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Story
      And
      Game
      Academy

Presented by Lucas Gillispie - www.edurealms.com
Lucas
     Gillispie
Instructional Technology Coordinator
       Pender County Schools
       Burgaw, North Carolina


      On Twitter:
      @PCSTech
www.edurealms.com
What SAGA Is
  About...
SAGA...




   Exploring The
Learning Potential In
 Good Video Games
Do You Realize That Good Games Foster Many Of The
      Skills That Future Employers Are Seeking?
Critical Thinking and Problem Solving
Communication and Teamwork
Creativity and Innovation
Learning works best when
new challenges are
“pleasantly frustrating” in the
sense of being felt by learners
to be at the outer edge of, but
within their “regime of
competence.” That is, these
challenges feel hard, but
doable.
(Gee, 2007, p. 36).
Exploration           Cross-Functional Teaming
Interaction
                            Systems Thinking
      Production
                                         Distributed Knowledge
Risk-Taking        Challenge and Consolidation

                    Customization
  Well-Ordered
   Problems
                   “Just in Time”
                     Learning

 Agency
                              Identity
Situated Meaning
                        Performance-Based Competence
SAGA...




     Encouraging
   Thoughtful Media
     Consumption
“The Wall...”
“The opposite of work is not
play, it’s depression.”
               Dr. Brian Sutton-Smith
               Author: The Ambiguity of Play
“It is paradoxical that many
educators and parents still
differentiate between a time for
learning and a time for play without
seeing the vital connection
between them.”


             Leo F. Buscaglia, USC
An all too common quote from kids viewing my
       Minecraft in School - Student Work video:

“...But you shouldn't have fun during school. They might
get used to having fun everyday during school. This can
cause much less studying and which will result in low
grades. Low grades will decrease the chance of finding a
good job. The school needs to show them that life gets
harder every single day of their lives and not preparing
them by playing computer games during lecture time...”
Bring Back The Joys Of:

                          Curiosity
    Play
                   Exploration
Experimentation
                          Creating
SAGA...




Encouraging Critical
Media Consumption
Student Game
   Reviews
 Written and
  Published
    Online
SAGA...




   Exploring Stories
Journey
Bastion
Guild Wars 2
SAGA...




     Building Stories
Portal 2 - Perpetual Testing Initiative
StarCraft II - Galaxy Editor
Little Big Planet 2
SAGA...




Breaking
Barriers
Any Platform!
Outreach and
Professional
Development
SAGA...




Re-Thinking Learning
       Spaces
12 Tips for Bringing
 Video Games Into
  Your Classroom
1. Read What The Experts Are Saying
#2 Talk to your learners about the
games they play.
#3 Let your own children teach you about
the games they play.
#4 Pick up a new game and play it.
#5 Put on your teacher lenses.
#6 Don’t overlook off-the-shelf games.
#7 Always start with your instructional
goals in mind.
#8 Collaborate and share with other
professionals.
#9 Make cookies for your IT staff; they
can be powerful allies.
#10 Get your principal on board.
#11 Start in a safe place to fail.
#12 Remember how to play.

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