The document summarizes three potential ideas for fanzines:
1. A Mission: Impossible fanzine styled as secret mission files, exploring characters, stunts, gadgets, and behind-the-scenes details through articles, drawings, and interviews.
2. A fanzine on survival after worldwide disasters, covering theories, tips, and fictional scenarios, using artwork to visualize destruction and survival in a non-fiction format.
3. A Doctor Who fanzine capitalizing on the show's long history and visuals, including episode reviews, opinions on new/past Doctors, and interviews with fans.
The document analyzes and compares the print magazines Empire and Total Film, as well as their digital counterparts. Both magazines target 16-30 year olds interested in movies through action-packed movie-focused covers. Empire provides in-depth reviews and interviews, while Total Film showcases mainstream film previews. Distribution of print magazines is through stores, subscriptions, and online, while digital versions are accessed through internet on mobile or computer. The double page spreads analyzed show promotions for upcoming movies Outlaw King and Zombieland 2 through dramatic images and quotes building excitement around the films.
This document summarizes and analyzes two print and digital magazines - Empire and Total Film. For the print Empire magazine, it discusses the cover featuring the movie Bad Times at El Royale, including the gritty color scheme and minimalist layout. It also describes an inside double page spread interviewing actor Chris Pine about the movie Outlaw King. For the digital Total Film magazine, it analyzes the October 2019 cover featuring the movies Terminator: Dark Fate and Zombieland 2, with action-packed dominant images and sell lines to attract movie fans. Both magazines aim to entertain readers with movie reviews, interviews and photos to provide insight into new releases.
The document provides research on the layout and design of three magazines - PC Gamer, Total Film, and Cinefex. Key findings include: the magazines prioritize a single focal image on the cover; interior layouts vary but commonly include a mix of large images and text; websites have simpler designs than print magazines; and consistency in color scheme and style across print and digital products is important. The research will inform the design of the student's own magazine and website focusing on the Marvel Cinematic Universe.
The document discusses conventions used in various ancillary products for a horror film, including a magazine cover, poster, trailer, and compares them to professional examples. It analyzes conventions in areas like mastheads, headlines, images, slogans, and finds that while some elements follow conventions of the genre and form, others could be improved. For example, the magazine cover masthead is too long, the trailer could use more music variation, and the poster slogan would work better in the top third like the professional example. In general, it evaluates how well the ancillary pieces adhere to or diverge from typical conventions for horror film marketing collateral.
In what ways does your media product use, develop or challenge forms and conv...germainm
Germain Mamode's magazine cover challenges conventions of real media in some ways while developing and using conventions in others. It uses conventions such as a masthead logo cropped from Empire, three main colors, and skylines about upcoming films. However, it challenges conventions by having cover lines in different colors and layouts, a close-up main character photo establishing mood, and a real photo background relating to the genre rather than a plain color. Overall the cover aims to be aesthetically pleasing while differentiating in some features from typical magazine designs.
The magazine front cover features an image from the film "John Wick 2" depicting the protagonist looking over his shoulder with blood on his face to convey violence. Secondary images include characters from "Guardians of the Galaxy 2" to provide comedy contrasting the dark tone. Film stills are presented in an orange film strip format related to cinema. The cover promotes the magazine as having reviews of films from major studios to boost sales.
The magazine front cover features an image of the character "Black Panther" from the upcoming film to introduce this new Marvel superhero. The header promotes an exclusive first look at a Netflix sci-fi series to draw interest. Images and text provide a preview of 2018 films.
The
This document discusses the front cover design of a magazine featuring Captain America, The Winter Soldier, and Black Widow. It notes the prominent placement of the characters' images overlapping the magazine title. The colors blue, black, and silver represent the characters and suggest their roles without any battle damage depicted. It is aimed at teenagers and older readers. The purpose is to entertain audiences and review films.
The document analyzes and compares the print magazines Empire and Total Film, as well as their digital counterparts. Both magazines target 16-30 year olds interested in movies through action-packed movie-focused covers. Empire provides in-depth reviews and interviews, while Total Film showcases mainstream film previews. Distribution of print magazines is through stores, subscriptions, and online, while digital versions are accessed through internet on mobile or computer. The double page spreads analyzed show promotions for upcoming movies Outlaw King and Zombieland 2 through dramatic images and quotes building excitement around the films.
This document summarizes and analyzes two print and digital magazines - Empire and Total Film. For the print Empire magazine, it discusses the cover featuring the movie Bad Times at El Royale, including the gritty color scheme and minimalist layout. It also describes an inside double page spread interviewing actor Chris Pine about the movie Outlaw King. For the digital Total Film magazine, it analyzes the October 2019 cover featuring the movies Terminator: Dark Fate and Zombieland 2, with action-packed dominant images and sell lines to attract movie fans. Both magazines aim to entertain readers with movie reviews, interviews and photos to provide insight into new releases.
The document provides research on the layout and design of three magazines - PC Gamer, Total Film, and Cinefex. Key findings include: the magazines prioritize a single focal image on the cover; interior layouts vary but commonly include a mix of large images and text; websites have simpler designs than print magazines; and consistency in color scheme and style across print and digital products is important. The research will inform the design of the student's own magazine and website focusing on the Marvel Cinematic Universe.
The document discusses conventions used in various ancillary products for a horror film, including a magazine cover, poster, trailer, and compares them to professional examples. It analyzes conventions in areas like mastheads, headlines, images, slogans, and finds that while some elements follow conventions of the genre and form, others could be improved. For example, the magazine cover masthead is too long, the trailer could use more music variation, and the poster slogan would work better in the top third like the professional example. In general, it evaluates how well the ancillary pieces adhere to or diverge from typical conventions for horror film marketing collateral.
In what ways does your media product use, develop or challenge forms and conv...germainm
Germain Mamode's magazine cover challenges conventions of real media in some ways while developing and using conventions in others. It uses conventions such as a masthead logo cropped from Empire, three main colors, and skylines about upcoming films. However, it challenges conventions by having cover lines in different colors and layouts, a close-up main character photo establishing mood, and a real photo background relating to the genre rather than a plain color. Overall the cover aims to be aesthetically pleasing while differentiating in some features from typical magazine designs.
The magazine front cover features an image from the film "John Wick 2" depicting the protagonist looking over his shoulder with blood on his face to convey violence. Secondary images include characters from "Guardians of the Galaxy 2" to provide comedy contrasting the dark tone. Film stills are presented in an orange film strip format related to cinema. The cover promotes the magazine as having reviews of films from major studios to boost sales.
The magazine front cover features an image of the character "Black Panther" from the upcoming film to introduce this new Marvel superhero. The header promotes an exclusive first look at a Netflix sci-fi series to draw interest. Images and text provide a preview of 2018 films.
The
This document discusses the front cover design of a magazine featuring Captain America, The Winter Soldier, and Black Widow. It notes the prominent placement of the characters' images overlapping the magazine title. The colors blue, black, and silver represent the characters and suggest their roles without any battle damage depicted. It is aimed at teenagers and older readers. The purpose is to entertain audiences and review films.
The document provides an analysis of the design elements of several magazine covers and interior pages. For the Captain America magazine cover, it summarizes the prominent images of Captain America, Winter Soldier, and Black Widow; how their images overlap the masthead; and the color scheme representing the characters. For the Die Hard magazine cover, it notes the large title taking up half the page, the extract image from the film, and the alliteration in the strapline. For the Tomb Raider magazine cover, it summarizes the prominent image of Lara Croft overlapping the masthead, the tagline, skyline image promoting other movies, and use of orange letters to make elements stand out.
The document analyzes six magazine front covers promoting movies. All follow conventions of the genre, such as a dominant image, masthead at the top in bold font, and sell lines promoting the film. Key details like the film name and genre-appropriate color scheme are consistently featured. Positioning of elements draws attention, with mastheads and cover lines placed in the natural viewing route. Fonts, colors and styles are chosen carefully to represent the film and grab readers' interest. Overall the covers effectively promote the films using visual design conventions.
The double page spread in Kerrang! magazine follows the chaotic house style through its use of colors and layout. Most of the primary optical area is blank except for band members' faces, while the title and introduction are in the weak fallow area to draw readers' eyes. The large central image shows the band, venue, and article title. Text is placed around the image in an unorganized way to match the magazine's style.
The double page spread in Mixmag magazine follows the consistent house style through its dark backgrounds, sans-serif font, and similar image and layout styles. The large introductory letter draws readers straight into the article rather than an image. Smaller, darker images are used compared to magazines
The document provides an in-depth analysis of the front cover of a film magazine. It examines various design elements and how they are used to attract the target audience. These include positioning the website address discreetly, including the date to indicate monthly publication, and using a tagline and headlines in bold colors. Images are also analyzed, such as a photo of Harry Potter making eye contact to engage readers and preview stills of characters in costume from upcoming films. The document discusses how these visual elements are purposefully designed and positioned to draw in audiences.
The document discusses common conventions used on magazine covers, including:
1) A masthead at the top indicating the magazine title in large font reflecting its brand identity.
2) A central image reflecting the magazine's audience and style, usually featuring an actor to suggest the genre.
3) "Buzz words" in small text to grab attention with promises of exclusives or free items.
4) Anchorage text overlapping the image to preview interview quotes or stories inside.
This magazine cover uses red, black and white colors following the rule of 3. The antagonist image in the center is meant to attract audiences. A medium close up shows the antagonist's sinister facial expression. Sans serif fonts are used for a masculine vibe to appeal to male audiences. The cover aims to attract audiences through the antagonist image and use of horror film conventions while keeping a simple layout.
The document provides an in-depth analysis of the design elements of a horror film magazine cover promoting the movie Halloween. It discusses several key aspects of the cover's masthead, main image, costumes, sell lines, colors, lighting, and positioning of elements. The masthead uses a dripping blood-like font to clearly communicate the magazine's horror genre. The main image depicts the antagonist Michael Myers peering through a hole to create a sense of impending danger. Red is used throughout to connote blood and violence befitting the slasher film genre. Together, the design strategically promotes the movie through conventional magazine techniques while setting an ominous tone.
The masthead of 'Total Film' magazine is located in the top third of the cover. Unlike similar magazines, it uses a white color that stands out from the color scheme. This shows the magazine's brand identity as the main image is placed over the masthead.
The main image features two people running, creating intrigue as to what they are running from. The main sell line promotes the film 'Adjustment Bureau' to draw readers in. Secondary lines and images provide more content previews.
Additional elements include a skyline and slogan that promotes the magazine as a modern movie guide. Placement of price, barcode and publisher logo are discreetly placed in the bottom right corner.
The document discusses the student's process for creating draft posters and a magazine cover for their horror film project. For the posters, they considered conventions related to genre (horror) and form (poster design). Key elements included font style, image placement, and use of color. Compared to the Insidious poster, the student's designs demonstrated some effective conventions but could be improved with additional details or an establishing shot background. The magazine cover also incorporated genre and form conventions, but its long shot image and limited colors made it less conventional than the Insidious example.
The document analyzes several movie magazine covers. It describes the key elements of each cover, including the main image, masthead, color scheme, layout, and sell lines. Across the different magazines, some commonalities are seen, such as the use of antagonists or villains as the main image to generate excitement. The conclusion summarizes that successful magazine covers employ familiar conventions like matching the film poster and using colors that relate to the movie's genre.
Empire and Scream Magazine Analysis Sasiane Sakusapphire29
The document provides an analysis of the layout, design elements, and color scheme used in horror film magazines "Empire" and "Scream". Some key points:
- The masthead uses eye-catching colors and fonts to grab attention while identifying the publication. Images are prominently featured with supporting text.
- Color schemes symbolize different meanings - green represents nature, black represents boldness, and red connotes danger. Color contrasts make key text pop out.
- Common magazine layout places masthead, images, headlines, and other elements in standard locations for clarity and professionalism.
- Additional details like release date, price, and taglines provide useful information to engage audiences interested in the
Statement of intent for double page spreadwownoway
The document discusses the layout and design of a double-page magazine spread. It will feature one main image on the right page with the article text on the bottom left of the left page. Typographic elements like the title, byline, and captions will mimic conventional spreads. The image and article will focus on a funk artist to promote diversity and counter stereotypes through the representation and mode of address.
The document analyzes the front covers of three film magazines - Total Film, Empire, and Fangoria. It finds that they all use similar conventions like featuring the main film character, having the magazine title as the largest text, and relating images and text to the featured film. These conventions help establish brand identity and recognition. The document also analyzes differences in layout, colors, fonts and language used between the magazines and how they relate to each magazine's target audience and genre. Maintaining consistency in layout while adapting to different films helps keep audiences interested and attract them to purchase each new issue.
Emprire and Scream Magazine Analysis sasianesapphire29
The document provides an analysis of the layout, design elements, and stylistic choices made in horror film magazines "Empire" and "Scream". Key details include:
- The mastheads stand out against the page with contrasting colors to grab attention. Images focus on characters' facial expressions to convey tone and genre.
- Layouts follow standard conventions like positioning the masthead, text, and barcodes. Professional designs aim to seem credible and appeal to audiences.
- Color schemes symbolize different themes. In one, green represents nature while black and white connote boldness and purity. Reds and shadows imply danger and violence.
- Additional elements like headlines, taglines, and features provide
The document analyzes three fanzine articles the author created about hip hop themes. For the first article, the author took a more creative approach without grids and placed images and text freely. Images represented clothing brands mentioned in the article. The background image added depth and interest. For the second article, the background had more dead space but images were spread out evenly. A graffiti background represented hip hop and a white text box improved readability. The third article had a camouflage background and headers in an informal font to best represent hip hop themes in a more eye-catching urban style.
Presentation1 print - research and idea generation caleb wilcox
The article discusses the upcoming release of Star Wars: The Last Jedi, the final film in the recent trilogy, and expresses anticipation that it will be the best film in the series so far. While noting fans' excitement to see Luke Skywalker's return, it also suggests the film may portray him in a way that subverts expectations and gets audiences to view him differently than the heroic Jedi of the past. Overall the piece encourages readers to see the new film and experience the conclusion to this chapter in the Star Wars saga.
The document summarizes research conducted on fanzines. It discusses key aspects found across three fanzines analyzed, including:
- Font used on the front cover is often carried throughout the fanzine and links to its overall aesthetic.
- Imagery and colors from the front cover are also represented internally to maintain cohesion.
- Additional interviews or reviews are commonly included to provide different perspectives.
- Font and layout are deliberately chosen to match the fanzine's topic or tone, such as condensed text creating a spooky feel.
The research highlights visual and structural similarities across fanzines that effectively tie their design together and represent their content or genre. This information can help in developing
This document analyzes the layout and design conventions used in magazine articles promoting documentaries. It notes several techniques used effectively, such as placing the main article prominently on the left page with a large illustrative image. It also discusses font choices, use of bolding or drop caps for emphasis, placement of additional related articles, and use of color schemes and image placement to set the appropriate tone for the content. The document considers how these different conventions could be adapted or modified in its own magazine spread promoting a documentary aimed at teenagers and young adults.
The document summarizes the process of designing a magazine cover and double page spread for a horror film magazine. It discusses using Adobe Photoshop and Microsoft Word to design the layout. Reference magazines like Empire and Scream were used for research on conventions like prominently featuring a model on the cover. The cover image features a model in a hockey mask holding a knife. Color schemes of red, purple and green were chosen to evoke the horror genre. Fonts and visual elements like images, gutters and drop caps were used following magazine design conventions. The target audience is identified as males aged 18-35 of social classes C1/C2 who enjoy conventional horror film narratives.
The document analyzes and summarizes key aspects of three music or entertainment fanzines. For the first fanzine on wealth, the front cover uses bold colors and images to draw attention. The double page spread is neatly laid out with columns and an embedded money tree image. The second fanzine focuses on gaming and uses a large game image on the front cover along with descriptions of interior stories. For films, it provides short summaries and large character images. The third fanzine stands out with colorful anime-style drawings and abbreviates the title for the front cover. While layouts are not perfectly professional, the fanzines effectively showcase their topics through visuals and personal touches appropriate for their informal style.
- The document analyzes the cover design and layout of several music magazines, including Mojo, MixMag, and Classic Pop.
- Key aspects discussed include the use of images, headlines, subheadings, colors, mastheads, and contents to attract readers and convey the theme and content of each magazine.
- Different magazines employ varying designs, from Mojo's text-heavy layout to MixMag's simpler and more artistic style. Elements like colors, fonts, and photographs are carefully selected to create a consistent house style across issues.
The magazine cover features a character from the movie Hellboy 2 looking out at the viewer ready for action, relating to the movie's action genre. The cover stories are aligned down the left side near the title to guide the reader's eyes. Other elements include a gold puff promoting another article, the movie's tagline, and identifying features like the barcode and website.
The main image portrays two actors from the movie Terminator: Salvation looking at the viewer to create a sense of involvement. In the background are robots relating to the film. Cover stories are unusually placed on both sides to accommodate the large robot image taking up space.
The magazine title is large and red to stand out against the dark background,
The document provides an analysis of the design elements of several magazine covers and interior pages. For the Captain America magazine cover, it summarizes the prominent images of Captain America, Winter Soldier, and Black Widow; how their images overlap the masthead; and the color scheme representing the characters. For the Die Hard magazine cover, it notes the large title taking up half the page, the extract image from the film, and the alliteration in the strapline. For the Tomb Raider magazine cover, it summarizes the prominent image of Lara Croft overlapping the masthead, the tagline, skyline image promoting other movies, and use of orange letters to make elements stand out.
The document analyzes six magazine front covers promoting movies. All follow conventions of the genre, such as a dominant image, masthead at the top in bold font, and sell lines promoting the film. Key details like the film name and genre-appropriate color scheme are consistently featured. Positioning of elements draws attention, with mastheads and cover lines placed in the natural viewing route. Fonts, colors and styles are chosen carefully to represent the film and grab readers' interest. Overall the covers effectively promote the films using visual design conventions.
The double page spread in Kerrang! magazine follows the chaotic house style through its use of colors and layout. Most of the primary optical area is blank except for band members' faces, while the title and introduction are in the weak fallow area to draw readers' eyes. The large central image shows the band, venue, and article title. Text is placed around the image in an unorganized way to match the magazine's style.
The double page spread in Mixmag magazine follows the consistent house style through its dark backgrounds, sans-serif font, and similar image and layout styles. The large introductory letter draws readers straight into the article rather than an image. Smaller, darker images are used compared to magazines
The document provides an in-depth analysis of the front cover of a film magazine. It examines various design elements and how they are used to attract the target audience. These include positioning the website address discreetly, including the date to indicate monthly publication, and using a tagline and headlines in bold colors. Images are also analyzed, such as a photo of Harry Potter making eye contact to engage readers and preview stills of characters in costume from upcoming films. The document discusses how these visual elements are purposefully designed and positioned to draw in audiences.
The document discusses common conventions used on magazine covers, including:
1) A masthead at the top indicating the magazine title in large font reflecting its brand identity.
2) A central image reflecting the magazine's audience and style, usually featuring an actor to suggest the genre.
3) "Buzz words" in small text to grab attention with promises of exclusives or free items.
4) Anchorage text overlapping the image to preview interview quotes or stories inside.
This magazine cover uses red, black and white colors following the rule of 3. The antagonist image in the center is meant to attract audiences. A medium close up shows the antagonist's sinister facial expression. Sans serif fonts are used for a masculine vibe to appeal to male audiences. The cover aims to attract audiences through the antagonist image and use of horror film conventions while keeping a simple layout.
The document provides an in-depth analysis of the design elements of a horror film magazine cover promoting the movie Halloween. It discusses several key aspects of the cover's masthead, main image, costumes, sell lines, colors, lighting, and positioning of elements. The masthead uses a dripping blood-like font to clearly communicate the magazine's horror genre. The main image depicts the antagonist Michael Myers peering through a hole to create a sense of impending danger. Red is used throughout to connote blood and violence befitting the slasher film genre. Together, the design strategically promotes the movie through conventional magazine techniques while setting an ominous tone.
The masthead of 'Total Film' magazine is located in the top third of the cover. Unlike similar magazines, it uses a white color that stands out from the color scheme. This shows the magazine's brand identity as the main image is placed over the masthead.
The main image features two people running, creating intrigue as to what they are running from. The main sell line promotes the film 'Adjustment Bureau' to draw readers in. Secondary lines and images provide more content previews.
Additional elements include a skyline and slogan that promotes the magazine as a modern movie guide. Placement of price, barcode and publisher logo are discreetly placed in the bottom right corner.
The document discusses the student's process for creating draft posters and a magazine cover for their horror film project. For the posters, they considered conventions related to genre (horror) and form (poster design). Key elements included font style, image placement, and use of color. Compared to the Insidious poster, the student's designs demonstrated some effective conventions but could be improved with additional details or an establishing shot background. The magazine cover also incorporated genre and form conventions, but its long shot image and limited colors made it less conventional than the Insidious example.
The document analyzes several movie magazine covers. It describes the key elements of each cover, including the main image, masthead, color scheme, layout, and sell lines. Across the different magazines, some commonalities are seen, such as the use of antagonists or villains as the main image to generate excitement. The conclusion summarizes that successful magazine covers employ familiar conventions like matching the film poster and using colors that relate to the movie's genre.
Empire and Scream Magazine Analysis Sasiane Sakusapphire29
The document provides an analysis of the layout, design elements, and color scheme used in horror film magazines "Empire" and "Scream". Some key points:
- The masthead uses eye-catching colors and fonts to grab attention while identifying the publication. Images are prominently featured with supporting text.
- Color schemes symbolize different meanings - green represents nature, black represents boldness, and red connotes danger. Color contrasts make key text pop out.
- Common magazine layout places masthead, images, headlines, and other elements in standard locations for clarity and professionalism.
- Additional details like release date, price, and taglines provide useful information to engage audiences interested in the
Statement of intent for double page spreadwownoway
The document discusses the layout and design of a double-page magazine spread. It will feature one main image on the right page with the article text on the bottom left of the left page. Typographic elements like the title, byline, and captions will mimic conventional spreads. The image and article will focus on a funk artist to promote diversity and counter stereotypes through the representation and mode of address.
The document analyzes the front covers of three film magazines - Total Film, Empire, and Fangoria. It finds that they all use similar conventions like featuring the main film character, having the magazine title as the largest text, and relating images and text to the featured film. These conventions help establish brand identity and recognition. The document also analyzes differences in layout, colors, fonts and language used between the magazines and how they relate to each magazine's target audience and genre. Maintaining consistency in layout while adapting to different films helps keep audiences interested and attract them to purchase each new issue.
Emprire and Scream Magazine Analysis sasianesapphire29
The document provides an analysis of the layout, design elements, and stylistic choices made in horror film magazines "Empire" and "Scream". Key details include:
- The mastheads stand out against the page with contrasting colors to grab attention. Images focus on characters' facial expressions to convey tone and genre.
- Layouts follow standard conventions like positioning the masthead, text, and barcodes. Professional designs aim to seem credible and appeal to audiences.
- Color schemes symbolize different themes. In one, green represents nature while black and white connote boldness and purity. Reds and shadows imply danger and violence.
- Additional elements like headlines, taglines, and features provide
The document analyzes three fanzine articles the author created about hip hop themes. For the first article, the author took a more creative approach without grids and placed images and text freely. Images represented clothing brands mentioned in the article. The background image added depth and interest. For the second article, the background had more dead space but images were spread out evenly. A graffiti background represented hip hop and a white text box improved readability. The third article had a camouflage background and headers in an informal font to best represent hip hop themes in a more eye-catching urban style.
Presentation1 print - research and idea generation caleb wilcox
The article discusses the upcoming release of Star Wars: The Last Jedi, the final film in the recent trilogy, and expresses anticipation that it will be the best film in the series so far. While noting fans' excitement to see Luke Skywalker's return, it also suggests the film may portray him in a way that subverts expectations and gets audiences to view him differently than the heroic Jedi of the past. Overall the piece encourages readers to see the new film and experience the conclusion to this chapter in the Star Wars saga.
The document summarizes research conducted on fanzines. It discusses key aspects found across three fanzines analyzed, including:
- Font used on the front cover is often carried throughout the fanzine and links to its overall aesthetic.
- Imagery and colors from the front cover are also represented internally to maintain cohesion.
- Additional interviews or reviews are commonly included to provide different perspectives.
- Font and layout are deliberately chosen to match the fanzine's topic or tone, such as condensed text creating a spooky feel.
The research highlights visual and structural similarities across fanzines that effectively tie their design together and represent their content or genre. This information can help in developing
This document analyzes the layout and design conventions used in magazine articles promoting documentaries. It notes several techniques used effectively, such as placing the main article prominently on the left page with a large illustrative image. It also discusses font choices, use of bolding or drop caps for emphasis, placement of additional related articles, and use of color schemes and image placement to set the appropriate tone for the content. The document considers how these different conventions could be adapted or modified in its own magazine spread promoting a documentary aimed at teenagers and young adults.
The document summarizes the process of designing a magazine cover and double page spread for a horror film magazine. It discusses using Adobe Photoshop and Microsoft Word to design the layout. Reference magazines like Empire and Scream were used for research on conventions like prominently featuring a model on the cover. The cover image features a model in a hockey mask holding a knife. Color schemes of red, purple and green were chosen to evoke the horror genre. Fonts and visual elements like images, gutters and drop caps were used following magazine design conventions. The target audience is identified as males aged 18-35 of social classes C1/C2 who enjoy conventional horror film narratives.
The document analyzes and summarizes key aspects of three music or entertainment fanzines. For the first fanzine on wealth, the front cover uses bold colors and images to draw attention. The double page spread is neatly laid out with columns and an embedded money tree image. The second fanzine focuses on gaming and uses a large game image on the front cover along with descriptions of interior stories. For films, it provides short summaries and large character images. The third fanzine stands out with colorful anime-style drawings and abbreviates the title for the front cover. While layouts are not perfectly professional, the fanzines effectively showcase their topics through visuals and personal touches appropriate for their informal style.
- The document analyzes the cover design and layout of several music magazines, including Mojo, MixMag, and Classic Pop.
- Key aspects discussed include the use of images, headlines, subheadings, colors, mastheads, and contents to attract readers and convey the theme and content of each magazine.
- Different magazines employ varying designs, from Mojo's text-heavy layout to MixMag's simpler and more artistic style. Elements like colors, fonts, and photographs are carefully selected to create a consistent house style across issues.
The magazine cover features a character from the movie Hellboy 2 looking out at the viewer ready for action, relating to the movie's action genre. The cover stories are aligned down the left side near the title to guide the reader's eyes. Other elements include a gold puff promoting another article, the movie's tagline, and identifying features like the barcode and website.
The main image portrays two actors from the movie Terminator: Salvation looking at the viewer to create a sense of involvement. In the background are robots relating to the film. Cover stories are unusually placed on both sides to accommodate the large robot image taking up space.
The magazine title is large and red to stand out against the dark background,
This document summarizes the author's research analyzing movie magazine covers and posters to understand conventions and effective design elements. The author examined 6 products over 3 weeks, gaining knowledge about what works well. Key findings included centering prominent images; using anchorage or captions to add meaning; employing graphic features like lighting bolts to engage viewers; and incorporating buzzwords, questions, and calls to action. Understanding these conventions will help the author effectively design their own ancillary materials promoting a movie trailer.
The document analyzes the layout and design conventions of a magazine article promoting a documentary. It notes key features like the main article taking up the top left grid space to draw the eye, a large still image relating directly to the documentary, and a colored strip behind the title. It discusses adapting these conventions for an article about its own documentary, such as using a still and a more serious color to match the documentary's reflective tone. It also analyzes design elements like bolding the first words, including related side articles, and using a second image within the text.
- The document analyzes the codes and conventions used in the student's media product, a magazine, by comparing it to real magazines.
- For the front cover, the student followed many conventions like including a masthead, main cover image, cover line, and smaller additional images. However, the colors were more bland than comparisons.
- The contents page included section titles in color blocks like comparisons, but had less imagery. Font size was also smaller.
- For the double-page spread, the student was pleased but felt mentioning the band name too prominently violated conventions. Other aspects like drop caps and a bleed image were convention-following.
The document discusses magazine cover design for a film. It provides examples of effective magazine covers that prominently feature large mastheads, eye-catching text in contrasting colors, and dominant central images. The document examines covers with multiple figures, text on background images, and graphic elements related to the film's genre. It considers using a train image, text on a wall, and other design techniques for the cover being designed to advertise a short film trailer.
The magazine Edge contains game reviews and stories about gaming. Its target audience seems to be gaming enthusiasts of various ages. The cover features an article on the game "Until Dawn" with a photo of a character's face. Inside, there are more photos from the game alongside captions and a story discussing the game and its cast, including actress Hayden Panettiere. The design and layout are structured similarly to the cover, with the masthead, main story elements, and other cover lines to draw readers in.
Magazine double spread analysis muskaaaannnnnnnn media workMahnoor Tariq
This document analyzes three magazine double page spreads. For the first spread, the analysis notes the neutral color scheme, large central image, and subheadings dividing the article. For the second spread, the analysis discusses the pull quote title, two images, three column text layout, and orange and black color palette. For the third spread, it describes the main image, article title, standfirst, drop cap, secondary image, pull quote, footer, header, and content box. Overall, the document provides detailed descriptions and analyses of the design elements and layouts of three magazine double page spreads.
Magazine double spread analysis muskaaaannnnnnnn media workbaninadeem
This document analyzes three magazine double spread pages. The first spread uses a white background to make a colorful image pop. It has uniform formatting and no pull quotes. The second spread uses black, white and orange colors. It has two images, three columns of text, and pull quotes. The main image shows a violinist. The third spread uses black, white and red colors. It is dominated by a large main image of a singer wearing red fur. It has a small secondary image and an orange drop cap.
This document analyzes three double page spreads from magazines. The first is from Harper's Bazaar and features a colorful main image with neutral text. The second is from a music magazine with a violinist image and columns of text. The third is from Heavy Metal magazine and features a close up image of a singer with bold red, black, and white colors. Each spread is analyzed for elements like images, text formatting, colors, and layout.
The document summarizes ideas that could be taken from two magazine contents pages that were analyzed. Specifically:
- Using a large button with a crunched up effect to fit a punk rock theme.
- Arranging images in a messy, clustered layout as seen in the first music magazine rather than a formal grid to better suit a music genre.
- Including small images of articles to preview their contents and make the page more eye-catching.
- Adding a subscribe box to advertise the magazine across different media platforms and give a professional impression.
- Overlapping images to create a sense of conflict over importance as seen effectively in the second magazine.
This document discusses various layout elements and design devices that can be found in publications like newspapers and magazines. It lists elements like margins, grids, spreads, columns, date lines, page numbers, orientation, titles, crossheads, cut-outs, straplines, base lines, borders, blobs and stars, drop capitals, reverses, and white space. It provides brief definitions and explanations of these terms.
This document provides an analysis of NME magazine. It summarizes key details about the magazine, including its circulation numbers, target readership, and publisher. It then analyzes specific design elements of the magazine's front cover, contents page, and a double page article spread. These include the use of colors, images, fonts, and layouts and how they are used to attract readers and convey the magazine's style and messages.
This document provides a textual analysis of various elements of NME magazine, including the front cover, contents page, and a double page article spread.
The front cover uses colors like red, blue, and white that could represent British pride and mystery. Bold text stands out against images. The contents page uses a newspaper-like layout with various sized images and text to highlight certain articles. A double page spread features a large background image and Serif font to convey a serious tone for the reader. Overall, the analysis examines how visual design and language techniques are used across elements to engage readers and represent the magazine's style.
This magazine research document analyzes the front covers and spreads of 3 entertainment magazines - Entertainment Weekly, Empire Australasia, and Screen International. It examines the target audiences, color schemes, images, text styles, and ratios used in each publication. The document concludes by noting the common successful design elements across the magazines, such as bold text, images, and spoiler alerts. It states which aspects of the research, like varied fonts and colors on spreads, will be applied to the author's own magazine work.
This magazine research document analyzes the front covers and spreads of 3 entertainment magazines - Entertainment Weekly, Empire Australasia, and Screen International. It examines elements like colors, fonts, images, text ratio and style to understand the target audiences and key features. The research found commonalities like bold text, images, and spoiler alerts. Elements from the research like color, graphics, fonts and balanced text/image ratio will be applied to the author's own magazine work.
The document describes a North Yorkshire tourist map that inspired the design of landmark graphics for a previous project. It then shows pages from a website for a cafe or restaurant, including pages for the homepage, shop, suppliers, meals, recipes for specific dishes like soup, and menus. Navigation buttons allow moving between the different pages.
The student conducted thorough research before beginning production of their final major project of album artwork. This included analyzing existing album covers, box sets, fonts, and artistic styles. During production, they created more album covers than originally planned and experimented with different artistic techniques. Overall they felt the planning process helped ensure high quality work, though they could have done more research on technical aspects like vinyl formatting. They were happy with most of the finished pieces but felt some areas could be improved, like font choices or one canvas piece that did not match the rest. Taking breaks during the long production period helped avoid burnout.
This production schedule outlines a 9 week timeline for creating album artwork for two fictional albums, "Lunar Sea" and "Archipelago." In the first 3 weeks, the student will develop initial designs, illustrations, and mood boards. They will then focus on completing the artwork for "Lunar Sea" through week 5, drawing an astronaut and finishing the cover design. In weeks 6-7, they will produce the gatefold artwork for the concept album "Archipelago." Additional ideas are also proposed, including replicating Rorschach inkblots or an action painting style cover.
This document provides information about album artwork and sales trends in the music industry. It discusses the rise of streaming services and decline of physical album sales. However, it notes that vinyl record sales have increased in recent years. The document analyzes different album covers and their possible correlation to sales. It also examines the demographics of fans of bands like Coldplay, The xx, Arctic Monkeys, and Florence and the Machine to determine a target audience. Overall, the document researches album art, music trends, and artist demographics to inform the planning of a fictional band's anniversary box set release.
This applicant is interested in media and design, specifically advertising and graphic design. They have experience creating advertising campaigns and magazine covers/articles through their coursework, developing skills in Photoshop and photography. They have also done freelance graphic design work for local businesses. They enjoy the creative and competitive nature of advertising and view it as an important part of modern business. Their goal is to study media or design at university to further develop their passion and skills in areas like animation and product design.
The document provides an evaluation of the planning and production stages of a major project creating album artwork. Key points:
- Research into existing album covers helped inform design choices and understand differences in styles.
- Planning was thorough and provided clear direction for production, though some technical aspects were missed.
- Production progressed smoothly at first but some artwork showed improving skills. Taking breaks helped prevent burnout.
- Extra albums were produced thanks to effective planning for contingencies and experimentation to develop new techniques.
- The strongest covers came from both planned and unplanned works, showing the benefits of flexibility during production.
The author considered several options for presenting their final major project of album cover artworks, including open art exhibitions, Instagram, Spotify playlists, and a personal website. Open exhibitions were ruled out due to high costs. Instagram was selected as the primary presentation method due to its focus on images and hashtags. Spotify playlists were also used to present mock albums. A website was deemed less effective for promotion than Instagram hashtags.
The document outlines a production plan and schedule for final major projects involving the creation of album artwork over 11 weeks. It includes schedules for planning, production, printing, and contingency/holiday periods. Concepts and designs are presented for two albums - "Archipelago" and "Lunar Sea" - including mood boards, concepts, and artwork ideas. Additional ideas are provided for extra albums exploring styles like Rorschach images, action painting, and electronic album designs.
This document appears to be about a final major project completed by Cameron Whapples. It is likely a cover page or title page that introduces the project and identifies Cameron Whapples as the author and completion of a final major undertaking. The brevity of the document suggests the summary itself provides the key relevant information about the project being completed and author.
The document discusses three options for presenting the author's final major project album art designs: 1) Open exhibitions were ruled out due to high costs of entry fees, promotion, and printing. 2) Instagram was chosen as it allows quick distribution to a wide audience through hashtags and image posts on the author's account. Images were mounted on backgrounds to present them attractively within Instagram's dimensions. 3) Spotify playlists were also created with the album art designs as custom thumbnails, though the reach is only those viewing the author's profile. Instagram provided the best option for an efficient, wide presentation of the work.
The document provides feedback on artwork and designs for two album covers titled "Lunar Sea" and "Archipelago." For the first album, most respondents felt the genre was indie rock. All three said the album name should not cover the artwork. For the second album, all three felt the font was good but hard to read where positioned, and should be moved to the bottom left. The feedback was overall positive with minor suggested changes to positioning of text.
The document summarizes the artist's research and creative process over 5 weeks for a graphic design project creating album artwork. In week 1, the artist researched graphic designers including those behind Coldplay albums for inspiration. In week 2, the artist analyzed existing album covers like Coldplay's Mylo Xyloto to understand themes, symbols and production techniques. In week 3, the artist researched audience and market trends. In weeks 4-5, the artist experimented with digital painting techniques in Photoshop and Illustrator to replicate a graffiti style for the artwork, trying different brushes, layers and textures.
The student evaluated their final major project of creating album artwork and box sets. Through research of existing album covers, the student gained an understanding of design choices and styles that informed their own work. Their planning provided direction, but could have been improved with more detailed scheduling and consideration of technical production aspects. The production went well overall, though the first cover took longer than planned. Regular evaluation helped the student improve and stay motivated throughout the lengthy process.
Cameron David Luty Whapples proposes a project to create a collector's edition album set for a fictional band, including a CD case and vinyl sleeve for two albums with additional artwork. Over 20 weeks, Whapples will research album art techniques, themes, and packaging expectations. Production will involve experimenting with and combining digital and conventional art styles. Whapples will evaluate their progress weekly through a production diary, comparing work to research and receiving peer feedback to improve the logical development and audience reception of the meaning in the artwork.
This project aims to create an anniversary album collection as a tribute to inspiring bands like Coldplay and The Stone Roses. The collection will include vinyl albums, covers, and a tri-fold CD case along with additional artwork. The creator finds album artwork fascinating as it sums up the theme of the album. This project is important as a tribute to bands that inspired the creator's work. Initial influences include the album artwork of Coldplay's Viva La Vida and Mylo Xyloto, as well as The Stone Roses piece inspired by Jackson Pollock. The goal is to entice audiences to buy the product by including desirable items for the target demographic. The style will resemble the inspiring works through themes of revolution and psyche
This document outlines a production plan and schedule for two albums over 11 weeks. For Album A called "Archipelagos," the artist will create a concept album inspired by revolution against oppression, depicted through island artwork and graffiti styles. A gatefold album cover and additional art will be digitally produced. For Album B called "Lunar Sea," the cover will feature a famous photo of an astronaut to commemorate the Apollo 11 mission, with the footprint photo on the back. Both albums aim to combine famous images with music to create striking hybrid artworks.
This document discusses the plans and considerations for printing and producing physical album sleeves as part of a final major project. It addresses:
- Using an external printing service rather than a college printer to have access to a wider range of paper/card and ability to print larger sheet sizes.
- Factors like time, costs, and backups that must be accounted for in the production schedule.
- Experimenting with replicating graffiti and other art styles digitally to create album artwork.
- Photographing physical artwork to transfer it into a digital format for printing on sleeves.
This document outlines a student's final major project idea of creating an anniversary album collection tribute to various bands. The student chose this project because they are a fan of the bands and want to pay homage to their work while also learning about the artistic decisions made in the bands' album artworks. Key influences mentioned are the album artworks of Coldplay's Viva La Vida and The Stone Roses, which the student aims to emulate in style and theme through their own exploration of themes and styles related to the genres of the influencing bands. The goal is to create an enticing product that will appeal to the target demographic and encourage audience purchase. The student intends for the project to have a flexible theme between albums to give them
This document discusses the work of several graphic designers who create album artwork. It describes:
- Mark Tappin and Simon Gofton's designs for bands like Coldplay, including their iconic use of Delacroix's painting for the Viva La Vida album cover.
- Musician John Squire's album art for the Stone Roses, inspired by Jackson Pollock and references 1960s protests.
- Artist Pilar Zeta's surrealist style seen in her works for Jimmy Edgar and Coldplay, drawing from interests in Egypt, geometry and psychedelia.
- Design studio Hipgnosis' pioneering album art in the 1960s/70s, like Pink Floyd's Dark
This document discusses album artwork trends across different genres and eras. It analyzes and compares the cover art of several notable debut albums, noting characteristics like inclusion of the band name. It also examines trends in album art design, finding similarities in uses of simplistic designs, collage/color, and photography across albums. Specific albums highlighted and compared for their cover art include Arctic Monkeys, Oasis, Coldplay, The xx, and others. The document analyzes the visual themes, styles, and meanings conveyed by the artwork.
Reimagining Your Library Space: How to Increase the Vibes in Your Library No ...Diana Rendina
Librarians are leading the way in creating future-ready citizens – now we need to update our spaces to match. In this session, attendees will get inspiration for transforming their library spaces. You’ll learn how to survey students and patrons, create a focus group, and use design thinking to brainstorm ideas for your space. We’ll discuss budget friendly ways to change your space as well as how to find funding. No matter where you’re at, you’ll find ideas for reimagining your space in this session.
How to Make a Field Mandatory in Odoo 17Celine George
In Odoo, making a field required can be done through both Python code and XML views. When you set the required attribute to True in Python code, it makes the field required across all views where it's used. Conversely, when you set the required attribute in XML views, it makes the field required only in the context of that particular view.
How to Setup Warehouse & Location in Odoo 17 InventoryCeline George
In this slide, we'll explore how to set up warehouses and locations in Odoo 17 Inventory. This will help us manage our stock effectively, track inventory levels, and streamline warehouse operations.
How to Manage Your Lost Opportunities in Odoo 17 CRMCeline George
Odoo 17 CRM allows us to track why we lose sales opportunities with "Lost Reasons." This helps analyze our sales process and identify areas for improvement. Here's how to configure lost reasons in Odoo 17 CRM
This presentation was provided by Steph Pollock of The American Psychological Association’s Journals Program, and Damita Snow, of The American Society of Civil Engineers (ASCE), for the initial session of NISO's 2024 Training Series "DEIA in the Scholarly Landscape." Session One: 'Setting Expectations: a DEIA Primer,' was held June 6, 2024.
ISO/IEC 27001, ISO/IEC 42001, and GDPR: Best Practices for Implementation and...PECB
Denis is a dynamic and results-driven Chief Information Officer (CIO) with a distinguished career spanning information systems analysis and technical project management. With a proven track record of spearheading the design and delivery of cutting-edge Information Management solutions, he has consistently elevated business operations, streamlined reporting functions, and maximized process efficiency.
Certified as an ISO/IEC 27001: Information Security Management Systems (ISMS) Lead Implementer, Data Protection Officer, and Cyber Risks Analyst, Denis brings a heightened focus on data security, privacy, and cyber resilience to every endeavor.
His expertise extends across a diverse spectrum of reporting, database, and web development applications, underpinned by an exceptional grasp of data storage and virtualization technologies. His proficiency in application testing, database administration, and data cleansing ensures seamless execution of complex projects.
What sets Denis apart is his comprehensive understanding of Business and Systems Analysis technologies, honed through involvement in all phases of the Software Development Lifecycle (SDLC). From meticulous requirements gathering to precise analysis, innovative design, rigorous development, thorough testing, and successful implementation, he has consistently delivered exceptional results.
Throughout his career, he has taken on multifaceted roles, from leading technical project management teams to owning solutions that drive operational excellence. His conscientious and proactive approach is unwavering, whether he is working independently or collaboratively within a team. His ability to connect with colleagues on a personal level underscores his commitment to fostering a harmonious and productive workplace environment.
Date: May 29, 2024
Tags: Information Security, ISO/IEC 27001, ISO/IEC 42001, Artificial Intelligence, GDPR
-------------------------------------------------------------------------------
Find out more about ISO training and certification services
Training: ISO/IEC 27001 Information Security Management System - EN | PECB
ISO/IEC 42001 Artificial Intelligence Management System - EN | PECB
General Data Protection Regulation (GDPR) - Training Courses - EN | PECB
Webinars: https://pecb.com/webinars
Article: https://pecb.com/article
-------------------------------------------------------------------------------
For more information about PECB:
Website: https://pecb.com/
LinkedIn: https://www.linkedin.com/company/pecb/
Facebook: https://www.facebook.com/PECBInternational/
Slideshare: http://www.slideshare.net/PECBCERTIFICATION
Strategies for Effective Upskilling is a presentation by Chinwendu Peace in a Your Skill Boost Masterclass organisation by the Excellence Foundation for South Sudan on 08th and 09th June 2024 from 1 PM to 3 PM on each day.
Walmart Business+ and Spark Good for Nonprofits.pdfTechSoup
"Learn about all the ways Walmart supports nonprofit organizations.
You will hear from Liz Willett, the Head of Nonprofits, and hear about what Walmart is doing to help nonprofits, including Walmart Business and Spark Good. Walmart Business+ is a new offer for nonprofits that offers discounts and also streamlines nonprofits order and expense tracking, saving time and money.
The webinar may also give some examples on how nonprofits can best leverage Walmart Business+.
The event will cover the following::
Walmart Business + (https://business.walmart.com/plus) is a new shopping experience for nonprofits, schools, and local business customers that connects an exclusive online shopping experience to stores. Benefits include free delivery and shipping, a 'Spend Analytics” feature, special discounts, deals and tax-exempt shopping.
Special TechSoup offer for a free 180 days membership, and up to $150 in discounts on eligible orders.
Spark Good (walmart.com/sparkgood) is a charitable platform that enables nonprofits to receive donations directly from customers and associates.
Answers about how you can do more with Walmart!"
2. Front cover Double Page Spread
https://issuu.com/135zine/docs/135_zine__issu1
3. This edition of 135 is a showcase of multiple photographs of a city. Judging by the architecture it appears to
be in a European country.
The design of the front cover uses photographs instead of a traditional format that would include things
such as a masthead and cover title. The photographs sit above and below a white bar. On the right of this
bar is the title of the fanzine. No other text is present on the cover.
A particular aspect of the cover that I enjoy is the use of the image below the bar. This is because the sky
shown in this image matches with colour of the bar so that they blend together.
The pages of the fanzine are purely a collection of photographs, apart from the page stating the issue
number and a list of camera equipment. It would appear that this magazine is intended for a very small
audience of photographers. The page arrangement does not differ much from the cover. Each page has
either two or four images laid out in the same way, with the occasional double spread of a single
photograph. The page numbers sit at either end of the centre bar, resting perpendicular to the angle so
that they flow with the edges of the page.
The photographs themselves are taken in an interesting way as their content varies so much. Many of the
photographs show shots of people from behind as they walk away. Some show other things such as a scarf
trapped in a door of an ambulance which leads me to believe that the photographer is a tourist. This is
supported by the content and the way in which they are presented. They are sorted as though in
chronological order as the photographer moves through the city, noticing unusual things about the
different culture.
4. Front cover Double Page Spread
https://issuu.com/fishcustardfanzine/docs/fishcustardissue9
5. Fish Fingers and Custard is a fanzine based on the Doctor Who television series. It contains reviews and
discussions of episodes and articles based on fan-made items.
The front cover has an obscure design style. The most noticeable is the masthead which employs the font
Comic Sans. This is a font not used often as it is difficult to make look appropriate. The colour of the font
makes it difficult it to read. The combination of the orange and yellow relates to the content of the
masthead but it makes the characters hard to distinguish from the white background. The three colours
also do not coordinate with it each and would not be something that should be used together if it were not
for the title’s meaning.
The caption underneath this also uses Comic Sans which reduces its overall look. Its placement is not a bad
choice but the font size is not appropriate it makes it difficult to read. Comic Sans is not used again on any
parts of the cover which makes it an odd choice to begin with.
The main feature on the cover is a still-image from an episode. It is bordered on the top and on the right by
a header and a content list. This is slightly set into the page so the white background is shown around it.
This somewhat spreads out the page but a negative of this is that the masthead is surrounded by a blank
void of any colour.
The header uses a different font which looks far better than the previous. The white text is clearly visible
against the blue of the banner. This blue is a negative however, as it is brilliant and very distracting. The
colour is so bright that it takes away from the rest of the image.
The blue theme is continued with the content list to the right of the image. This uses a saturated blue which
is much easier to look at. A background has been incorporated which appears to be a reel of film. This is has
not been utilised to the full as the text has not been aligned to it. Despite this the font choice is much better
though it could do with some variation between the different lines or different words.
6. The still image features two additions. One is a stamp-like watermark that sports a message ‘Fish Custard –
it’s not a magazine’. This is a message unique to the fanzine, much like a slogan. The other text is a quote
that matches the image.
The double page has a much more concise structure. It uses the same font throughout and does not vary as
it does on the cover. The pages are titled with the name of the fanzine. This is done in Comic Sans which
although it detracts from the overall aesthetic it continues the font style as seen previously. The article is
one seen in the content list, ‘Cyber-Moan’. The most part of it is text however a single image has been
implemented. This may be the style that this fanzine goes for, however if this were the case the article may
have been worked into an aesthetically pleasing way. Instead it is just placed onto the page without any
detail in the paragraphing.
The article concludes with an advertisement relating to the article, giving information on how readers can
write in themselves. This uses yet another still image from an episode with a title and caption placed upon
it.
7. Front cover Double Page Spread
https://issuu.com/twomorrows/docs/brickjournal23preview
8. A Profound Waste of Time is a video game fanzine that explores video games and discusses certain areas
around them.
Normally a video game would be expected to include stills or screenshots from games but this does not. In
fact the fanzine features its own artwork of the games that it includes. The cover shows an image of a
person playing on a handheld device. This appears from the right and reaches to the centre of the page.
Above the device is the masthead and title of the fanzine. This is the only text on the cover as its design is
very minimalist. For this reason it is aesthetically pleasing. It does not need large amounts of text to draw in
the reader as the red theme and large image ensures that it is eye-catching.
I particularly like the black line that runs down the page towards the left side. This leads onto the issue
number, located in the bottom left. The design is very minimalist which is something that I find very
appealing. It is clear to see that the content of the fanzine will be very design oriented.
The double page focuses on a specific upcoming game. The majority of the logo takes up an entire side of
the spread and stretches into the area of the text. The text wraps around this belt as it flows around the
pages. It seems to become slightly transparent, even grainy, as it nears the text and then reverts to its
original state. This choice may have been made as without this detailing the colours may have been two
heavy next to one another; the red more visible than the black.
The text is minimal on this page, with the article only being two paragraphs long, but this appears to be the
style of the fanzine: less writing and more images.
The title of the article is presented in a very appealing way. Bold characters in red contrasts well against the
white and it shows the divide between the two pages despite their being no other indication.
9.
10. From looking at these fanzines and scrutinising their design styles and themes I have discovered that their
subjects are for a very small and specific audience. This influences many of the choices made regarding
stylisation as they cater to their readers. They differ from normal magazines which will need to write to
include new readers as part of a business model whereas most fanzines are non-profit.
12. My first idea is to create a fanzine based around the film franchise Mission: Impossible. This is a major series
of films which would give me plenty of material to work with. The fanzine could focus on character profiles,
the stunts, the locations, synopses of films, an overview of the gadgets. Due to the lifespan of the franchise
there will be more than enough to incorporate into the fanzine.
The style of the fanzine could be presented in many ways but that has captivated me is to design the
fanzine as though a mission file. Printed on the front could be a phrase such as ‘TOP SECRET’. The authentic
look will be in true fanzine style: targeting a smaller group of the more dedicated fans of the films. Inside
the individual pages could be separate files (if appropriate) or images relating to the article. If I were to do a
breakdown of one of the stunts I could include blueprints of vehicles involved or architectural plans of
buildings.
Interviews could revolve around opinions of certain films or even certain aspects such as the score.
Being a work of fiction I could also look into the way in which each movie is produced and how certain
scenes were accomplished. This behind the scenes look would give me opportunities to explore even more
avenues relating to the franchise.
The fanzine could avoid having to use licensed photographs as I would create my own artwork and
drawings to add in. This could be done by scanning sketches or drawing with programs such as Photoshop.
13. My second idea is to create a fanzine that explores the supposed destruction of the world and the many
ways that people could survive it. This is a subject that has many theories though some are more believable
than others. I would like to explore most of the major ones, even those that stray into fiction such as
zombies.
This would give me lots of options to explore. Contents of the fanzine could include possible theories of
destruction, survival tips such as bush craft, best places to hide, bunker layouts. This is a theme that has
inspired many films and books, such as World War Z, which fictionally documents the rise of a zombie virus
and the fall of civilization.
I could a cover a variety of different scenarios, ranging from Shaun of the Dead to Mad Max, and the best
possible ways of surviving in them.
The fanzine would benefit from the use of images, especially artwork as the work would be fictional in a
non-fiction format. The perceived destruction would require lots of imaginative thought which I would
happily transfer to a visual format in sketches and drawings. The fanzine would be very visually based
rather than factual and informative.
Although I do not believe that the world will end I do like the focus on survival so this will be a large part of
it. It will also make those areas of the fanzine easier to write.
There are many different ways I could create the fanzine. One that would be time consuming but worth it is
to print or hand draw onto paper that I have created myself. The creation of paper would be vital in a post-
apocalyptic scenario in order to restore any civilization. This would be topical, especially if the articles were
inked by hand.
14. My third idea is to create a fanzine based around the BBC television series, Doctor Who. This would a good
topic to base the fanzine around because of its long history and the amount of content in each episode. As
the show also has had a number of different leads over the years there is almost a limitless amount of
content to discuss in the articles.
I also have an opportunity to discuss the arrival of the new doctor as the television show will begin a new
series in the next weeks. I could also include reviews of specific episodes and opinions relating to the show.
I would also be able to create my own images if needed as Doctor Who is a very visually striking program
with countless costumes and props in each episode.
As each series differs from the last there is a huge variety of themes and plotlines that are told. This alone
would give me enough content to create most of the fanzine. In addition to this the interviews could be
held with fans of the program.
Look at different types of content, design elements, the subject and context.
Type of content- studio/location photography, articles, reviews, adverts, sketches, drawings and other artwork
Design – colour schemes, photography and images, text/picture ratio, font choices
Subject and context – What subject(s) is the fanzine covering? What is the writing style? What is the mode of address? In what context was the fanzine produced? Context is the environment in which something was produced. Think about the time this was made.
Look at different types of content, design elements, the subject and context.
Type of content- studio/location photography, articles, reviews, adverts, sketches, drawings and other artwork
Design – colour schemes, photography and images, text/picture ratio, font choices
Subject and context – What subject(s) is the fanzine covering? What is the writing style? What is the mode of address? In what context was the fanzine produced? Context is the environment in which something was produced. Think about the time this was made.
Look at different types of content, design elements, the subject and context.
Type of content- studio/location photography, articles, reviews, adverts, sketches, drawings and other artwork
Design – colour schemes, photography and images, text/picture ratio, font choices
Subject and context – What subject(s) is the fanzine covering? What is the writing style? What is the mode of address? In what context was the fanzine produced? Context is the environment in which something was produced. Think about the time this was made.
Look at different types of content, design elements, the subject and context.
Type of content- studio/location photography, articles, reviews, adverts, sketches, drawings and other artwork
Design – colour schemes, photography and images, text/picture ratio, font choices
Subject and context – What subject(s) is the fanzine covering? What is the writing style? What is the mode of address? In what context was the fanzine produced? Context is the environment in which something was produced. Think about the time this was made.
You don’t need to find links between different fanzines because, often there are not any.
You don’t need to find links between different fanzines because, often there are not any.
Think about a subject you could write about, a design style could work in and why you would want to do it.
Think about content. What different visual and written elements would you include?
Initial ideas can be documented in any way that you would like. Mind maps are ok, but they don’t work for everyone. If you prefer to simply write your idea, do that. If you want to combine text and images, do that. As long as you communicate a potential idea, the method is up to you. Present you idea and also some justification for your choices. You can link this back to your research.
Think about a subject you could write about, a design style could work in and why you would want to do it.
Think about content. What different visual and written elements would you include?
Initial ideas can be documented in any way that you would like. Mind maps are ok, but they don’t work for everyone. If you prefer to simply write your idea, do that. If you want to combine text and images, do that. As long as you communicate a potential idea, the method is up to you. Present you idea and also some justification for your choices. You can link this back to your research.
Think about a subject you could write about, a design style could work in and why you would want to do it.
Think about content. What different visual and written elements would you include?
Initial ideas can be documented in any way that you would like. Mind maps are ok, but they don’t work for everyone. If you prefer to simply write your idea, do that. If you want to combine text and images, do that. As long as you communicate a potential idea, the method is up to you. Present you idea and also some justification for your choices. You can link this back to your research.
List all products researched in previous sections. Include anything additional you have watched/read in preparation for production. Alphabetise your list.