Welcome to
Remixing Play
Workshop
–16 August
2017
Remixing Play for a
Gameful learning
experience
Sylvester Arnab, PhD
Professor inGameScience
http://sylvesterarnab.com
DisruptiveMediaLearningLab(DMLL.org.uk)
CoventryUniversity,UK
@sarnab75 #Gchangers #NewtonCreativeCulture
http://dmll.org.uk/projects/
Motivation
Designing an empowering learning experience?
http://chronicle.com/article/The-Looming-Gamification-of/233992
Design Experience inspired by PLAY
(Amy Jo Kim, MFW15)
https://www.youtube.com/watch?v=2lXh2n0aPyw
“Games are a particular
manifestation of play, not its
totality.”
“They happen to be a good starting
point for an investigation of play
because the formality of their rules
makes the machinery of play easier to
observe and analyse”
Upton, 2015
• If you have played a game (any games)this
month, continue to stand up if not take a seat.
• If you have played a game (any games) this
week, continue to stand up if not take a seat.
• If you have played a game (any games) today,
continue to stand up if not take a seat.
Everyone, Please stand up…
Gameful design thinking for creativity
Bev Vaillancourt, M.Ed. Educator, Instructional Design
Structure of Observed Learning Outcomes (SOLO) Framework
Holistic Approach
Game-based intervention design process
Arnab, S. and Clarke, S. (2017), Towards a trans-disciplinary methodology for a game-based intervention
development process. British Journal of Educational Technology, 48: 279–312. doi:10.1111/bjet.12377
https://www.youtube.com/watch?v=AqOZLfr-JTY
Tapping into play inspirations:
“Remixing Play into a GamePlan”
Reuse the mechanics of play for
creative and innovative thinking
Needs
analysis
Pick
common
games
Strategy-
mechanics
mapping
Design a
gameplan
Pitch/imple
ment your
gameplan
Inspirations: Card games, story dice, experience design…
“Individuality is important for Collective Creativity”
Inspirations: LEGO, building blocks
Inspirations: Escape rooms, problem-based learning
https://www.youtube.com/watch?v=rKAchVcNsQE
Inspirations: Amazing race, treasure hunt, collecting…
Meet our champions- http://gamify.org.uk/stories/
We need you
Join the community
Creative learning spaces…
Learning “spaces”: Merging Physical and Digital?
Learning in the real
world?
: Coventry meets Italy … location-based…
“Breaking Educational Barriers with
Contextualised, Pervasive and Gameful
Learning”
@BeaconingEU #BeaconingEU
http://Beaconing.eu
https://www.youtube.com/watch?v=dJA7ohE9X8g
http://chronicle.com/article/The-Looming-Gamification-of/233992
(Amy Jo Kim, MFW15)
Inspirations: Narratives, Levels, Geolocation…
Learning in smaller chunks:
Quest linking to Mini challenges
Pervasiveness:
Quest linking to Location-based challenges
Tracking progress: Analytics and Actionable feedback
Lesson path
• Using Play and Games for learning
• Using Game Design Process as a
learning process
Thank You!
@sarnab75 #GChangers #NewtonCreativeCulture
http://sylvesterarnab.com

CreativeCulture Remixing Play workshop: keynote

Editor's Notes

  • #3 Both
  • #7 What if education is a non-linear adventure game where you can make decisions on your own path, fight battles, power up and level up in missions and quests?
  • #9 What if education is a non-linear adventure game where you can make decisions on your own path, fight battles, power up and level up in missions and quests?
  • #15 1 minute
  • #20 This process maps all the different frameworks to provide a more transdisciplinary model.
  • #36 The crossings between gamification and pervasive gaming 1) physical experience; 2)mental challenge; 3) social experience; 4) immersion.
  • #40 What if education is a non-linear adventure game where you can make decisions on your own path, fight battles, power up and level up in missions and quests?
  • #47 Tailblazer- catch up – on aris as well.