The document introduces OpenGL and GLUT (OpenGL Utility Toolkit). It discusses that OpenGL is a graphics library for rendering 2D and 3D graphics, while GLUT provides a windowing and input framework. It then covers OpenGL fundamentals like rendering primitives, transformations, lighting and texture mapping. The goals are to demonstrate enough OpenGL to create interactive 3D graphics and introduce advanced topics. Sample code shows basic GLUT and OpenGL usage.