The article discusses the upcoming release of Star Wars: The Last Jedi, the final film in the recent trilogy, and expresses anticipation that it will be the best film in the series so far. While noting fans' excitement to see Luke Skywalker's return, it also suggests the film may portray him in a way that subverts expectations and gets audiences to view him differently than the heroic Jedi of the past. Overall the piece encourages readers to see the new film and experience the conclusion to this chapter in the Star Wars saga.
The document provides an analysis of the design elements of several magazine covers and interior pages. For the Captain America magazine cover, it summarizes the prominent images of Captain America, Winter Soldier, and Black Widow; how their images overlap the masthead; and the color scheme representing the characters. For the Die Hard magazine cover, it notes the large title taking up half the page, the extract image from the film, and the alliteration in the strapline. For the Tomb Raider magazine cover, it summarizes the prominent image of Lara Croft overlapping the masthead, the tagline, skyline image promoting other movies, and use of orange letters to make elements stand out.
This magazine cover uses various design techniques to attract and intrigue readers. The main image is a close-up of the villain from the movie Scream, taking up most of the cover. The title "Scream Returns" stands out in a different color. There are also small sell lines but they are compacted at the bottom. The design prioritizes the villain's face to draw attention and leaves little blank space. Together, these visual elements promote the movie while breaking conventions of typical magazine cover design.
The magazine Edge contains game reviews and stories about gaming. Its target audience seems to be gaming enthusiasts of various ages. The cover features an article on the game "Until Dawn" with a photo of a character's face. Inside, there are more photos from the game alongside captions and a story discussing the game and its cast, including actress Hayden Panettiere. The design and layout are structured similarly to the cover, with the masthead, main story elements, and other cover lines to draw readers in.
This document discusses the front cover design of a magazine featuring Captain America, The Winter Soldier, and Black Widow. It notes the prominent placement of the characters' images overlapping the magazine title. The colors blue, black, and silver represent the characters and suggest their roles without any battle damage depicted. It is aimed at teenagers and older readers. The purpose is to entertain audiences and review films.
This document summarizes and analyzes the design elements of several existing fanzines across different genres. For a rock music fanzine, the author notes the use of metallic colors in the text and a faded background image on the cover that makes the band member stand out. A football fanzine for Newcastle United features the team's player and stripes in the background of the cover and lays out articles in the double spread like a newspaper. A comic book fanzine stands out with a title in comic style text on a white background and features comic clips in a large "100" on the cover celebrating the 100th issue.
This magazine cover features a photograph of an actor at the center. The bold blue title draws the eye, and additional text provides context that the magazine focuses on films. Light colors are used to match the dull tones of the actor's clothing and expression. Smaller text below the actor's name implies he is a more important feature than the specific film. The layout ensures the actor remains the clear focal point.
The document provides a layout plan for a film poster promoting the film "The Sorceress." It includes details on the poster's conventions, title, text, background, main character, and planned techniques. The title will be at the bottom center in bold with a neon green effect. The release date will be beneath in white. Actors' names will be at the top in the same font. The background shows Earth and an unknown planet facing each other with UFOs, suggesting conflict. The main character stands between the planets with powers, leaving questions. Planned techniques include using Photoshop selection and adjustment tools.
This document discusses the layout, images, text, and codes and conventions used in sample magazine spreads.
For one spread, it analyzes the use of a large drop cap, columns of text wrapped around images, and running headers. Images include stills from movies that create intrigue. Text uses names and quotes in red.
Another spread challenges conventions by lacking a headline or kicker. It uses a dominate image across the spread and sub images separating text. An image makes eye contact with text.
The document also compares print vs digital magazines. Digital allows hyperlinks and cheaper ads but can have formatting issues. Print is traditional but has a larger carbon footprint and requires travel to purchase. Having both options reaches
The document provides an analysis of the design elements of several magazine covers and interior pages. For the Captain America magazine cover, it summarizes the prominent images of Captain America, Winter Soldier, and Black Widow; how their images overlap the masthead; and the color scheme representing the characters. For the Die Hard magazine cover, it notes the large title taking up half the page, the extract image from the film, and the alliteration in the strapline. For the Tomb Raider magazine cover, it summarizes the prominent image of Lara Croft overlapping the masthead, the tagline, skyline image promoting other movies, and use of orange letters to make elements stand out.
This magazine cover uses various design techniques to attract and intrigue readers. The main image is a close-up of the villain from the movie Scream, taking up most of the cover. The title "Scream Returns" stands out in a different color. There are also small sell lines but they are compacted at the bottom. The design prioritizes the villain's face to draw attention and leaves little blank space. Together, these visual elements promote the movie while breaking conventions of typical magazine cover design.
The magazine Edge contains game reviews and stories about gaming. Its target audience seems to be gaming enthusiasts of various ages. The cover features an article on the game "Until Dawn" with a photo of a character's face. Inside, there are more photos from the game alongside captions and a story discussing the game and its cast, including actress Hayden Panettiere. The design and layout are structured similarly to the cover, with the masthead, main story elements, and other cover lines to draw readers in.
This document discusses the front cover design of a magazine featuring Captain America, The Winter Soldier, and Black Widow. It notes the prominent placement of the characters' images overlapping the magazine title. The colors blue, black, and silver represent the characters and suggest their roles without any battle damage depicted. It is aimed at teenagers and older readers. The purpose is to entertain audiences and review films.
This document summarizes and analyzes the design elements of several existing fanzines across different genres. For a rock music fanzine, the author notes the use of metallic colors in the text and a faded background image on the cover that makes the band member stand out. A football fanzine for Newcastle United features the team's player and stripes in the background of the cover and lays out articles in the double spread like a newspaper. A comic book fanzine stands out with a title in comic style text on a white background and features comic clips in a large "100" on the cover celebrating the 100th issue.
This magazine cover features a photograph of an actor at the center. The bold blue title draws the eye, and additional text provides context that the magazine focuses on films. Light colors are used to match the dull tones of the actor's clothing and expression. Smaller text below the actor's name implies he is a more important feature than the specific film. The layout ensures the actor remains the clear focal point.
The document provides a layout plan for a film poster promoting the film "The Sorceress." It includes details on the poster's conventions, title, text, background, main character, and planned techniques. The title will be at the bottom center in bold with a neon green effect. The release date will be beneath in white. Actors' names will be at the top in the same font. The background shows Earth and an unknown planet facing each other with UFOs, suggesting conflict. The main character stands between the planets with powers, leaving questions. Planned techniques include using Photoshop selection and adjustment tools.
This document discusses the layout, images, text, and codes and conventions used in sample magazine spreads.
For one spread, it analyzes the use of a large drop cap, columns of text wrapped around images, and running headers. Images include stills from movies that create intrigue. Text uses names and quotes in red.
Another spread challenges conventions by lacking a headline or kicker. It uses a dominate image across the spread and sub images separating text. An image makes eye contact with text.
The document also compares print vs digital magazines. Digital allows hyperlinks and cheaper ads but can have formatting issues. Print is traditional but has a larger carbon footprint and requires travel to purchase. Having both options reaches
The document discusses the composition and style of images to be used in a magazine. It describes using the rule of thirds to compose shots. Images will be of models representing musicians. Medium and close-up shots will be used to show facial expressions. Studio backdrops and minimal props will create a calm, simplistic aesthetic. Outfits and lighting will enhance the feminine attributes of the models to engage the audience. Location shots may also be taken to give an urban feel while maintaining a relaxed, casual impression.
Unit G324 - Magazine Textual Analysis Tasktj_salango
This document analyzes the front covers of two soap opera magazines - Soap Opera Digest and What's On TV. It examines various design elements of the covers including the masthead, main image, headlines, cover stories, and lack of cross-media convergence. Based on this analysis, the author decides they would include a large central image, bold headline, aesthetically pleasing masthead, cover stories, and elements of cross-media convergence on their own magazine cover design.
This document analyzes the design elements of an electronic dance music magazine cover and contents pages. The cover uses bright colors that reflect the EDM scene, features prominent artists, and promotes multiple articles and features to appeal to a broad audience. The contents pages continue using color and images to preview articles and entice readers to learn more. Overall the design aims to represent EDM culture visually while highlighting the variety of content in an accessible layout.
The document provides details on the typical conventions and features used on magazine front covers. It discusses the purpose of the front cover being to attract readers and entice them to purchase the magazine. Key elements typically included on covers are the masthead, main image, anchorage text, buzz words, taglines, and banners. These elements are used to showcase what content is inside and draw readers in. The document also examines specific examples of movie magazine covers, analyzing how effectively the different features are implemented in each case.
The document summarizes the process of creating a magazine cover and double-page spread for an "Identity Fraud" magazine. Key steps included taking a dramatic photo of a victim, altering colors to set a depressing tone, adding text with shadows and dirt to convey urgency. Purple lighting and smoke were added to highlight features and add mystery. Interviews and a past photo of the victim were included to contrast his past and present. Page numbers, links, and reviews of the process were included to finish the designs.
The document provides details on three fanzines focused on different topics: a city photography fanzine, a Doctor Who television series fanzine, and a video game fanzine. It analyzes the design elements, themes, and styles of each fanzine cover and sample interior pages. The document also discusses ideas for three potential fanzines about the Mission: Impossible film franchise, survival scenarios in a post-apocalyptic world, and the long-running BBC series Doctor Who.
The document summarizes three potential ideas for fanzines:
1. A Mission: Impossible fanzine styled as secret mission files, exploring characters, stunts, gadgets, and behind-the-scenes details through articles, drawings, and interviews.
2. A fanzine on survival after worldwide disasters, covering theories, tips, and fictional scenarios, using artwork to visualize destruction and survival in a non-fiction format.
3. A Doctor Who fanzine capitalizing on the show's long history and visuals, including episode reviews, opinions on new/past Doctors, and interviews with fans.
This document summarizes the author's research analyzing movie magazine covers and posters to understand conventions and effective design elements. The author examined 6 products over 3 weeks, gaining knowledge about what works well. Key findings included centering prominent images; using anchorage or captions to add meaning; employing graphic features like lighting bolts to engage viewers; and incorporating buzzwords, questions, and calls to action. Understanding these conventions will help the author effectively design their own ancillary materials promoting a movie trailer.
This document provides a mind map and research for a TV magazine front cover as part of an A2 media studies coursework. It summarizes the inspiration, history, circulation figures, typical audience, and various design elements for the front cover such as masthead ideas, main headline ideas, needed images, language/price, puff promotions, and synergy with social media. The student concludes they will purchase an example soap opera magazine, organize a photo shoot with group members, and design the front cover in Adobe Photoshop using the researched conventions.
This document analyzes and summarizes various aspects of magazine covers and contents pages from Q Magazine and NME Magazine. For Q Magazine, it discusses the masthead, cover lines, fonts, images and color schemes used on covers and contents pages. For NME, it analyzes covers and contents pages that take less conventional approaches, using scattered logos, varied colors and challenging traditional layouts. The goal is to understand how design elements appeal to different target audiences and reflect the styles of music covered.
This website homepage for Game Magazine focuses on digital gaming content. It clearly communicates that it covers the gaming media sector through the website name and diverse gaming-related articles, news links, and a large featured news piece. The design draws from print magazine conventions like articles and utilizes graphics and animation common in video games to create an immersive adventure experience, representing the gaming genre. The homepage aims to engage gamers by providing an interactive experience that blurs the line between games and films.
The document provides an analysis of the front cover design of the July 2009 issue of Empire magazine focused on the film Public Enemies. It summarizes the key design elements including the masthead logo in red, a color scheme of red, black, grey and white to relate to the genre of the film. The main image takes up most of the cover showing a serious-faced male character in black holding a gun. Additional cover lines are in white boxes with red text to stand out from the character's black suit. Buzzwords like "exclusive" and "first look" are in boxes to draw attention along with additional information signified by a red plus sign.
This document analyzes the front cover of a magazine called "Inside Soap" that covers soap opera television shows. It summarizes several design elements of the cover:
1) The masthead is located at the top in red to connote danger or information which represents the soap opera genre.
2) Cover lines in bright colors are located in front of character images and at the bottom to summarize character storylines and upcoming episodes.
3) A large orange headline overlaps the content to signal it is most important, and uses "Bombshells!" to engage readers with drama.
4) Bright vibrant colors including orange, which could represent heating tension, are used to make the cover stand out
The document analyzes several magazine covers and product designs. It finds that they commonly use color schemes and fonts to represent themes and draw attention. Color schemes help set moods related to the content and make other elements stand out. Fonts are also varied to distinguish important information, titles, and details while maintaining cohesion. Together, these design elements create appealing, cohesive presentations tailored to their intended audiences and topics.
The document discusses magazine cover design and conventions. It analyzes examples of front covers from Empire and Little White Lies magazines to identify typical design elements. These include the masthead, main image, taglines, barcode placement, and use of additional text or "puffs." The document concludes that the author will design their magazine cover in the style of Empire, which features more design elements and a busier overall look than the simpler Little White Lies covers.
The document discusses common conventions used on magazine covers, including:
1) A masthead at the top indicating the magazine title in large font reflecting its brand identity.
2) A central image reflecting the magazine's audience and style, usually featuring an actor to suggest the genre.
3) "Buzz words" in small text to grab attention with promises of exclusives or free items.
4) Anchorage text overlapping the image to preview interview quotes or stories inside.
The document discusses the design process for the front cover of a magazine called "Grime Time". Key points:
1) The designer experimented with different fonts, effects, and layouts for the masthead to make it bold and catch readers' attention.
2) Background designs including a black-white gradient and adding light blue were tested to make the cover more visually appealing and attract a wider audience.
3) The main image depicts an artist in a suit, contrasting grime stereotypes to broaden the magazine's appeal. A clock prop relates to the title in a "play on words".
This document provides a summary of existing products including FORGE magazine and Print Isn't Dead fanzine. Key details are provided on the cover designs, layouts, typography and color schemes. Audience research is also presented on the Transformers franchise audience based on YouGov data showing the target age range is 24-43 years old. Additional audience research through surveys found that the target audience for a proposed fanzine project is mainly females aged 17-19 from the northeast of England. They are interested in appealing front covers and mix of factual and personal written content. Instagram is the preferred social media platform.
In what ways does your media product use, develop or challenge forms and conv...germainm
Germain Mamode's magazine cover challenges conventions of real media in some ways while developing and using conventions in others. It uses conventions such as a masthead logo cropped from Empire, three main colors, and skylines about upcoming films. However, it challenges conventions by having cover lines in different colors and layouts, a close-up main character photo establishing mood, and a real photo background relating to the genre rather than a plain color. Overall the cover aims to be aesthetically pleasing while differentiating in some features from typical magazine designs.
The document profiles the intended audience for a gaming magazine, identifying them as primarily male ages 3+ who have an interest in games and staying informed about new releases. It aims to appeal to this psychographic by providing accessible information on a variety of games rated 3+ without graphic or inappropriate content. The content will also try to appeal across social classes by focusing on interesting details about upcoming games.
This document summarizes and evaluates several existing game magazine covers and products that could provide inspiration for the creator's own magazine. It analyzes the design elements, color schemes, layouts, and themes of the covers. Key points that are called out include the use of dark colors to match franchises, large prominent title text, diagonal layouts of information, and creative lighting effects. Advertisements and additional information are also noted. The document considers what design aspects are effective at attracting audiences and communicating the content and tone of the magazines.
This document summarizes and evaluates several existing game magazine covers and products that could provide inspiration for the creator's own magazine. It analyzes the design elements, color schemes, layouts, and themes of the covers. Key points that are called out include the use of dark colors to match franchises, large prominent title text, diagonal layouts of information, and creative lighting effects. Advertisements and additional information are also noted. The document considers how these magazines appeal to audiences and what design aspects the creator may want to emulate or improve upon for their own publication.
The document discusses the composition and style of images to be used in a magazine. It describes using the rule of thirds to compose shots. Images will be of models representing musicians. Medium and close-up shots will be used to show facial expressions. Studio backdrops and minimal props will create a calm, simplistic aesthetic. Outfits and lighting will enhance the feminine attributes of the models to engage the audience. Location shots may also be taken to give an urban feel while maintaining a relaxed, casual impression.
Unit G324 - Magazine Textual Analysis Tasktj_salango
This document analyzes the front covers of two soap opera magazines - Soap Opera Digest and What's On TV. It examines various design elements of the covers including the masthead, main image, headlines, cover stories, and lack of cross-media convergence. Based on this analysis, the author decides they would include a large central image, bold headline, aesthetically pleasing masthead, cover stories, and elements of cross-media convergence on their own magazine cover design.
This document analyzes the design elements of an electronic dance music magazine cover and contents pages. The cover uses bright colors that reflect the EDM scene, features prominent artists, and promotes multiple articles and features to appeal to a broad audience. The contents pages continue using color and images to preview articles and entice readers to learn more. Overall the design aims to represent EDM culture visually while highlighting the variety of content in an accessible layout.
The document provides details on the typical conventions and features used on magazine front covers. It discusses the purpose of the front cover being to attract readers and entice them to purchase the magazine. Key elements typically included on covers are the masthead, main image, anchorage text, buzz words, taglines, and banners. These elements are used to showcase what content is inside and draw readers in. The document also examines specific examples of movie magazine covers, analyzing how effectively the different features are implemented in each case.
The document summarizes the process of creating a magazine cover and double-page spread for an "Identity Fraud" magazine. Key steps included taking a dramatic photo of a victim, altering colors to set a depressing tone, adding text with shadows and dirt to convey urgency. Purple lighting and smoke were added to highlight features and add mystery. Interviews and a past photo of the victim were included to contrast his past and present. Page numbers, links, and reviews of the process were included to finish the designs.
The document provides details on three fanzines focused on different topics: a city photography fanzine, a Doctor Who television series fanzine, and a video game fanzine. It analyzes the design elements, themes, and styles of each fanzine cover and sample interior pages. The document also discusses ideas for three potential fanzines about the Mission: Impossible film franchise, survival scenarios in a post-apocalyptic world, and the long-running BBC series Doctor Who.
The document summarizes three potential ideas for fanzines:
1. A Mission: Impossible fanzine styled as secret mission files, exploring characters, stunts, gadgets, and behind-the-scenes details through articles, drawings, and interviews.
2. A fanzine on survival after worldwide disasters, covering theories, tips, and fictional scenarios, using artwork to visualize destruction and survival in a non-fiction format.
3. A Doctor Who fanzine capitalizing on the show's long history and visuals, including episode reviews, opinions on new/past Doctors, and interviews with fans.
This document summarizes the author's research analyzing movie magazine covers and posters to understand conventions and effective design elements. The author examined 6 products over 3 weeks, gaining knowledge about what works well. Key findings included centering prominent images; using anchorage or captions to add meaning; employing graphic features like lighting bolts to engage viewers; and incorporating buzzwords, questions, and calls to action. Understanding these conventions will help the author effectively design their own ancillary materials promoting a movie trailer.
This document provides a mind map and research for a TV magazine front cover as part of an A2 media studies coursework. It summarizes the inspiration, history, circulation figures, typical audience, and various design elements for the front cover such as masthead ideas, main headline ideas, needed images, language/price, puff promotions, and synergy with social media. The student concludes they will purchase an example soap opera magazine, organize a photo shoot with group members, and design the front cover in Adobe Photoshop using the researched conventions.
This document analyzes and summarizes various aspects of magazine covers and contents pages from Q Magazine and NME Magazine. For Q Magazine, it discusses the masthead, cover lines, fonts, images and color schemes used on covers and contents pages. For NME, it analyzes covers and contents pages that take less conventional approaches, using scattered logos, varied colors and challenging traditional layouts. The goal is to understand how design elements appeal to different target audiences and reflect the styles of music covered.
This website homepage for Game Magazine focuses on digital gaming content. It clearly communicates that it covers the gaming media sector through the website name and diverse gaming-related articles, news links, and a large featured news piece. The design draws from print magazine conventions like articles and utilizes graphics and animation common in video games to create an immersive adventure experience, representing the gaming genre. The homepage aims to engage gamers by providing an interactive experience that blurs the line between games and films.
The document provides an analysis of the front cover design of the July 2009 issue of Empire magazine focused on the film Public Enemies. It summarizes the key design elements including the masthead logo in red, a color scheme of red, black, grey and white to relate to the genre of the film. The main image takes up most of the cover showing a serious-faced male character in black holding a gun. Additional cover lines are in white boxes with red text to stand out from the character's black suit. Buzzwords like "exclusive" and "first look" are in boxes to draw attention along with additional information signified by a red plus sign.
This document analyzes the front cover of a magazine called "Inside Soap" that covers soap opera television shows. It summarizes several design elements of the cover:
1) The masthead is located at the top in red to connote danger or information which represents the soap opera genre.
2) Cover lines in bright colors are located in front of character images and at the bottom to summarize character storylines and upcoming episodes.
3) A large orange headline overlaps the content to signal it is most important, and uses "Bombshells!" to engage readers with drama.
4) Bright vibrant colors including orange, which could represent heating tension, are used to make the cover stand out
The document analyzes several magazine covers and product designs. It finds that they commonly use color schemes and fonts to represent themes and draw attention. Color schemes help set moods related to the content and make other elements stand out. Fonts are also varied to distinguish important information, titles, and details while maintaining cohesion. Together, these design elements create appealing, cohesive presentations tailored to their intended audiences and topics.
The document discusses magazine cover design and conventions. It analyzes examples of front covers from Empire and Little White Lies magazines to identify typical design elements. These include the masthead, main image, taglines, barcode placement, and use of additional text or "puffs." The document concludes that the author will design their magazine cover in the style of Empire, which features more design elements and a busier overall look than the simpler Little White Lies covers.
The document discusses common conventions used on magazine covers, including:
1) A masthead at the top indicating the magazine title in large font reflecting its brand identity.
2) A central image reflecting the magazine's audience and style, usually featuring an actor to suggest the genre.
3) "Buzz words" in small text to grab attention with promises of exclusives or free items.
4) Anchorage text overlapping the image to preview interview quotes or stories inside.
The document discusses the design process for the front cover of a magazine called "Grime Time". Key points:
1) The designer experimented with different fonts, effects, and layouts for the masthead to make it bold and catch readers' attention.
2) Background designs including a black-white gradient and adding light blue were tested to make the cover more visually appealing and attract a wider audience.
3) The main image depicts an artist in a suit, contrasting grime stereotypes to broaden the magazine's appeal. A clock prop relates to the title in a "play on words".
This document provides a summary of existing products including FORGE magazine and Print Isn't Dead fanzine. Key details are provided on the cover designs, layouts, typography and color schemes. Audience research is also presented on the Transformers franchise audience based on YouGov data showing the target age range is 24-43 years old. Additional audience research through surveys found that the target audience for a proposed fanzine project is mainly females aged 17-19 from the northeast of England. They are interested in appealing front covers and mix of factual and personal written content. Instagram is the preferred social media platform.
In what ways does your media product use, develop or challenge forms and conv...germainm
Germain Mamode's magazine cover challenges conventions of real media in some ways while developing and using conventions in others. It uses conventions such as a masthead logo cropped from Empire, three main colors, and skylines about upcoming films. However, it challenges conventions by having cover lines in different colors and layouts, a close-up main character photo establishing mood, and a real photo background relating to the genre rather than a plain color. Overall the cover aims to be aesthetically pleasing while differentiating in some features from typical magazine designs.
The document profiles the intended audience for a gaming magazine, identifying them as primarily male ages 3+ who have an interest in games and staying informed about new releases. It aims to appeal to this psychographic by providing accessible information on a variety of games rated 3+ without graphic or inappropriate content. The content will also try to appeal across social classes by focusing on interesting details about upcoming games.
This document summarizes and evaluates several existing game magazine covers and products that could provide inspiration for the creator's own magazine. It analyzes the design elements, color schemes, layouts, and themes of the covers. Key points that are called out include the use of dark colors to match franchises, large prominent title text, diagonal layouts of information, and creative lighting effects. Advertisements and additional information are also noted. The document considers what design aspects are effective at attracting audiences and communicating the content and tone of the magazines.
This document summarizes and evaluates several existing game magazine covers and products that could provide inspiration for the creator's own magazine. It analyzes the design elements, color schemes, layouts, and themes of the covers. Key points that are called out include the use of dark colors to match franchises, large prominent title text, diagonal layouts of information, and creative lighting effects. Advertisements and additional information are also noted. The document considers how these magazines appeal to audiences and what design aspects the creator may want to emulate or improve upon for their own publication.
This magazine cover follows conventions for design elements like limited colors (black, white, yellow) and placement of the masthead (title). The masthead stands out by splitting the word "film" across the page. Daniel Craig's image as the protagonist of "Skyfall" is the central visual. Buzz words in different fonts and sizes around the cover are intended to attract readers. The barcode is positioned on the right side for visual balance.
Sherlock Holmes - Total Film Cover AnalysisWill Kearse
The magazine cover features Robert Downey Jr. as Sherlock Holmes to promote the upcoming film. Downey Jr. is shown in costume in the main image in the center of the page. Subsidiary images in the top corner and pull quotes from Downey Jr. are used to generate additional interest in the film. A variety of fonts, colors, images, and texts are cleverly employed throughout the cover to create an attractive and cohesive design that will appeal to readers.
The document summarizes research on existing magazine designs. It notes several common features among the researched magazines, including large mastheads on the front cover that stand out, specific article layouts, prominent front cover photos, and interior photos. It discusses which aspects of the research will be applied to the author's own magazine design, such as a big front cover title for visibility, a main front cover photo to draw readers, and interior photos for context. The document also includes a bibliography citing interviews with target audiences and examples of magazines reviewed.
The document contains summaries of magazine covers, websites, and double page spreads for different magazines including PlayStation Magazine, OK Magazine, and Wildlife Magazine. Key points summarized include the use of colors, images, and layouts that target specific audiences and convey important information. For example, masculine colors are used on PlayStation Magazine to target male gamers, while softer colors attract female readers to OK Magazine. Images, videos, and clear navigation help make the magazines' websites professional and easy to use. Double page spreads employ colors, fonts, and images to set the tone for articles.
The masthead at the top of the magazine cover catches readers' attention. The main image overlaps the masthead, drawing attention to itself while still allowing recognition of the magazine brand. Below the image is the title of the featured film in prominent text. Additional text provides context and intrigue about the film's plot and characters. Smaller text at the bottom lists other articles and information to entice readers without distracting from the central marketing of the main story. Consistent colors, fonts and design elements throughout tie the cover together in an aesthetically pleasing way focused on promoting the featured content.
This document analyzes the covers and spreads of existing magazines in different genres. It summarizes the target audiences and design elements used for magazines in gaming, photography, and fashion. Common elements across the magazines include using buzzwords, celebrity images, and minimalistic designs on the covers. For spreads, the analyzed magazines keep the layout clean and split up text with images. The document concludes that buzzwords, minimalistic covers, and limiting text on spreads will be applied to the author's own work.
This document summarizes some of the key technical considerations for print and digital magazines. For print magazines, considerations include using standard page sizes (A4 or A5), selecting appropriate fonts for the genre and audience, including bleedlines so images aren't cut off, and using gutters for layout clarity. For digital magazines, considerations are which apps support the format, ensuring consistent display of pages, images, text, colors and fonts across platforms, and planning user navigation through the magazine.
The survey responses indicate that the target audience for the gaming magazine is primarily male ages 15-20 who play games for both entertainment and competition on both consoles and PC. They prefer magazine covers with a mixture of colors and both pictures and some writing to draw their attention. The magazine should include tips, guides, and news about upcoming games to appeal to those seeking to improve their skills as well as entertain readers.
This is an Evaluation point for my AS Media coursework. I have picked out small sections and analysed what I have done well and what could be improved.
The document analyzes the poster for the film "Step Brothers" through its use of color, layout, and image. The blue background represents the calm yet tense relationship between the step brothers. Their positioning next to each other with no eye contact shows both connection and separation. The image draws viewers in by not showing what the brothers are looking at, creating curiosity about the film. Overall the poster uses design techniques like color and cropping to represent the complex relationship at the core of the film and intrigue viewers into watching it.
1) The document discusses conventions for posters and magazine covers advertising horror films. Effective posters typically use a single, mysterious image to create intrigue without revealing the plot, along with the film title in an appropriate font.
2) Magazines advertise films to their target audience and provide reviews and information to generate interest. Effective magazine covers prominently feature film images and catchy text in an atmospheric style matching the film's theme.
3) Conventions like placement of the film title, credits, and magazine elements are discussed for both mediums. Specific examples are analyzed for how well they follow conventions and intrigue audiences for horror films.
Here are 3 potential citations for research conducted for this project:
1. Thompson, Daniel. (2019, Month Day) Target Audience Research Survey. Survey Monkey.
2. Interviewee 1, Name. (2019, Month Day) Personal Interview.
3. Interviewee 2, Name. (2019, Month Day) Personal Interview.
These citations provide the necessary information about the source according to APA style guidelines: author/interviewer name, year, title, and for online sources the platform. This bibliography captures the primary research conducted with survey and interviews to inform the magazine design project.
The document discusses research on existing magazine and website designs that could provide inspiration for the creator's own magazine cover design. Common successful elements identified include strong color schemes, layering to create depth and emphasis, and use of bold fonts to highlight important features. The creator plans to incorporate text wrapping around images in their double page spread design, as well as a minimalist, information-focused style inspired by the analyzed website.
Entertainment Weekly's readership is primarily adults aged 18-49, especially those 25-49. This magazine targets adult readers. Empire magazine has a mainly male readership of 77% aged 15-24. Given that the film being promoted has a young adult target audience, Empire would be a better magazine than Entertainment Weekly for advertising the film.
The magazine cover focuses on the lens of a camera to create mystery and intrigue readers. It uses bright yellow text to draw the eye to questions like "MAKING A MUSIC VIDEO?" and "FILMING ON A BUDGET" to entice readers curious about filmmaking. The dominant blue color scheme and blurred background focus attention on the camera lens. Additional text like "PLUS" and discussions of becoming a director hint at the magazine's content. The target audience seems to be those interested in filmmaking as a career or hobby, both beginners and professionals.
The magazine cover focuses on the lens of a camera to create mystery and intrigue readers. It uses bright yellow text to draw the eye to questions like "MAKING A MUSIC VIDEO?" and "FILMING ON A BUDGET" to entice readers curious about filmmaking. The dominant blue color scheme and blurred background focus attention on the camera lens. Additional text like "PLUS" and discussions of becoming a director hint at the magazine's contents. The target audience seems to be those interested in filmmaking as a career or hobby, both beginners and professionals.
This document provides details on the planning and production process for a print-based music magazine. It includes slide presentations on rough sketches, final layouts, style guides, article drafts, photography plans, and resource needs. Key elements that will be featured include a masthead, strap line, cover image, inside articles, and photos related to the content. Conventions like the masthead location and additional branding elements are considered to maintain consistency across issues. Suitable photography is planned without needing extra props, as outfit changes will provide variety.
Similar to Presentation1 print - research and idea generation (20)
Caleb Wilcox proposes several options for presenting his final production work, including creating social media pages on Facebook, Instagram, and YouTube to share his game. He considers emailing links to the game and contacting local game stores. Wilcox also discusses presenting the game as a running animation on a computer for people to view at their leisure. Specifically, he explores posting the game on his blogger page, YouTube, and Reddit so others in the media industry can provide feedback. Wilcox believes sharing the game on Facebook has benefits as people who enjoy it can easily share it with friends to spread awareness of his work.
Caleb Wilcox is an 18-year-old student studying Creative Media Production at York College. He provides his contact information and education history, including attending Park Grove Primary School, St Marys and St Joseph R.C Primary School, and Woldgate College. His hobbies include playing football, going to the gym, watching motorsports, playing guitar, and keeping up with media and news. He has worked at Phillip Welch car specialists and had his own car washing business, and has previous employment experience at The Balloon Tree, The Feathers Hotel, The Cross Keys, and The Gait Inn.
Caleb Wilcox is applying to university through UCAS and has provided his academic history and qualifications, including GCSE results and his current study of a Level 3 Creative Media Production course. He discusses his interests in pursuing careers in the gaming industry or mechanical engineering and includes details of his outside interests like working at a pub and going to the gym. Caleb concludes by stating that while he would prefer to enter full-time employment after college, university may be an option to achieve higher grades and better career prospects.
This summary provides an overview of the key details about the 2019 film "The Highwaymen" that are analyzed in the document:
1) The film tells the story of former Texas Rangers Frank Hamer and Maney Gault who were hired in 1934 to track down and apprehend the notorious criminals Bonnie and Clyde.
2) The document provides background on Bonnie and Clyde's criminal activities during the 1930s, robbing banks and killing several police officers as they traveled through central US.
3) The analysis focuses on examining the plot, background of the film's production, and conducting an in-depth analysis of a specific screengrab from the film using techniques learned in past theory sessions.
This document summarizes and analyzes the documentary film "Amy" about singer Amy Winehouse. The writer discusses who or what may have been to blame for Amy's death, noting that her fame and inability to cope with the pressures of stardom contributed. However, initially the writer felt her father's abandonment as a child was a factor, though later scenes imply he did not truly know her. The writer believes the father shares some blame for not insisting she go to rehab. Overall, the writer feels the film was at times fair in its portrayal of Amy but also showed her in an unfair negative light at some points, though the information presented was truthful.
Caleb Wilcox evaluates his final major production video game project. He believes he worked well throughout the production process, despite having to start over midway through. He summarizes that he felt his pre-proposal, proposal, research, problem solving, and production experiments were completed well and without issues. Some challenges included losing work and taking time to choose game designers to research. Overall, he believes he made good use of time across the production process.
Caleb Wilcox has begun production on his FMP video game. On the first day, he created a Photoshop document to layout the different levels and used basic tools to add background details to the first level. In subsequent days, he continued adding details like clouds, hedges and hills to the first level background. He then began work on the underground area and platform for the first level. Caleb is now working on the second level, adding background details and lava/platform areas using tools like the paint bucket and pencil. He is nearing the halfway point of production and feels on track to finish on schedule.
This document summarizes Caleb Wilcox's development process for his final major production (FMP) of creating an animated video game. Over the course of 6 weeks, he completed pre-production documents including a pre-proposal, proposal, and research on game consoles, existing games, and game designers. He identified potential problems and experimented with level/character designs. In the final 2 weeks, he planned level locations, sound effects, and fonts for his production. Overall, Caleb broke his planning into stages and documents to thoroughly prepare before beginning the development of his animated video game FMP.
FMP-Production feedback (mid way production)caleb wilcox
The document provides feedback on a game production from multiple reviewers. The reviewers favored the first level's bright design but felt the other levels lacked detail. They recommended adding more unique details to objects and clarifying unclear elements. Reviewers also suggested providing more context about the game's goals or progress. The producer agreed more detail needs to be added and plans to solicit additional feedback once more development is completed.
Caleb plans to create a 2-level video game for his final major project. For the locations in the game, he wants a sunny countryside setting for the first level and a darker, underground setting for the second level. This will help keep the audience engaged. For equipment, he will use Photoshop to create the animation and InDesign for text formatting. As the sole creator, Caleb is experienced making game backgrounds and movements. He provided storyboards showing a character walking, jumping over objects, and the location changing between levels. Caleb also plans to include sound effects like footsteps and sword swinging to enhance the gameplay experience.
Fmp powerpoint-problem soliving n producion experimentscaleb wilcox
The document discusses potential problems Caleb may face during his FMP production and solutions to address them. Specific problems mentioned include production not turning out as planned, techniques not working as hoped, and falling behind schedule. Solutions proposed are thoroughly planning production, experimenting with techniques beforehand, having backup plans or resources, and creating a strict yet flexible schedule. The summary emphasizes that while problems could cause delays, Caleb's solutions should help avoid issues and ensure on-time completion of a high quality final product for his FMP brief.
Nintendo is a Japanese video game company founded in 1889. It originally produced hanafuda playing cards but transitioned to toys and eventually video games. Nintendo is known for popular game franchises like Mario, Zelda, and Pokémon. It launched several successful consoles over the years including the Nintendo 64, GameCube, Wii, DS, 3DS, and Switch. Nintendo's target audience includes both casual and hardcore gamers of all ages. The document provides a detailed history and background of Nintendo from the 1990s to 2010, covering major console and game launches and the company's expansion worldwide.
Caleb Henry Wilcox proposes creating an animation game called "Monster Miner" for his FMP project. He plans to develop different levels with varying enemies and obstacles inspired by games like Mario. Wilcox believes his game will appeal to casual players by not requiring a storyline or rush to complete levels. He will evaluate his project by reviewing it himself, gathering peer feedback, and comparing it to other games.
This document provides a summary of the student's progress through their coursework and their plans for their final major project (FMP). Their FMP idea is to create a video game in the adventure style with multiple levels to keep players interested. They chose this idea because they have enjoyed making video games before and hope to work in the video game industry. The most important part of the project for the student is gaining experience making video games. They plan to research popular games like Mario Kart and Super Mario Bros for influences on gameplay and animation style. Their goal is to excite and exhilarate players as they progress through levels. The student aims to emulate the theme and style of Mario games, which appeal to a wide audience, using
Caleb Wilcox evaluated his recent client project production for Yorkshire Wildlife Trust. He spent 4 weeks working on production and supporting documents like PowerPoints and word documents. For the color scheme, he chose shades of green and brown to relate to the wildlife theme. He used tools like crop/size and pencil in the business card production. Caleb believes he reached his target audience of wildlife enthusiasts by using nature colors and themes. Overall, he managed his time well and mostly stuck to his production schedule. The client feedback noted some areas for improvement to better appeal to the target audience.
Caleb Wilcox created a business card and promotional poster for the Yorkshire Wildlife Trust over the course of a week. Each day he focused on different production elements: choosing a background color, refining the logo, adding scenic elements like hills and flowers, and incorporating text. Throughout the process, Caleb used tools in Photoshop like the bucket, eraser, pencil, and text tools to carefully add details that would appeal to audiences and support the client's goal of promoting wildlife spaces. By the end of the week, Caleb had pieced all the elements together into a cohesive design for both the business card and poster.
The production schedule outlines a 4 week timeline for creating business cards and posters for Yorkshire Wildlife Trust. Week 1 focuses on designing the business card background. Week 2 adds finer background details and text. Week 3 finishes the business card and begins the posters. Week 4 completes both posters with final checks. Daily goals include finishing background elements, adding details, and allowing time for feedback and revisions.
This document summarizes research on potential target audiences for a project. It identifies three key audience groups: 1) People aged 20-23 who are recently out of university and looking for hobbies, 2) Females aged 30-40 who are full-time working mothers with young children, and 3) Couples aged 27-29 who are married professionals living in Halifax. For each group, it outlines their demographics, interests, and the best methods to reach them, such as flyers, TV ads, or billboards.
The document provides research on potential target audiences for a client project. It examines four main audiences: 1) 20-23 year olds who have recently finished university, 2) 30-40 year old full-time working mothers, 3) 27-29 year old married couples in their careers, and 4) the primary audience of 35-50 year olds interested in wildlife and the secondary audience of 60-75 year old retirees interested in walking. Key details are provided for each audience such as demographics, interests, and the best methods to reach them.
The document provides an evaluation by Caleb Wilcox of his fanzine production work. He discusses the color schemes he chose, techniques used like glow effects and 3D text, his target audience of gaming and music festival enthusiasts, and his time management. While most of the production was on schedule, he fell ill near the end and had to return after a break to complete it, which slightly delayed his evaluation but he finished it quickly afterwards. Overall he believes he managed his time well and stuck to his production schedule apart from the brief illness-related delay.
Macroeconomics- Movie Location
This will be used as part of your Personal Professional Portfolio once graded.
Objective:
Prepare a presentation or a paper using research, basic comparative analysis, data organization and application of economic information. You will make an informed assessment of an economic climate outside of the United States to accomplish an entertainment industry objective.
MATATAG CURRICULUM: ASSESSING THE READINESS OF ELEM. PUBLIC SCHOOL TEACHERS I...NelTorrente
In this research, it concludes that while the readiness of teachers in Caloocan City to implement the MATATAG Curriculum is generally positive, targeted efforts in professional development, resource distribution, support networks, and comprehensive preparation can address the existing gaps and ensure successful curriculum implementation.
This slide is special for master students (MIBS & MIFB) in UUM. Also useful for readers who are interested in the topic of contemporary Islamic banking.
This presentation includes basic of PCOS their pathology and treatment and also Ayurveda correlation of PCOS and Ayurvedic line of treatment mentioned in classics.
বাংলাদেশের অর্থনৈতিক সমীক্ষা ২০২৪ [Bangladesh Economic Review 2024 Bangla.pdf] কম্পিউটার , ট্যাব ও স্মার্ট ফোন ভার্সন সহ সম্পূর্ণ বাংলা ই-বুক বা pdf বই " সুচিপত্র ...বুকমার্ক মেনু 🔖 ও হাইপার লিংক মেনু 📝👆 যুক্ত ..
আমাদের সবার জন্য খুব খুব গুরুত্বপূর্ণ একটি বই ..বিসিএস, ব্যাংক, ইউনিভার্সিটি ভর্তি ও যে কোন প্রতিযোগিতা মূলক পরীক্ষার জন্য এর খুব ইম্পরট্যান্ট একটি বিষয় ...তাছাড়া বাংলাদেশের সাম্প্রতিক যে কোন ডাটা বা তথ্য এই বইতে পাবেন ...
তাই একজন নাগরিক হিসাবে এই তথ্য গুলো আপনার জানা প্রয়োজন ...।
বিসিএস ও ব্যাংক এর লিখিত পরীক্ষা ...+এছাড়া মাধ্যমিক ও উচ্চমাধ্যমিকের স্টুডেন্টদের জন্য অনেক কাজে আসবে ...
2. gamesTM-gaming magazine
This is a gaming(console) based magazine, from looking at the front cover you
can see that it is based around a open mind of gaming consoles( PlayStation
/XBOX). The main background image is giving the sense of a kind of 3D-style,
which is good as it helps to make the character pop/stand out from the text
and background of the image. This is shown by the way that the sword of the
character cuts through the ’U” from one of the cover lines ‘UNITY’ the idea of
this would help it to appeal towards the audience more. The masthead of the
magazine cover is very big and bold, grabbing the attention of the viewers eye,
not only that though it helps people to be able to see which brand of magazine
it is, so the buyer doesn't’t have to pull out the whole magazine, they should
be able to see the masthead on the top of the magazine, without having to
take it out the shelf. The colour scheme of this gaming magazine are quite the
sort of retro and basic kind, as if they are wanting to imply a sense of danger,
hinting that the game has a sense of death presence in it, which can be shown
by the red flag behind his hand, giving a resemblance of ‘blood’. The
grey/black and white background of the image in general give the viewer the
idea that there is a long road of danger coming ahead with the game/or that
the game on a whole has a sense of danger throughout it.
The coverlines around the front cover all have a kind of basic font style, almost
in the kind of old-school style, this could be giving some kind of representation
to the game as it Is set In the more previous centaury's rather then present
day.
3. gamesTM- double page spread.
This is an example of a double page spread from the
game magazine ‘gamesTM’ from looking at a new
‘Sony speaker ‘. One of the main immediate things of
which I noticed is the coverline, it makes use of some
kind of futuristic text style which is giving idea with the
speaker that is being shown, this is because the
speaker is described as being a ‘sound revolution’,
which makes the text relate to this as it looks like some
kind of text of which you would receive/see in the
future. The blue background blends in well with the
text as it helps to emphasize the idea of the 3D-effect
from the futuristic style of font. The general layout of
this double page spread is more of a formal style of
layout which is more around the newspaper article
kind, this is good as it makes it easier for the viewer to
read.
4. Sports magazine
The set background of this shows a mixture of two different colours and they
the idea of a dark and dingy black around the edges of the front cover
coming into the middle, which is actually just areas of the pitch that aren't
lighted and in the middle, behind the player there is an area of the pitch of
which is lit up, which helps to make the player stand out more as it is lighting
his face up slightly, which is good as it makes the viewers eye be drawn more
towards him/making them focus on him more. With this front cover they
have worked on trying to make the character pop/stand out from the text
surrounding him, this is almost seen to be a 3D sort of effect which is very
eye-popping towards the viewer. The masthead on the front cover is located
at the top left of the cover and is slightly covered by the football players
head, coming from the 3D effect, but the masthead can still be seen to be
quite clearly visible as the white writing stands out on the black background
in the corner. From observing the magazine cover, you are getting the initial
idea that there Is some form of lighting in front of his face and there is some
form of over-hang making that small are of pitch behind him light up.
5. Sky sports website
This here is the landing page of the ’Sky Sports Website,
from looking at it the home page sees to be quite basic as
the only other colours on it apart from white is blue and
red at the top covering ‘sky sports’, which is done to give a
representation on the logo of ’sky sports’. Some may see it
as boring looking but in actual it was many different
headings that for sure will take you to many different
pages on their website, meaning that despite the lack of
appeal and colours in some peoples eyes it still comes with
pages of facts/news/statistics and figures. On a whole for
someone who would more rather enjoy the idea of reading
facts and figures them in which case ‘sky sports’ website
would appeal a lot to them and they would see this from
the landing (home) page.
6. Total Film- Film magazine
With this example of a film magazine cover, the first thing that your eye I
drawn towards is the idea that the background is just black apart from the
actor being dead center of the cover with some form of low key lighting on
his face and chest. From this lighting it makes it look like he has been
walking through a dark tunnel and is about to come out into the light// he
is about to cross over into victory//daylight// civilization //end of the
tunnel. The masthead is placed just above the forehead of the actor in the
center, it has been placed like this because you can see some sort of effect
where it looks like the actor is about to walk through the masthead which
in a way is creating tension for the viewer as it is like they are about to
reach out and grab them. I like the way of which they have gone round
adding in various different coverlines on the front cover around the edges.
There is a small area on this front cover where there is a direct mode of
address, which is good and strong as it is aiming directly at you(the
viewer) and it will make you feel more involved. The suttle use of the
colour blue in places give the front cover more of a distinctive appeal
towards it, also building up the layers of the front cover, making it seem
more built up. There is also one more link with the blue colour of which
you can notice, once looking closely at it you can see that the actor also
has blue eyes and the colour of the blue in the advert is the same as his
eyes, making them link. Also the blue target on the ‘C’ of spectre is blue,
this could give a representation for a target on his eye.
7. Total Film- Double page spread( film magazine)
This here is an example of a film magazine, inparticular the
idea of a double page spread from the magazine company
‘Total Film’. This double page spread gives me the idea that
on a whole it is quite an interesting one to want to view, this
in my opinion is because of the main big image that covers
up the whole of the background (in a sense) of the double
page spread, with a small area of text on the right hand side
of the double page spread. All of the colors of which are
included in this double page spread link together, this is due
to the fact that they are all quite dark/bleak colors which
makes them all contrast together as if it is trying to represent
that something is coming, from looking at the background of
the double page spread you can see that there is some kind
of murky/dark sky forming which would leave me to assume
that there is some kind of storm forming, which is going to
result in something bad happening i.e. a battle/fight. The
way that they have layed out this double page spread in my
eyes Is very good as you are able to see how Masthead’
makes an immediate and clear stand out on the grey sky ,
which will help to grab the audience/viewer attention on
that the article is about , without them having to glance
about looking for a heading, its already there, almost pre-
setting them off to sort reading the article.
8. This is an example of a film magazine, website,
inparticular it is the website for the magazine
company ’TOTAL FILM’ , which can be clearly
seen in the top left as it shows the logo in a
implying and bright red. This red is also shown to
be on various places around the lading page of
this inparticular website. `I believe that it is quite
a stand out colour especially against the white
background and adverts on the landing page.
The red is very eye popping and eye grabbing
towards the viewer, this could be seen as a good
and bad thing as the red is very eye popping it
could distract some people from being able to
view the rest of the page/website as could have
bad/poor eyesight. But also it can be seen to be a
good thing as it makes the website look more
detailed/interesting towards some and there Is
also a strip of red underneath the links to the
other pages, which make it link towards different
pages, this makes it stand out more, meaning
viewers/audience wont have to spend so long
searching for it.In my opinion it almost seems
that the red colour is inking with the adverts
around the edge.
12. Proposal
• Working title: what is it called? This can change if you think of something better later.
• Audience:
I am of the opinion that my audience will more be based around the idea of people who like to watch films and read about them on a regular
basis, but more importantly people who like films that have a sense of action in as that is what I am intending on basing my magazine
around. The gender of which I believe would be more appealing towards my magazine, would be the idea of a male audience as I believe that
they would be more interested in the magazine of which I am making, the age range In my opinion would start from around 15-40, a starting
age range of 15 as believe that this is roughly the age of which you would start to take some form of proper interest in film magazines and
around the age of 40 I think is the age that you tend to lose interest In these types of subjects/magazines and would necessarily be 100%
focused on the idea of general news/what is going on around the world. With my magazine I believe that any form of social audience would
be appealed to want to view it, this is because I want to make it so that it will have a wide range of audience and as such will attract more
people into viewing it, hence that my magazine will success more.
Rationale(approx. 100 words)
Within the last year I have learnt I have acquired many different new skills, one of which is the idea of being able to learn how to use such
devices such as Photoshop and Premier, these are the kind of things of which I learnt last year during the duration of ‘Level 2’. So fat
throughout the duration of ‘Level 3’ I have been learning different types of skills and more in dept. techniques of editing of which you can use
via. Premier, this is mainly because of the style of work of which I did last year, I didn’t really get much chance to use Photoshop, but so far this
year I have had much chance to work with it and develop my skills.
13. Proposal
• Project concept (approx. 100 words)
• My project appeal is based around the idea of a magazine and a website based around the idea of the magazine. For the
production of my magazine I would make it around the idea of some kind of specific type of film genre or the idea as some
kind of mixed style of genre, this would be seen to be more interesting and appealing to an audience, as they will be able
to read/view about various different types of film magazines. I also believe that this will appeal towards my website more,
especially with the idea of being able to look at news on different styles of magazines and along with the realize dates of
new films, or even the ideas of bios of certain unique characters from certain films.
• Evaluation (approx. 50 words)
• When it comes down to the actual evaluation of my magazine and website , I am of the opinion that it will be In the best
interest to compare them to already existing magazines and there websites, evaluating the differences between them and
what they would seem to be like compared to my work, also thinking on the opinion of what my audience ar going to think
about my work and what it looks like in there opinion. I will then conclude the evaluation upon giving my own personal
opinion on how I have worked with magazine and website, also think about any ares that I think I could have improved if
it was necessary.
15. Schedule
Day Production work aim
1 starting work on front cover for my
magazine i.e. adding in take images for the
background ext. and adding in text.
2 Continue work on front cover, checking
over the things you include, make sure
they are perfect as possible, edit if need
be /continue adding features.
3 Aim for my front cover to be finished and
be making fast work on my double page
spread for my magazine
4 Try to make a finish on the work for my
double page spread and be ready to move
onto my website design
5
16. Magazine article-//creation
• Star wars- The last night
• This month has seen the release of the last star
wars film out of the trilogy and that has seen to
be the final film out of the trilogy and even
though some may say that there is going to be
more films from the saga after this one, but you
kind of already get the sense that this is the last
film from the title ‘The Last Jedi, for those sci-fi
loves this will no doubt be bringing sadness for
them as the famous sci fi trilogy is coming
towards an end. The general plot of the film
gives off the vibe that something happens In this
film which will generate peace throughout the
galaxy, especially by the fact that Luke Skywalker
makes a return In this final act which makes the
possibility even higher that there will be some
form of last attempt for peace to be restored to
the galaxy. Out of all the already created films
from this trilogy I feel like this film is going to be
the best and most edging out of all of them,
which means that there will probably be a huge
audience range queuing outside the door across
the country on the 15Th December, so get that
date in your diary viewers, as we can guarantee
that it Is a date of which you will want to
remember and one that you wont want to miss,
as lets be honest wear all star wars fans at heart,
I for one will be going to see it. Despite the
applaud for the fact that Luke Skywalker will be
making a actual appearance throughout the
whole film, however they have given us the sense
that he isn't going to be the Luke Skywalker’ that
we asked for and they are almost trying to get us
to hate him, almost as if they are trying to get us
to treat him as if he id some sort of secret villain
that comes out in this film, but that is very
unlikely as he has been the hero Jedi for quite
some time, the only other explanation is that
they are trying to make us think otherwise to
make things seem more intense for us as they are
trying to make us have different expectations for
the film.