Open P2P Design brings open source and peer-to-peer dynamics inside a community-centered design process, in order to have real co-design projects with people and their communities. We can use Open P2P Design for co-designing Open Design processes or commercial or public services with open and peer-to-peer dynamics, starting from communities and involving them inside the design process. We can also use it for analyzing an existing business and opening to collaboration some of its activities, or design new ones in order to start a collaboration with a community of users.
http://dmy-berlin.com/en/festival/2011-2/makerlab/
This document discusses platforms, business models, markets, and money as they relate to open design and an open source economy. It provides examples of open hardware platforms like Etsy, Ponoko, and Shapeways that allow users to design, customize, and fabricate physical goods. It also discusses crowdfunding platforms like Kickstarter that help fund open projects. The document examines how open source projects can be supported through both monetary (e.g. selling services, hardware) and non-monetary (e.g. problem solving, reputation) incentives as part of both gift and market economies. It suggests partnerships, indirect funding, and use of open money/currency as potential business models for open communities.
Process, Community, Business: the systems behind Open Design - Barcelona 06.0...Massimo Menichinelli
http://fad.cat/congres/en/
http://fad.cat/congres/en/?p=1167
After more than 10 years of development, Open Design is no longer an underground hypothesis, but a real strategy that designers, companies and design institutions are increasingly embracing. Even so, many aspects of Open Design still need to be developed, tested and defined, making the future of Open Design still open.
This openness is what is making Open Design very promising, a global concept with local and distributed adaptations: not only Open Design projects can be modified and customized, but the same processes and systems behind such projects can be designed and modified in order to fit the specific needs of each locality. There is no single format, business model, system or organization model for Open Design at the moment, and this fact lets Open Design to be adopted and used in a different way in each locality. Designers are increasingly focusing on the systems that enable Open Design projects, which can be designed and developed with design tools and processes and tools and processes from other fields by working on the metadesign level.
How can we organize Open Design initiatives? What are the processes behind Open Design? How can we understand the participation of a community in an Open Design project? What about the business models of Open Design?
Open design communities allow for collaboration on design projects. Open source software is developed collaboratively without hierarchy, based on reputation. Examples of open design include OpenMoko, an open source mobile phone, and RepRap 3D printers that can be built at home. As tools like 3D printing and laser cutting become more accessible, distributed manufacturing is growing through open design communities and platforms. For open design to reach its full potential, new collaborative tools, processes, and financial models are needed to better support designers, makers, and users.
This document introduces the concept of open design and proposes creating an Open Design Definition through collaborative editing on GitHub. It provides examples of open design in different fields like web, product, and fashion design. The document explains how Git and GitHub can be used as tools for distributed and open collaboration on the Definition by designers from around the world. It invites the audience to join the opendesign mailing list and contribute to the discussion and development of the Definition through the opendesign organization on GitHub.
This document provides an overview of open P2P design processes and methodologies. It begins with background on concepts like crowdsourcing, web 2.0, open source software development and their relation to design. It then discusses open design projects and the current status of open design. The document proposes that open P2P design can be used to design open, collaborative projects and processes. It presents open P2P design as a metadesign approach that can be used to design the tools, processes and systems for open design projects. Finally, it provides examples of using an open P2P design process, including activity analysis and system mapping tools.
The document summarizes an open (P2P) design presentation discussing how open source principles can be applied beyond software to areas like design. It provides examples of existing open design projects in areas like architecture, fashion, and hardware. However, it notes that while open design is gaining mainstream attention, current efforts often lack collaboration and community aspects that have driven successful open source software projects. The presentation argues for developing new tools and processes to better enable collaborative open design work.
Technologies, Places, Business Models for Open Design @ Pixelversity, Helsink...Massimo Menichinelli
The document discusses technologies, places, and business models for open design. It begins by describing various digital fabrication technologies like 3D printing, laser cutting, and CNC milling. It then discusses makerspaces, hacker spaces, and fab labs as places where open design projects can be made. Finally, it explores potential business models for open design like crowdfunding, selling services, and dual licensing of open and proprietary designs and software. The overall focus is on how designers can engage with both open technologies and business opportunities.
This document discusses platforms, business models, markets, and money as they relate to open design and an open source economy. It provides examples of open hardware platforms like Etsy, Ponoko, and Shapeways that allow users to design, customize, and fabricate physical goods. It also discusses crowdfunding platforms like Kickstarter that help fund open projects. The document examines how open source projects can be supported through both monetary (e.g. selling services, hardware) and non-monetary (e.g. problem solving, reputation) incentives as part of both gift and market economies. It suggests partnerships, indirect funding, and use of open money/currency as potential business models for open communities.
Process, Community, Business: the systems behind Open Design - Barcelona 06.0...Massimo Menichinelli
http://fad.cat/congres/en/
http://fad.cat/congres/en/?p=1167
After more than 10 years of development, Open Design is no longer an underground hypothesis, but a real strategy that designers, companies and design institutions are increasingly embracing. Even so, many aspects of Open Design still need to be developed, tested and defined, making the future of Open Design still open.
This openness is what is making Open Design very promising, a global concept with local and distributed adaptations: not only Open Design projects can be modified and customized, but the same processes and systems behind such projects can be designed and modified in order to fit the specific needs of each locality. There is no single format, business model, system or organization model for Open Design at the moment, and this fact lets Open Design to be adopted and used in a different way in each locality. Designers are increasingly focusing on the systems that enable Open Design projects, which can be designed and developed with design tools and processes and tools and processes from other fields by working on the metadesign level.
How can we organize Open Design initiatives? What are the processes behind Open Design? How can we understand the participation of a community in an Open Design project? What about the business models of Open Design?
Open design communities allow for collaboration on design projects. Open source software is developed collaboratively without hierarchy, based on reputation. Examples of open design include OpenMoko, an open source mobile phone, and RepRap 3D printers that can be built at home. As tools like 3D printing and laser cutting become more accessible, distributed manufacturing is growing through open design communities and platforms. For open design to reach its full potential, new collaborative tools, processes, and financial models are needed to better support designers, makers, and users.
This document introduces the concept of open design and proposes creating an Open Design Definition through collaborative editing on GitHub. It provides examples of open design in different fields like web, product, and fashion design. The document explains how Git and GitHub can be used as tools for distributed and open collaboration on the Definition by designers from around the world. It invites the audience to join the opendesign mailing list and contribute to the discussion and development of the Definition through the opendesign organization on GitHub.
This document provides an overview of open P2P design processes and methodologies. It begins with background on concepts like crowdsourcing, web 2.0, open source software development and their relation to design. It then discusses open design projects and the current status of open design. The document proposes that open P2P design can be used to design open, collaborative projects and processes. It presents open P2P design as a metadesign approach that can be used to design the tools, processes and systems for open design projects. Finally, it provides examples of using an open P2P design process, including activity analysis and system mapping tools.
The document summarizes an open (P2P) design presentation discussing how open source principles can be applied beyond software to areas like design. It provides examples of existing open design projects in areas like architecture, fashion, and hardware. However, it notes that while open design is gaining mainstream attention, current efforts often lack collaboration and community aspects that have driven successful open source software projects. The presentation argues for developing new tools and processes to better enable collaborative open design work.
Technologies, Places, Business Models for Open Design @ Pixelversity, Helsink...Massimo Menichinelli
The document discusses technologies, places, and business models for open design. It begins by describing various digital fabrication technologies like 3D printing, laser cutting, and CNC milling. It then discusses makerspaces, hacker spaces, and fab labs as places where open design projects can be made. Finally, it explores potential business models for open design like crowdfunding, selling services, and dual licensing of open and proprietary designs and software. The overall focus is on how designers can engage with both open technologies and business opportunities.
Open Design Definition workshop @ Open Knowledge Festival 2012Massimo Menichinelli
This document discusses creating an open design definition through collaboration on GitHub. It provides background on open design and examples of open design applications. It then discusses using Git and GitHub to collaboratively develop a new open design definition. Participants are invited to join the opendesign mailing list and create a GitHub account to contribute to the definition by discussing issues. The goal is for designers of different kinds to build the definition together through this open source process.
The document discusses open design, which it defines as design processes and documentation that are openly accessible. It provides examples of open software, hardware, typographic and architectural design. Open design aims to promote innovation and social ecosystems by enabling people to own, modify and fix their projects. The document argues that open design is relevant today and has been recommended by the European Design Innovation Initiative to support growth in Europe. It concludes that open design involves both open processes and community involvement.
The document summarizes Massimo Menichinelli's presentation on open design. It discusses how open design refers to any design project that can be shared digitally, with a focus on product design. Open design projects use open licenses to facilitate sharing and collaboration. Examples discussed include OpenMoko, an open source mobile phone, and BugLabs. The presentation argues that open design needs tools and processes to better enable collaboration. It introduces Open P2P Design as a method for metadesigning open and peer-to-peer design systems and processes. An example workshop applying this method in Singapore is briefly described.
This document outlines an introduction to a Digital Fabrication Studio course. It provides an introduction to the instructor, Massimo Menichinelli, and an overview of the course schedule, assignments, evaluation criteria, suggestions, and licensing information. The course covers various digital fabrication techniques through hands-on workshops and results in a final project to design and fabricate a physical object using these tools. Students will document their process and designs on GitHub.
This document summarizes several media platforms and organizations that promote open source, DIY, and collaborative projects. It describes magazines like Make and Wired that cover these topics. It also outlines online marketplaces and platforms like Etsy, Shapeways, and Ponoko that enable users to start businesses for crafts and 3D printed goods. Additional platforms discussed include Arduino, Kickstarter, and Indiegogo for open hardware and crowdfunding projects. The document provides links to each organization for further information.
The document discusses open design, including open source software and hardware, open competitions and definitions. It addresses open design as a process involving communities that can be mapped and analyzed through tools like social network analysis. Open metadesign is presented as a way to open the design process through standards, apps and toolkits to support open, peer-to-peer design communities.
Open Knowledge Finland meetup: Open Design (28/01/12, Aalto Media Factory)Massimo Menichinelli
This document discusses open design, including its history and various definitions. Open design refers to design projects that are shared digitally under open licenses allowing others to make, modify, distribute, and use the designs. The document explores different types of open design like open hardware, architecture, and fashion. It notes ongoing efforts to develop a standardized definition and discusses potential future projects around improving and promoting open design.
Digital Fabrication e FabLab at Reggio Emilia FabLab 27.10.2012Massimo Menichinelli
Fab labs are a global network of local labs that enable invention by providing access to digital fabrication tools. They share core capabilities like computer-controlled machines that can create physical objects from digital designs. This allows people and projects to be shared. Operational, educational and technical assistance is provided through the fab lab network beyond what's available within one lab. Fab labs must provide open access, share tools and processes, and participate in the global fab lab network. They serve as community resources for invention and prototyping across many applications.
This document provides guidance on establishing a FabLab, which is a small-scale workshop offering digital fabrication. It recommends starting from local conditions and community needs, developing a business model and plan, carefully choosing tools, and connecting to the global FabLab network for support. Key steps include identifying a host, champion, funding, site, training, projects, and ongoing development. Costs vary depending on size and equipment but typical FabLabs range from $5,000 micro labs to $100,000 standard labs. Common tools include 3D printers, laser cutters, CNC machines, and electronics equipment.
This document discusses 3D scanning tools and processes. It provides examples of 3D scanning including how Radiohead's "House of Cards" music video was created using 3D scanning without cameras or lights. It also discusses the Smithsonian scanning its collection of objects. The document reviews hardware scanning tools ranging from expensive to inexpensive DIY options. It also examines software like 123D Catch and ReconstructMe for processing 3D scans. Overall, the document serves as an introduction to 3D scanning covering applications, tools, and workflows.
IDAS Workshop: 03 What Is The Distributed Manufacturing ScenarioMassimo Menichinelli
The document introduces the concept of a distributed manufacturing scenario based on distributed generation of energy, distributed manufacturing of physical goods, and open money. It discusses how open design projects could address problems by defining new distributed scenarios and designing strategic projects to achieve these scenarios. Business models for open design are also presented, including typical open source models where companies profit from open projects through sales or services.
Fab City Summer School Milan 2016 Final project requirements - Massimo Menich...Massimo Menichinelli
This document provides instructions for a summer school design project in Milan in 2016. It outlines requirements for an initial 5-minute presentation on Thursday July 14th, including describing the proposed change, project outline, and affected stakeholders. It also lists requirements for a final 10-minute presentation on Saturday July 16th, which must include additional details like personas, a system map, and a physical prototype. Students are directed to use the Odyssey.JS platform to present their project as an interactive story, and provide contact information for the organizers.
FabLabs are part of a global network of local labs that provide access to tools for digital fabrication and enable invention. They contain an evolving set of core machines like laser cutters and 3D printers. Anyone can use a FabLab to prototype designs following safety guidelines. FabLabs operate as community resources and contribute knowledge to the global network. Starting a FabLab requires planning resources, tools, and involvement with the existing network to learn from others' experiences.
Bits+atoms+processes: the influence of code culture on Design @ Cumulus Helsi...Massimo Menichinelli
This document discusses the influence of code and open design on organizations. It explores how user-generated content on websites like Wikipedia and crowdsourcing platforms influence design. Open source software development and peer-to-peer dynamics are applied to open design processes. Case studies of open design projects like OpenP2PDesign.org and initiatives like FabLabs and FabCities that utilize digital fabrication are presented. The document examines the relationship between bits, atoms, code and communities in open design.
Digital Fabrication Studio v.0.2: Digital Fabrication and FabLab ecosystemMassimo Menichinelli
Digital Fabrication Studio.01 discusses the history and concepts of digital fabrication (fabbing) and Fab Labs. It provides examples of how digital fabrication is used from craft projects to industrial manufacturing. It outlines the key aspects of Fab Labs as spaces that democratize digital fabrication technologies and allow for collaborative exploration and project development. Applications of digital fabrication discussed include DIY and hacker projects, generative design, mass customization, customized prosthetics, shorter supply chains, and use in different media like photography, video, and books.
This document introduces the concept of open design. It provides examples of open design projects in various fields such as web design, fonts, architecture, and hardware. Open design refers to projects that can be shared digitally and compiled or manufactured locally. It emphasizes sharing, collaboration, and open licenses. True open design involves a community designing through an open process, not just a single designer publishing a file online. It requires a shift to "metadesign" where the community and process are open-ended.
Open P2P Design: A Metadesign methodology for Open Design Projects @IaacMassimo Menichinelli
Presentation about Open P2P Design applied to Open Design projects at the Institute for Advanced Architecture of Catalonia,
Barcelona
01-02-10
http://www.iaac.net/
http://www.iaacblog.com/2010/02/s2-open-source-design-5/
* Fab labs are a global network of local labs that provide access to tools for digital fabrication, allowing people to invent and make (almost) anything.
* They share an inventory of core capabilities and allow people and projects to be shared. The fab lab network provides operational, educational, technical, financial and logistical assistance beyond what's available within one lab.
* Fab labs must provide public access, subscribe to the Fab Charter, share tools/processes, and participate in the global fab lab network to be considered part of the network. Commercial activities can be prototyped in fab labs but cannot conflict with other uses.
Openp2pdesign.org is a strategic design project that offers open P2P design projects and acts as a hub in the open design network. Open P2P design is a methodology for designing open collaborative activities and peer-to-peer systems through an open design process. The document discusses how openp2pdesign.org has so far included a master's thesis, paper, book, and workshops to spread knowledge about open P2P design and discusses plans to publish additional books, give keynote speeches, and develop open source software to further strategic goals and expand the network.
The document discusses Open P2P Design, which combines Open Design and peer-to-peer design into a methodology for co-designing open, peer-to-peer social systems through open tools and processes. Open P2P Design involves enabling and co-designing social systems through distributed, collaborative activities. It is proposed as a way to design innovative solutions to complex problems through mass collaboration within communities and networks.
Open Design Definition workshop @ Open Knowledge Festival 2012Massimo Menichinelli
This document discusses creating an open design definition through collaboration on GitHub. It provides background on open design and examples of open design applications. It then discusses using Git and GitHub to collaboratively develop a new open design definition. Participants are invited to join the opendesign mailing list and create a GitHub account to contribute to the definition by discussing issues. The goal is for designers of different kinds to build the definition together through this open source process.
The document discusses open design, which it defines as design processes and documentation that are openly accessible. It provides examples of open software, hardware, typographic and architectural design. Open design aims to promote innovation and social ecosystems by enabling people to own, modify and fix their projects. The document argues that open design is relevant today and has been recommended by the European Design Innovation Initiative to support growth in Europe. It concludes that open design involves both open processes and community involvement.
The document summarizes Massimo Menichinelli's presentation on open design. It discusses how open design refers to any design project that can be shared digitally, with a focus on product design. Open design projects use open licenses to facilitate sharing and collaboration. Examples discussed include OpenMoko, an open source mobile phone, and BugLabs. The presentation argues that open design needs tools and processes to better enable collaboration. It introduces Open P2P Design as a method for metadesigning open and peer-to-peer design systems and processes. An example workshop applying this method in Singapore is briefly described.
This document outlines an introduction to a Digital Fabrication Studio course. It provides an introduction to the instructor, Massimo Menichinelli, and an overview of the course schedule, assignments, evaluation criteria, suggestions, and licensing information. The course covers various digital fabrication techniques through hands-on workshops and results in a final project to design and fabricate a physical object using these tools. Students will document their process and designs on GitHub.
This document summarizes several media platforms and organizations that promote open source, DIY, and collaborative projects. It describes magazines like Make and Wired that cover these topics. It also outlines online marketplaces and platforms like Etsy, Shapeways, and Ponoko that enable users to start businesses for crafts and 3D printed goods. Additional platforms discussed include Arduino, Kickstarter, and Indiegogo for open hardware and crowdfunding projects. The document provides links to each organization for further information.
The document discusses open design, including open source software and hardware, open competitions and definitions. It addresses open design as a process involving communities that can be mapped and analyzed through tools like social network analysis. Open metadesign is presented as a way to open the design process through standards, apps and toolkits to support open, peer-to-peer design communities.
Open Knowledge Finland meetup: Open Design (28/01/12, Aalto Media Factory)Massimo Menichinelli
This document discusses open design, including its history and various definitions. Open design refers to design projects that are shared digitally under open licenses allowing others to make, modify, distribute, and use the designs. The document explores different types of open design like open hardware, architecture, and fashion. It notes ongoing efforts to develop a standardized definition and discusses potential future projects around improving and promoting open design.
Digital Fabrication e FabLab at Reggio Emilia FabLab 27.10.2012Massimo Menichinelli
Fab labs are a global network of local labs that enable invention by providing access to digital fabrication tools. They share core capabilities like computer-controlled machines that can create physical objects from digital designs. This allows people and projects to be shared. Operational, educational and technical assistance is provided through the fab lab network beyond what's available within one lab. Fab labs must provide open access, share tools and processes, and participate in the global fab lab network. They serve as community resources for invention and prototyping across many applications.
This document provides guidance on establishing a FabLab, which is a small-scale workshop offering digital fabrication. It recommends starting from local conditions and community needs, developing a business model and plan, carefully choosing tools, and connecting to the global FabLab network for support. Key steps include identifying a host, champion, funding, site, training, projects, and ongoing development. Costs vary depending on size and equipment but typical FabLabs range from $5,000 micro labs to $100,000 standard labs. Common tools include 3D printers, laser cutters, CNC machines, and electronics equipment.
This document discusses 3D scanning tools and processes. It provides examples of 3D scanning including how Radiohead's "House of Cards" music video was created using 3D scanning without cameras or lights. It also discusses the Smithsonian scanning its collection of objects. The document reviews hardware scanning tools ranging from expensive to inexpensive DIY options. It also examines software like 123D Catch and ReconstructMe for processing 3D scans. Overall, the document serves as an introduction to 3D scanning covering applications, tools, and workflows.
IDAS Workshop: 03 What Is The Distributed Manufacturing ScenarioMassimo Menichinelli
The document introduces the concept of a distributed manufacturing scenario based on distributed generation of energy, distributed manufacturing of physical goods, and open money. It discusses how open design projects could address problems by defining new distributed scenarios and designing strategic projects to achieve these scenarios. Business models for open design are also presented, including typical open source models where companies profit from open projects through sales or services.
Fab City Summer School Milan 2016 Final project requirements - Massimo Menich...Massimo Menichinelli
This document provides instructions for a summer school design project in Milan in 2016. It outlines requirements for an initial 5-minute presentation on Thursday July 14th, including describing the proposed change, project outline, and affected stakeholders. It also lists requirements for a final 10-minute presentation on Saturday July 16th, which must include additional details like personas, a system map, and a physical prototype. Students are directed to use the Odyssey.JS platform to present their project as an interactive story, and provide contact information for the organizers.
FabLabs are part of a global network of local labs that provide access to tools for digital fabrication and enable invention. They contain an evolving set of core machines like laser cutters and 3D printers. Anyone can use a FabLab to prototype designs following safety guidelines. FabLabs operate as community resources and contribute knowledge to the global network. Starting a FabLab requires planning resources, tools, and involvement with the existing network to learn from others' experiences.
Bits+atoms+processes: the influence of code culture on Design @ Cumulus Helsi...Massimo Menichinelli
This document discusses the influence of code and open design on organizations. It explores how user-generated content on websites like Wikipedia and crowdsourcing platforms influence design. Open source software development and peer-to-peer dynamics are applied to open design processes. Case studies of open design projects like OpenP2PDesign.org and initiatives like FabLabs and FabCities that utilize digital fabrication are presented. The document examines the relationship between bits, atoms, code and communities in open design.
Digital Fabrication Studio v.0.2: Digital Fabrication and FabLab ecosystemMassimo Menichinelli
Digital Fabrication Studio.01 discusses the history and concepts of digital fabrication (fabbing) and Fab Labs. It provides examples of how digital fabrication is used from craft projects to industrial manufacturing. It outlines the key aspects of Fab Labs as spaces that democratize digital fabrication technologies and allow for collaborative exploration and project development. Applications of digital fabrication discussed include DIY and hacker projects, generative design, mass customization, customized prosthetics, shorter supply chains, and use in different media like photography, video, and books.
This document introduces the concept of open design. It provides examples of open design projects in various fields such as web design, fonts, architecture, and hardware. Open design refers to projects that can be shared digitally and compiled or manufactured locally. It emphasizes sharing, collaboration, and open licenses. True open design involves a community designing through an open process, not just a single designer publishing a file online. It requires a shift to "metadesign" where the community and process are open-ended.
Open P2P Design: A Metadesign methodology for Open Design Projects @IaacMassimo Menichinelli
Presentation about Open P2P Design applied to Open Design projects at the Institute for Advanced Architecture of Catalonia,
Barcelona
01-02-10
http://www.iaac.net/
http://www.iaacblog.com/2010/02/s2-open-source-design-5/
* Fab labs are a global network of local labs that provide access to tools for digital fabrication, allowing people to invent and make (almost) anything.
* They share an inventory of core capabilities and allow people and projects to be shared. The fab lab network provides operational, educational, technical, financial and logistical assistance beyond what's available within one lab.
* Fab labs must provide public access, subscribe to the Fab Charter, share tools/processes, and participate in the global fab lab network to be considered part of the network. Commercial activities can be prototyped in fab labs but cannot conflict with other uses.
Openp2pdesign.org is a strategic design project that offers open P2P design projects and acts as a hub in the open design network. Open P2P design is a methodology for designing open collaborative activities and peer-to-peer systems through an open design process. The document discusses how openp2pdesign.org has so far included a master's thesis, paper, book, and workshops to spread knowledge about open P2P design and discusses plans to publish additional books, give keynote speeches, and develop open source software to further strategic goals and expand the network.
The document discusses Open P2P Design, which combines Open Design and peer-to-peer design into a methodology for co-designing open, peer-to-peer social systems through open tools and processes. Open P2P Design involves enabling and co-designing social systems through distributed, collaborative activities. It is proposed as a way to design innovative solutions to complex problems through mass collaboration within communities and networks.
openp2pdesign.org. Metadesign and Strategic Design For Open Design Projects. ...Massimo Menichinelli
Keynote Speech at Open 2009
Media Lab Helsinki Doctor of Arts Symposium
5th–6th November at Media Lab
University of Art and Design Helsinki
http://opensymposium.net/2009/
We need Metadesign and Strategic Design projects in order to build the tools, processes and systems we need for really working Open Design Projects.
Media Ecologies & Post-Industrial Production Conference, Manchester 03/11/09
http://www.espach.salford.ac.uk/sssi/p2p/
My presentation for the third day at the Open P2P Design workshop organized with Roger Pitiot at IDAS in Singapore.
http://www.workshop.colab-design.org/
KCB201 Week 9 Lecture (Adam Muir): Open Source - Software and Beyond...Axel Bruns
Week 9 lecture slides by Adam Muir for KCB201 Virtual Cultures in the Creative Industries Faculty at Queensland University of Technology, semester 1/2008.
The document summarizes the Emerge project, which aims to create a sustainable community of practice using emergent technologies like social software and pervasive computing. It will act as a hub to support participants by allowing them to create personalized web 2.0 environments and circulate distributed content across multiple sites. The document also reviews several open source social networking, social news, social bookmarking, video hosting, microblogging, and virtual world tools and platforms, and discusses current issues around data portability, privacy, and user support that are important to consider.
NTU Workshop: 03 What Is The Distributed Manufacturing ScenarioMassimo Menichinelli
My presentation for the third day at the Open P2P Design workshop organized with Roger Pitiot at IDAS in Singapore.
http://www.workshop.colab-design.org/
Introduction to research on open source softwareMatthias Stürmer
Open source software is being used by small and large companies, governments and other organizations in many business-critical systems. Nowadays there are approximately 1 million open source projects on the software market being developed and maintained by unpaid individuals as well as professional software companies and industry players. Research about technical aspects of open source software, business models, management and governance practices as well as community dynamics and contributor's motivations is abundant.
In this three day course master students of information systems get an introduction into current research about open source, read and present academic papers on open source, and write an own research proposal, conference submission or working paper about a specific topic of their interest. This may cover issues about open source in automotive industry, reuse of open source components, business models with open source, inner source development within pharma and many more.
This document provides an overview of open source software and open development. It discusses the history of open source software and definitions of key terms. It also presents two case studies of successful open source projects: TexGen, a textile CAD modeler, and Apache Wookie, a widget server. Both projects benefited from collaboration, publicity, and new partnerships by being open source. The document also briefly covers legal aspects of open source like copyright.
The document summarizes research conducted by Teague into how it can utilize open source hardware communities within its product development process. The research explored the open source landscape, how companies and communities can work together, principles for designing for communities, and potential solution strategies for Teague. Key findings included identifying community needs and developing an initial concept for Teague to create a web presence and physical workshops ("Hacker Hauses") to engage with open source hardware communities.
The document provides an overview of a 3-day open source workshop being conducted by Luciano Resende from the Apache Software Foundation. Day 1 will cover topics on open source, licenses, communities and how to get involved in Apache projects. Day 2 focuses on hands-on development, setting up environments and tools. Day 3 is about mentoring expectations and working on project proposals. The workshop aims to educate participants and help them get involved in open source.
CESLA is a business association in Aragon, Spain created in 2008 to promote research in open source platforms and technologies. Its goals include collaboration between companies, improving business competitiveness, and disseminating the use of free and open source software in society. The document describes CESLA's wiki platform for sharing open source documentation, including its licensing, user types, project organization features, and integration with other related portals.
CESLA is a business association in Aragon, Spain created in 2008 to promote research and development of open content platforms and free/libre software. Its goals are to collaborate between companies, improve business competitiveness, and act as an intermediary between businesses and public administration. CESLA promotes companies developing free/libre software and open content, and disseminates its use in society.
"Write the Future Open Standards Open Source OpenOffice" by Louis Suarez-Pott...eLiberatica
The document discusses OpenOffice.org, an open-source office suite, and its open document format ODF. It summarizes OpenOffice.org's achievements since 2000, including over 110 million downloads. It outlines the status and future plans for OpenOffice.org 3.0 and ODF 1.2, and discusses how OpenOffice.org and ODF enable open access and threaten proprietary software markets by giving users free alternatives and development tools. The document encourages community involvement in development, marketing, localization and more.
Ronnie Hash is the co-founder of Blacks In Technology, an organization devoted to encouraging African Americans to pursue careers in information technology. He has over 11 years of experience working in IT. Ronnie recently became certified as an ethical hacker and is pursuing a career in information security. The document then provides definitions and explanations of open source technology, how it can benefit careers, examples of successful open source projects, and tips for getting involved in open source projects.
Similar to Open P2P Design @ DMY Berlin 2011 - MakerLab (20)
This document discusses Massimo Menichinelli's doctoral dissertation defense on open and collaborative design processes within the Maker Movement. The dissertation explores meta-design, ontologies, and platforms that support collaborative design. It proposes a framework for meta-design research through design that defines collaborative processes using digital ontologies. It also redefines the roles of meta-designers and their practice of facilitating distributed collaboration through design. The defense took place on November 11, 2020 in front of Professor Lily Diaz-Kommonen and Professor Elisa Giaccardi.
Research On And Through Design With Open, Distributed And Collaborative Desig...Massimo Menichinelli
Massimo Menichinelli
"Research On And Through Design With Open, Distributed And Collaborative Design Processes Within The Maker Movement"
08/11/2019
https://www.designsociety.org/939/Symposium+on+Design+Theory+and+Innovation
Platforms, Networks And Impact Of Open, Distributed And Collaborative Design ...Massimo Menichinelli
This document provides an introduction to the speaker, Massimo Menichinelli, and his research related to open, distributed, and collaborative design and making processes. It discusses platforms and networks that enable these types of processes. It covers topics like maker communities, open design processes, design documentation approaches, and analysis of interactions on platforms like GitHub and Twitter to map communities. It presents a proposed ontology and meta-design platform called OpenMetaDesign for modeling collaborative design processes. The goal is to better connect research and practice and facilitate open, distributed collaboration.
The Decentralization Turns In Design: An Exploration Through The Maker Moveme...Massimo Menichinelli
Massimo Menichinelli
Priscilla Ferronato
"The Decentralization Turns In Design: An Exploration Through The Maker Movement"
DeSForm19 - MIT Design Lab
10/10/2019
Service Design and Activity Theory for the Meta-Design of collaborative desig...Massimo Menichinelli
1. The document proposes a meta-design framework that uses service design and activity theory tools to help communities collaboratively design open design processes.
2. It suggests developing a digital platform that visualizes design processes as interconnected activities to improve shared understanding and management of collaborative efforts.
3. The platform acts as a proof of concept for this meta-design approach and will undergo user testing and validation research to evaluate its impacts on experience, social dynamics, and design practices.
Exploring Collaborative Processes Between Maker Laboratories, Designers And C...Massimo Menichinelli
This document explores collaborative processes between maker laboratories, designers and companies. It conducted an online survey of 14 maker labs across Europe and the US. The survey found that while maker labs have technical equipment and skilled communities, collaboration with designers and companies remains in early stages. Most projects involve prototyping, with few resulting products making the market. The researchers conclude these collaborations represent an "embryo" of distributed manufacturing under Industry 4.0, but more structured models and policies are still needed to fully realize this vision.
A Shared Data Format For Describing Collaborative Design Processes @ Cumulus ...Massimo Menichinelli
This document proposes a shared data format for describing collaborative design processes. It discusses the need for such a format given the blurring boundaries between professional and amateur designers. Existing approaches to documenting design processes are reviewed, including considering design as a process, organization, documentation, production or artifact. A proposed data format is outlined based on an activity theory ontology describing design as a set of activities and possible dialogues. The format aims to facilitate modeling, analysis, management and visualization of collaborative design processes.
Fab City Summer School Milan 2016 - Technologies, processes, participation - ...Massimo Menichinelli
This document summarizes a presentation on designing for urban resilience through local manufacturing. It discusses technologies like distributed energy production and cryptocurrency for a new economy. It also discusses policies around locally manufacturing to create global impact and educating for the future. Example projects are discussed that map maker communities and open source contributions. The presentation covers processes like peer-to-peer design and open, collaborative ecosystems. It suggests mapping stakeholders and creating location-based storytelling about possible aspects of a "Fab City" using tools like personas and system maps. Students are asked to develop concepts, manufacturing plans, and documentation for potential projects over the course of the summer school.
Fab City Summer School Milan 2016 - Maker and Laboratories, Communities, Citi...Massimo Menichinelli
This document outlines the agenda for a summer school on designing products and services for urban resilience through local manufacturing. It includes sessions on makers and laboratories, the history of computing and digital fabrication, and communities in the maker movement. Additional topics cover the development of cities, concepts like fab labs and maker cities, and potential focus areas for student groups such as local manufacturing, distributed energy, and building a circular economy through collaboration.
Fab City Summer School Milan 2016 Introduction - Massimo MenichinelliMassimo Menichinelli
The document outlines a summer school on designing products and services for urban resilience through local manufacturing. It discusses the concept of a "Fab City" which aims to transform cities from importing/exporting physical goods to mostly exchanging data and meeting local needs through local production and inventiveness. The summer school will involve participants developing projects around policies and topics for implementing Fab City principles in Milan, such as local manufacturing, distributed energy, urban agriculture, and building a circular economy through collaboration between citizens and government.
The challenges posed by the complexity of our times requires the Design discipline to understand the many complex relationships behind the social, business, technology and territory dimensions of each project. Such nature of complex systems lays not only inside design projects, but also inside the design processes that generate them, and the ability of organizing them through meta-design approaches is becoming strategic. Since the turn of the century, the design discipline has increasingly moved its scope from single users to local and online communities, from isolated projects to system of solutions. This shift has brought researchers and practitioners to investigate tools and strategies to enable mass- scale interactions by adopting several models and tools coming from software development and web-based technologies: Open Source, P2P, DDD (Diffuse, Distributed, and Decentralized) systems. This influence has matured over the years, and if we observed in the past how such systemic models can be applied in the design practice (part 1), we are facing now a new phase where Design will have an increasing role in enabling such systems through the analysis, visualization and design of their collaborative tools, platforms, processes and organizations (part 2). This scope falls into the Meta-Design domain, where designers build environments for the collaborative design of open processes and their resulting organizations (part 3). In this paper, we address this phenomena by elaborating the Open Meta-Design framework (part 4), that provides a way for designing open, collaborative and distributed processes (including those in the professional design domain). The paper positions the framework among current meta-design and design approaches and develops its features of modeling, analysis, management and visualization of processes. This framework is based on four dimensions: conceptual (describing the philosophy, context and limitations of the approach), data (describing the ontology of design processes), design (visualizing designing processes) and software (managing the connections between the ontology and the visualization, the data and design dimensions). We believe that such a framework could potentially facilitate the participation and the creation of open, collaborative and distributed processes, enabling therefore more relevant interactions for communities. As a conclusion, the paper provides a roadmap for developing and testing the Open Meta-Design framework, and therefore evaluating its relevance in supporting complex projects (part 5).
Designing And Making: What Could Change In Design Schools. A First Systemic O...Massimo Menichinelli
The document discusses the evolution of designers and makers in relation to emerging digital manufacturing technologies. It conducted a national survey of 245 Italian makers, designers, and makerspace managers. The survey found that most participants engage in personal fabrication projects and value collaboration. However, there are still few formal connections between makerspaces and design schools. The document concludes that design education and facilities may need to change to better integrate with makerspaces and reflect the shift to more open, collaborative, and multidisciplinary making practices.
George Fereday developed his own DIY blow molding gun to gain access to plastic blow molding equipment after becoming frustrated by limited access. BrickArms offers custom LEGO compatible weapons, weapon packs, and minifigs that are created through molding and casting techniques. BrickForge considers themselves intermediaries between the LEGO community and the company, producing custom pieces through CNC milling aluminum molds and injection molding ABS plastic. Proper mold design and material selection is important for different object shapes, as is carefully following instructions for milling, mixing, pouring, and setting materials.
This document provides information about CNC milling technology and techniques. It begins with an overview of how CNC milling works and the differences between 2D, 2.5D, and 3D milling. It then discusses 4-axis and 5-axis milling with examples. The document also covers CNC applications beyond milling like drawing machines. Finally, it discusses design techniques for CNC milling like joints, simulations, toolpaths, and considerations for tool size and material layers.
This document discusses various 3D printing technologies and applications. It begins by describing several common 3D printing technologies including fused deposition modeling (FDM), stereolithography, selective laser sintering, and laminated object manufacturing. It then provides examples of 3D printed items like customizable Velcro, flexible grids, digital fabrics, fashion items, characters, and media like records and film props. The document discusses using 3D printing in media applications such as magazine covers, books, and optics. It also covers open source 3D printers like RepRap and its derivatives like Makerbot and Ultimaker.
3D scanning technologies allow for the capture of object shapes and distances without cameras or lighting. The Radiohead "House of Cards" music video was created using 3D scanning data without traditional filming. Museums are also using 3D scanning to digitize collections and make more objects available online. While expensive hardware exists, cheaper options like 123D Catch use a smartphone camera to take photos that are assembled into 3D models on the computer. Skanect plus a Kinect camera provides another inexpensive scanning method. Projects are exploring 3D scanning for art, character animation, and capturing interior spaces.
The document discusses various applications and examples of laser cutting technology. It describes how laser cutters work by emitting a laser beam to cut or engrave materials. It then provides numerous examples of projects where laser cutting was used, including invitations, stencils, 3D models, clothing, musical instruments, cameras, sculptures, and food items. Many of the examples involve using a laser cutter to precisely cut 2D materials or templates that can then be assembled into 3D structures.
International Upcycling Research Network advisory board meeting 4Kyungeun Sung
Slides used for the International Upcycling Research Network advisory board 4 (last one). The project is based at De Montfort University in Leicester, UK, and funded by the Arts and Humanities Research Council.
Architectural and constructions management experience since 2003 including 18 years located in UAE.
Coordinate and oversee all technical activities relating to architectural and construction projects,
including directing the design team, reviewing drafts and computer models, and approving design
changes.
Organize and typically develop, and review building plans, ensuring that a project meets all safety and
environmental standards.
Prepare feasibility studies, construction contracts, and tender documents with specifications and
tender analyses.
Consulting with clients, work on formulating equipment and labor cost estimates, ensuring a project
meets environmental, safety, structural, zoning, and aesthetic standards.
Monitoring the progress of a project to assess whether or not it is in compliance with building plans
and project deadlines.
Attention to detail, exceptional time management, and strong problem-solving and communication
skills are required for this role.
Discovering the Best Indian Architects A Spotlight on Design Forum Internatio...Designforuminternational
India’s architectural landscape is a vibrant tapestry that weaves together the country's rich cultural heritage and its modern aspirations. From majestic historical structures to cutting-edge contemporary designs, the work of Indian architects is celebrated worldwide. Among the many firms shaping this dynamic field, Design Forum International stands out as a leader in innovative and sustainable architecture. This blog explores some of the best Indian architects, highlighting their contributions and showcasing the most famous architects in India.
Explore the essential graphic design tools and software that can elevate your creative projects. Discover industry favorites and innovative solutions for stunning design results.
Practical eLearning Makeovers for EveryoneBianca Woods
Welcome to Practical eLearning Makeovers for Everyone. In this presentation, we’ll take a look at a bunch of easy-to-use visual design tips and tricks. And we’ll do this by using them to spruce up some eLearning screens that are in dire need of a new look.
1. Open P2P Design
Co-design of Open (Design) Processes
Massimo Menichinelli
---------------------------------------------------------------------------
June 04-05 2011
DMY Berlin - MakerLab
http://dmy-berlin.com/en/festival/2011-2/makerlab/
Presentation available on:
http://www.slideshare.net/openp2pdesign
3. What is Open Design? A generic definition
a project published with a license that facilitates its sharing
and that can be “compiled” or “manufactured” locally
* sharing
* collaboration
* open licenses
* code --> artifact
Open Design refers to every kind of design projects that can
be shared in a digital format over a network
5. OpenMoko: a completely open product
The first product sold (2007-2009) with:
* Open Source Software
* Open Hardware
* Open Design
Source: http://wiki.openmoko.org/wiki/Main_Page
6. OpenMoko: a completely open product
The first product sold (2007-2009) with:
* Open Source Software
* Open Hardware
* Open Design
Source: http://wiki.openmoko.org/wiki/Main_Page
7. OpenMoko: product hacking
It was even sold with a
toolkit for product hacking!
Source: http://wiki.openmoko.org/wiki/Main_Page
8. OpenMoko's failure
“OpenMoko found that the cost of producing 3G smartphones was
prohibitively high for independent device makers and it was simply
not possible to do without using proprietary firmware.”
“The mobile industry is increasingly embracing open source, [...]
but the motivation is faster and cheaper development, not user
empowerment.”
--> An Open project can't go alone without:
* building a collaborative system with other players (even “not open” ones)
* decide to open only when it's the best option
Source: http://arstechnica.com (http://bit.ly/3LyLh6)
9. BugLabs
A more successful example (approaching $ 1.000.000 in revenue in 2010, est.)
Source: http://www.buglabs.net/
12. Elephants Dream: an Open Movie
Done with and for Blender (Open Source 3D modeling software)
Source: http://www.elephantsdream.org/
13. The current status of Open Design
* single persons or small groups design a project and then
just publish it online
* lack of new tools, processes, systems that enable
designers and users in developing open design projects
--> where is the collaboration?
--> where are the open processes?
14. The current status of Open Design
From: torvalds@klaava.Helsinki.FI (Linus Benedict Torvalds)
Newsgroups: comp.os.minix
Subject: What would you like to see most in minix?
Summary: small poll for my new operating system
Message-ID:
Date: 25 Aug 91 20:57:08 GMT
Organization: University of Helsinki
Hello everybody out there using minix -
I'm doing a (free) operating system (just a hobby, won't be big and
professional like gnu) for 386(486) AT clones. This has been brewing
since april, and is starting to get ready. I'd like any feedback on
things people like/dislike in minix, as my OS resembles it somewhat
(same physical layout of the file-system (due to practical reasons)
among other things).
I've currently ported bash(1.08) and gcc(1.40), and things seem to work.
This implies that I'll get something practical within a few months, and
I'd like to know what features most people would want. Any suggestions
are welcome, but I won't promise I'll implement them :-)
Linus (torvalds@kruuna.helsinki.fi)
Source: http://www.cs.cmu.edu/~awb/linux.history.html
15. … the experience of a user of Open Source software
Source: http://sourceforge.net/
16. … the big picture of Open Source software: the process
Source: http://vis.cs.ucdavis.edu/~ogawa/codeswarm/
17. … so Open Source communities are much more!
Open Source --> Communities -->
--> Complex Systems --> Complex Problems
--> collective intelligence
--> solve complex problems
--> design complex projects
See: Ko Kuwabara “Linux: A Bazaar at the Edge of Chaos”
http://firstmonday.org/issues/issue5_3/kuwabara/index.html
18. Innovation in a closed process
Source: http://en.wikipedia.org/wiki/Timeline_of_Microsoft_Windows
20. A more systemic definition of Open Design
A collaborative distributed system of design &
manufacturing
* sharing
* collaboration
* open licenses
* open / distributed projects with commons based peer production governance
* open and distributed manufacturing technologies
A system of agents that:
* use
* design
* manufacture
* market
* distribute
* manage the end-of-life
* ...
21. What can we do for Open Design projects? Metadesign
Metadesign is the design of the design tools, processes and
systems
* research and share design knowledge
* design and share design tools
* design and share design processes
* facilitate design & manufacturing & end-of-life systems
* facilitate the distributed creativity
For designers For communities For users For enterprises
22. Sourcemap: open source metadesign example
sharing supply chains + open source + API
Source: http://www.sourcemap.org/
23. How do we design such Metadesign projects?
--> Open P2P Design
How do we research, develop and ofer them in a
Strategic Design project?
--> openp2pdesign.org
25. Open P2P Design and openp2pdesign.org come from...
* March 2005, Milan (Polytechnic)
* a master degree thesis in industrial + service design
* Design researchers were studying Design+Locality:
* Spark! Design and Locality (Europe) http://www2.uiah.fi/virtu/spark/index.html
* Me.Design (Italy) http://www.sistemadesignitalia.it/sdi/ricerche/medesign/index.php
--> How can we design for a locality and its community?
--> How can we enable the participation of a community in
the design process?
26. Open Source Everywhere...
“Software is just the beginning … open source is doing for
mass innovation what the assembly line did for mass
production. Get ready for the era when collaboration replaces
the corporation.”
Thomas Goetz, Wired November 2003
http://www.wired.com/wired/archive/11.11/opensource.html
Open Source and P2P as
promising way to
organise communities
27. Open Source Everywhere... Open Drinks (marketing)
Open Source and P2P as
promising way to
organise communities
Source: http://en.wikipedia.org/wiki/OpenCola_(drink) http://en.wikipedia.org/wiki/Free_Beer
http://www.flickr.com/photos/16038409@N02/2327138220/in/photostream
28. Open Source Everywhere... Open Biotechnology
Open Source and P2P as
promising way to
organise communities
Source:http://www.cambia.org/
29. Open Source Everywhere... Open Money
Open Source and P2P as
promising way to
organise communities
Source: http://www.bitcoin.org/ http://en.wikipedia.org/wiki/Bitcoin
30. Designing Open Collaborative projects: Thinkcycle
First open and collaborative design process (2000-2007)
Source: http://www.thinkcycle.org (now closed) http://web.media.mit.edu/~nitin/thesis/
31. P2P Service Design: Open Health (RED - Design Council)
First p2p public services by design (2004-2006)
Source: http://www.designcouncil.info/mt/RED/ (now inactive) http://www.participle.net/
32. April 2006, Master Degree Thesis
Reti Collaborative.
Il design per una auto-organizzazione
Open Peer-to-Peer
(Collaborative Networks.
Design for an Open Peer-to-Peer
self-organization)
Tutor: Ezio Manzini
Politecnico di Milano, Faculty of Design
You can download it here:
http://www.openp2pdesign.org/source
33. September 2008, a shorter book
There's also a short (and updated) version
in English (and Spanish and Italian) too!
openp2pdesign.org_1.1
http://www.issuu.com/openp2pdesign
http://www.scribd.com/openp2pdesign
http://stores.lulu.com/openp2pdesign
34. Where should we use Open P2P Design?
* for community-centered projects
* for community-based services / businesses
* for projects that are distributed in a territory / locality
* for complex projects
* for participatory processes
* for open processes and projects
In Open Design, Open Innovation, Open Business, Open
Government...
35. Why Open P2P Design?
* mass-collaboration/crowdsourcing --> change in the role
of designers
* being subjected to mass collaboration --> designing it
* communities generate innovations --> more opportunities
for designers
--> designers can be enablers / facilitators of distributed
creativity
--> designers still have more knowledge and expertise, just
now they are part of collaborative networks
--> designers could even adopt open strategies
36. What does Open P2P Design design?
}
Activity Theory +
Service Design (+ Activity Theory) + Activity
Action Planning (Urbanism) +
Social Network Analysis +
...
--> Open Source Software development process + P2P dynamics
37. Metadesign with Open P2P Design ?
}
Analysis +
Concept design + Design process:
Prototyping + a set of activities,
Manufacturing + with their own
Distribution + tools, roles, rules
Support +
End of life +
...
38. What about the source code for Open P2P Design?
Participation matrix + } Process Design
Activity analysis +
Social Network Analysis + } Community analysis
}
Storyboard +
System map +
Service blueprint + Activity Design
Motivation matrix +
Activity description +
…
Design project + } Open Design
40. A toolkit for Open Processes in the MakerLab!
Pass by and bring your project to see how
its processes can be opened!
Download it here:
http://www.issuu.com/openp2pdesign
http://www.scribd.com/openp2pdesign
http://www.openp2pdesign.org/source
41. What is openp2pdesign.org?
It's not a startup (yet) but an open source community under
development.
International (English language) with presence in Italy,
Spain, Finland, South Korea, Singapore so far…
So far: Next:
1 master degree thesis Research at Media Lab - Aalto
1 paper + 1 book Books
7 workshops Events / workshops
1 keynote speech Open source softwares
1 commissioned report A larger network
42. Make Magazine: Strategic Design for Metadesign
* Make Magazine
* Maker Faire
* “Makers” Book (not Doctorow's
one!)
* Make: television
* Make Controller Kit
* Craft Magazine
Just an example of
what it could be... on a
smaller scale maybe :-)
Source: http://www.flickr.com/photos/pmtorrone/27722795/
44. Open P2P Design Workshop, Singapore, NTU
With Roger Pitiot
25-27 November 2009, NTU University
Singapore Design Festival
http://www.openp2pdesign.org/projects/past-projects/open-p2p-design-workshop-seoul-singapore-2009/
46. 02. Participation Matrix
“First version of the Participation
Matrix, we do everything by
ourselves”
“Second version, now the students
manufacture and manage the
product, we just help them
distributing it”
52. Current Research
Doctoral Candidate in the Media Lab – Aalto University – TAIK (Helsinki)
"A digital open source design methodology for enabling
complex distributed systems with open, collaborative and p2p
dynamics"
--> Further researching and testing the methodology (tools, processes, roles)
with participatory action research
* software analogy with design (code, open source, coding)
* complexity of open and p2p systems (analysis + simulation)
* design and complexity
* information and design
* visualization of collaboration and communities
* democratization of process design tools
53. September 2011: Pixelversity workshop (Helsinki)
* Open lectures (16/23 Sept.): Open Design + Open Business (more in depth)
* Workshops (27/24 Sept.): how to organize an Open Design community
* + special guests!!
Source: http://www.pixelache.ac/helsinki/pixelversity/
54. The future of openp2pdesign.org
http://meta.openp2pdesign.org/
* Moving to Drupal and co-redesign with Open P2P Design process
--> open community for open, collaborative, complex projects
You can co-design it
* mapping existing resources (tools, places, ...)
and then participate
* develop books / workshop / projects
in it! :-)
* ...