This document discusses using gamification in lesson paths and plans to create more engaging hybrid learning experiences. It proposes structuring lessons as missions and quests within different paths that students can level up through. Example paths include play-lesson paths with mini-game and location-based quest challenges, as well as meta-game narratives. Both customized lesson paths for individual students and opportunities for teacher collaboration and reusable content are addressed. Balancing learning objectives and student engagement is also noted as a key challenge.