The document summarizes Jessica Crosland's process for creating an interactive evaluation of an 8-bit puzzle game. Some key points:
- Her research involved looking at existing 8-bit games on YouTube as examples, which helped with ideas but she wished to explore more sources.
- Her planning included creating a style sheet with font and color choices as well as layout ideas, but she wanted to use Photoshop for more experimentation.
- Time management was a challenge as she rushed some parts and wanted more time to add sound effects and details.
- Peer feedback noted strengths like the background details but suggested adding more animations, complexity, and smoothing gameplay.
Synthetic Fiber Construction in lab .pptxPavel ( NSTU)
Synthetic fiber production is a fascinating and complex field that blends chemistry, engineering, and environmental science. By understanding these aspects, students can gain a comprehensive view of synthetic fiber production, its impact on society and the environment, and the potential for future innovations. Synthetic fibers play a crucial role in modern society, impacting various aspects of daily life, industry, and the environment. ynthetic fibers are integral to modern life, offering a range of benefits from cost-effectiveness and versatility to innovative applications and performance characteristics. While they pose environmental challenges, ongoing research and development aim to create more sustainable and eco-friendly alternatives. Understanding the importance of synthetic fibers helps in appreciating their role in the economy, industry, and daily life, while also emphasizing the need for sustainable practices and innovation.
Operation “Blue Star” is the only event in the history of Independent India where the state went into war with its own people. Even after about 40 years it is not clear if it was culmination of states anger over people of the region, a political game of power or start of dictatorial chapter in the democratic setup.
The people of Punjab felt alienated from main stream due to denial of their just demands during a long democratic struggle since independence. As it happen all over the word, it led to militant struggle with great loss of lives of military, police and civilian personnel. Killing of Indira Gandhi and massacre of innocent Sikhs in Delhi and other India cities was also associated with this movement.
A Strategic Approach: GenAI in EducationPeter Windle
Artificial Intelligence (AI) technologies such as Generative AI, Image Generators and Large Language Models have had a dramatic impact on teaching, learning and assessment over the past 18 months. The most immediate threat AI posed was to Academic Integrity with Higher Education Institutes (HEIs) focusing their efforts on combating the use of GenAI in assessment. Guidelines were developed for staff and students, policies put in place too. Innovative educators have forged paths in the use of Generative AI for teaching, learning and assessments leading to pockets of transformation springing up across HEIs, often with little or no top-down guidance, support or direction.
This Gasta posits a strategic approach to integrating AI into HEIs to prepare staff, students and the curriculum for an evolving world and workplace. We will highlight the advantages of working with these technologies beyond the realm of teaching, learning and assessment by considering prompt engineering skills, industry impact, curriculum changes, and the need for staff upskilling. In contrast, not engaging strategically with Generative AI poses risks, including falling behind peers, missed opportunities and failing to ensure our graduates remain employable. The rapid evolution of AI technologies necessitates a proactive and strategic approach if we are to remain relevant.
Embracing GenAI - A Strategic ImperativePeter Windle
Artificial Intelligence (AI) technologies such as Generative AI, Image Generators and Large Language Models have had a dramatic impact on teaching, learning and assessment over the past 18 months. The most immediate threat AI posed was to Academic Integrity with Higher Education Institutes (HEIs) focusing their efforts on combating the use of GenAI in assessment. Guidelines were developed for staff and students, policies put in place too. Innovative educators have forged paths in the use of Generative AI for teaching, learning and assessments leading to pockets of transformation springing up across HEIs, often with little or no top-down guidance, support or direction.
This Gasta posits a strategic approach to integrating AI into HEIs to prepare staff, students and the curriculum for an evolving world and workplace. We will highlight the advantages of working with these technologies beyond the realm of teaching, learning and assessment by considering prompt engineering skills, industry impact, curriculum changes, and the need for staff upskilling. In contrast, not engaging strategically with Generative AI poses risks, including falling behind peers, missed opportunities and failing to ensure our graduates remain employable. The rapid evolution of AI technologies necessitates a proactive and strategic approach if we are to remain relevant.
Introduction to AI for Nonprofits with Tapp NetworkTechSoup
Dive into the world of AI! Experts Jon Hill and Tareq Monaur will guide you through AI's role in enhancing nonprofit websites and basic marketing strategies, making it easy to understand and apply.
Model Attribute Check Company Auto PropertyCeline George
In Odoo, the multi-company feature allows you to manage multiple companies within a single Odoo database instance. Each company can have its own configurations while still sharing common resources such as products, customers, and suppliers.
Macroeconomics- Movie Location
This will be used as part of your Personal Professional Portfolio once graded.
Objective:
Prepare a presentation or a paper using research, basic comparative analysis, data organization and application of economic information. You will make an informed assessment of an economic climate outside of the United States to accomplish an entertainment industry objective.
Read| The latest issue of The Challenger is here! We are thrilled to announce that our school paper has qualified for the NATIONAL SCHOOLS PRESS CONFERENCE (NSPC) 2024. Thank you for your unwavering support and trust. Dive into the stories that made us stand out!
The Roman Empire A Historical Colossus.pdfkaushalkr1407
The Roman Empire, a vast and enduring power, stands as one of history's most remarkable civilizations, leaving an indelible imprint on the world. It emerged from the Roman Republic, transitioning into an imperial powerhouse under the leadership of Augustus Caesar in 27 BCE. This transformation marked the beginning of an era defined by unprecedented territorial expansion, architectural marvels, and profound cultural influence.
The empire's roots lie in the city of Rome, founded, according to legend, by Romulus in 753 BCE. Over centuries, Rome evolved from a small settlement to a formidable republic, characterized by a complex political system with elected officials and checks on power. However, internal strife, class conflicts, and military ambitions paved the way for the end of the Republic. Julius Caesar’s dictatorship and subsequent assassination in 44 BCE created a power vacuum, leading to a civil war. Octavian, later Augustus, emerged victorious, heralding the Roman Empire’s birth.
Under Augustus, the empire experienced the Pax Romana, a 200-year period of relative peace and stability. Augustus reformed the military, established efficient administrative systems, and initiated grand construction projects. The empire's borders expanded, encompassing territories from Britain to Egypt and from Spain to the Euphrates. Roman legions, renowned for their discipline and engineering prowess, secured and maintained these vast territories, building roads, fortifications, and cities that facilitated control and integration.
The Roman Empire’s society was hierarchical, with a rigid class system. At the top were the patricians, wealthy elites who held significant political power. Below them were the plebeians, free citizens with limited political influence, and the vast numbers of slaves who formed the backbone of the economy. The family unit was central, governed by the paterfamilias, the male head who held absolute authority.
Culturally, the Romans were eclectic, absorbing and adapting elements from the civilizations they encountered, particularly the Greeks. Roman art, literature, and philosophy reflected this synthesis, creating a rich cultural tapestry. Latin, the Roman language, became the lingua franca of the Western world, influencing numerous modern languages.
Roman architecture and engineering achievements were monumental. They perfected the arch, vault, and dome, constructing enduring structures like the Colosseum, Pantheon, and aqueducts. These engineering marvels not only showcased Roman ingenuity but also served practical purposes, from public entertainment to water supply.
Acetabularia Information For Class 9 .docxvaibhavrinwa19
Acetabularia acetabulum is a single-celled green alga that in its vegetative state is morphologically differentiated into a basal rhizoid and an axially elongated stalk, which bears whorls of branching hairs. The single diploid nucleus resides in the rhizoid.
Honest Reviews of Tim Han LMA Course Program.pptxtimhan337
Personal development courses are widely available today, with each one promising life-changing outcomes. Tim Han’s Life Mastery Achievers (LMA) Course has drawn a lot of interest. In addition to offering my frank assessment of Success Insider’s LMA Course, this piece examines the course’s effects via a variety of Tim Han LMA course reviews and Success Insider comments.
3. Research
• For my research I began with looking on google images onto YouTube to
find a modern 8 bit puzzle game. I ended up finding three 3 different
examples these were videos and my research turned out very successful
because the existing products was a strength to give me a strong idea of
what my own final game should turn out like. The audio of the sounds in
these YouTube example games also improved my knowledge of which
genre of music would fit perfect with my game. My research helped my
product as my first example related to my own product because the
background and layout was exactly how mine was going to be. However a
weakness was that we only looked at three specific things whereas I would
of preferred to maybe even play games or look more into detailed into
magazines or game creators because this would of give me a better
understanding and the effect to my product would have made it look even
more suitable for my audience.
4. Planning
• For my planning this was my pre-production I created a style sheet which was a
strength because I was able to use dafont.com and images of google images of
the colour schemes I liked. Therefore after finishing this slide I knew which
exact font and colour scheme I was going for ‘the brandy’ and saturated purple,
pink colours. In my planning I also created two layout ideas for my game and my
logo, however as we only used images this was a weakness for me because I
would have rather used photoshop to create an experiment before hand of
either my logo or background for my game because It only gave me a quick over
view using google images. Although we did create a ghost example but I would
have preferred to relate that to my theme for my game. lastly, I planned my
health and safety and scheduled each day of making my game I found this as a
weakness because I couldn’t think of many ideas and struggled to fill every box
in, but if I had more time and collected all my ideas I could have focused on
filling these in with much more detail.
5. Time Management
• Within my time management I felt like I wen by this very well as I finished
everything on the deadlines but I did tend to rush certain areas in which I
struggled with this would be my proposal and for next time I will make
sure to add a lot more detail about my product into this because I found it
difficult to figure out what else to add into it. I also wanted to add sound
effects to my game when the gems match up together but I didn’t have
the time to find the sounds because for me it was quite difficult to find the
sounds that I liked and was similar to how I described them in the
planning process. The way I completed my projects were in an order of
how they are on blackboard so I gave more detail into the ones at the
beginning as near to the end I rushed a bit with the last few PowerPoints
whereas next time I can focus on every PowerPoint to make sure I put
detail into everything not just certain areas.
6. Technical Qualities
My final game: Existing game:
Both of the logos feature
three types of icons
which a placed with the
exact same layout and a
plain saturated colour
background.
However my game has
a different layout to
the existing because
the title is placed
differently and they are
not the same fonts.
Candy crush added a lot more
detail with the levels and has a
timing with the game, whereas
my game only has ‘level 11’
because I didn't have enough
time this is an improvement
for next time.
Both of the games have a grid layout
with all different icons placed, they also
have the same themed backgrounds
and the same colour scheme with pinks
and blues.
Candy crush has ‘+5’
whereas my game
doesn't involves this
because I ran out of
time to add in the
sound effects.
7. Aesthetic Qualities
Overall, I think that my final product
really stands out and is very unique
and creative. I stuck with my idea of
the layout and colour schemes in my
planning. I really liked my icons
visuals because I spent time
focusing on making sure they turn
out how I wanted them too, these
also looked very similar to my
planning mind maps. I think the best
outcome was my background
because this is what I spent the
longest on and looks very
adventurous. If I was to improve my
final piece I would add the sound
effects and more animations when
he icons disappear but I didn’t have
enough time I would also add a
timer onto the game and different
levels beside the actual level I wold
do this by using photoshop.
I think my biggest strength was sticking
to my chosen theme at the beginning
and the colour scheme which I chose.
However my weakness was my time
management which I struggled with
completing everything with as much
detail because I chose to pick specific
aspects to put in more detail than
others.
8. Audience Appeal
My overall audience that my finished game would appeal to is 18-34 year old women. The
psychographic and social status audiences ae achievers and balanced this is because my
audience will feel like they have accomplished something whilst planning the game because
of the different levels this also links with achievers and appeals to anyone with different
class or background. I chose this age rage because I think older people seem to have a
better mentality and act more mature. Therefore this appeals to females because of my
colour schemes and the bright colours like purple and pinks and different aspects of my
game show feminine and my theme this is how it appeals to my target audience. However
not everyone will be interested in completing puzzles as its quite simple and basic so
anyone could find the game boring overtime.
10. Feedback 1
• What did you like about the product?
– The background of the game is very well detailed as
the colour scheme brings the game together.
– The music of the game brings it all together and
makes it more attractive for the target audience.
• What improvements could have been made to
the product?
– Add more space in background with another
animation
11. Feedback 2
• What did you like about the product?
– I like the sound effects.
– The colour and the background is very well
detailed.
• What improvements could have been made to
the product?
• It could be more complex.
12. Feedback 3
• What did you like about the product?
– I liked the background music and the sound
effects.
– I liked the background layer and all the extra
details.
– The gems were also drawn well with good detail.
• What improvements could have been made to
the product?
– Some smoother animations.
13. Peer Feedback Summary
• What do you agree with from your peer
feedback?
I agree with that my game could be more complex,
because it was quite simple and I should of added
harder tasks into the game also agree with adding more
animations in my background as it was very plain and
basic and I am achieving this to grab the audience.
• What do you disagree with from your peer
feedback?
– I don’t disagree with any of my feedback and I think
these are good improvements which I have learnt
from, so I can improve next time.
14. Peer Feedback Summary
– Overall after checking my feedback, I concluded
that next time I would improve my background by
adding more animations because this would grab
my audience in more and make it less simple and
boring. I would also change my layout and make
the grid a different size because it didn’t look as
big or stand out as much as I expected and the I
should of added more icons as they all looked
quite similar and wasn’t enough. Lastly I would of
liked to change my actual game of how to play and
add more difficult tasks into it as it seems basic.
Editor's Notes
What were the strengths of your research? How did your research help your product?
What were the weaknesses of your research? What could you have done better/improve? What effect would this have had on your product?
What were the strengths of your planning? How did your planning help your product?
What were the weaknesses of your planning? What could you have done better/improve? What effect would this have had on your product?
Did you manage your time well? Did you complete your project on time or would your products have improved with additional time?
What would you have done if you had more time to produce your work?
Compare your work to similar existing products and discuss the similarities and differences
Put your final piece(s) in the centre of a page alongside an existing product
Use text boxes and arrows
Does your work look good? Was it creative? What aspects of your game’s visuals do you like? What would you improve? How would you improve it?
Discuss the strengths and weaknesses
Put your final piece(s) in the centre of a page and analyse them
Use text boxes and arrows
How have you appealed to your target audience? What specific bits of content would appeal to your target audience.
Refer to your findings from your questionnaire.
Put your final piece(s) in the centre of a page and analyse them
Use text boxes and arrows
What changes would you make to your product based upon your peer feedback and why?