The document describes the Beaconing project, which aims to support STEM education through pervasive and gamified learning techniques. It discusses developing a taxonomy of gamified lesson paths and integrating them into an authoring pipeline. Teachers can create customizable lesson paths comprising quests and location-based challenges. Initial pilot feedback was positive, with teachers and students feeling gamification makes learning easier and more engaging. The project is ongoing, with lesson paths being designed and prepared for large-scale implementation across European schools.