Platforms, Networks And Impact Of Open, Distributed And Collaborative Design ...Massimo Menichinelli
This document provides an introduction to the speaker, Massimo Menichinelli, and his research related to open, distributed, and collaborative design and making processes. It discusses platforms and networks that enable these types of processes. It covers topics like maker communities, open design processes, design documentation approaches, and analysis of interactions on platforms like GitHub and Twitter to map communities. It presents a proposed ontology and meta-design platform called OpenMetaDesign for modeling collaborative design processes. The goal is to better connect research and practice and facilitate open, distributed collaboration.
The Decentralization Turns In Design: An Exploration Through The Maker Moveme...Massimo Menichinelli
Massimo Menichinelli
Priscilla Ferronato
"The Decentralization Turns In Design: An Exploration Through The Maker Movement"
DeSForm19 - MIT Design Lab
10/10/2019
Service Design and Activity Theory for the Meta-Design of collaborative desig...Massimo Menichinelli
1. The document proposes a meta-design framework that uses service design and activity theory tools to help communities collaboratively design open design processes.
2. It suggests developing a digital platform that visualizes design processes as interconnected activities to improve shared understanding and management of collaborative efforts.
3. The platform acts as a proof of concept for this meta-design approach and will undergo user testing and validation research to evaluate its impacts on experience, social dynamics, and design practices.
Research On And Through Design With Open, Distributed And Collaborative Desig...Massimo Menichinelli
Massimo Menichinelli
"Research On And Through Design With Open, Distributed And Collaborative Design Processes Within The Maker Movement"
08/11/2019
https://www.designsociety.org/939/Symposium+on+Design+Theory+and+Innovation
Exploring Collaborative Processes Between Maker Laboratories, Designers And C...Massimo Menichinelli
This document explores collaborative processes between maker laboratories, designers and companies. It conducted an online survey of 14 maker labs across Europe and the US. The survey found that while maker labs have technical equipment and skilled communities, collaboration with designers and companies remains in early stages. Most projects involve prototyping, with few resulting products making the market. The researchers conclude these collaborations represent an "embryo" of distributed manufacturing under Industry 4.0, but more structured models and policies are still needed to fully realize this vision.
The challenges posed by the complexity of our times requires the Design discipline to understand the many complex relationships behind the social, business, technology and territory dimensions of each project. Such nature of complex systems lays not only inside design projects, but also inside the design processes that generate them, and the ability of organizing them through meta-design approaches is becoming strategic. Since the turn of the century, the design discipline has increasingly moved its scope from single users to local and online communities, from isolated projects to system of solutions. This shift has brought researchers and practitioners to investigate tools and strategies to enable mass- scale interactions by adopting several models and tools coming from software development and web-based technologies: Open Source, P2P, DDD (Diffuse, Distributed, and Decentralized) systems. This influence has matured over the years, and if we observed in the past how such systemic models can be applied in the design practice (part 1), we are facing now a new phase where Design will have an increasing role in enabling such systems through the analysis, visualization and design of their collaborative tools, platforms, processes and organizations (part 2). This scope falls into the Meta-Design domain, where designers build environments for the collaborative design of open processes and their resulting organizations (part 3). In this paper, we address this phenomena by elaborating the Open Meta-Design framework (part 4), that provides a way for designing open, collaborative and distributed processes (including those in the professional design domain). The paper positions the framework among current meta-design and design approaches and develops its features of modeling, analysis, management and visualization of processes. This framework is based on four dimensions: conceptual (describing the philosophy, context and limitations of the approach), data (describing the ontology of design processes), design (visualizing designing processes) and software (managing the connections between the ontology and the visualization, the data and design dimensions). We believe that such a framework could potentially facilitate the participation and the creation of open, collaborative and distributed processes, enabling therefore more relevant interactions for communities. As a conclusion, the paper provides a roadmap for developing and testing the Open Meta-Design framework, and therefore evaluating its relevance in supporting complex projects (part 5).
A Shared Data Format For Describing Collaborative Design Processes @ Cumulus ...Massimo Menichinelli
This document proposes a shared data format for describing collaborative design processes. It discusses the need for such a format given the blurring boundaries between professional and amateur designers. Existing approaches to documenting design processes are reviewed, including considering design as a process, organization, documentation, production or artifact. A proposed data format is outlined based on an activity theory ontology describing design as a set of activities and possible dialogues. The format aims to facilitate modeling, analysis, management and visualization of collaborative design processes.
Platforms, Networks And Impact Of Open, Distributed And Collaborative Design ...Massimo Menichinelli
This document provides an introduction to the speaker, Massimo Menichinelli, and his research related to open, distributed, and collaborative design and making processes. It discusses platforms and networks that enable these types of processes. It covers topics like maker communities, open design processes, design documentation approaches, and analysis of interactions on platforms like GitHub and Twitter to map communities. It presents a proposed ontology and meta-design platform called OpenMetaDesign for modeling collaborative design processes. The goal is to better connect research and practice and facilitate open, distributed collaboration.
The Decentralization Turns In Design: An Exploration Through The Maker Moveme...Massimo Menichinelli
Massimo Menichinelli
Priscilla Ferronato
"The Decentralization Turns In Design: An Exploration Through The Maker Movement"
DeSForm19 - MIT Design Lab
10/10/2019
Service Design and Activity Theory for the Meta-Design of collaborative desig...Massimo Menichinelli
1. The document proposes a meta-design framework that uses service design and activity theory tools to help communities collaboratively design open design processes.
2. It suggests developing a digital platform that visualizes design processes as interconnected activities to improve shared understanding and management of collaborative efforts.
3. The platform acts as a proof of concept for this meta-design approach and will undergo user testing and validation research to evaluate its impacts on experience, social dynamics, and design practices.
Research On And Through Design With Open, Distributed And Collaborative Desig...Massimo Menichinelli
Massimo Menichinelli
"Research On And Through Design With Open, Distributed And Collaborative Design Processes Within The Maker Movement"
08/11/2019
https://www.designsociety.org/939/Symposium+on+Design+Theory+and+Innovation
Exploring Collaborative Processes Between Maker Laboratories, Designers And C...Massimo Menichinelli
This document explores collaborative processes between maker laboratories, designers and companies. It conducted an online survey of 14 maker labs across Europe and the US. The survey found that while maker labs have technical equipment and skilled communities, collaboration with designers and companies remains in early stages. Most projects involve prototyping, with few resulting products making the market. The researchers conclude these collaborations represent an "embryo" of distributed manufacturing under Industry 4.0, but more structured models and policies are still needed to fully realize this vision.
The challenges posed by the complexity of our times requires the Design discipline to understand the many complex relationships behind the social, business, technology and territory dimensions of each project. Such nature of complex systems lays not only inside design projects, but also inside the design processes that generate them, and the ability of organizing them through meta-design approaches is becoming strategic. Since the turn of the century, the design discipline has increasingly moved its scope from single users to local and online communities, from isolated projects to system of solutions. This shift has brought researchers and practitioners to investigate tools and strategies to enable mass- scale interactions by adopting several models and tools coming from software development and web-based technologies: Open Source, P2P, DDD (Diffuse, Distributed, and Decentralized) systems. This influence has matured over the years, and if we observed in the past how such systemic models can be applied in the design practice (part 1), we are facing now a new phase where Design will have an increasing role in enabling such systems through the analysis, visualization and design of their collaborative tools, platforms, processes and organizations (part 2). This scope falls into the Meta-Design domain, where designers build environments for the collaborative design of open processes and their resulting organizations (part 3). In this paper, we address this phenomena by elaborating the Open Meta-Design framework (part 4), that provides a way for designing open, collaborative and distributed processes (including those in the professional design domain). The paper positions the framework among current meta-design and design approaches and develops its features of modeling, analysis, management and visualization of processes. This framework is based on four dimensions: conceptual (describing the philosophy, context and limitations of the approach), data (describing the ontology of design processes), design (visualizing designing processes) and software (managing the connections between the ontology and the visualization, the data and design dimensions). We believe that such a framework could potentially facilitate the participation and the creation of open, collaborative and distributed processes, enabling therefore more relevant interactions for communities. As a conclusion, the paper provides a roadmap for developing and testing the Open Meta-Design framework, and therefore evaluating its relevance in supporting complex projects (part 5).
A Shared Data Format For Describing Collaborative Design Processes @ Cumulus ...Massimo Menichinelli
This document proposes a shared data format for describing collaborative design processes. It discusses the need for such a format given the blurring boundaries between professional and amateur designers. Existing approaches to documenting design processes are reviewed, including considering design as a process, organization, documentation, production or artifact. A proposed data format is outlined based on an activity theory ontology describing design as a set of activities and possible dialogues. The format aims to facilitate modeling, analysis, management and visualization of collaborative design processes.
Designing And Making: What Could Change In Design Schools. A First Systemic O...Massimo Menichinelli
The document discusses the evolution of designers and makers in relation to emerging digital manufacturing technologies. It conducted a national survey of 245 Italian makers, designers, and makerspace managers. The survey found that most participants engage in personal fabrication projects and value collaboration. However, there are still few formal connections between makerspaces and design schools. The document concludes that design education and facilities may need to change to better integrate with makerspaces and reflect the shift to more open, collaborative, and multidisciplinary making practices.
Fab City Summer School Milan 2016 - Technologies, processes, participation - ...Massimo Menichinelli
This document summarizes a presentation on designing for urban resilience through local manufacturing. It discusses technologies like distributed energy production and cryptocurrency for a new economy. It also discusses policies around locally manufacturing to create global impact and educating for the future. Example projects are discussed that map maker communities and open source contributions. The presentation covers processes like peer-to-peer design and open, collaborative ecosystems. It suggests mapping stakeholders and creating location-based storytelling about possible aspects of a "Fab City" using tools like personas and system maps. Students are asked to develop concepts, manufacturing plans, and documentation for potential projects over the course of the summer school.
This document discusses Massimo Menichinelli's doctoral dissertation defense on open and collaborative design processes within the Maker Movement. The dissertation explores meta-design, ontologies, and platforms that support collaborative design. It proposes a framework for meta-design research through design that defines collaborative processes using digital ontologies. It also redefines the roles of meta-designers and their practice of facilitating distributed collaboration through design. The defense took place on November 11, 2020 in front of Professor Lily Diaz-Kommonen and Professor Elisa Giaccardi.
Fab City Summer School Milan 2016 Introduction - Massimo MenichinelliMassimo Menichinelli
The document outlines a summer school on designing products and services for urban resilience through local manufacturing. It discusses the concept of a "Fab City" which aims to transform cities from importing/exporting physical goods to mostly exchanging data and meeting local needs through local production and inventiveness. The summer school will involve participants developing projects around policies and topics for implementing Fab City principles in Milan, such as local manufacturing, distributed energy, urban agriculture, and building a circular economy through collaboration between citizens and government.
Fab City Summer School Milan 2016 - Maker and Laboratories, Communities, Citi...Massimo Menichinelli
This document outlines the agenda for a summer school on designing products and services for urban resilience through local manufacturing. It includes sessions on makers and laboratories, the history of computing and digital fabrication, and communities in the maker movement. Additional topics cover the development of cities, concepts like fab labs and maker cities, and potential focus areas for student groups such as local manufacturing, distributed energy, and building a circular economy through collaboration.
DSI4EU: Shaping the Future of Digital Social Innovation in EuropeMAKE-IT
The document discusses a research project called MAKE-IT that examined the role of collaborative and participatory technologies in the maker movement from 2016-2017. It studied ten maker initiatives to understand how technologies like sensor networks and making data comprehensible could enable a new paradigm of responsible and sustainable production, as well as increased citizen participation, creativity, and political or economic change. The document also questions whether the maker movement will succeed where prior arts and crafts movements failed by pushing for broader reforms around inequality, access, and environmental issues.
The document presents the Catalyst project which aims to develop collective intelligence tools and services to augment existing social media platforms and support public deliberation. The project will deliver an ecosystem of tools including annotation tools, recommenders, creativity triggers, visualizations, and analytics. These tools will be trialled across various social innovation networks. The project seeks synergies with other CAPS projects and will hold an open competition to test the tools on community platforms from January to April 2015.
Urban Living Labs: learning from practice
Giulia Melis
SiTI Istituto Superiore sui Sistemi Territoriali per l'Innovazione, Torino, Italy
giulia.melis@siti.polito.it
Martijn de Waal
Amsterdam University of Applied Sciences, University of Amsterdam, the Netherlands
b.g.m.de.waal@hva.nl
ABSTRACT:
During recent years, the fast development of Information Technologies (IT) and digital media has introduced new opportunities for a sustainable and inclusive growth of cities, by produc-ing on the one hand lots of data about urban life, and on the other hand, digital media plat-forms.
The concept of planning itself is undergoing a cultural transformation, from designing the physical urban environment as an efficient, static backdrop for inhabitation, towards the con-cept of “citymaking”, where the spatial decision making process is dealing with cultural as-pects, liveability, community building, social cohesion and design.
Over the last few years a new methodology called ‘Living Lab’ has emerged to involve citizens in the design process. Initially is has mainly been used in the business sector to test commer-cial products, or to involve consumers as co-creators. Recently it has also progressively gained credibility in urban processes, as it facilitates the engagement of stakeholders and their under-standing of the planning problem, as well as the sharing of criteria for vision setting, thus ena-bling a transparent urban planning decision process.
During the STSM, which took place in April 2014, the authors have tried to outline how living labs are used in real cases of collaborative planning in the City of Amsterdam, and what is the role of new technologies in these living labs.
Nine experiments of Living labs -with or without such a label- on urban processes of planning and requalification were explored, with the aim of tracing out the achievements and weak-nesses of the practices undertaken so far. Through data collection, field surveys and inter-views, the authors asked whether technology is really helping non-expert citizens in being part of complex urban process, allowing real co-creation to happen; and, more generally, analyzed how the role of institutions, designers and citizens is changing in this dynamic scenario.
Amsterdam can be recognized as one of the most active cities in the European scenario in promoting innovative initiatives, by the use of open data and the development of smart pro-jects emerging from groups of citizen led proposals; participatory planning experiences are grounded on a solid tradition, and experimentation with numerous opportunities offered by new technologies. The city has recognized this potential and is investing on such projects, mainly by providing the conditions for a smart environment where open applications and initi-atives can be developed. There are several platforms that are already in place: these exhibit not only a high stage of development within the city itself, but also the role of cata
A very simple presentation to introduce the concept of civic hacking: with definition and some italian examples.
The lesson include a short tutorial to show open data by using raw and umap.
Open Data is a long long process for innovation The actual vision too much restricted to transparecy issues is not enough. We can have more effects. We have to trust it and fight.
A simple presentation about the confusion between big data and open data and some suggestions to use open data for business
How researchers use of Social Media & Scholarly Collaboration NetworksKeita Bando
Researchers have long shared scholarly articles with colleagues, but the internet has changed scholarly communication. There are now many scholarly collaboration networks (SCNs) that allow researchers to communicate, exchange information, and build online profiles. SCNs such as Academia.edu, ResearchGate, and Mendeley are increasingly popular among researchers for discovering and sharing articles. Sharing articles on SCNs can help advance research and be tracked through altmetrics.
Presentazione all'interno del seminario "Servizi e strumenti per la ricerca a Ca’ Foscari". 29 maggio 2019 ore 9.15 – 14.30. Aula Morelli, Palazzo Malcanton Marcorà, Venezia.
Cite as:
Sarretta, Alessandro. (2019, May). Pubblicare: la parola ai ricercatori (Publishing Open). Zenodo. http://doi.org/10.5281/zenodo.3234169
OpenAIRE-Connect Webinar for gateway managers (3rd testing phase)OpenAIRE
The document discusses OpenAIRE-Connect, a European infrastructure that supports open science. It provides networking and e-infrastructure services like monitoring open science practices, research impact reporting, and tools that support open publishing. OpenAIRE-Connect aims to build community gateways that serve as virtual environments for implementing open science publishing practices. The document outlines how community gateways work and the components of OpenAIRE's research graph and e-infrastructure that power the gateways. It also provides information on customizing gateways and the recent redesign of the OpenAIRE-Connect beta website.
This research article discusses how professional social media can help connect researchers in a more rapid way. It analyzes data on the percentage of health care professionals and hospitals using social media. Professional social media networks allow researchers to post profiles, publications, and interests to connect with others in their field from around the world. While some sites publish untrusted information, social media and databases like PubMed and LinkedIn provide a way to quickly find articles and meet other professionals and researchers.
Reflections On Social Media Use Along The Academic Research Life CycleAnand Sheombar
This short paper presentation at 12th IADIS International Conference on Information Systems (IS 2019) argues for the need for discussion on the role social media could have in the research life cycle, particularly for Information Systems (IS) scholars. ICTs are pervasive, and their societal impact is profound. Various disciplines including those of social sciences are present in the online discourse and join the public debate on societal implications of ICTs and scholar are familiar with web tools for publishing. Information Systems scholars could not only further explore the possibilities for joining that online discourse, but also could explore the potential social media may have for activities related to the research life cycle. In this paper we do not focus solely on social media as a data collection source but regard their merits as a channel for scholarly communication throughout the whole research life cycle, from the start of getting inspired to conduct a research, finding collaboration partners or funding, through suggestions for literature, to the stage of research dissemination and creating impact beyond the own scientific community. This paper contributes an original approach to research communication by combining the research life cycle with practical insights of how social media can be applied throughout each phase of that lifecycle. We conclude with some questions debating the stance that (future) IS scholars are prepared to become the digital scholar that can manoeuvre well on social media for scholarly communication.
OpenAIRE-Connect Webinar for Community Researchers (3rd testing phase)OpenAIRE
The OpenAIRE Initiative provides a networking infrastructure and e-infrastructure to support open science. This includes advocating for open science, ensuring global alignment and interoperability, and providing services like monitoring open science practices and impact. OpenAIRE is building a community gateway called OpenAIRE-Connect to implement open science publishing practices. It will serve as a virtual environment where researchers can find all research products in their discipline, publish according to open science principles, and monitor uptake of open practices. OpenAIRE-Connect links metadata and research products like publications, data, software, and more from over 500 million records harvested from 10,000+ sources to create a research graph.
The document provides guidance on communicating scientific research to broader audiences through various online and social media channels. It discusses why scientists should develop an online presence, including to have more direct public engagement and control the narrative around their work. The document also offers tips on managing an online profile, using different channels according to a researcher's career stage, and leveraging images and graphics to enhance communication. Overall, the document aims to help scientists promote the impact and accessibility of their research.
Designing And Making: What Could Change In Design Schools. A First Systemic O...Massimo Menichinelli
The document discusses the evolution of designers and makers in relation to emerging digital manufacturing technologies. It conducted a national survey of 245 Italian makers, designers, and makerspace managers. The survey found that most participants engage in personal fabrication projects and value collaboration. However, there are still few formal connections between makerspaces and design schools. The document concludes that design education and facilities may need to change to better integrate with makerspaces and reflect the shift to more open, collaborative, and multidisciplinary making practices.
Fab City Summer School Milan 2016 - Technologies, processes, participation - ...Massimo Menichinelli
This document summarizes a presentation on designing for urban resilience through local manufacturing. It discusses technologies like distributed energy production and cryptocurrency for a new economy. It also discusses policies around locally manufacturing to create global impact and educating for the future. Example projects are discussed that map maker communities and open source contributions. The presentation covers processes like peer-to-peer design and open, collaborative ecosystems. It suggests mapping stakeholders and creating location-based storytelling about possible aspects of a "Fab City" using tools like personas and system maps. Students are asked to develop concepts, manufacturing plans, and documentation for potential projects over the course of the summer school.
This document discusses Massimo Menichinelli's doctoral dissertation defense on open and collaborative design processes within the Maker Movement. The dissertation explores meta-design, ontologies, and platforms that support collaborative design. It proposes a framework for meta-design research through design that defines collaborative processes using digital ontologies. It also redefines the roles of meta-designers and their practice of facilitating distributed collaboration through design. The defense took place on November 11, 2020 in front of Professor Lily Diaz-Kommonen and Professor Elisa Giaccardi.
Fab City Summer School Milan 2016 Introduction - Massimo MenichinelliMassimo Menichinelli
The document outlines a summer school on designing products and services for urban resilience through local manufacturing. It discusses the concept of a "Fab City" which aims to transform cities from importing/exporting physical goods to mostly exchanging data and meeting local needs through local production and inventiveness. The summer school will involve participants developing projects around policies and topics for implementing Fab City principles in Milan, such as local manufacturing, distributed energy, urban agriculture, and building a circular economy through collaboration between citizens and government.
Fab City Summer School Milan 2016 - Maker and Laboratories, Communities, Citi...Massimo Menichinelli
This document outlines the agenda for a summer school on designing products and services for urban resilience through local manufacturing. It includes sessions on makers and laboratories, the history of computing and digital fabrication, and communities in the maker movement. Additional topics cover the development of cities, concepts like fab labs and maker cities, and potential focus areas for student groups such as local manufacturing, distributed energy, and building a circular economy through collaboration.
DSI4EU: Shaping the Future of Digital Social Innovation in EuropeMAKE-IT
The document discusses a research project called MAKE-IT that examined the role of collaborative and participatory technologies in the maker movement from 2016-2017. It studied ten maker initiatives to understand how technologies like sensor networks and making data comprehensible could enable a new paradigm of responsible and sustainable production, as well as increased citizen participation, creativity, and political or economic change. The document also questions whether the maker movement will succeed where prior arts and crafts movements failed by pushing for broader reforms around inequality, access, and environmental issues.
The document presents the Catalyst project which aims to develop collective intelligence tools and services to augment existing social media platforms and support public deliberation. The project will deliver an ecosystem of tools including annotation tools, recommenders, creativity triggers, visualizations, and analytics. These tools will be trialled across various social innovation networks. The project seeks synergies with other CAPS projects and will hold an open competition to test the tools on community platforms from January to April 2015.
Urban Living Labs: learning from practice
Giulia Melis
SiTI Istituto Superiore sui Sistemi Territoriali per l'Innovazione, Torino, Italy
giulia.melis@siti.polito.it
Martijn de Waal
Amsterdam University of Applied Sciences, University of Amsterdam, the Netherlands
b.g.m.de.waal@hva.nl
ABSTRACT:
During recent years, the fast development of Information Technologies (IT) and digital media has introduced new opportunities for a sustainable and inclusive growth of cities, by produc-ing on the one hand lots of data about urban life, and on the other hand, digital media plat-forms.
The concept of planning itself is undergoing a cultural transformation, from designing the physical urban environment as an efficient, static backdrop for inhabitation, towards the con-cept of “citymaking”, where the spatial decision making process is dealing with cultural as-pects, liveability, community building, social cohesion and design.
Over the last few years a new methodology called ‘Living Lab’ has emerged to involve citizens in the design process. Initially is has mainly been used in the business sector to test commer-cial products, or to involve consumers as co-creators. Recently it has also progressively gained credibility in urban processes, as it facilitates the engagement of stakeholders and their under-standing of the planning problem, as well as the sharing of criteria for vision setting, thus ena-bling a transparent urban planning decision process.
During the STSM, which took place in April 2014, the authors have tried to outline how living labs are used in real cases of collaborative planning in the City of Amsterdam, and what is the role of new technologies in these living labs.
Nine experiments of Living labs -with or without such a label- on urban processes of planning and requalification were explored, with the aim of tracing out the achievements and weak-nesses of the practices undertaken so far. Through data collection, field surveys and inter-views, the authors asked whether technology is really helping non-expert citizens in being part of complex urban process, allowing real co-creation to happen; and, more generally, analyzed how the role of institutions, designers and citizens is changing in this dynamic scenario.
Amsterdam can be recognized as one of the most active cities in the European scenario in promoting innovative initiatives, by the use of open data and the development of smart pro-jects emerging from groups of citizen led proposals; participatory planning experiences are grounded on a solid tradition, and experimentation with numerous opportunities offered by new technologies. The city has recognized this potential and is investing on such projects, mainly by providing the conditions for a smart environment where open applications and initi-atives can be developed. There are several platforms that are already in place: these exhibit not only a high stage of development within the city itself, but also the role of cata
A very simple presentation to introduce the concept of civic hacking: with definition and some italian examples.
The lesson include a short tutorial to show open data by using raw and umap.
Open Data is a long long process for innovation The actual vision too much restricted to transparecy issues is not enough. We can have more effects. We have to trust it and fight.
A simple presentation about the confusion between big data and open data and some suggestions to use open data for business
How researchers use of Social Media & Scholarly Collaboration NetworksKeita Bando
Researchers have long shared scholarly articles with colleagues, but the internet has changed scholarly communication. There are now many scholarly collaboration networks (SCNs) that allow researchers to communicate, exchange information, and build online profiles. SCNs such as Academia.edu, ResearchGate, and Mendeley are increasingly popular among researchers for discovering and sharing articles. Sharing articles on SCNs can help advance research and be tracked through altmetrics.
Presentazione all'interno del seminario "Servizi e strumenti per la ricerca a Ca’ Foscari". 29 maggio 2019 ore 9.15 – 14.30. Aula Morelli, Palazzo Malcanton Marcorà, Venezia.
Cite as:
Sarretta, Alessandro. (2019, May). Pubblicare: la parola ai ricercatori (Publishing Open). Zenodo. http://doi.org/10.5281/zenodo.3234169
OpenAIRE-Connect Webinar for gateway managers (3rd testing phase)OpenAIRE
The document discusses OpenAIRE-Connect, a European infrastructure that supports open science. It provides networking and e-infrastructure services like monitoring open science practices, research impact reporting, and tools that support open publishing. OpenAIRE-Connect aims to build community gateways that serve as virtual environments for implementing open science publishing practices. The document outlines how community gateways work and the components of OpenAIRE's research graph and e-infrastructure that power the gateways. It also provides information on customizing gateways and the recent redesign of the OpenAIRE-Connect beta website.
This research article discusses how professional social media can help connect researchers in a more rapid way. It analyzes data on the percentage of health care professionals and hospitals using social media. Professional social media networks allow researchers to post profiles, publications, and interests to connect with others in their field from around the world. While some sites publish untrusted information, social media and databases like PubMed and LinkedIn provide a way to quickly find articles and meet other professionals and researchers.
Reflections On Social Media Use Along The Academic Research Life CycleAnand Sheombar
This short paper presentation at 12th IADIS International Conference on Information Systems (IS 2019) argues for the need for discussion on the role social media could have in the research life cycle, particularly for Information Systems (IS) scholars. ICTs are pervasive, and their societal impact is profound. Various disciplines including those of social sciences are present in the online discourse and join the public debate on societal implications of ICTs and scholar are familiar with web tools for publishing. Information Systems scholars could not only further explore the possibilities for joining that online discourse, but also could explore the potential social media may have for activities related to the research life cycle. In this paper we do not focus solely on social media as a data collection source but regard their merits as a channel for scholarly communication throughout the whole research life cycle, from the start of getting inspired to conduct a research, finding collaboration partners or funding, through suggestions for literature, to the stage of research dissemination and creating impact beyond the own scientific community. This paper contributes an original approach to research communication by combining the research life cycle with practical insights of how social media can be applied throughout each phase of that lifecycle. We conclude with some questions debating the stance that (future) IS scholars are prepared to become the digital scholar that can manoeuvre well on social media for scholarly communication.
OpenAIRE-Connect Webinar for Community Researchers (3rd testing phase)OpenAIRE
The OpenAIRE Initiative provides a networking infrastructure and e-infrastructure to support open science. This includes advocating for open science, ensuring global alignment and interoperability, and providing services like monitoring open science practices and impact. OpenAIRE is building a community gateway called OpenAIRE-Connect to implement open science publishing practices. It will serve as a virtual environment where researchers can find all research products in their discipline, publish according to open science principles, and monitor uptake of open practices. OpenAIRE-Connect links metadata and research products like publications, data, software, and more from over 500 million records harvested from 10,000+ sources to create a research graph.
The document provides guidance on communicating scientific research to broader audiences through various online and social media channels. It discusses why scientists should develop an online presence, including to have more direct public engagement and control the narrative around their work. The document also offers tips on managing an online profile, using different channels according to a researcher's career stage, and leveraging images and graphics to enhance communication. Overall, the document aims to help scientists promote the impact and accessibility of their research.
Created as a podcast for the Dental Informatics Online Community [http://www.dentalinformatics.com/], this is a snapshot / overview of social technologies (web 2.0) used by and for science researchers, bioinformaticians and health informatics geeks. These include those used to build their communities, ways they have engaged with broader communities, examples of research opportunities, and crowdsourcing, as well as much more.
1) The document describes a project where the author aided in research on designing sensors for a new smart media building called Pandora for nomadic workers at VEGA Park in Italy.
2) The author's research involved analyzing sentiment on Twitter to understand the mood of the Pandora community and designing a dynamic image that represents sentiment. Activities to engage the community around sustainability were also designed.
3) A "P-case" was proposed that uses NFC technology to allow community members to check-in to activities, earn reward points for sustainable actions, and see how their collective actions impact a dynamic "Pandora tree" image representing the community.
Disseminating Scientific Papers via Twitter: Practical Insights and Research ...SC CTSI at USC and CHLA
About one-fifth of current scientific papers are being shared on Twitter. With 230 million active users and 24 percent of the U.S. online population using the microblogging platform, hopes are high that tweets mentioning scientific articles reflect some type of interest by the general public and might even be able to measure the societal impact of research. However, early studies show that most of the engagement with scientific papers on Twitter takes place among members of academia and thus reflects visibility within the scientific community rather than impact on society. At the same time, some tweets do not involve any human engagement but rather are generated automatically by Twitter bots.
This talk focuses on identifying audiences on Twitter and teaches participants how to collect, analyze, visualize, and interpret diffusion patterns of scientific articles on Twitter. The course provides an overview of Altmetrics research and present the challenges – including methods and first results – of classifying Twitter user groups, with a particular focus on identifying members of the general public and measuring societal impact. The course will provide hands-on exercises and instructions on how to analyze by whom, when, and how scientific papers are shared on Twitter.
Speaker: Stefanie Haustein, Ph.D., Assistant Professor, School of Information Studies, University of Ottawa
What Are Some Approaches For Researchers Using Social Media For Research, Com...Dr. William J. Ward
This document provides a guide for researchers on using social media. It begins with an introduction that defines social media as internet services where online content is generated by users. It then discusses what social tools are available, including blogs, microblogs, social networking, social bookmarking, and more. The guide interviews ten researchers about their use of social media for various aspects of research like identifying, creating, assuring quality and disseminating knowledge. It aims to provide both benefits and limitations of social media to help researchers decide how to integrate these tools into their work.
Keynote talk at the Web Science Summer School, Singapore, 8 December 2014. Today we see the rise of Social Machines, like Twitter, Wikipedia and Galaxy Zoo—where communities identify and solve their own problems, harnessing commitment, local knowledge and embedded skills, without having to rely on experts or governments.
The Social Machines paradigm provides a lens onto the interacting sociotechnical systems of our hybrid digital-physical world, citizen-centric and at scale—emphasising empowerment and sociality in a world of pervasive technology adoption and automation.
This talk will present the Social Machines paradigm as an approach to social media analytics and a rethinking of our scholarly practices and knowledge infrastructure.
Keynote at 4th Annual KnowEscape Conference, Sofia, Bulgaria (Feb 24, 2017). http://knowescape.org/knowescape2017/
Yes, we’re open: Open science & altmetrics
Abstract: Open Science is en vogue – especially after Carlos Moedas, EU-Commissioner for Research, Science and Innovation, has outlined his vision for Europe along the lines of ‘open innovation, open science, open to the world’. Open science describes the transition of ‘publishing as fast as possible’ towards ‘sharing knowledge as fast as possible’. Several reasons explain the move towards openness, it is expected, for example, that open science will increase the efficiency of science. Of course, digital media and web-based environments are keys to this development, but it also requires a systemic change to transform open science from a nice-to-have-feature into the default way of performing research. Altmetrics, i.e. social media-based metrics, are often considered drivers of open science and essential tools for changing the reward system in science. When looking closer, though, severe tensions between features as well as expectations of open science and altmetrics become apparent. The talk will argue that open science only can enfold its potential if ‘openness’ is fully embraced and supported by open metrics.
Social laboratories in universities, such as Medialab UGR, are spaces for technological and social experimentation that promote innovation and impact. They serve as nexuses between academia and society through co-creation and collaboration. As centers of digital culture and social innovation, they test new technologies, educational approaches, and forms of social involvement. However, measuring their social impact poses challenges due to the plurality of actors involved and complexity in developing indicators that account for both academic and social interests.
Professor Teresa Sordé, Member of the IMPACT-EV project research team and Pro...IrishHumanitiesAlliance
From the IHA Impact in the Humanities event 8 June held in QUB and co-sponsored by InterTradeIreland.
Panel Two: Impact in Horizon 2020 and the EU
How is Impact conceptualised and captured at the EU level, in programmes such as Horizon 2020, and how does this affect academics, research officers and policy makers at the national level?
Social media for researchers [beginners!] (web version)Jamie Bisset
This document provides an overview of a session on social media for researchers. The session will include an introduction to Twitter including setting up an account and making the most of Twitter. It will also cover other digital tools for sharing, collaborating and disseminating research. Before the session starts, available guidance and advice on using social media for researchers will be discussed. The session will include hands-on activities for setting up Twitter and exploring other tools.
This document provides an overview of a session on using social media for researchers. The session will include an introduction to Twitter and hands-on practice setting up an account and making the most of Twitter. It will also cover other digital tools for sharing, collaborating and disseminating research. Presenters will be James Bisset, an academic librarian, and Elaine Tann, an IT specialist. The session aims to help researchers engage with social media to enhance their research capacity.
1. The document discusses using a Hybrid Social Learning Network (HSLN) to explore concepts, practices, designs, and smart services for networked professional learning. A HSLN combines formal and informal social structures through a "50-50 partnership" between people and machines.
2. Examples of social machines discussed include a tweet that led to an open source virtual organism project, the Reading the Riots analysis of social media during the 2011 London riots, and the Zooniverse citizen science platform. Smart services like Confer and KnowBrian were co-designed with UK health sector workers to support their professional learning.
3. Future work involves evaluating the impact of tools like Confer on professional learning and generalizing design
The document discusses the changing landscape of scholarly journals. It traces the evolution of journals from early scientific societies in the 17th century to the current dominance of large commercial publishers. The emergence of open access publishing in the digital age is creating new models that emphasize accessibility, collaboration and community building. Open access journals are growing rapidly and beginning to challenge the traditional subscription-based model.
Similar to The Open Science Dimension Of Researching Open Design @ SwissGradNet (20)
* Fab labs are a global network of local labs that provide access to tools for digital fabrication, allowing people to invent and make (almost) anything.
* They share an inventory of core capabilities and allow people and projects to be shared. The fab lab network provides operational, educational, technical, financial and logistical assistance beyond what's available within one lab.
* Fab labs must provide public access, subscribe to the Fab Charter, share tools/processes, and participate in the global fab lab network to be considered part of the network. Commercial activities can be prototyped in fab labs but cannot conflict with other uses.
Fab City Summer School Milan 2016 Final project requirements - Massimo Menich...Massimo Menichinelli
This document provides instructions for a summer school design project in Milan in 2016. It outlines requirements for an initial 5-minute presentation on Thursday July 14th, including describing the proposed change, project outline, and affected stakeholders. It also lists requirements for a final 10-minute presentation on Saturday July 16th, which must include additional details like personas, a system map, and a physical prototype. Students are directed to use the Odyssey.JS platform to present their project as an interactive story, and provide contact information for the organizers.
This document summarizes several media platforms and organizations that promote open source, DIY, and collaborative projects. It describes magazines like Make and Wired that cover these topics. It also outlines online marketplaces and platforms like Etsy, Shapeways, and Ponoko that enable users to start businesses for crafts and 3D printed goods. Additional platforms discussed include Arduino, Kickstarter, and Indiegogo for open hardware and crowdfunding projects. The document provides links to each organization for further information.
George Fereday developed his own DIY blow molding gun to gain access to plastic blow molding equipment after becoming frustrated by limited access. BrickArms offers custom LEGO compatible weapons, weapon packs, and minifigs that are created through molding and casting techniques. BrickForge considers themselves intermediaries between the LEGO community and the company, producing custom pieces through CNC milling aluminum molds and injection molding ABS plastic. Proper mold design and material selection is important for different object shapes, as is carefully following instructions for milling, mixing, pouring, and setting materials.
This document provides information about CNC milling technology and techniques. It begins with an overview of how CNC milling works and the differences between 2D, 2.5D, and 3D milling. It then discusses 4-axis and 5-axis milling with examples. The document also covers CNC applications beyond milling like drawing machines. Finally, it discusses design techniques for CNC milling like joints, simulations, toolpaths, and considerations for tool size and material layers.
This document discusses various 3D printing technologies and applications. It begins by describing several common 3D printing technologies including fused deposition modeling (FDM), stereolithography, selective laser sintering, and laminated object manufacturing. It then provides examples of 3D printed items like customizable Velcro, flexible grids, digital fabrics, fashion items, characters, and media like records and film props. The document discusses using 3D printing in media applications such as magazine covers, books, and optics. It also covers open source 3D printers like RepRap and its derivatives like Makerbot and Ultimaker.
3D scanning technologies allow for the capture of object shapes and distances without cameras or lighting. The Radiohead "House of Cards" music video was created using 3D scanning data without traditional filming. Museums are also using 3D scanning to digitize collections and make more objects available online. While expensive hardware exists, cheaper options like 123D Catch use a smartphone camera to take photos that are assembled into 3D models on the computer. Skanect plus a Kinect camera provides another inexpensive scanning method. Projects are exploring 3D scanning for art, character animation, and capturing interior spaces.
The document discusses various applications and examples of laser cutting technology. It describes how laser cutters work by emitting a laser beam to cut or engrave materials. It then provides numerous examples of projects where laser cutting was used, including invitations, stencils, 3D models, clothing, musical instruments, cameras, sculptures, and food items. Many of the examples involve using a laser cutter to precisely cut 2D materials or templates that can then be assembled into 3D structures.
This document provides guidance on establishing a FabLab, which is a small-scale workshop offering digital fabrication. It recommends starting from local conditions and community needs, developing a business model and plan, carefully choosing tools, and connecting to the global FabLab network for support. Key steps include identifying a host, champion, funding, site, training, projects, and ongoing development. Costs vary depending on size and equipment but typical FabLabs range from $5,000 micro labs to $100,000 standard labs. Common tools include 3D printers, laser cutters, CNC machines, and electronics equipment.
This document outlines Massimo Menichinelli's FabMoney project, which aims to create a complete open source system for a digital currency called FabMoney. The system involves designing physical tokens with RFID chips, a Python desktop application, a Drupal module, and an open online community to interact around the currency. The goal is for the entire project to be openly accessible on platforms like GitHub to allow for collaboration on developing a fully functional digital currency.
The document discusses open design, which it defines as design processes and documentation that are openly accessible. It provides examples of open software, hardware, typographic and architectural design. Open design aims to promote innovation and social ecosystems by enabling people to own, modify and fix their projects. The document argues that open design is relevant today and has been recommended by the European Design Innovation Initiative to support growth in Europe. It concludes that open design involves both open processes and community involvement.
P2P Currencies for network collaboration @ Maker Faire Rome 2013Massimo Menichinelli
The document discusses peer-to-peer (P2P) currencies and their use for network collaboration. It provides examples of existing P2P lending services like Kiva and currencies like Bitcoin, and proposes a new digital currency called FabMoney that would be used for collaboration in FabLabs. The document outlines the open source development of FabMoney and its goal of mapping social capital and community through a P2P currency.
This document discusses platforms, business models, markets, and money as they relate to open design and an open source economy. It provides examples of open hardware platforms like Etsy, Ponoko, and Shapeways that allow users to design, customize, and fabricate physical goods. It also discusses crowdfunding platforms like Kickstarter that help fund open projects. The document examines how open source projects can be supported through both monetary (e.g. selling services, hardware) and non-monetary (e.g. problem solving, reputation) incentives as part of both gift and market economies. It suggests partnerships, indirect funding, and use of open money/currency as potential business models for open communities.
The document discusses open design, including open source software and hardware, open competitions and definitions. It addresses open design as a process involving communities that can be mapped and analyzed through tools like social network analysis. Open metadesign is presented as a way to open the design process through standards, apps and toolkits to support open, peer-to-peer design communities.
Visual Style and Aesthetics: Basics of Visual Design
Visual Design for Enterprise Applications
Range of Visual Styles.
Mobile Interfaces:
Challenges and Opportunities of Mobile Design
Approach to Mobile Design
Patterns
Explore the essential graphic design tools and software that can elevate your creative projects. Discover industry favorites and innovative solutions for stunning design results.
EASY TUTORIAL OF HOW TO USE CAPCUT BY: FEBLESS HERNANEFebless Hernane
CapCut is an easy-to-use video editing app perfect for beginners. To start, download and open CapCut on your phone. Tap "New Project" and select the videos or photos you want to edit. You can trim clips by dragging the edges, add text by tapping "Text," and include music by selecting "Audio." Enhance your video with filters and effects from the "Effects" menu. When you're happy with your video, tap the export button to save and share it. CapCut makes video editing simple and fun for everyone!
International Upcycling Research Network advisory board meeting 4Kyungeun Sung
Slides used for the International Upcycling Research Network advisory board 4 (last one). The project is based at De Montfort University in Leicester, UK, and funded by the Arts and Humanities Research Council.
ARENA - Young adults in the workplace (Knight Moves).pdfKnight Moves
Presentations of Bavo Raeymaekers (Project lead youth unemployment at the City of Antwerp), Suzan Martens (Service designer at Knight Moves) and Adriaan De Keersmaeker (Community manager at Talk to C)
during the 'Arena • Young adults in the workplace' conference hosted by Knight Moves.
Practical eLearning Makeovers for EveryoneBianca Woods
Welcome to Practical eLearning Makeovers for Everyone. In this presentation, we’ll take a look at a bunch of easy-to-use visual design tips and tricks. And we’ll do this by using them to spruce up some eLearning screens that are in dire need of a new look.
Fonts play a crucial role in both User Interface (UI) and User Experience (UX) design. They affect readability, accessibility, aesthetics, and overall user perception.
Technoblade The Legacy of a Minecraft Legend.Techno Merch
Technoblade, born Alex on June 1, 1999, was a legendary Minecraft YouTuber known for his sharp wit and exceptional PvP skills. Starting his channel in 2013, he gained nearly 11 million subscribers. His private battle with metastatic sarcoma ended in June 2022, but his enduring legacy continues to inspire millions.
Connect Conference 2022: Passive House - Economic and Environmental Solution...TE Studio
Passive House: The Economic and Environmental Solution for Sustainable Real Estate. Lecture by Tim Eian of TE Studio Passive House Design in November 2022 in Minneapolis.
- The Built Environment
- Let's imagine the perfect building
- The Passive House standard
- Why Passive House targets
- Clean Energy Plans?!
- How does Passive House compare and fit in?
- The business case for Passive House real estate
- Tools to quantify the value of Passive House
- What can I do?
- Resources
Revolutionizing the Digital Landscape: Web Development Companies in Indiaamrsoftec1
Discover unparalleled creativity and technical prowess with India's leading web development companies. From custom solutions to e-commerce platforms, harness the expertise of skilled developers at competitive prices. Transform your digital presence, enhance the user experience, and propel your business to new heights with innovative solutions tailored to your needs, all from the heart of India's tech industry.
The Open Science Dimension Of Researching Open Design @ SwissGradNet
1. THE OPEN SCIENCE DIMENSION OF
RESEARCHING OPEN DESIGN
RMIT University
Aalto University
massimo.menichinelli@rmit.edu.au
massimo.menichinelli@aalto.fi
Massimo
Menichinelli
3. OPEN SCIENCE
Open science is the movement to make scientific
research (including publications, data,
physical samples, and software) and its
dissemination accessible to all levels of an
inquiring society, amateur or professional.
Open science is transparent and accessible
knowledge that is shared and developed through
collaborative networks.
https://en.wikipedia.org/wiki/Open_science
7. RESPONSIBLE RESEARCH & INNOVATION (RRI)
Responsible Research and Innovation (RRI) is a
term used by the European Union's Framework
Programmes to describe scientific research and
technological development processes that take
into account effects and potential impacts on
the environment and society.
https://en.wikipedia.org/wiki/Responsible_Research_and_Innovation
12. 1. TWITTER
Menichinelli, M.: Mapping the structure of the global maker laboratories community through Twitter
connections. In: Levallois, C., Marchand, M., Mata, T., and Panisson, A. (eds.) Twitter for Research
Handbook 2015 – 2016. pp. 47–62. EMLYON Press, Lyon (2016).
13. 1. TWITTER
Menichinelli, M.: Mapping the structure of the global maker laboratories community through Twitter
connections. In: Levallois, C., Marchand, M., Mata, T., and Panisson, A. (eds.) Twitter for Research
Handbook 2015 – 2016. pp. 47–62. EMLYON Press, Lyon (2016).
14. 1. TWITTER
Menichinelli, M.: Mapping the structure of the global maker laboratories community through Twitter
connections. In: Levallois, C., Marchand, M., Mata, T., and Panisson, A. (eds.) Twitter for Research
Handbook 2015 – 2016. pp. 47–62. EMLYON Press, Lyon (2016).
26. 3. GITHUB
Menichinelli, M.: A data-driven approach for understanding Open Design. Mapping social interactions in
collaborative processes on GitHub. The Design Journal. 20, S3643–S3658 (2017).
https://doi.org/10.1080/14606925.2017.1352869.