Kallum Sykes evaluated his product design project. His research involved examining existing video games to get ideas for techniques to incorporate. He looked at games targeted at his intended age range. For planning, he experimented with fonts and color schemes. While one game he created differed from his original plan, it provided learning. He acknowledges not managing his time well and wishing he could have added more details. His product was an infinite runner game like existing ones but with his own character selections and interactions. Strengths included unique sound effects and music, though he could have created more sounds. He wishes to have improved the simple background. The audience appeal came from balancing simple designs with complex animations.