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“Breaking Educational Barriers with
Contextualised, Pervasive and Gameful
Learning”
http://Beaconing.EU @BeaconingEU
www.beaconing.eu
1
2
3
4
5
6
7
FACT SHEET
Start date: 01-01-2016
Coordinator: Coventry University, UK
15 partners
9 countries: UK, SP, DE, RO, FR, PT, IT, PO,
FR
Budget: EUR 5,902,772.13
Duration: 36 months
H2020 ICT-20-2015: Technologies for better
human learning and teaching
www.beaconing.eu
www.beaconing.eu
INTEGRATE technologies, pedagogical and
social perspectives of using pervasive,
context-aware and gamified approaches to
engage an inclusive community of learners
in connected and contextualised learning
processes.
OBJECTIVE 1
End-user Specification
Play-learn Design
Technical Specification
www.beaconing.eu
Holistic approach
www.beaconing.eu
DEVELOP, IMPLEMENT and VALIDATE an
adaptable, extendable and sustainable platform
that leverages cutting-edge approaches: Future
Internet Technology, mobile, gamification,
pervasive gaming, procedural content generation,
game authoring, human – computer interfaces,
learning analytics and problem based - learning
OBJECTIVE 2
Technical components of the
Integrated BEACONING Platform
www.beaconing.eu
EXPLORE and MEASURE through large
scale pilots engagement effectiveness and
impact towards incentivising learners,
fostering acquisition, transfer of knowledge
and skills.
OBJECTIVE 3
Guidance for further development
Evidence of the efficacy
Sustainability and business plan to aid
exploitation and adoption
www.beaconing.eu
LEARNING SHOULD BE...
Anytime
anywhere
1
Pervasive and
context-aware
2
Problem
based
3
Gamified
4
Accessible
5
Analyzable/
traceable
(learning analytics)
6
…and based on innovative content
and validated through large-scale pilots
For more go to BEACONING.EU
www.beaconing.eu

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Introduction to the Beaconing project

  • 1. “Breaking Educational Barriers with Contextualised, Pervasive and Gameful Learning” http://Beaconing.EU @BeaconingEU
  • 2. www.beaconing.eu 1 2 3 4 5 6 7 FACT SHEET Start date: 01-01-2016 Coordinator: Coventry University, UK 15 partners 9 countries: UK, SP, DE, RO, FR, PT, IT, PO, FR Budget: EUR 5,902,772.13 Duration: 36 months H2020 ICT-20-2015: Technologies for better human learning and teaching
  • 4. www.beaconing.eu INTEGRATE technologies, pedagogical and social perspectives of using pervasive, context-aware and gamified approaches to engage an inclusive community of learners in connected and contextualised learning processes. OBJECTIVE 1 End-user Specification Play-learn Design Technical Specification
  • 6. www.beaconing.eu DEVELOP, IMPLEMENT and VALIDATE an adaptable, extendable and sustainable platform that leverages cutting-edge approaches: Future Internet Technology, mobile, gamification, pervasive gaming, procedural content generation, game authoring, human – computer interfaces, learning analytics and problem based - learning OBJECTIVE 2 Technical components of the Integrated BEACONING Platform
  • 7. www.beaconing.eu EXPLORE and MEASURE through large scale pilots engagement effectiveness and impact towards incentivising learners, fostering acquisition, transfer of knowledge and skills. OBJECTIVE 3 Guidance for further development Evidence of the efficacy Sustainability and business plan to aid exploitation and adoption
  • 8. www.beaconing.eu LEARNING SHOULD BE... Anytime anywhere 1 Pervasive and context-aware 2 Problem based 3 Gamified 4 Accessible 5 Analyzable/ traceable (learning analytics) 6 …and based on innovative content and validated through large-scale pilots For more go to BEACONING.EU