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SylvesterArnab.com
@sarnab75 #GChangers
Co-Creativity
inspired by Play
Sylvester Arnab, PhD
ProfessorinGamesScience
DisruptiveMediaLearningLab
CoventryUniversity,UK
http://dmll.org.uk/story/
Motivation, engagement, learning
“ It is in playing, and only in playing,
that the individual child or adult is able
to be creative and to use the whole
personality,
and it is only in being creative that
the individual discovers the self. “
D.W. Winnicott, British paediatrician, 1896-1971
The Power of Play
Using play and games for teaching and learning?
(Amy Jo Kim, MFW15)
💡“It was more memorable when I
was learning through playing”
💡 “The whole process taught me that
it takes many wrong ideas
to create a right one”
Creating and co-creating
playful and gameful solutions
Learning through a game creation process
Holistic and Trans-disciplinary
Arnab, S. and Clarke, S. (2017), Towards a trans-disciplinary methodology for a game-based intervention
development process. British Journal of Educational Technology, 48: 279–312. doi:10.1111/bjet.12377
(Amy Jo Kim, MFW15)
Keeping it simple- tapping into personal play and games experience
“…a great idea can stem
from something that
already exists…”
with Play and Games inspirations
Inspirations: Card games, story dice, experience design…
“Individuality is important for Collective Creativity”
https://www.youtube.com/watch?v=sHc0VdL-etM&t=3s
Inspirations: Escape rooms, puzzles, PBL
https://www.youtube.com/watch?v=rKAchVcNsQE
Inspirations: PokemonGo, Duolingo
Inspirations: Amazing race, treasure hunt, collecting…
Meet our champions- http://gamify.org.uk/stories/
Flash cards: It’s your turn
(3) MISSION: Create a new game in 2
minutes (music will be playing)
(4) When you have created a game,
put your hand up at any time.
(5) The first 2 to describe their games
will win a prize
(1) Get in a team of 2-4 (with
others around you)
(2) Two cards will appear on
the screen
Card 1: Game inspirations
Card 2: Topic
Tweet your game #RemixPlay2 and claim your prize after the keynote!
Game Card
Example
Topic Card
Game Card
Round 1
Topic Card
International Relation
Game Card
Round 2
Topic Card
Playful Design Thinking
• ADD+vantage module
Employability
• 30 Students
• Multi-disciplinary
with Play and Games inspirations
From Confusion to Curiosity to Light
Bulb moments
“I don't know what I have
done for this module”
“At the start of this module,
I was very confused as to what
we will be doing…”
“I'm unsure about what
the end goal is…”
💡 Serious Fun
“I have learnt that learning can be fun!
Who would have thought?”
“Either by gameplay or design,
they carry the potential to send important
message in a fun and enjoyable way”
“it was more memorable when
I was learning through playing”
💡 Empathy
”The empathy at the core of it will be another
useful skill to have in not only the line of work I
want to achieve, but in everyday life and social
situations.”
“Knowing you can create something
to help others is very rewarding”
“… appreciation of different
mindsets and skillsets”
“…being imaginative and empathetic would greatly help the hole I
am missing from my course…”
💡 Purpose and Meaning
“…I have learnt a lot about creating something with purpose
beyond initial function, developing an experience rather
than a product“
“Knowing you can create something to help others is very rewarding”
“I wanted to see my creation spread my message
reach through other people through an engaging
platform, and hopefully leave a mark inside them”
“…games can be adapted so others could
learn, be more ethical, or change a real
world issue to be solved…”
💡 Creative Process
“The whole process taught me that it takes
many wrong ideas to create a right one”
“I learned that I can do more than just
design products, I can also design
processes”
“…a creative mindset can be just as
valuable in a project as lines of code…”
“Doing engineering causes one to become more reliant on maths than creativity. Because of
this, designing new learning experiences, where the focus is being imaginative and
empathetic would greatly help the hole I am missing from my course.”
💡 Games is a form of art
“After completing the module, I am certain a creative mindset can be just
as valuable in a project as lines of code…”
“I see games and these playful creations as a form of
interactive art, which by its nature is a form of self-
expression”
“To sum up, this module has thought me that games
can be used just like art to represent feelings,
experiences and problems”
Teamwork
“The whole process has improved my
teamwork skills, marketing skills and
environmental consciousness”
“Overall, the experience honed my teamwork
and marketing skills, appreciation of different
mindsets and skillsets.”
“…the value of not being afraid/shy to share ideas…”
“…I got to work with many people outside my course…”
(Amy Jo Kim, MFW15)
Keep it simple- tapping into personal play and game experience
Serious Fun
Empathy
Purpose and Meaning
Arts and Creativity
Creative Process
Teamwork
Game Card
Round 3
Topic Card
Equality
Sylvester Arnab, PhD
ProfessorinGamesScience
DisruptiveMediaLearningLab
CoventryUniversity,UK
Thank You
SylvesterArnab.com
@sarnab75 #GChangers
#BeaconingEU Geolocation Game in Coventry
http://tiny.cc/BeaconingCoventry

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Remix Play 2 - slides - S Arnab

  • 1. SylvesterArnab.com @sarnab75 #GChangers Co-Creativity inspired by Play Sylvester Arnab, PhD ProfessorinGamesScience DisruptiveMediaLearningLab CoventryUniversity,UK
  • 4. “ It is in playing, and only in playing, that the individual child or adult is able to be creative and to use the whole personality, and it is only in being creative that the individual discovers the self. “ D.W. Winnicott, British paediatrician, 1896-1971 The Power of Play
  • 5.
  • 6.
  • 7. Using play and games for teaching and learning? (Amy Jo Kim, MFW15) 💡“It was more memorable when I was learning through playing”
  • 8. 💡 “The whole process taught me that it takes many wrong ideas to create a right one”
  • 9. Creating and co-creating playful and gameful solutions
  • 10.
  • 11. Learning through a game creation process
  • 12. Holistic and Trans-disciplinary Arnab, S. and Clarke, S. (2017), Towards a trans-disciplinary methodology for a game-based intervention development process. British Journal of Educational Technology, 48: 279–312. doi:10.1111/bjet.12377
  • 13.
  • 14. (Amy Jo Kim, MFW15) Keeping it simple- tapping into personal play and games experience “…a great idea can stem from something that already exists…”
  • 15. with Play and Games inspirations
  • 16. Inspirations: Card games, story dice, experience design… “Individuality is important for Collective Creativity” https://www.youtube.com/watch?v=sHc0VdL-etM&t=3s
  • 17. Inspirations: Escape rooms, puzzles, PBL https://www.youtube.com/watch?v=rKAchVcNsQE
  • 19. Inspirations: Amazing race, treasure hunt, collecting…
  • 20. Meet our champions- http://gamify.org.uk/stories/
  • 21. Flash cards: It’s your turn (3) MISSION: Create a new game in 2 minutes (music will be playing) (4) When you have created a game, put your hand up at any time. (5) The first 2 to describe their games will win a prize (1) Get in a team of 2-4 (with others around you) (2) Two cards will appear on the screen Card 1: Game inspirations Card 2: Topic Tweet your game #RemixPlay2 and claim your prize after the keynote!
  • 23. Game Card Round 1 Topic Card International Relation
  • 25. Playful Design Thinking • ADD+vantage module Employability • 30 Students • Multi-disciplinary
  • 26. with Play and Games inspirations
  • 27.
  • 28. From Confusion to Curiosity to Light Bulb moments “I don't know what I have done for this module” “At the start of this module, I was very confused as to what we will be doing…” “I'm unsure about what the end goal is…”
  • 29. 💡 Serious Fun “I have learnt that learning can be fun! Who would have thought?” “Either by gameplay or design, they carry the potential to send important message in a fun and enjoyable way” “it was more memorable when I was learning through playing”
  • 30. 💡 Empathy ”The empathy at the core of it will be another useful skill to have in not only the line of work I want to achieve, but in everyday life and social situations.” “Knowing you can create something to help others is very rewarding” “… appreciation of different mindsets and skillsets” “…being imaginative and empathetic would greatly help the hole I am missing from my course…”
  • 31. 💡 Purpose and Meaning “…I have learnt a lot about creating something with purpose beyond initial function, developing an experience rather than a product“ “Knowing you can create something to help others is very rewarding” “I wanted to see my creation spread my message reach through other people through an engaging platform, and hopefully leave a mark inside them” “…games can be adapted so others could learn, be more ethical, or change a real world issue to be solved…”
  • 32. 💡 Creative Process “The whole process taught me that it takes many wrong ideas to create a right one” “I learned that I can do more than just design products, I can also design processes” “…a creative mindset can be just as valuable in a project as lines of code…” “Doing engineering causes one to become more reliant on maths than creativity. Because of this, designing new learning experiences, where the focus is being imaginative and empathetic would greatly help the hole I am missing from my course.”
  • 33. 💡 Games is a form of art “After completing the module, I am certain a creative mindset can be just as valuable in a project as lines of code…” “I see games and these playful creations as a form of interactive art, which by its nature is a form of self- expression” “To sum up, this module has thought me that games can be used just like art to represent feelings, experiences and problems”
  • 34. Teamwork “The whole process has improved my teamwork skills, marketing skills and environmental consciousness” “Overall, the experience honed my teamwork and marketing skills, appreciation of different mindsets and skillsets.” “…the value of not being afraid/shy to share ideas…” “…I got to work with many people outside my course…”
  • 35. (Amy Jo Kim, MFW15) Keep it simple- tapping into personal play and game experience Serious Fun Empathy Purpose and Meaning Arts and Creativity Creative Process Teamwork
  • 36. Game Card Round 3 Topic Card Equality
  • 37. Sylvester Arnab, PhD ProfessorinGamesScience DisruptiveMediaLearningLab CoventryUniversity,UK Thank You SylvesterArnab.com @sarnab75 #GChangers #BeaconingEU Geolocation Game in Coventry http://tiny.cc/BeaconingCoventry

Editor's Notes

  1. Both
  2. Need to add lego seriousplay
  3. What if education is a non-linear adventure game where you can make decisions on your own path, fight battles, power up and level up in missions and quests?
  4. What if education is a non-linear adventure game where you can make decisions on your own path, fight battles, power up and level up in missions and quests?
  5. The crossings between gamification and pervasive gaming 1) physical experience; 2)mental challenge; 3) social experience; 4) immersion.
  6. Both