This document discusses using the game World of Warcraft to engage students and teach 21st century skills. It provides perspectives from experts on how games can facilitate learning. The WoWinSchool project aims to use WoW in an after-school program for at-risk students, focusing on literacy, math, leadership, and other skills. Examples are given of student ownership in the project, like creating a guild webpage and holding officer elections. The goal is engaging disaffected students and sharing their accomplishments.
Lucas Gillispie's presentation on his experiences playing MMORPG's like World of Warcraft with students over the years and an introduction to the WoWinSchool Project, a project that will use World of Warcraft in an after-school program with students.
It's Gonna Be The Future Soon: Science Fiction, Video Games, and the Future ...Lucas Gillispie
What if science fiction were a reality? What if the way we interact in games were the way we interacted in real life? Soon, these things will be a reality and they'll impact learning! It's going to be exciting!
This presentation, originally presented in Second Life to the NC Distance Learning Association, explores how video games and virtual worlds can be valuable tools for instruction and shares resources that teachers might use to incorporate gaming into their curriculum.
Lucas Gillispie's presentation on his experiences playing MMORPG's like World of Warcraft with students over the years and an introduction to the WoWinSchool Project, a project that will use World of Warcraft in an after-school program with students.
It's Gonna Be The Future Soon: Science Fiction, Video Games, and the Future ...Lucas Gillispie
What if science fiction were a reality? What if the way we interact in games were the way we interacted in real life? Soon, these things will be a reality and they'll impact learning! It's going to be exciting!
This presentation, originally presented in Second Life to the NC Distance Learning Association, explores how video games and virtual worlds can be valuable tools for instruction and shares resources that teachers might use to incorporate gaming into their curriculum.
What does it look like to gamify teacher professional development? In this session, which is also a game itself, participants will learn more about Lucas' latest project, EPIC Academy, a game-inspired, playable professional development program for district educators.
In this presentation, you'll connect play with learning, explore the instructional side of video games, get 11 tips for integrating video games into your classroom, and explore a few examples of games you can use in the classroom.
The opening song to the 80's sitcom, Cheers, reminds us that we all need a space where we're welcomed, valued, and part of a community. Ray Oldenburg calls these Third Places. For many of our students today, Minecraft and other multiplayer online games, have become that third place. This year, I launched a 24/7 Minecraft server for our district's students. This presentation shares how it has become both a third place and a world that fosters powerful, informal learning!
Slides from my breakaway sessions at the International Boys Schools Conference at Wynberg Boys on 14 March. What are games? Why do they work? What does gamification mean, and what is a "serious" game?
Answers to all these questions, plus links and comprehensive resources to get you started on using games in your own classroom.
Presentation on Games for Learning at the Media and Learning conference, Brussels, 21. 11. 2014
Presentation is looking into COTS and applied games for learning in schools. Second area is exploring several games for vocational sector - improving project management skills, sport trainer skills and reduction of waste management and energy consumption. Presentation ends with two examples of interdisciplinary learning and fostering potential of young creative people focusing on creating applied games.
Gifted Kids and Tech - What Parents Need to KnowBrian Housand
brianhousand.com/page2015
If growing up in a digital age is challenging, raising kids in a digital age is even more difficult. With unprecedented access to technology that seemingly changes on an almost daily basis, gifted children are being asked to grow up online. This session will equip parents and teachers with tools and strategies to empower and engage today’s youth in meaningful ways.
Embracing The Power Of Video Games And Virtual Worlds In EducationLucas Gillispie
This presentation presents some recent statistics about video games and gamers. It also discusses my research on the Dimension-M video game and its use with middle school math students. Also, suggestions on how teachers can integrate game making into their classroom and a discussion of the potential of virtual worlds is discussed.
This is my presentation delivered at the 2009 NCTIES conference in Raleigh, NC.
What does it look like to gamify teacher professional development? In this session, which is also a game itself, participants will learn more about Lucas' latest project, EPIC Academy, a game-inspired, playable professional development program for district educators.
In this presentation, you'll connect play with learning, explore the instructional side of video games, get 11 tips for integrating video games into your classroom, and explore a few examples of games you can use in the classroom.
The opening song to the 80's sitcom, Cheers, reminds us that we all need a space where we're welcomed, valued, and part of a community. Ray Oldenburg calls these Third Places. For many of our students today, Minecraft and other multiplayer online games, have become that third place. This year, I launched a 24/7 Minecraft server for our district's students. This presentation shares how it has become both a third place and a world that fosters powerful, informal learning!
Slides from my breakaway sessions at the International Boys Schools Conference at Wynberg Boys on 14 March. What are games? Why do they work? What does gamification mean, and what is a "serious" game?
Answers to all these questions, plus links and comprehensive resources to get you started on using games in your own classroom.
Presentation on Games for Learning at the Media and Learning conference, Brussels, 21. 11. 2014
Presentation is looking into COTS and applied games for learning in schools. Second area is exploring several games for vocational sector - improving project management skills, sport trainer skills and reduction of waste management and energy consumption. Presentation ends with two examples of interdisciplinary learning and fostering potential of young creative people focusing on creating applied games.
Gifted Kids and Tech - What Parents Need to KnowBrian Housand
brianhousand.com/page2015
If growing up in a digital age is challenging, raising kids in a digital age is even more difficult. With unprecedented access to technology that seemingly changes on an almost daily basis, gifted children are being asked to grow up online. This session will equip parents and teachers with tools and strategies to empower and engage today’s youth in meaningful ways.
Embracing The Power Of Video Games And Virtual Worlds In EducationLucas Gillispie
This presentation presents some recent statistics about video games and gamers. It also discusses my research on the Dimension-M video game and its use with middle school math students. Also, suggestions on how teachers can integrate game making into their classroom and a discussion of the potential of virtual worlds is discussed.
This is my presentation delivered at the 2009 NCTIES conference in Raleigh, NC.
The iPod Touch is an incredible tool in the classroom in the hands of our digital learners. Game-based learning is an up-and-coming area of interest in education. What if those two met?
This presentation was used as part of a workshop on gaming in the classroom at the 2010 Games in Education Symposium. It addresses changes in technology, mobile learning, logistics, and a variety of games and how they can be used for engaged student learning.
Tech Forum Atlanta 2010:Game-Based Learning With The iPod Touch and iPadLucas Gillispie
Mobile devices are showing up in more classrooms each day. Game-based learning is also a hot topic in education. What happens if the two meet? The iPod Touch is an ideal platform for exploring games in the classroom. This presentation shares a brief rationale and a few examples of games we've used along with student work.
This presentation, originally presented at Tech Forum Atlanta 2012, discusses the principles that make good games and good learning one and the same. It provides tips for starting a game-based program in your school, and it shares two of Lucas Gillispie's game and learning projects: WoWinSchool and MinecraftinSchool.
This presentation introduces the SAGA (Story and Game Academy) project. A program designed to enrich students' experiences through the exploration of games and the storytelling in games.
The Hero's Journey: World of Warcraft Goes To The ClassroomLucas Gillispie
The World of Warcraft in School (WoWinSchool) Project is now nearly one year old. What began as an after-school program will be moving into the regular day classroom. Students will be playing World of Warcraft, reading a fantasy novel, and developing their literacy skills in the process.
When the Internet Chooses You - Memes, Viral Videos, and Internet Subculture ...Lucas Gillispie
This presentation, delivered at the 2013 NCTIES Conference, is designed to introduce educators to the world of Internet Subculture, Memes, and Viral Videos.
How Informal Learning Networks Can Transform EducationAlec Couros
Keynote presentation for ASI 2010, York University, Toronto, Ontario - August 2010.
Mashup of several presentations. More info available at http://couros.wikispaces.com/asi2010
Classroom Cataclysm: Or What Happens to "School" When Learners Become HeroesLucas Gillispie
World of Warcraft is a better "school" than school! This presentation compares traditional schooling to World of Warcraft and explains how World of Warcraft is actually being used to teach middle grades language arts in the WoWinSchool Project.
Third Places are informal spaces in communities other than home or work/school where people meet. In this presentation for GAME Manitoba 2019, I share how I've seen these emerge in game spaces with my students.
Global Challenge is a fun, challenging, interactive social studies game. By playing, students will learn history, geography, government, personal finance and more. More information here: http://buff.ly/1SJKUc0
Inquiry Hub: Approaches to Personalized Learning #ISTE2016Dave Truss
Inquiry Hub in British Columbia won the 2014 Canadian Education Association's Award for Innovation in Teaching and Learning by focusing on personalized, inquiry-based instruction. This session will explore iHub's application of cross-curricular themes utilizing online materials to create personalized flexibility and share practical tools to facilitate student success.
Superintendent: Patricia Gartland
Associate Director of Instruction for Learning & IT: Stephen Whiffin
Inquiry Hub VP & Lead Administrator: David Truss
Gamified Professional Development - EPIC AcademyLucas Gillispie
What if we treated teacher professional development like a game, giving teachers autonomy to choose a pathway, learning what's important to them, in a quest-based, gamified way that includes levels, badging, and more?
Students to Heroes 2.0 - Gaming Association of Manitoba EducatorsLucas Gillispie
Here's everything I shared at the GAME event keynote. My journey as a gamer and educator, examples of how I and others have used popular games like World of Warcraft and Minecraft for learning, tips for getting a games and learning program going in your school.
Badging and microcredentials are all the rage in teacher professional development, however, if we're just sticking badges on a workshop, we're accomplishing nothing. In this presentation, Lucas Gillispie explains how his gamified PD program, EPIC Academy works and lessons learned.
What are the applications of Augmented and Virtual Realities in the classroom? How can teachers leverage these technologies to support engagement and learning with students?
Digital Learning in Surry County Schools - New Teacher OrientationLucas Gillispie
Presented to Beginning Teachers as part of district New Teacher Orientation. This presentation shares digital learning initiatives in Surry County Schools with newly hired teachers in the district. ]
Presentation shared with the Surry County Schools Furniture Committee regarding classroom design, effective spaces for learning, and functionality of the environment.
Presented at the Surry County Schools Parent Academy, this presentation shares with parents the spaces that our digital kids are exploring, what we should know about them, and how we can at least try to stay up-to-speed.
EPIC Teaching Academy is a new program, launching in the Spring semester, that provides district educators with an opportunity to explore a gamified approach to professional development. Built primarily in 3DGameLab, players will have a chance to earn badges certifying their mastery of a variety of topics! Educators can then share their earned badges with the world through platforms like Mozilla's Backpack.
How to Make a Field invisible in Odoo 17Celine George
It is possible to hide or invisible some fields in odoo. Commonly using “invisible” attribute in the field definition to invisible the fields. This slide will show how to make a field invisible in odoo 17.
Macroeconomics- Movie Location
This will be used as part of your Personal Professional Portfolio once graded.
Objective:
Prepare a presentation or a paper using research, basic comparative analysis, data organization and application of economic information. You will make an informed assessment of an economic climate outside of the United States to accomplish an entertainment industry objective.
June 3, 2024 Anti-Semitism Letter Sent to MIT President Kornbluth and MIT Cor...Levi Shapiro
Letter from the Congress of the United States regarding Anti-Semitism sent June 3rd to MIT President Sally Kornbluth, MIT Corp Chair, Mark Gorenberg
Dear Dr. Kornbluth and Mr. Gorenberg,
The US House of Representatives is deeply concerned by ongoing and pervasive acts of antisemitic
harassment and intimidation at the Massachusetts Institute of Technology (MIT). Failing to act decisively to ensure a safe learning environment for all students would be a grave dereliction of your responsibilities as President of MIT and Chair of the MIT Corporation.
This Congress will not stand idly by and allow an environment hostile to Jewish students to persist. The House believes that your institution is in violation of Title VI of the Civil Rights Act, and the inability or
unwillingness to rectify this violation through action requires accountability.
Postsecondary education is a unique opportunity for students to learn and have their ideas and beliefs challenged. However, universities receiving hundreds of millions of federal funds annually have denied
students that opportunity and have been hijacked to become venues for the promotion of terrorism, antisemitic harassment and intimidation, unlawful encampments, and in some cases, assaults and riots.
The House of Representatives will not countenance the use of federal funds to indoctrinate students into hateful, antisemitic, anti-American supporters of terrorism. Investigations into campus antisemitism by the Committee on Education and the Workforce and the Committee on Ways and Means have been expanded into a Congress-wide probe across all relevant jurisdictions to address this national crisis. The undersigned Committees will conduct oversight into the use of federal funds at MIT and its learning environment under authorities granted to each Committee.
• The Committee on Education and the Workforce has been investigating your institution since December 7, 2023. The Committee has broad jurisdiction over postsecondary education, including its compliance with Title VI of the Civil Rights Act, campus safety concerns over disruptions to the learning environment, and the awarding of federal student aid under the Higher Education Act.
• The Committee on Oversight and Accountability is investigating the sources of funding and other support flowing to groups espousing pro-Hamas propaganda and engaged in antisemitic harassment and intimidation of students. The Committee on Oversight and Accountability is the principal oversight committee of the US House of Representatives and has broad authority to investigate “any matter” at “any time” under House Rule X.
• The Committee on Ways and Means has been investigating several universities since November 15, 2023, when the Committee held a hearing entitled From Ivory Towers to Dark Corners: Investigating the Nexus Between Antisemitism, Tax-Exempt Universities, and Terror Financing. The Committee followed the hearing with letters to those institutions on January 10, 202
Acetabularia Information For Class 9 .docxvaibhavrinwa19
Acetabularia acetabulum is a single-celled green alga that in its vegetative state is morphologically differentiated into a basal rhizoid and an axially elongated stalk, which bears whorls of branching hairs. The single diploid nucleus resides in the rhizoid.
Synthetic Fiber Construction in lab .pptxPavel ( NSTU)
Synthetic fiber production is a fascinating and complex field that blends chemistry, engineering, and environmental science. By understanding these aspects, students can gain a comprehensive view of synthetic fiber production, its impact on society and the environment, and the potential for future innovations. Synthetic fibers play a crucial role in modern society, impacting various aspects of daily life, industry, and the environment. ynthetic fibers are integral to modern life, offering a range of benefits from cost-effectiveness and versatility to innovative applications and performance characteristics. While they pose environmental challenges, ongoing research and development aim to create more sustainable and eco-friendly alternatives. Understanding the importance of synthetic fibers helps in appreciating their role in the economy, industry, and daily life, while also emphasizing the need for sustainable practices and innovation.
Introduction to AI for Nonprofits with Tapp NetworkTechSoup
Dive into the world of AI! Experts Jon Hill and Tareq Monaur will guide you through AI's role in enhancing nonprofit websites and basic marketing strategies, making it easy to understand and apply.
A Strategic Approach: GenAI in EducationPeter Windle
Artificial Intelligence (AI) technologies such as Generative AI, Image Generators and Large Language Models have had a dramatic impact on teaching, learning and assessment over the past 18 months. The most immediate threat AI posed was to Academic Integrity with Higher Education Institutes (HEIs) focusing their efforts on combating the use of GenAI in assessment. Guidelines were developed for staff and students, policies put in place too. Innovative educators have forged paths in the use of Generative AI for teaching, learning and assessments leading to pockets of transformation springing up across HEIs, often with little or no top-down guidance, support or direction.
This Gasta posits a strategic approach to integrating AI into HEIs to prepare staff, students and the curriculum for an evolving world and workplace. We will highlight the advantages of working with these technologies beyond the realm of teaching, learning and assessment by considering prompt engineering skills, industry impact, curriculum changes, and the need for staff upskilling. In contrast, not engaging strategically with Generative AI poses risks, including falling behind peers, missed opportunities and failing to ensure our graduates remain employable. The rapid evolution of AI technologies necessitates a proactive and strategic approach if we are to remain relevant.
Read| The latest issue of The Challenger is here! We are thrilled to announce that our school paper has qualified for the NATIONAL SCHOOLS PRESS CONFERENCE (NSPC) 2024. Thank you for your unwavering support and trust. Dive into the stories that made us stand out!
Instructions for Submissions thorugh G- Classroom.pptxJheel Barad
This presentation provides a briefing on how to upload submissions and documents in Google Classroom. It was prepared as part of an orientation for new Sainik School in-service teacher trainees. As a training officer, my goal is to ensure that you are comfortable and proficient with this essential tool for managing assignments and fostering student engagement.
4. “...the designers of many good games have hit on profoundly good methods of getting people to learn and to enjoy learning.” -James Paul Gee, University of Madison Wisconsin
5. Learning works best when new challenges are “pleasantly frustrating” in the sense of being felt by learners to be at the outer edge of, but within their “regime of competence”. That is, these challenges feel hard, but doable (Gee, 2007, p. 36).-James Paul Gee
6. “...within games, there are in fact multitudes of literacy practices – games are full of text, she asserted, to say nothing of the entirely text-based fandom communities online that take place in forums, blogs and social networks.” -Constance Steinkhueler, FuturePlay 2007, Toronto
7. “Today's game designers have figured out something today's educators are still searching for: how to make learning engaging for today's kids. It would be a shame not to employ this knowledge in our classrooms.” -Marc Prensky
18. Extreme Engagement Why don’t they spend this much time studying for their Biology exam? http://www.ljplus.ru/img4/j/i/jibo/pir2.JPG Warhammer Online Screenshot
19. Students Become The Experts They spend hours outside of the game collaborating and planning in forums, researching maps, statistics, and strategies to improve their game.
21. College Student Who Are They Playing With? They are collaborating, online, with people from all over the world. Differences in race, age, gender, and nationality are no longer an issue. Protestant Minister Director of IT Researcher http://www.ljplus.ru/img4/j/i/jibo/pir2.JPG Quality Assurance Supervisor University Admissions Representative Stay-at-home Mom Business Analyst Ph.D. Candidate Teacher Editor for the Canadian Senate Business Owner Technology Engineer Water/Sewer Technician K-12Instructional Technology Coordinator County Sheriff Network Administrator Produce Clerk Source: http://www.harbingersoflight.com
22. Students Emerging AsLeaders Students are leading people from around the world (often 40 or more) to accomplish collective goals. These events take planning, coordination, and decision-making skills.
25. What is the WoWinSchool Project? A collaborative project that aims to use World of Warcraft in an after-school program, targeting at-risk or “fringe” students, and focusing on literacy, writing, mathematics, 21st-century skills, and digital citizenship.
35. Fan Fiction: Holiadore. It is a name of honor and pride. He has not yet lived up to the dream, but this night elf will train and train in the ways of the druid until he achieves his ultimate goal- to be as good as his father. His father never had pride in him so Holiadore ran away from home as a child and has practiced the ways of the druid ever since. He uses the skins of his foes to craft armor to use against stronger foes. He goes through many perils to do the bidding of the townspeople. He, in doing so, trains his abilities until they can increase no more. And when he reaches his ultimate goal, he will return to the place where he was raised, the place that, once, his family lived. And he will place flowers upon his father's grave, and continue in his practices. This is the story of Holiadore.
Where it all began... Back around 2000, a student of mine, Ryan, introduced me to the online game, Everquest. Though I’d participated in online gaming before, nothing had ever been this compelling. It was an immersive, story-driven environment, and I became enthralled. I was also fascinated by the concept of guilds and set out to form my own, the Harbingers of Ire guild. To form and maintain a guild, you need members! I’d met a few regular folks in Everquest, but my most frequent contacts were with Ryan and other students at the high school who’d begun to play. So, logically, we formed a guild. Our experiences in Everquest became the foundation for what is now, nearly a 10-year journey through MMORPGs. What did I and students do together in Everquest? Mostly, we simply played the game, but very early on, I realized opportunities to also “be the teacher.”Everquest involved lots of running over vast distances and it took time to get from point A to point B (until you were a druid of a level high enough to teleport, after which there was still a great deal of running). So, on numerous occasions, I’d be following a student from one location to another (they always new how to get places), and as I followed, I’d review Physical Science with them for an upcoming test. They could always ask me questions about what we were learning in class, too. I suppose that’s when I first started thinking of MMO’s as a potential instructional tool. Image Credits:Typical Woodelf Druid EQ 1 - http://www.everquest-online.com/content/images/gallery/albums/screenshots/eq004.sized.jpgEverquest Logo: http://lightloch.files.wordpress.com/2009/04/everquest-logo.jpgFaerie Image - http://eqbeastiary.allakhazam.com/search.shtml?id=26705EQ Box - http://images3.wikia.nocookie.net/eq2/images/6/63/EverQuest_Original_Box_Art.jpg
So what is a guild? What made Harbingers of Light successful? Why did they stay?I tended to gravitate towards my “gaming” students as they did me, because we had an area of common interest. And, of course, I’d recruit them to join my guild. Our gaming experiences always gave us something to talk about during break, lunch, or before/after school. Before long, my classroom became the place where the gamers would hang out. So were my expectations in the classroom and at school different than they were online and in the guild? No. (Well, I didn’t allow swords in the classroom...) I expected certain levels of behavior: no cursing, no spamming, no begging, etc. I made clear that our guild had a positive reputation and that as long as they wore the tag above their heads, they were its representatives.But what does it mean to a student to belong to a guild?
Guilds are about being part of a community of players. You share common goals and interests. You rely on each other whether for friendship or for heals during a difficult boss fight.
A guild is about building relationships. After awhile, the bonds formed between guild members grow strong. You initially learn each others’ idiosyncrasies, and ultimately come to accept them and adapt to them. Yes, Pookha is a bit whacky. Yes, he sometimes pulls the entire dungeon on your group for laughs, but he’s a good kid, and the best mage you’ve ever grouped with.
Guilds are about being part of something bigger than yourself. They’re about investing in something and watching it grow. They’re about ownership. They’re about the wins and the losses.
When allowing students into your guild, always be aware of “teachable moments...” Have I had to deal with drama, ninja-looting, obnoxious behavior, etc.? Of course I have. But, these are some of the best opportunities to teach students about some of the most important life lessons and what some call “digital citizenship.”Ninja Looter: http://grimhalo.com/images/NinjaLooter.jpgDAoC ML 2: http://www.gamerdna.com/uimage/09u66eM/full/unwanted-harpy-rides-on-master-level-2-daoc-trials-of-atlantis.jpgNo Drama: http://hechicerosden.files.wordpress.com/2008/06/no-drama.jpg
In hindsight, one of the things that guilds are about are the stories. “Remember the time we...”
So, after nearly 10 years of playing MMORPGs with students, what sorts of things have I observed?
Overall, students are extremely engaged in these virtual environments. Games like World of Warcraft are compelling and designed to teach you “how to play” in incremental steps that start small and grow in complexity as you play. All of this takes place in a community/social environment. You’re not learning alone. What if our classrooms worked like this?
Step aside “sage on the stage!” Be prepared to be a co-learner with students. Was I ever too prideful to ask a student for advice on a quest or on a line of character specialization? No way... I wanted to improve just like they did and we could help each other achieve our goals. Students will spend hours in self-guided and initiated research about things that pertain to their character’s advancement. Again, what if they did this for your Biology class?
Anonymity can be a good or a bad thing. More often than not, I saw positive effects. Virtual environments give students the opportunity to escape the preconceived notions their peers have about them due to their race, weight, or looks. I’ve seen students who are the relatively quiet, “slip-through-the-cracks” types emerge as leaders in the virtual world...Image: Peter Steiner, page 61 of July 5, 1993 issue of The New Yorker, (Vol.69 (LXIX) no. 20)
And just who are they playing with in our guild? A member recently posed the question, “What do you do for a living?” in our online forums. The variety of career fields astounded me. And the students I teach are interacting with these folks nightly.
As the old saying goes, “Nature abhors a vacuum,” the same could be said of leadership in an MMORPG. Students are driven to push their characters to the highest levels and to obtain the best gear, too. To do this, they need the assistance of other players, and they’ll organize and lead groups as large as 40+ to accomplish this goal. Talk about 21st-Century Skills!
So, what’s next? WoWinSchool...http://wowinschool.pbworks.com
After awhile, I finally decided to begin collecting some of the ideas I had about using World of Warcraft for instructional purposes with middle or high school students.
Student drop-outs are a huge problem. Many students drop out simply because they don’t have something to “anchor” them in school. If they’re not involved in sports, clubs, or student government, for example, why keep going back? Image Credit: http://earlycollegeofalaska.org
Will leaders emerge? How will they handle the challenges of managing a socially (and geographically) diverse group?
What if these students, who largely go unnoticed, were suddenly recognized for their accomplishments. What if we share their writing, their videos, the achievements with the world?
What if students from different schools in different states or even countries game together?So far, we have two schools participating: Cape Fear Middle and Suffern Middle. The interactions between students are fascinating.
What if students from different schools in different states or even countries game together?
The best way to get involved is to simply jump in! Already researchers from universities, teachers, college students, and even high school students are getting involved. Helga Brown from Elizabeth City, NC has written some incredible lessons. We need more! We need them aligned to state standards. We need folks to discuss logistics, funding, and more! Since May, the wiki has had 3,806 visits came from 69 countries. 28 registered authors contributing, supporting research, funding ideas, logistics info., and most importantly lessons.
Are you an educator looking to play WoW with other educators? Are you looking for a very helpful and non-threatening community in which to “learn the ropes?” Cognitive Dissonance is the guild for you. Cognitive Dissonance is made up primarily of educators and game researchers who simply play together and help each other out. Find out more at: http://cognitivedissonanceguild.guildportal.com.