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Service Design and Activity
Theory for the Meta-Design
of collaborative design
processes
Massimo Menichinelli
Aalto University, School of Arts, Design and Architecture, Department of Media,
Media Lab Helsinki
massimo.menichinelli@aalto.fi
INTRODUCTION
CONTEXT: MAKERS + INDIE DESIGNERS
COMMUNITIES OF MAKERS + INDIE DESIGNERS
The specific context of this paper is one where communities of formally
trained and informal amateurs collaboratively design and produce
artifacts, the Maker movement (Anderson, 2012; Gershenfeld, 2005).
Here in this context communities can be found on three levels:
●
a global community of local events and laboratories with a
complex social structure (Menichinelli, 2016b);
●
local communities that form in and around local laboratories such
as Fab Labs (Ghalim, 2013; Maldini, 2014);
●
the communities that form around the development of projects,
especially the ones that are shared openly as Open Design, which then
become community- based initiatives (Menichinelli, 2017).
SCOPE
●
Makers: “How can we design together as a community?”
●
This paper explores how the approach, logic and tools of Service
Design could support the development of a digital platform that
enable the collaborative design of open and collaborative design
processes.
●
This platform could help users in the conscious and reflexive design
of the activities constituting their community-based collaborative
design processes.
●
By integrating Service Design, Activity Theory and Meta-Design,
such digital platform could foster community building and
management through a meta-design activity that enable the
emergence of communities as organizations that arise from the
networks of interactions generated in designing and deciding the
collaborative efforts with all the actors involved.
RESEARCH QUESTIONS
1.RQ0: How could Service Design enable the meta-design of
collaborative design processes on digital platforms?
1.RQ1: How could the Service Design logic and tools be adopted in the
design of community-based and collaborative design processes?
2.RQ2: How could the Service Design logic and tools be integrated in
digital platforms in order to help communities design, document,
visualize, manage, share and understand their collaborative design
processes?
3.RQ3: How could we evaluate this integration of Service Design logic
and tools into meta-design platforms?
APPROACH
a) a reflection on the theoretical background behind the connections
between Service Design, Activity Theory and Meta-Design
b) a proposal of a meta-design platform that represents a proof of
concept of an implementation of the possibilities emerging from such
connections and
c)a proposal of evaluation strategies for validating such platform
with users.
SERVICE DESIGN, META-
DESIGN AND ACTIVITY
THEORY FOR OPEN AND
COLLABORATIVE DESIGN
ACTIVITY THEORY + SERVICE DESIGN + META-DESIGN
Activity Theory has also been adopted in Service Design in order to
extend Human Computer Interaction beyond individual digital artIfacts
to the analysis and design of services [...] Services can be then
understood and designed as activities (and thus activities designed
as services), and Service Design provides several tools for completing
this task in a more intuitive way.
Activity Theory can be applied not only in the understanding of
activities but also in their designing, and this paper suggests that the
introduction of the Meta-Design approach would be a promising
strategy.
APPLICATIONS OF META-DESIGN
In the context of this paper, these three directions could be then
elaborated into a meta- design (Giaccardi, 2003) framework with these
characteristics:
1.behind (or designing design): a focus on design tools that generate
the design of processes;
2.with (or designing together): a digital platform that allow users to
design the organization of interactions and flows between
activities;
3.between/among (or designing the "in- between"): a focus on
collaboratively designing the organization of participation in
processes through an open discussion.
APPLICATIONS OF ACTIVITY THEORY
Activity Theory can be then integrated in design along three directions:
1.as a design research tool, in order to identify the problems and
contradictions related to a specific project or context;
2.as a qualitative analytical framework for understanding and
describing design processes;
3.as a framework for meta-design approaches that adopt the
understanding of design processes in order to consciously design
them collaboratively in a custom designed digital platform: meta-
design of design processes and meta-design of digital platforms that
support the former.
ACTIVITY THEORY + SERVICE DESIGN + META-DESIGN
1.Service Design and Activity Theory provide the concepts and tools
for understanding and designing activities.
2.Meta-Design provides the concepts for applying the former point to
the reflexive and conscious design of design processes.
3.Meta-Design provides the concepts and guidelines for developing
digital platforms that enable the former two points..
THE FRAMEWORK AND ITS PLATFORM
A META-DESIGN
PLATFORM BASED ON
SERVICE DESIGN TOOLS
VISUALIZING AND DEMOCRATIZING ACTIVITY THEORY
The visualization dimension of such meta-design framework: a
visualization format that embed the Service Design logic in a digital
platform in order to help communities design, document, visualize,
manage, share and understand collaborative design processes:
1. it simplifies the application of Activity Theory in order to make it
more understandable;
2.it integrates Activity Theory with several other design tools in order
to provide a more comprehensive and intuitive understanding of the
several dimensions of collaborative design processes;
3.it represents a proposal to be tested, validated and further improved:
the platform as a proof of concept
TOOLS AND ELEMENTS
Tools Source Activity Time Participation Boundaries Resources Flows
Activity Theory Psychology X X
Gantt Management X X
Service
Blueprint
Service Design X X X X
System Map Service Design X X X X
Customer
Journey
Service Design X X
Participation
Level
Urbanism X
User Activity Data Visualization X X
TOOLS, ELEMENTS AND PLATFORM
THE PROPOSAL
SIMPLIFICATION
SIMPLIFICATION
VALIDATION & FUTURE
RESEARCH
VALIDATION RESEARCH OBJECTIVES (VRO)
1.VRO1: validate whether the meta-design framework and visualization
are easy to understand and use. This objective could be addressed
with User Experience methods.
2.VRO2: validate whether the meta-design framework and visualization
have a positive impact on collaborative design processes already
established or to be developed. This objective could be addressed
with an Action Research approach.
VALIDATION RESEARCH QUESTIONS (VRQ)
1.VRQ1. The experience of the users: how has the platform modified
their experience of collaborative processes?
2.VRQ2. The shared understanding of collaborative design
processes: how does the platform influence the understanding of
collaborative design processes?
3.VRQ3. The social interactions among users: how has the platform
modified the social dynamics among them? Has the platform
improved collaboration among users?
4.VRQ4. The practice of users: how has the platform modified the
collaborative design practice users?
VALIDATION METHODS (VM)
1.VM1. A qualitative analysis: a think-aloud session where participants
test the platform and openly discuss its functioning. →  VRQ1 + VRQ2.
2.VM2: A quantitative and qualitative analysis: a survey with
questions for the participants (in order to understand the impact of
the platform in their experience). It will consists of both open and
closed questions. →  VRQ1 + VRQ2 + VRQ4.
3.VM3: a quantitative analysis: a social network analysis based on the
work on the platform and on specific questions in the survey (in order
to understand the collaboration, social structure and organization
among the participants). →  VRQ3.
CONCLUSIONS
CONCLUSIONS
●
A reflection on how Service Design can approach the design of
collaborative design processes through Activity Theory and Meta-
Design by framing, analyzing and designing collaborative processes as
ecosystems of activities with the help of digital platforms
●
Reflection on digitalization & datafication of services &
democratization of Service Design tools
●
Reflection on digitalization & datafication & democratization of
Activity Theory through Meta-Design
●
“… a Gantt chart of Activity Systems with flows of resources among them as
in a System Map organized according to a Service Blueprint”
●
The Meta-Design platform as a proof of concept (under
development, first version expected in September 2018 and first tests
in September-October 2018)
FURTHER RESEARCH
●
The Maker movement, but since it is a global phenomenon, the
visualization might not be necessarily understood and used in the
same way everywhere.
●
Such platform should also be tested in community-based initiatives
in other contexts, and adapted accordingly, in order to understand if
the specific context has influenced the functionalities of the platform.
●
Activity Theory and its representation with Activity Systems has been
simplified in order to facilitate its understanding and application, and
further specific research should improve this democratization.
●
activities and processes, being intangible phenomena, should also be
investigated more, especially regarding how they are perceived by
designers and users and how their analysis and visualization could be
then improved.
●
Further research might be important also for understanding the social
dynamics emerging from such platform especially in terms of
conflicts and organizations emerging, and Activity Theory could be
further implemented as a research approach along this direction.
THANK YOU!
Massimo Menichinelli
massimo.menichinelli@aalto.fi

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Service Design and Activity Theory for the Meta-Design of collaborative design processes @ ServDes2018

  • 1. Service Design and Activity Theory for the Meta-Design of collaborative design processes Massimo Menichinelli Aalto University, School of Arts, Design and Architecture, Department of Media, Media Lab Helsinki massimo.menichinelli@aalto.fi
  • 3. CONTEXT: MAKERS + INDIE DESIGNERS
  • 4. COMMUNITIES OF MAKERS + INDIE DESIGNERS The specific context of this paper is one where communities of formally trained and informal amateurs collaboratively design and produce artifacts, the Maker movement (Anderson, 2012; Gershenfeld, 2005). Here in this context communities can be found on three levels: ● a global community of local events and laboratories with a complex social structure (Menichinelli, 2016b); ● local communities that form in and around local laboratories such as Fab Labs (Ghalim, 2013; Maldini, 2014); ● the communities that form around the development of projects, especially the ones that are shared openly as Open Design, which then become community- based initiatives (Menichinelli, 2017).
  • 5. SCOPE ● Makers: “How can we design together as a community?” ● This paper explores how the approach, logic and tools of Service Design could support the development of a digital platform that enable the collaborative design of open and collaborative design processes. ● This platform could help users in the conscious and reflexive design of the activities constituting their community-based collaborative design processes. ● By integrating Service Design, Activity Theory and Meta-Design, such digital platform could foster community building and management through a meta-design activity that enable the emergence of communities as organizations that arise from the networks of interactions generated in designing and deciding the collaborative efforts with all the actors involved.
  • 6. RESEARCH QUESTIONS 1.RQ0: How could Service Design enable the meta-design of collaborative design processes on digital platforms? 1.RQ1: How could the Service Design logic and tools be adopted in the design of community-based and collaborative design processes? 2.RQ2: How could the Service Design logic and tools be integrated in digital platforms in order to help communities design, document, visualize, manage, share and understand their collaborative design processes? 3.RQ3: How could we evaluate this integration of Service Design logic and tools into meta-design platforms?
  • 7. APPROACH a) a reflection on the theoretical background behind the connections between Service Design, Activity Theory and Meta-Design b) a proposal of a meta-design platform that represents a proof of concept of an implementation of the possibilities emerging from such connections and c)a proposal of evaluation strategies for validating such platform with users.
  • 8. SERVICE DESIGN, META- DESIGN AND ACTIVITY THEORY FOR OPEN AND COLLABORATIVE DESIGN
  • 9. ACTIVITY THEORY + SERVICE DESIGN + META-DESIGN Activity Theory has also been adopted in Service Design in order to extend Human Computer Interaction beyond individual digital artIfacts to the analysis and design of services [...] Services can be then understood and designed as activities (and thus activities designed as services), and Service Design provides several tools for completing this task in a more intuitive way. Activity Theory can be applied not only in the understanding of activities but also in their designing, and this paper suggests that the introduction of the Meta-Design approach would be a promising strategy.
  • 10. APPLICATIONS OF META-DESIGN In the context of this paper, these three directions could be then elaborated into a meta- design (Giaccardi, 2003) framework with these characteristics: 1.behind (or designing design): a focus on design tools that generate the design of processes; 2.with (or designing together): a digital platform that allow users to design the organization of interactions and flows between activities; 3.between/among (or designing the "in- between"): a focus on collaboratively designing the organization of participation in processes through an open discussion.
  • 11. APPLICATIONS OF ACTIVITY THEORY Activity Theory can be then integrated in design along three directions: 1.as a design research tool, in order to identify the problems and contradictions related to a specific project or context; 2.as a qualitative analytical framework for understanding and describing design processes; 3.as a framework for meta-design approaches that adopt the understanding of design processes in order to consciously design them collaboratively in a custom designed digital platform: meta- design of design processes and meta-design of digital platforms that support the former.
  • 12. ACTIVITY THEORY + SERVICE DESIGN + META-DESIGN 1.Service Design and Activity Theory provide the concepts and tools for understanding and designing activities. 2.Meta-Design provides the concepts for applying the former point to the reflexive and conscious design of design processes. 3.Meta-Design provides the concepts and guidelines for developing digital platforms that enable the former two points..
  • 13. THE FRAMEWORK AND ITS PLATFORM
  • 14. A META-DESIGN PLATFORM BASED ON SERVICE DESIGN TOOLS
  • 15. VISUALIZING AND DEMOCRATIZING ACTIVITY THEORY The visualization dimension of such meta-design framework: a visualization format that embed the Service Design logic in a digital platform in order to help communities design, document, visualize, manage, share and understand collaborative design processes: 1. it simplifies the application of Activity Theory in order to make it more understandable; 2.it integrates Activity Theory with several other design tools in order to provide a more comprehensive and intuitive understanding of the several dimensions of collaborative design processes; 3.it represents a proposal to be tested, validated and further improved: the platform as a proof of concept
  • 16. TOOLS AND ELEMENTS Tools Source Activity Time Participation Boundaries Resources Flows Activity Theory Psychology X X Gantt Management X X Service Blueprint Service Design X X X X System Map Service Design X X X X Customer Journey Service Design X X Participation Level Urbanism X User Activity Data Visualization X X
  • 22. VALIDATION RESEARCH OBJECTIVES (VRO) 1.VRO1: validate whether the meta-design framework and visualization are easy to understand and use. This objective could be addressed with User Experience methods. 2.VRO2: validate whether the meta-design framework and visualization have a positive impact on collaborative design processes already established or to be developed. This objective could be addressed with an Action Research approach.
  • 23. VALIDATION RESEARCH QUESTIONS (VRQ) 1.VRQ1. The experience of the users: how has the platform modified their experience of collaborative processes? 2.VRQ2. The shared understanding of collaborative design processes: how does the platform influence the understanding of collaborative design processes? 3.VRQ3. The social interactions among users: how has the platform modified the social dynamics among them? Has the platform improved collaboration among users? 4.VRQ4. The practice of users: how has the platform modified the collaborative design practice users?
  • 24. VALIDATION METHODS (VM) 1.VM1. A qualitative analysis: a think-aloud session where participants test the platform and openly discuss its functioning. → VRQ1 + VRQ2. 2.VM2: A quantitative and qualitative analysis: a survey with questions for the participants (in order to understand the impact of the platform in their experience). It will consists of both open and closed questions. → VRQ1 + VRQ2 + VRQ4. 3.VM3: a quantitative analysis: a social network analysis based on the work on the platform and on specific questions in the survey (in order to understand the collaboration, social structure and organization among the participants). → VRQ3.
  • 26. CONCLUSIONS ● A reflection on how Service Design can approach the design of collaborative design processes through Activity Theory and Meta- Design by framing, analyzing and designing collaborative processes as ecosystems of activities with the help of digital platforms ● Reflection on digitalization & datafication of services & democratization of Service Design tools ● Reflection on digitalization & datafication & democratization of Activity Theory through Meta-Design ● “… a Gantt chart of Activity Systems with flows of resources among them as in a System Map organized according to a Service Blueprint” ● The Meta-Design platform as a proof of concept (under development, first version expected in September 2018 and first tests in September-October 2018)
  • 27. FURTHER RESEARCH ● The Maker movement, but since it is a global phenomenon, the visualization might not be necessarily understood and used in the same way everywhere. ● Such platform should also be tested in community-based initiatives in other contexts, and adapted accordingly, in order to understand if the specific context has influenced the functionalities of the platform. ● Activity Theory and its representation with Activity Systems has been simplified in order to facilitate its understanding and application, and further specific research should improve this democratization. ● activities and processes, being intangible phenomena, should also be investigated more, especially regarding how they are perceived by designers and users and how their analysis and visualization could be then improved. ● Further research might be important also for understanding the social dynamics emerging from such platform especially in terms of conflicts and organizations emerging, and Activity Theory could be further implemented as a research approach along this direction.