This presentation made at TI Developer Conference 2008, introduces the options available for developers to create User Interfaces on TI SGX based platforms.
Mini Project final report on " LEAKY BUCKET ALGORITHM "Nikhil Jain
The project “Leaky Bucket Algorithm” is based on computer networks.The leaky bucket algorithm is a general algorithm that can be effectively used to police real time traffic. Both Frame Relay and Aysnchronous Transfer Mode (ATM) networks use a form of the leaky bucket algorithm for traffic management.
For designing this graphical project we require the knowledge of both computer graphics and the language in which it is to be coded.The use of the language helps in designing a package more user friendly since for a general user high end languages creates complexities in understanding and usage.OpenGL provides us with all the inbuilt functions which makes us easy to understand graphics.
VMworld 2013: On the Way to GPU Virtualization – 3D Acceleration in Virtual M...VMworld
VMworld 2013
Sumit Agarwal, AMD
Yizhong Zhang, VMware
Learn more about VMworld and register at http://www.vmworld.com/index.jspa?src=socmed-vmworld-slideshare
GFX Part 1 - Introduction to GPU HW and OpenGL ES specificationsPrabindh Sundareson
Introduction to OpenGL ES and GPU Programming portion of the 7 part session on GFX workshops. Introduces the OpenGL ES specifications from Khronos and provides a perspective of current GPU architectures.
Mini Project final report on " LEAKY BUCKET ALGORITHM "Nikhil Jain
The project “Leaky Bucket Algorithm” is based on computer networks.The leaky bucket algorithm is a general algorithm that can be effectively used to police real time traffic. Both Frame Relay and Aysnchronous Transfer Mode (ATM) networks use a form of the leaky bucket algorithm for traffic management.
For designing this graphical project we require the knowledge of both computer graphics and the language in which it is to be coded.The use of the language helps in designing a package more user friendly since for a general user high end languages creates complexities in understanding and usage.OpenGL provides us with all the inbuilt functions which makes us easy to understand graphics.
VMworld 2013: On the Way to GPU Virtualization – 3D Acceleration in Virtual M...VMworld
VMworld 2013
Sumit Agarwal, AMD
Yizhong Zhang, VMware
Learn more about VMworld and register at http://www.vmworld.com/index.jspa?src=socmed-vmworld-slideshare
GFX Part 1 - Introduction to GPU HW and OpenGL ES specificationsPrabindh Sundareson
Introduction to OpenGL ES and GPU Programming portion of the 7 part session on GFX workshops. Introduces the OpenGL ES specifications from Khronos and provides a perspective of current GPU architectures.
Presented as a pre-conference tutorial at the GPU Technology Conference in San Jose on September 20, 2010.
Learn about NVIDIA's OpenGL 4.1 functionality available now on Fermi-based GPUs.
OpenGL NVIDIA Command-List: Approaching Zero Driver OverheadTristan Lorach
This presentation introduces a new NVIDIA extension called Command-list.
The purpose of this presentation is to explain the basic concepts on how to use it and show what are the benefits.
The sample I used for the talk is here: https://github.com/nvpro-samples/gl_commandlist_bk3d_models
The driver for trying should be PreRelease 347.09
http://www.nvidia.com/download/driverResults.aspx/80913/en-us
The Visual Effect Graph gives artists of all experience levels the power to create amazing particle VFX. In this intermediate-level session, Julien Fryer and Vlad Neykov from our development team will give you a sneak peek into how to generate millions of GPU-based particles in real-time using the Visual Effects Graph's toolset.
Vlad Neykov - Unity Technologies
Julien Fryer - Unity Technologies
Your Game Needs Direct3D 11, So Get Started Now!Johan Andersson
Direct3D 11 will have tessellation for smoother curves and finer details. The new compute shader will make postprocessing faster and easier. You'll need Direct3D 11 to have the best graphics, and this talk will show you how you can get started using current generation hardware.
Computer graphics mini project on bellman-ford algorithmRAJEEV KUMAR SINGH
This is PPT of Computer graphics mini project on bellman-ford algorithm. The 6th sem Opengl Projects for VTU.
The projects demo about the Bellman-Ford algorithm, how it works using the OpenGL graphics library in MS Visual Studio.
You can get free source code for this mini projects from - http://www.openglprojects.in/2012/06/mini-project-on-bellman-ford-algorithm.html
Game engines have long been in the forefront of taking advantage of the ever
increasing parallel compute power of both CPUs and GPUs. This talk is about how the
parallel compute is utilized in practice on multiple platforms today in the Frostbite game
engine and how we think the parallel programming models, hardware and software in
the industry should look like in the next 5 years to help us make the best games possible.
Ever wondered how to use modern OpenGL in a way that radically reduces driver overhead? Then this talk is for you.
John McDonald and Cass Everitt gave this talk at Steam Dev Days in Seattle on Jan 16, 2014.
Presented as a pre-conference tutorial at the GPU Technology Conference in San Jose on September 20, 2010.
Learn about NVIDIA's OpenGL 4.1 functionality available now on Fermi-based GPUs.
OpenGL NVIDIA Command-List: Approaching Zero Driver OverheadTristan Lorach
This presentation introduces a new NVIDIA extension called Command-list.
The purpose of this presentation is to explain the basic concepts on how to use it and show what are the benefits.
The sample I used for the talk is here: https://github.com/nvpro-samples/gl_commandlist_bk3d_models
The driver for trying should be PreRelease 347.09
http://www.nvidia.com/download/driverResults.aspx/80913/en-us
The Visual Effect Graph gives artists of all experience levels the power to create amazing particle VFX. In this intermediate-level session, Julien Fryer and Vlad Neykov from our development team will give you a sneak peek into how to generate millions of GPU-based particles in real-time using the Visual Effects Graph's toolset.
Vlad Neykov - Unity Technologies
Julien Fryer - Unity Technologies
Your Game Needs Direct3D 11, So Get Started Now!Johan Andersson
Direct3D 11 will have tessellation for smoother curves and finer details. The new compute shader will make postprocessing faster and easier. You'll need Direct3D 11 to have the best graphics, and this talk will show you how you can get started using current generation hardware.
Computer graphics mini project on bellman-ford algorithmRAJEEV KUMAR SINGH
This is PPT of Computer graphics mini project on bellman-ford algorithm. The 6th sem Opengl Projects for VTU.
The projects demo about the Bellman-Ford algorithm, how it works using the OpenGL graphics library in MS Visual Studio.
You can get free source code for this mini projects from - http://www.openglprojects.in/2012/06/mini-project-on-bellman-ford-algorithm.html
Game engines have long been in the forefront of taking advantage of the ever
increasing parallel compute power of both CPUs and GPUs. This talk is about how the
parallel compute is utilized in practice on multiple platforms today in the Frostbite game
engine and how we think the parallel programming models, hardware and software in
the industry should look like in the next 5 years to help us make the best games possible.
Ever wondered how to use modern OpenGL in a way that radically reduces driver overhead? Then this talk is for you.
John McDonald and Cass Everitt gave this talk at Steam Dev Days in Seattle on Jan 16, 2014.
ePortfolio@LaGuardia Community College:What, Why and Howpstadlerctl
Developing an ePortfolio helps LaGuardia Community College students collect their work, select sample course work , reflect on their learning, and connect between their academic and professional lives.
Slideshow for the eighth lecture in my summer course, English 10, "Introduction to Literary Studies: Deception, Dishonesty, Bullshit."
http://patrickbrianmooney.nfshost.com/~patrick/ta/m15/
In this presentation Lou Crocker, Senior Sales Engineer at Sencha and John Ferguson, Sr. Field Engineer at Pivotal, build a Twitter search app using Sencha and Spring frameworks.
Takes the reader through the various components of windowing systems, and how to develop and benchmark various Graphics applications using OpenGL and other toolsets. Also includes a Cheatsheet that covers various terminologies used in the Graphics world.
OpenGL Fixed Function to Shaders - Porting a fixed function application to “m...ICS
Watch the video here: http://bit.ly/1TA24fU
OpenGL Fixed Function to Shaders - Porting a fixed function application to “modern” OpenGL - Webinar Mar 2016
Porting the Source Engine to Linux: Valve's Lessons Learnedbasisspace
These slides discuss the techniques applied to porting a large, commercial AAA engine from Windows to Linux. It includes the lessons learned along the way, and pitfalls we ran into to help serve as a warning to other developers.
Computer Graphics - Lecture 01 - 3D Programming I💻 Anton Gerdelan
Slides from when I was teaching CS4052 Computer Graphics at Trinity College Dublin in Ireland.
These slides aren't used any more so they may as well be available to the public!
There are some mistakes in the slides, I'll try to comment below these.
This is the second lecture, and introduces programming with OpenGL 4 and shaders.
With the increasing needs of intelligent and autonomous systems to sense, move and react with the surroundings, it is a clear necessity to train such systems with as much relevant data as can be obtained. However, there are many challenges in obtaining real world data, particularly in a 3D environment. In this talk, I will cover some of the recent advances in Graphics and Computing techniques in 3D processing and their possible application in dynamic settings for autonomous systems. A vision of how synthetic data could be relevant in the future of intelligent systems is presented, along with the challenges. Backup material covers latest papers on the subject
Machine learning in the Indian Context - IEEE talk at SRM InstitutePrabindh Sundareson
An introduction to the key concepts of machine learning, and 4 case studies in the Indian context - Medicine, Language, Privacy, and Quality of life. Presented at SRM Institute, Chennai, Apr 2018
IEEE Communications Disability Special Interest Group and Visually Impaired Focus Group formed under the IEEE Standards Association is organizing its 2nd Hackathon on Enabling Ability in Disability through Standards & Technology hosted by R V College of Engineering, Mysore Rd, Bengaluru with the theme of Consumer Level Assistive Devices/ Applications. Winners would get to demo at ICCE-Asia 2017.
Updated Program Outline for ICCE Asia 2017 Bengaluru. Consists of keynotes from Cyient, Qualcomm, Revxx, IIT Madras, WiE Track, Panels, and Startup competitions on the floor.
Open shading language provides a direct way to represent properties of materials, and effects, rather than shaders that directly calculate a color or position. This presentation covers briefly the background of OSL.
Growth of CE and its critical role in various advances including sensors, displays, machine intelligence, automotive and other areas. Invited Lecture at Oxford.
ANGLE (Almost Native Graphics Layer Engine) is a software wrapper, that provides a Khronos certified OpenGLES2.0 implementation on Windows platforms. This is a good tool to understand how 3D Graphics APIs work internally. Qt5 also uses ANGLE internally on windows builds, to be able to run the SceneGraph framework using OpenGLES2.0 across all platforms, including windows, in all versions from Qt5.1, Qt5.2 and further.
Encryption in Microsoft 365 - ExpertsLive Netherlands 2024Albert Hoitingh
In this session I delve into the encryption technology used in Microsoft 365 and Microsoft Purview. Including the concepts of Customer Key and Double Key Encryption.
Elevating Tactical DDD Patterns Through Object CalisthenicsDorra BARTAGUIZ
After immersing yourself in the blue book and its red counterpart, attending DDD-focused conferences, and applying tactical patterns, you're left with a crucial question: How do I ensure my design is effective? Tactical patterns within Domain-Driven Design (DDD) serve as guiding principles for creating clear and manageable domain models. However, achieving success with these patterns requires additional guidance. Interestingly, we've observed that a set of constraints initially designed for training purposes remarkably aligns with effective pattern implementation, offering a more ‘mechanical’ approach. Let's explore together how Object Calisthenics can elevate the design of your tactical DDD patterns, offering concrete help for those venturing into DDD for the first time!
Welcome to the first live UiPath Community Day Dubai! Join us for this unique occasion to meet our local and global UiPath Community and leaders. You will get a full view of the MEA region's automation landscape and the AI Powered automation technology capabilities of UiPath. Also, hosted by our local partners Marc Ellis, you will enjoy a half-day packed with industry insights and automation peers networking.
📕 Curious on our agenda? Wait no more!
10:00 Welcome note - UiPath Community in Dubai
Lovely Sinha, UiPath Community Chapter Leader, UiPath MVPx3, Hyper-automation Consultant, First Abu Dhabi Bank
10:20 A UiPath cross-region MEA overview
Ashraf El Zarka, VP and Managing Director MEA, UiPath
10:35: Customer Success Journey
Deepthi Deepak, Head of Intelligent Automation CoE, First Abu Dhabi Bank
11:15 The UiPath approach to GenAI with our three principles: improve accuracy, supercharge productivity, and automate more
Boris Krumrey, Global VP, Automation Innovation, UiPath
12:15 To discover how Marc Ellis leverages tech-driven solutions in recruitment and managed services.
Brendan Lingam, Director of Sales and Business Development, Marc Ellis
Securing your Kubernetes cluster_ a step-by-step guide to success !KatiaHIMEUR1
Today, after several years of existence, an extremely active community and an ultra-dynamic ecosystem, Kubernetes has established itself as the de facto standard in container orchestration. Thanks to a wide range of managed services, it has never been so easy to set up a ready-to-use Kubernetes cluster.
However, this ease of use means that the subject of security in Kubernetes is often left for later, or even neglected. This exposes companies to significant risks.
In this talk, I'll show you step-by-step how to secure your Kubernetes cluster for greater peace of mind and reliability.
Alt. GDG Cloud Southlake #33: Boule & Rebala: Effective AppSec in SDLC using ...James Anderson
Effective Application Security in Software Delivery lifecycle using Deployment Firewall and DBOM
The modern software delivery process (or the CI/CD process) includes many tools, distributed teams, open-source code, and cloud platforms. Constant focus on speed to release software to market, along with the traditional slow and manual security checks has caused gaps in continuous security as an important piece in the software supply chain. Today organizations feel more susceptible to external and internal cyber threats due to the vast attack surface in their applications supply chain and the lack of end-to-end governance and risk management.
The software team must secure its software delivery process to avoid vulnerability and security breaches. This needs to be achieved with existing tool chains and without extensive rework of the delivery processes. This talk will present strategies and techniques for providing visibility into the true risk of the existing vulnerabilities, preventing the introduction of security issues in the software, resolving vulnerabilities in production environments quickly, and capturing the deployment bill of materials (DBOM).
Speakers:
Bob Boule
Robert Boule is a technology enthusiast with PASSION for technology and making things work along with a knack for helping others understand how things work. He comes with around 20 years of solution engineering experience in application security, software continuous delivery, and SaaS platforms. He is known for his dynamic presentations in CI/CD and application security integrated in software delivery lifecycle.
Gopinath Rebala
Gopinath Rebala is the CTO of OpsMx, where he has overall responsibility for the machine learning and data processing architectures for Secure Software Delivery. Gopi also has a strong connection with our customers, leading design and architecture for strategic implementations. Gopi is a frequent speaker and well-known leader in continuous delivery and integrating security into software delivery.
zkStudyClub - Reef: Fast Succinct Non-Interactive Zero-Knowledge Regex ProofsAlex Pruden
This paper presents Reef, a system for generating publicly verifiable succinct non-interactive zero-knowledge proofs that a committed document matches or does not match a regular expression. We describe applications such as proving the strength of passwords, the provenance of email despite redactions, the validity of oblivious DNS queries, and the existence of mutations in DNA. Reef supports the Perl Compatible Regular Expression syntax, including wildcards, alternation, ranges, capture groups, Kleene star, negations, and lookarounds. Reef introduces a new type of automata, Skipping Alternating Finite Automata (SAFA), that skips irrelevant parts of a document when producing proofs without undermining soundness, and instantiates SAFA with a lookup argument. Our experimental evaluation confirms that Reef can generate proofs for documents with 32M characters; the proofs are small and cheap to verify (under a second).
Paper: https://eprint.iacr.org/2023/1886
Essentials of Automations: The Art of Triggers and Actions in FMESafe Software
In this second installment of our Essentials of Automations webinar series, we’ll explore the landscape of triggers and actions, guiding you through the nuances of authoring and adapting workspaces for seamless automations. Gain an understanding of the full spectrum of triggers and actions available in FME, empowering you to enhance your workspaces for efficient automation.
We’ll kick things off by showcasing the most commonly used event-based triggers, introducing you to various automation workflows like manual triggers, schedules, directory watchers, and more. Plus, see how these elements play out in real scenarios.
Whether you’re tweaking your current setup or building from the ground up, this session will arm you with the tools and insights needed to transform your FME usage into a powerhouse of productivity. Join us to discover effective strategies that simplify complex processes, enhancing your productivity and transforming your data management practices with FME. Let’s turn complexity into clarity and make your workspaces work wonders!
Dev Dives: Train smarter, not harder – active learning and UiPath LLMs for do...UiPathCommunity
💥 Speed, accuracy, and scaling – discover the superpowers of GenAI in action with UiPath Document Understanding and Communications Mining™:
See how to accelerate model training and optimize model performance with active learning
Learn about the latest enhancements to out-of-the-box document processing – with little to no training required
Get an exclusive demo of the new family of UiPath LLMs – GenAI models specialized for processing different types of documents and messages
This is a hands-on session specifically designed for automation developers and AI enthusiasts seeking to enhance their knowledge in leveraging the latest intelligent document processing capabilities offered by UiPath.
Speakers:
👨🏫 Andras Palfi, Senior Product Manager, UiPath
👩🏫 Lenka Dulovicova, Product Program Manager, UiPath
Epistemic Interaction - tuning interfaces to provide information for AI supportAlan Dix
Paper presented at SYNERGY workshop at AVI 2024, Genoa, Italy. 3rd June 2024
https://alandix.com/academic/papers/synergy2024-epistemic/
As machine learning integrates deeper into human-computer interactions, the concept of epistemic interaction emerges, aiming to refine these interactions to enhance system adaptability. This approach encourages minor, intentional adjustments in user behaviour to enrich the data available for system learning. This paper introduces epistemic interaction within the context of human-system communication, illustrating how deliberate interaction design can improve system understanding and adaptation. Through concrete examples, we demonstrate the potential of epistemic interaction to significantly advance human-computer interaction by leveraging intuitive human communication strategies to inform system design and functionality, offering a novel pathway for enriching user-system engagements.
DevOps and Testing slides at DASA ConnectKari Kakkonen
My and Rik Marselis slides at 30.5.2024 DASA Connect conference. We discuss about what is testing, then what is agile testing and finally what is Testing in DevOps. Finally we had lovely workshop with the participants trying to find out different ways to think about quality and testing in different parts of the DevOps infinity loop.
State of ICS and IoT Cyber Threat Landscape Report 2024 previewPrayukth K V
The IoT and OT threat landscape report has been prepared by the Threat Research Team at Sectrio using data from Sectrio, cyber threat intelligence farming facilities spread across over 85 cities around the world. In addition, Sectrio also runs AI-based advanced threat and payload engagement facilities that serve as sinks to attract and engage sophisticated threat actors, and newer malware including new variants and latent threats that are at an earlier stage of development.
The latest edition of the OT/ICS and IoT security Threat Landscape Report 2024 also covers:
State of global ICS asset and network exposure
Sectoral targets and attacks as well as the cost of ransom
Global APT activity, AI usage, actor and tactic profiles, and implications
Rise in volumes of AI-powered cyberattacks
Major cyber events in 2024
Malware and malicious payload trends
Cyberattack types and targets
Vulnerability exploit attempts on CVEs
Attacks on counties – USA
Expansion of bot farms – how, where, and why
In-depth analysis of the cyber threat landscape across North America, South America, Europe, APAC, and the Middle East
Why are attacks on smart factories rising?
Cyber risk predictions
Axis of attacks – Europe
Systemic attacks in the Middle East
Download the full report from here:
https://sectrio.com/resources/ot-threat-landscape-reports/sectrio-releases-ot-ics-and-iot-security-threat-landscape-report-2024/
State of ICS and IoT Cyber Threat Landscape Report 2024 preview
OpenGL ES based UI Development on TI Platforms
1. Building advanced user interfaces using SGX Graphics core on OMAP3 Prabindh Sundareson ( [email_address] ) DSPS Texas Instruments
2.
3. Video vs Graphics It’s a state machine - Setup the stage, lighting, actors… Then draw it ! Based on motion between frames OpenGL based Graphics Video
4. The OpenGL ES 2.0 Picture OPENGL Full version ES version Common Common-Lite GLSL companion GLSL-ES companion What we miss in ES compared to desktop version: Polygons, Display lists, Accumulation buffers,… Currently in 3.0 Currently in 2.0 Currently in 1.0.16 Currently in 1.20 EGL Currently in 1.3 Core GL Spec Vertex/Frag shaders Platform interface and Configuration setup EGL Currently in 1.3