The document describes a learning design lifecycle consisting of 6 stages: 1) Visioning, 2) Gathering, 3) Assembling, 4) Running, 5) Evaluating, and 6) Adapting. It explains that learning design refers to both the process of planning and the product of that design process. Each stage involves typical activities like identifying needs, developing content, testing, and collecting feedback. The lifecycle can be applied at different levels from individual learning activities to entire courses.
Developed by the Florida State University, the ADDIE Model is a systematic approach used by instructional designers and content developers to create instructional course materials.
Comprising five simple phases - Analyze, Design, Develop, Implement and Evaluate, the model has been adopted as the standard method by many instructional designers because of its flexibility.
The ADDIE model represents a lean, dynamic, flexible guideline for building effective training and performance support tools. The model helps to save time and money by catching problems while they are still easy to fix.
CONTENTS
1. What is Instructional Design
2. Overview of the ADDIE Model
3. The Five Phases of ADDIE for Instructional Design
(a) Analyze
(b) Design
(c) Develop
(d) Implement
(e) Evaluate
You may also be interested in the following related documents:
1. Training Needs Analysis
2. Kirkpatrick Model for Evaluating Training Programs
Developed by the Florida State University, the ADDIE Model is a systematic approach used by instructional designers and content developers to create instructional course materials.
Comprising five simple phases - Analyze, Design, Develop, Implement and Evaluate, the model has been adopted as the standard method by many instructional designers because of its flexibility.
The ADDIE model represents a lean, dynamic, flexible guideline for building effective training and performance support tools. The model helps to save time and money by catching problems while they are still easy to fix.
CONTENTS
1. What is Instructional Design
2. Overview of the ADDIE Model
3. The Five Phases of ADDIE for Instructional Design
(a) Analyze
(b) Design
(c) Develop
(d) Implement
(e) Evaluate
You may also be interested in the following related documents:
1. Training Needs Analysis
2. Kirkpatrick Model for Evaluating Training Programs
I came across the ADDIE model when I underwent the WSQ ACTA course some years back. It's a widely used model and here is my take on it based on my limited experience with instructional design.
Project-based Learning
What, Why, How?
Project-based learning is an active learning approach in which a student engages in their learning by working through a project usually over the period of a module.
Instructional Systems Design (ISD) ADDIE 2.0Wong Yew Yip
If you design and develop learning solutions to meet the learning needs of your organization or you evaluate the suitability of training programs presented by learning providers/trainers, this brief on Instructional Systems Design (ISD) ADDIE 2.0 may be of interest to you.
ADDIE is an instructional systems design (ISD) framework that many instructional designers and training developers use to develop courses.The name is an initialism for the five phases it defines for building training and performance support tools:
Analysis
Design
Development
Implementation
Evaluation
Compare and Contrast the ADDIE Model to Dick and Carey Model. What is fundamentally the same with each model and likewise, what is different? Identify at least one advantage and one challenge that each ID model presents when compared to each other
I came across the ADDIE model when I underwent the WSQ ACTA course some years back. It's a widely used model and here is my take on it based on my limited experience with instructional design.
Project-based Learning
What, Why, How?
Project-based learning is an active learning approach in which a student engages in their learning by working through a project usually over the period of a module.
Instructional Systems Design (ISD) ADDIE 2.0Wong Yew Yip
If you design and develop learning solutions to meet the learning needs of your organization or you evaluate the suitability of training programs presented by learning providers/trainers, this brief on Instructional Systems Design (ISD) ADDIE 2.0 may be of interest to you.
ADDIE is an instructional systems design (ISD) framework that many instructional designers and training developers use to develop courses.The name is an initialism for the five phases it defines for building training and performance support tools:
Analysis
Design
Development
Implementation
Evaluation
Compare and Contrast the ADDIE Model to Dick and Carey Model. What is fundamentally the same with each model and likewise, what is different? Identify at least one advantage and one challenge that each ID model presents when compared to each other
SYNERGY Induction to Pedagogy Programme - Designing Learning Resources (ENGLISH)Sarah Land
The SYNERGY Induction to Pedagogy programme was created by project partners, with the aim of helping micro-enterprise owners using the SYNERGY Exchange platform, to engage in peer-to-peer learning opportunities. This training programme comprises six modules and is delivered over 5 hours through a series of video lectures and PowerPoints which have been written, developed and recorded by project partners.
These modules provide micro-enterprise owners with a sound understanding of the basics in relation to e-didactics, quality criteria of peer-learning, evaluation of online learning resources and online learning environments, producing quality learning resources for peers and other knowledge that has helped them to become competent and confident online peer-educators. This module is entitled ‘Designing Learning Resources’ and provides content which relates to learning design models – ADDIE, Kolb and Kemp’s models – and an introduction to the basics of material design and techniques.
These slides are available in English, Finnish, German, Greek, Italian and Romanian.
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The simplified electron and muon model, Oscillating Spacetime: The Foundation...RitikBhardwaj56
Discover the Simplified Electron and Muon Model: A New Wave-Based Approach to Understanding Particles delves into a groundbreaking theory that presents electrons and muons as rotating soliton waves within oscillating spacetime. Geared towards students, researchers, and science buffs, this book breaks down complex ideas into simple explanations. It covers topics such as electron waves, temporal dynamics, and the implications of this model on particle physics. With clear illustrations and easy-to-follow explanations, readers will gain a new outlook on the universe's fundamental nature.
2024.06.01 Introducing a competency framework for languag learning materials ...Sandy Millin
http://sandymillin.wordpress.com/iateflwebinar2024
Published classroom materials form the basis of syllabuses, drive teacher professional development, and have a potentially huge influence on learners, teachers and education systems. All teachers also create their own materials, whether a few sentences on a blackboard, a highly-structured fully-realised online course, or anything in between. Despite this, the knowledge and skills needed to create effective language learning materials are rarely part of teacher training, and are mostly learnt by trial and error.
Knowledge and skills frameworks, generally called competency frameworks, for ELT teachers, trainers and managers have existed for a few years now. However, until I created one for my MA dissertation, there wasn’t one drawing together what we need to know and do to be able to effectively produce language learning materials.
This webinar will introduce you to my framework, highlighting the key competencies I identified from my research. It will also show how anybody involved in language teaching (any language, not just English!), teacher training, managing schools or developing language learning materials can benefit from using the framework.
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Safalta Digital marketing institute in Noida, provide complete applications that encompass a huge range of virtual advertising and marketing additives, which includes search engine optimization, virtual communication advertising, pay-per-click on marketing, content material advertising, internet analytics, and greater. These university courses are designed for students who possess a comprehensive understanding of virtual marketing strategies and attributes.Safalta Digital Marketing Institute in Noida is a first choice for young individuals or students who are looking to start their careers in the field of digital advertising. The institute gives specialized courses designed and certification.
for beginners, providing thorough training in areas such as SEO, digital communication marketing, and PPC training in Noida. After finishing the program, students receive the certifications recognised by top different universitie, setting a strong foundation for a successful career in digital marketing.
A workshop hosted by the South African Journal of Science aimed at postgraduate students and early career researchers with little or no experience in writing and publishing journal articles.
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Thinking of getting a dog? Be aware that breeds like Pit Bulls, Rottweilers, and German Shepherds can be loyal and dangerous. Proper training and socialization are crucial to preventing aggressive behaviors. Ensure safety by understanding their needs and always supervising interactions. Stay safe, and enjoy your furry friends!
Exploiting Artificial Intelligence for Empowering Researchers and Faculty, In...Dr. Vinod Kumar Kanvaria
Exploiting Artificial Intelligence for Empowering Researchers and Faculty,
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Landownership in the Philippines under the Americans-2-pptx.pptx
R the design lifecycle
1. The Design Process Lifecycle
Gather Assemble
Vision Run
Adapt Evaluate
Course Course Course
conception delivery refinement
Learning Block Course
Activity
The Resource ’What is learning design?’ talked about the term learning design
referring to ‘The process of planning’ and the ‘product of the design process’.
It is helpful to think of design (in general and learning design in particular) as a
process, i.e. a collection of related, structured activities or tasks that produce a
specific service or product that fulfils (i.e. it is ‘fit for purpose’) a particular customer
or customers’ requirements or needs. The above lifecycle diagram is just one
example of a design lifecycle which can be applied to developing a learning design.
This example has six stages each of which can be applied to the different levels at
which learning design can occur e.g.:
• The design of a learning activity
• The design of a unit or block of learning in a Module or Course
• The design of a complete Module or Course
Each stage contains a number of typical activities which define the stage.
1 Visioning
Typical activities during this stage might include:
• Identifying a need or an opportunity for an activity/block/module
• Visioning/brainstorming the idea/concept behind the need or opportunity
• Thinking about the feasibility of the idea/concept
2. • Developing support and sponsorship for the ‘shared’ idea
• Identifying what successful delivery of the idea or opportunity might look like
• Identifying the risks and constraints that would impact the idea or
opportunity
• Developing a statement of what the ‘future’ (activity/block/module) might
look like
• Producing an initial proposal
• Getting approval to proceed to the next stage
2 Gathering
Typical activities during this stage might include:
• Scoping the activity/block/module
• Collecting the learner’s view of what the activity/block/module might look
like
• Thinking about the learner experience and learner interaction
• Analysis of the requirements of the need or opportunity – learner, teacher,
technical, content
• Starting to construct the pedagogic approach for delivery
• Scoping the learning outcomes
• Scoping the assessment approach
• Planning the content
• Identifying possibilities for the re-usability of existing materials
• Thinking about designing for re-usability e.g. as an OER
• Thinking about how the need or opportunity might be delivered e.g. on-line,
face to face, a blended approach
• Identifying what standards you need to achieve e.g. for usability and
accessibility
• Thinking about how the learning design might be tested
• Defining the scope of the idea into a draft learning design specification
• Cost/benefit analysis of the need or opportunity
• Initial planning/time-tabling of how the specification might be delivered
• Getting approval to proceed to the next stage
3 Assembling
Typical activities during this stage might include:
• Developing the pedagogic approach for delivery
• Developing the content
• Developing the learning outcomes
• Developing the assessment approach
• Transforming the ‘gathering’ stage into a completed learning design
specification
• Building the activity/block/module from the learning design specification
• Testing and quality assurance of the activity/unit/module e.g. critical reading,
developmental testing, usability testing, accessibility testing
3. • Setting up the learning environment (technical and non-technical) for
delivery
4 Running
Typical activities during this stage might include:
• Presentation/delivery of the activity/block/module in a ‘live’ learning
environment
• Reviewing the presentation/delivery
5 Evaluating
Typical activities during this stage might include:
• Collecting learner feedback during and post presentation
• Collecting teacher feedback during and post presentation
• Analysing feedback data
• Evaluating if the activity/block/module was ‘fit for purpose’
• Proposing enhancements to the activity/unit/module
• Approving enhancements
6 Adapting
Typical activities during this stage might include:
• Changing the requirements of the activity/block/module
• Revising the original vision
Whilst the design process diagram shows a cycle of stages, in reality it is likely that
within each stage there are a number of iterations e.g. it may take a number of
iterations of Visioning before the specification of what is required is sufficiently
detailed enough for Gathering to start.