The document outlines the tasks and criteria for a unit on game engines. The student must write a report explaining the purposes and components of game engines using industry terminology. They must also create a playable 2D and 3D game level following industry practices, and provide workflow documents and video demonstrations of the games. The tasks are graded based on accurately explaining game engine concepts, the technical quality of the created games, and the ability to work independently following industry standards.
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Macroeconomics- Movie Location
This will be used as part of your Personal Professional Portfolio once graded.
Objective:
Prepare a presentation or a paper using research, basic comparative analysis, data organization and application of economic information. You will make an informed assessment of an economic climate outside of the United States to accomplish an entertainment industry objective.
1. 1
Qualification Level 3 Extended Diploma in Creative Media Production – Games Design Y1
Unit number and title
L3 Unit 70 – Game Engines
Start date Tuesday 2nd September, 2014
Deadline Thursday 18th December, 2014
Assessor name Jordan Eastwood & Iain Goodyear
Assignment title Unit 70 IG /JE1 – INDUSTRY ANALYSIS AND DESIGN BRIEF
The purpose of this assignment is to:
Unit 70 LO1: Understand the purposes of game engines.
Unit 70 LO2: Understand the functions of components of game engines.
Unit 70 LO3: Be able to use a 2D game engine following industry practice.
Unit 70 LO4: Be able to use a 3D game engine following industry practice.
Scenario
Analysing the Industry is important to create a basis of thought and development, Analysing the technology is a tool to that
development, a bridge to help unleash and support creativity and to give a Games Designer the freedom to express their
imagination.
You have started up your own Game Development Studio and your new product has sparked interest across the industry. You
will formally announce your company name and game you are working on with multiple major publishers. You will have to pitch
your understanding of Game Engines alongside this. Publishers will expect an in depth written analysis report on your process in
research for game engines, including their purposes and functionality via Industry Terminology.
In addition to this, they will ask to view your game prototypes produced in Game Maker and Unity. Publishers have also
requested the development workflows to analyse that you can develop a solid game prototype. This will have to include industr y
standard techniques and terminology before they can give you the funding for your product. They will ask you to look into the
areas of:
Self-Analysis
Development theory and application
Technology Analysis and work plans
They also want you to develop a new prototype using the Unity 3D Engine while sticking to the same design proc ess as the 2D
engine. This should also include a thorough 3D workflow and design plan to support your prototype when presented to one of the
publishers.
2. 2
Tasks Grading Criteria Mapping
Task 1
You must produce a report to show case your process of thought on how you came up
with the engine for your product; this includes looking at the purpose of game engines,
functionality of game engines supported with industry terminology, analysis and
research.
When evidence is produced it must be uploaded to your blog in the task 1 section. The
title of this blog post is: The Purposes and Functions of components of Game
Engines.
Unit 70 P1/M1/D1
Unit 70 P2/M2/D2
Task 2
This task must include an understanding and playable 2D level to industry standards
using the Game Maker engine. Evidence for this task should also be accompanied by an
extensive 2D workflow that showcases the ability to adhere and develop to industry
level standards.
You will need to produce a short desktop captured video to evidence your 2D game in
play.
When evidence is produced it must be uploaded to your blog in the task 2 section. The
title of this blog post is: Using a 2D Game Engine.
Unit 70 P3/M3/D3
Task 3
This Task must include an understanding and playable 3D level to industry standards
using the Unity 3D engine but should also be accompanied by an extensive 3D workflow
that showcases the ability to adhere and develop to industry level standards.
You will need to produce a short desktop captured video to evidence your 2D game in
play.
When evidence is produced it must be uploaded to your blog in the task 3 section. The
title of this blog post is: Using a 3D Game Engine.
Unit 70 P4/M4/D4
This brief has been verified as being fit for purpose
Assessor Jordan Eastwood & Iain Goodyear
Signature Date:
Internal verifier
Signature Date:
3. 3
Unit 70 Computer Game Engines
P1: describe the purposes
of game engines using some
subject terminology
appropriately
M1: explain the purposes of game
engines with reference to
detailed illustrative examples
and with generally correct use of
subject terminology
D1: comprehensively explain the
purposes of game engines with
elucidated examples and
consistently using subject
terminology correctly
P2: summarise accurately the
functions of components of game
engines using some subject
terminology appropriately
M2: explain components of game
engines with reference to
detailed illustrative examples
and with generally correct use of
subject terminology
D2: comprehensively explain
components of game engines with
elucidated examples and
consistently using subject
terminology correctly
P3: create a 2D game world
following industry practice,
working within appropriate
conventions and with some
assistance
[CT; SM; RL]
M3: create a 2D game world to
a good technical standard
following industry practice,
showing some imagination and
with only occasional assistance
D3: create a 2D game world to a
technical quality that reflects
near-professional standards
following industry practice,
showing creativity and flair and
working independently to
professional expectations
P4: create a 3D game world
following industry practice,
working within appropriate
conventions and with some
assistance.
[CT; SM; RL]
M4: create a 3D game world to
a good technical standard
following industry practice,
showing some imagination and
with only occasional assistance.
D4: create a 3D game world to a
technical quality that reflects
near-professional standards
following industry practice,
showing creativity and flair and
working independently to
professional expectations.