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Interactive Evaluation
Jessica Crosland
Production Process Evaluation
Research
• For my research I began with looking on google images onto YouTube to
find a modern 8 bit puzzle game. I ended up finding three 3 different
examples these were videos and my research turned out very successful
because the existing products was a strength to give me a strong idea of
what my own final game should turn out like. The audio of the sounds in
these YouTube example games also improved my knowledge of which
genre of music would fit perfect with my game. My research helped my
product as my first example related to my own product because the
background and layout was exactly how mine was going to be. However a
weakness was that we only looked at three specific things whereas I would
of preferred to maybe even play games or look more into detailed into
magazines or game creators because this would of give me a better
understanding and the effect to my product would have made it look even
more suitable for my audience.
Planning
• For my planning this was my pre-production I created a style sheet which was a
strength because I was able to use dafont.com and images of google images of
the colour schemes I liked. Therefore after finishing this slide I knew which
exact font and colour scheme I was going for ‘the brandy’ and saturated purple,
pink colours. In my planning I also created two layout ideas for my game and my
logo, however as we only used images this was a weakness for me because I
would have rather used photoshop to create an experiment before hand of
either my logo or background for my game because It only gave me a quick over
view using google images. Although we did create a ghost example but I would
have preferred to relate that to my theme for my game. lastly, I planned my
health and safety and scheduled each day of making my game I found this as a
weakness because I couldn’t think of many ideas and struggled to fill every box
in, but if I had more time and collected all my ideas I could have focused on
filling these in with much more detail.
Time Management
• Within my time management I felt like I wen by this very well as I finished
everything on the deadlines but I did tend to rush certain areas in which I
struggled with this would be my proposal and for next time I will make
sure to add a lot more detail about my product into this because I found it
difficult to figure out what else to add into it. I also wanted to add sound
effects to my game when the gems match up together but I didn’t have
the time to find the sounds because for me it was quite difficult to find the
sounds that I liked and was similar to how I described them in the
planning process. The way I completed my projects were in an order of
how they are on blackboard so I gave more detail into the ones at the
beginning as near to the end I rushed a bit with the last few PowerPoints
whereas next time I can focus on every PowerPoint to make sure I put
detail into everything not just certain areas.
Technical Qualities
My final game: Existing game:
Both of the logos feature
three types of icons
which a placed with the
exact same layout and a
plain saturated colour
background.
However my game has
a different layout to
the existing because
the title is placed
differently and they are
not the same fonts.
Candy crush added a lot more
detail with the levels and has a
timing with the game, whereas
my game only has ‘level 11’
because I didn't have enough
time this is an improvement
for next time.
Both of the games have a grid layout
with all different icons placed, they also
have the same themed backgrounds
and the same colour scheme with pinks
and blues.
Candy crush has ‘+5’
whereas my game
doesn't involves this
because I ran out of
time to add in the
sound effects.
Aesthetic Qualities
Overall, I think that my final product
really stands out and is very unique
and creative. I stuck with my idea of
the layout and colour schemes in my
planning. I really liked my icons
visuals because I spent time
focusing on making sure they turn
out how I wanted them too, these
also looked very similar to my
planning mind maps. I think the best
outcome was my background
because this is what I spent the
longest on and looks very
adventurous. If I was to improve my
final piece I would add the sound
effects and more animations when
he icons disappear but I didn’t have
enough time I would also add a
timer onto the game and different
levels beside the actual level I wold
do this by using photoshop.
I think my biggest strength was sticking
to my chosen theme at the beginning
and the colour scheme which I chose.
However my weakness was my time
management which I struggled with
completing everything with as much
detail because I chose to pick specific
aspects to put in more detail than
others.
Audience Appeal
My overall audience that my finished game would appeal to is 18-34 year old women. The
psychographic and social status audiences ae achievers and balanced this is because my
audience will feel like they have accomplished something whilst planning the game because
of the different levels this also links with achievers and appeals to anyone with different
class or background. I chose this age rage because I think older people seem to have a
better mentality and act more mature. Therefore this appeals to females because of my
colour schemes and the bright colours like purple and pinks and different aspects of my
game show feminine and my theme this is how it appeals to my target audience. However
not everyone will be interested in completing puzzles as its quite simple and basic so
anyone could find the game boring overtime.
Peer
Feedback
Feedback 1
• What did you like about the product?
– The background of the game is very well detailed as
the colour scheme brings the game together.
– The music of the game brings it all together and
makes it more attractive for the target audience.
• What improvements could have been made to
the product?
– Add more space in background with another
animation
Feedback 2
• What did you like about the product?
– I like the sound effects.
– The colour and the background is very well
detailed.
• What improvements could have been made to
the product?
• It could be more complex.
Feedback 3
• What did you like about the product?
– I liked the background music and the sound
effects.
– I liked the background layer and all the extra
details.
– The gems were also drawn well with good detail.
• What improvements could have been made to
the product?
– Some smoother animations.
Peer Feedback Summary
• What do you agree with from your peer
feedback?
I agree with that my game could be more complex,
because it was quite simple and I should of added
harder tasks into the game also agree with adding more
animations in my background as it was very plain and
basic and I am achieving this to grab the audience.
• What do you disagree with from your peer
feedback?
– I don’t disagree with any of my feedback and I think
these are good improvements which I have learnt
from, so I can improve next time.
Peer Feedback Summary
– Overall after checking my feedback, I concluded
that next time I would improve my background by
adding more animations because this would grab
my audience in more and make it less simple and
boring. I would also change my layout and make
the grid a different size because it didn’t look as
big or stand out as much as I expected and the I
should of added more icons as they all looked
quite similar and wasn’t enough. Lastly I would of
liked to change my actual game of how to play and
add more difficult tasks into it as it seems basic.

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7. evaluation (interactive)

  • 3. Research • For my research I began with looking on google images onto YouTube to find a modern 8 bit puzzle game. I ended up finding three 3 different examples these were videos and my research turned out very successful because the existing products was a strength to give me a strong idea of what my own final game should turn out like. The audio of the sounds in these YouTube example games also improved my knowledge of which genre of music would fit perfect with my game. My research helped my product as my first example related to my own product because the background and layout was exactly how mine was going to be. However a weakness was that we only looked at three specific things whereas I would of preferred to maybe even play games or look more into detailed into magazines or game creators because this would of give me a better understanding and the effect to my product would have made it look even more suitable for my audience.
  • 4. Planning • For my planning this was my pre-production I created a style sheet which was a strength because I was able to use dafont.com and images of google images of the colour schemes I liked. Therefore after finishing this slide I knew which exact font and colour scheme I was going for ‘the brandy’ and saturated purple, pink colours. In my planning I also created two layout ideas for my game and my logo, however as we only used images this was a weakness for me because I would have rather used photoshop to create an experiment before hand of either my logo or background for my game because It only gave me a quick over view using google images. Although we did create a ghost example but I would have preferred to relate that to my theme for my game. lastly, I planned my health and safety and scheduled each day of making my game I found this as a weakness because I couldn’t think of many ideas and struggled to fill every box in, but if I had more time and collected all my ideas I could have focused on filling these in with much more detail.
  • 5. Time Management • Within my time management I felt like I wen by this very well as I finished everything on the deadlines but I did tend to rush certain areas in which I struggled with this would be my proposal and for next time I will make sure to add a lot more detail about my product into this because I found it difficult to figure out what else to add into it. I also wanted to add sound effects to my game when the gems match up together but I didn’t have the time to find the sounds because for me it was quite difficult to find the sounds that I liked and was similar to how I described them in the planning process. The way I completed my projects were in an order of how they are on blackboard so I gave more detail into the ones at the beginning as near to the end I rushed a bit with the last few PowerPoints whereas next time I can focus on every PowerPoint to make sure I put detail into everything not just certain areas.
  • 6. Technical Qualities My final game: Existing game: Both of the logos feature three types of icons which a placed with the exact same layout and a plain saturated colour background. However my game has a different layout to the existing because the title is placed differently and they are not the same fonts. Candy crush added a lot more detail with the levels and has a timing with the game, whereas my game only has ‘level 11’ because I didn't have enough time this is an improvement for next time. Both of the games have a grid layout with all different icons placed, they also have the same themed backgrounds and the same colour scheme with pinks and blues. Candy crush has ‘+5’ whereas my game doesn't involves this because I ran out of time to add in the sound effects.
  • 7. Aesthetic Qualities Overall, I think that my final product really stands out and is very unique and creative. I stuck with my idea of the layout and colour schemes in my planning. I really liked my icons visuals because I spent time focusing on making sure they turn out how I wanted them too, these also looked very similar to my planning mind maps. I think the best outcome was my background because this is what I spent the longest on and looks very adventurous. If I was to improve my final piece I would add the sound effects and more animations when he icons disappear but I didn’t have enough time I would also add a timer onto the game and different levels beside the actual level I wold do this by using photoshop. I think my biggest strength was sticking to my chosen theme at the beginning and the colour scheme which I chose. However my weakness was my time management which I struggled with completing everything with as much detail because I chose to pick specific aspects to put in more detail than others.
  • 8. Audience Appeal My overall audience that my finished game would appeal to is 18-34 year old women. The psychographic and social status audiences ae achievers and balanced this is because my audience will feel like they have accomplished something whilst planning the game because of the different levels this also links with achievers and appeals to anyone with different class or background. I chose this age rage because I think older people seem to have a better mentality and act more mature. Therefore this appeals to females because of my colour schemes and the bright colours like purple and pinks and different aspects of my game show feminine and my theme this is how it appeals to my target audience. However not everyone will be interested in completing puzzles as its quite simple and basic so anyone could find the game boring overtime.
  • 10. Feedback 1 • What did you like about the product? – The background of the game is very well detailed as the colour scheme brings the game together. – The music of the game brings it all together and makes it more attractive for the target audience. • What improvements could have been made to the product? – Add more space in background with another animation
  • 11. Feedback 2 • What did you like about the product? – I like the sound effects. – The colour and the background is very well detailed. • What improvements could have been made to the product? • It could be more complex.
  • 12. Feedback 3 • What did you like about the product? – I liked the background music and the sound effects. – I liked the background layer and all the extra details. – The gems were also drawn well with good detail. • What improvements could have been made to the product? – Some smoother animations.
  • 13. Peer Feedback Summary • What do you agree with from your peer feedback? I agree with that my game could be more complex, because it was quite simple and I should of added harder tasks into the game also agree with adding more animations in my background as it was very plain and basic and I am achieving this to grab the audience. • What do you disagree with from your peer feedback? – I don’t disagree with any of my feedback and I think these are good improvements which I have learnt from, so I can improve next time.
  • 14. Peer Feedback Summary – Overall after checking my feedback, I concluded that next time I would improve my background by adding more animations because this would grab my audience in more and make it less simple and boring. I would also change my layout and make the grid a different size because it didn’t look as big or stand out as much as I expected and the I should of added more icons as they all looked quite similar and wasn’t enough. Lastly I would of liked to change my actual game of how to play and add more difficult tasks into it as it seems basic.

Editor's Notes

  1. What were the strengths of your research? How did your research help your product? What were the weaknesses of your research? What could you have done better/improve? What effect would this have had on your product?
  2. What were the strengths of your planning? How did your planning help your product? What were the weaknesses of your planning? What could you have done better/improve? What effect would this have had on your product?
  3. Did you manage your time well? Did you complete your project on time or would your products have improved with additional time? What would you have done if you had more time to produce your work?
  4. Compare your work to similar existing products and discuss the similarities and differences Put your final piece(s) in the centre of a page alongside an existing product Use text boxes and arrows
  5. Does your work look good? Was it creative? What aspects of your game’s visuals do you like? What would you improve? How would you improve it? Discuss the strengths and weaknesses Put your final piece(s) in the centre of a page and analyse them Use text boxes and arrows
  6. How have you appealed to your target audience? What specific bits of content would appeal to your target audience. Refer to your findings from your questionnaire. Put your final piece(s) in the centre of a page and analyse them Use text boxes and arrows
  7. What changes would you make to your product based upon your peer feedback and why?