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How Gamification is adding the fun factor to learning
• What is Gamificatio
• Why the use of games in the classroom
• Can a curriculum be taught using Games?
• Bringing gaming into the real world
• What the future holds for gamification of education
Who Am I?
www.dragnoz.com
• Production and Games Designer for Wonder Quest
• Games based learning consultant
• Public Speaker
• Online Educator
• YouTube Personality
• Educational Games designer.
• a Father
What is Gamification?
Gamification is the concept of applying game mechanics and
game design techniques to engage and motivate people to
achieve their goals
Classic Definition
…. BUT this is not what we will be talking about…
We are going to be looking at actual computer games
used in classrooms and distant learning.
Why use games as a teaching tool
inside and outside the classroom?
The obvious….
The not so obvious….
We teach kids in our world.
In a world we as adults have spent
a lifetime to understand.
It’s an environment we seem to control.
Where we seem to make the rules.
We use language and concepts that is
foreign and often makes no sense to a
young mind.
Children just inhabit a different world
from us.
Our World.
But games….
Now there is a world they understand.
They know the rules.
They understand the concepts.
They have control over their environment.
Games use a language that kids understand…
… in a world that makes sense to them.
Embracing that world gives you access to unprecedented teaching opportunities”
Key Take Away!
Homework:
When you get home, go and
play a game or two with your
kid.
Any game will do.
Ask them about the rules.
The storyline and what they
think are learning from it.
Can a curriculum be taught using games?
In a formal educational environment games can be used to
enhance the learning experience.
It should be combined with offline activities such as drawing up
plans on paper, researching subjects, group work and many other
activities.
Keyword is: Enhance, not replace or substitute.
In distant or self guided learning custom games can be used to reach an
audience which you as an educator don’t normally have access to.
But which games should I consider?
Kerbal space program
https://kerbalspaceprogram.com
Scratch
https://scratch.mit.edu/
Sim City / Skylines
www.simcity.com/
Little Big Planet
littlebigplanet.playstation.com
Disney Infinity
https://infinity.disney.com
Minecraft
MinecraftEDU
https://minecraft.net/
http://minecraftedu.com/
Use Cases: Minecraft
Wonder Questhttps://www.youtube.com/Wonderquest
Media watchdog group Common Sense Media is
bestowing its seal of approval on more than two
dozen TV programs for kids, tweens, teens and
families.
Among the 25 programs given the Common Sense
Seal for TV are six Netflix TV series, one series
each from Amazon and YouTube, and many from
traditional broadcast and cable networks. Winners
include Dragons: Race to the Edge and The
Unbreakable Kimmy Schmidt (both on Netflix),
Marvel's Agent Carter (ABC), Thomas & Friends:
The Adventure Begins TV special (PBS),
Wishenpoof! (Amazon Prime), Disney TV movie
Descendants, and Wonder Quest (YouTube).
Best TV programs for kids, teens and
families include Amazon, Netflix shows
Royal Foundation / Zoological Society of London
http://wearetherangers.com/
Tate Art Gallery
http://www.tate.org.uk/about/projects/tate-worlds-art-reimagined-minecraft
Guardian Newspaper
http://www.theguardian.com/environment/keep-it-in-the-ground-blog
Questions?

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Using games in the classroom with Minecraft Examples : dragnoz

Editor's Notes

  1. Kerbal spaceprogram you need to help the Kerbals become a space faring race by building and launching rockets.
  2. scratch is not a game as such but a coding platform that teaches kids the fundamentals of coding. HOWEVER I have seen teacher do amazing multi discipline learning sessions where they use the design (offline), research, art, storyboarding and writing of the kids to create the “game”. They will hook this into their overall cross subject lesson plans.
  3. Little big planet is a Playstation Console game but has been used to great success in the classroom. As with all games in the classroom the kids will first research, design and write out the script for the game and then take turns to build a level based on the current learning plan