OpenGL is a software interface that allows programmers to create 2D and 3D graphics. It consists of over 150 commands to specify graphics objects and operations. OpenGL is designed to be hardware-independent and supported across different platforms. The OpenGL architecture uses a pipeline that processes commands from display lists, evaluates polynomials, performs per-vertex and per-fragment operations, and renders to the framebuffer. Key operations include geometric primitives, attributes, transformations, viewing, clipping, blending, and using a z-buffer for hidden surface removal. OpenGL programs utilize various functions to define graphics, attributes, views, inputs, and window controls.