Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
Lewis Brierley
Game Title DeadSpace 3 (start 3:45 stop 9:22)
https://www.youtube.com/watch?v=nUgrIBqFHY4
Lewis Brierley Provide detailed descriptions from chosen examples of
sounds that establish…
Clearly state what production
technique(s) you think have been
used to create specific
soundtrack elements
Setting Maybe a Snowyplanetasthere are soundslike asnowstorm and people walkingin
snow.
People inpanic,shouting.2Gunshots,maybe abattle,intensifyingmusicafter
death.Futuristicsoundscouldmeana Sci-Fi futuristicsetting.
Gun shotscouldimplythatthe game issetin timesof war or ina warzone also
because there isdeath.
Footstepsinthe snowcouldhave beencreatedby
Foleyartistryorand Audiofieldrecording,The
futuristicsoundscouldhave beencreatedbyVST
or VSTI.
Mood Emotional musicplaysinintense partsof the game suchas aftera gunshotas it
couldimplythata deathhas takenplace and the musicis showingemotionforthe
death.
Alsointhe scene we hearargumentsthiscouldimplythatthere couldbe conflict,
hate and violence inthe game,maybe the soundof peopledisagreeingandarguing
couldbe the enemy thatthe playerhasto battle inthe game.There istalk of an
attemptto save earthagainstsome kindof monstersbutthe personwhosaidthat
soundedhorrified,thiscouldmeanthatthe game isa horror Sci-Fi.
Alsonearthe endof the scene we hearthe soundof documentsflyingof adesk
indicatingangerandfrustrationandalsowe hearsomethingbeingthrownacrossa
room.
Gunshotsthat have beencreatedcouldhave been
recordedthroughAudiofieldrecordingorFoley
artistry.
The intensifyingmusicinthe game couldhave
beencreatedthroughclassicinstrumentsand
couldhave beeneditedthroughVST.
Dialogue forthe character couldhave been
createdby voice actorsin a Studiorecording.
The soundof somethingbeingthrownacrossthe
room andfilesbeingpushedof adeskcouldhave
beencreatedthroughandaudiofieldrecordingof
Foleyartistry.
Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
Lewis Brierley
Game genre DeadSpace 3 couldbe a horror and adventure game asthe musicespeciallyafter
the deathin the game has horror elementsmaybe tomake the playerfearthe game
to whichcreatesstrongemotion.
I alsothinkthat thisgame couldbe an adventure due tothe game startingfrom
quite a snowyareaand thentransitioningtomaybe a futuristicplanetaswe hear
flyingvehicles.
I believethatthe musicmayhave beencreatedby
usingclassicinstrumentssuchasdrumsand then
alteringthe soundtomake it more unique and
horrifying.
The soundof the footstepsinthe snowcould
have beenmade inan audiofieldrecording.
The futuristicsoundsthatwe can hear mayhave
beencreatedbyusingVST.
Narrative The dialogue inthe game couldimplythatthe game is set justbefore the
apocalypse asthere istalkin the dialogue of someonesayingthattheyknowhowto
save the earth andthere isalso talkof terrifyingmonstersbuthe isthenshotbya
character knownas the general.The game cutsto soundsof anotherplanerbut
futuristic,where youhearanaudiorecordingof a girl knownas Ellie tellingherex-
boyfriendsomethingaswe heardocumentsflyingoff adeskinanger. We thenhear
to soldiersburstintothe man’sapartmentaskinghimif he isIsaac Clarke and then
theyask himif he can fix this,whichtheythenstartedtalkingaboutsomething
knownas the Markers,tellingIsaacthat he had createda Marker.
The Dialogue of the characters couldhave been
createdby voice actorsin a studiorecording
whichwere thenputintothe game.
The soundof whenthe playerhearsdocuments
flyingfroma deskcouldhave beencreatedviaan
audiofieldrecordingorevenFoleyartistry.
Music inDead Space 3 couldhave beencreated
througha violindrumsandmaybe evenapiano,
as theycan create emotional andhorrifying
scenes,thiscouldhave beencreatedinastudio
recordingwithanorchestra.

Dead space 3

  • 1.
    Salford City College EcclesSixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games Lewis Brierley Game Title DeadSpace 3 (start 3:45 stop 9:22) https://www.youtube.com/watch?v=nUgrIBqFHY4 Lewis Brierley Provide detailed descriptions from chosen examples of sounds that establish… Clearly state what production technique(s) you think have been used to create specific soundtrack elements Setting Maybe a Snowyplanetasthere are soundslike asnowstorm and people walkingin snow. People inpanic,shouting.2Gunshots,maybe abattle,intensifyingmusicafter death.Futuristicsoundscouldmeana Sci-Fi futuristicsetting. Gun shotscouldimplythatthe game issetin timesof war or ina warzone also because there isdeath. Footstepsinthe snowcouldhave beencreatedby Foleyartistryorand Audiofieldrecording,The futuristicsoundscouldhave beencreatedbyVST or VSTI. Mood Emotional musicplaysinintense partsof the game suchas aftera gunshotas it couldimplythata deathhas takenplace and the musicis showingemotionforthe death. Alsointhe scene we hearargumentsthiscouldimplythatthere couldbe conflict, hate and violence inthe game,maybe the soundof peopledisagreeingandarguing couldbe the enemy thatthe playerhasto battle inthe game.There istalk of an attemptto save earthagainstsome kindof monstersbutthe personwhosaidthat soundedhorrified,thiscouldmeanthatthe game isa horror Sci-Fi. Alsonearthe endof the scene we hearthe soundof documentsflyingof adesk indicatingangerandfrustrationandalsowe hearsomethingbeingthrownacrossa room. Gunshotsthat have beencreatedcouldhave been recordedthroughAudiofieldrecordingorFoley artistry. The intensifyingmusicinthe game couldhave beencreatedthroughclassicinstrumentsand couldhave beeneditedthroughVST. Dialogue forthe character couldhave been createdby voice actorsin a Studiorecording. The soundof somethingbeingthrownacrossthe room andfilesbeingpushedof adeskcouldhave beencreatedthroughandaudiofieldrecordingof Foleyartistry.
  • 2.
    Salford City College EcclesSixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games Lewis Brierley Game genre DeadSpace 3 couldbe a horror and adventure game asthe musicespeciallyafter the deathin the game has horror elementsmaybe tomake the playerfearthe game to whichcreatesstrongemotion. I alsothinkthat thisgame couldbe an adventure due tothe game startingfrom quite a snowyareaand thentransitioningtomaybe a futuristicplanetaswe hear flyingvehicles. I believethatthe musicmayhave beencreatedby usingclassicinstrumentssuchasdrumsand then alteringthe soundtomake it more unique and horrifying. The soundof the footstepsinthe snowcould have beenmade inan audiofieldrecording. The futuristicsoundsthatwe can hear mayhave beencreatedbyusingVST. Narrative The dialogue inthe game couldimplythatthe game is set justbefore the apocalypse asthere istalkin the dialogue of someonesayingthattheyknowhowto save the earth andthere isalso talkof terrifyingmonstersbuthe isthenshotbya character knownas the general.The game cutsto soundsof anotherplanerbut futuristic,where youhearanaudiorecordingof a girl knownas Ellie tellingherex- boyfriendsomethingaswe heardocumentsflyingoff adeskinanger. We thenhear to soldiersburstintothe man’sapartmentaskinghimif he isIsaac Clarke and then theyask himif he can fix this,whichtheythenstartedtalkingaboutsomething knownas the Markers,tellingIsaacthat he had createda Marker. The Dialogue of the characters couldhave been createdby voice actorsin a studiorecording whichwere thenputintothe game. The soundof whenthe playerhearsdocuments flyingfroma deskcouldhave beencreatedviaan audiofieldrecordingorevenFoleyartistry. Music inDead Space 3 couldhave beencreated througha violindrumsandmaybe evenapiano, as theycan create emotional andhorrifying scenes,thiscouldhave beencreatedinastudio recordingwithanorchestra.