Process, Community, Business: the systems behind Open Design - Barcelona 06.0...Massimo Menichinelli
http://fad.cat/congres/en/
http://fad.cat/congres/en/?p=1167
After more than 10 years of development, Open Design is no longer an underground hypothesis, but a real strategy that designers, companies and design institutions are increasingly embracing. Even so, many aspects of Open Design still need to be developed, tested and defined, making the future of Open Design still open.
This openness is what is making Open Design very promising, a global concept with local and distributed adaptations: not only Open Design projects can be modified and customized, but the same processes and systems behind such projects can be designed and modified in order to fit the specific needs of each locality. There is no single format, business model, system or organization model for Open Design at the moment, and this fact lets Open Design to be adopted and used in a different way in each locality. Designers are increasingly focusing on the systems that enable Open Design projects, which can be designed and developed with design tools and processes and tools and processes from other fields by working on the metadesign level.
How can we organize Open Design initiatives? What are the processes behind Open Design? How can we understand the participation of a community in an Open Design project? What about the business models of Open Design?
Open P2P Design brings open source and peer-to-peer dynamics inside a community-centered design process, in order to have real co-design projects with people and their communities. We can use Open P2P Design for co-designing Open Design processes or commercial or public services with open and peer-to-peer dynamics, starting from communities and involving them inside the design process. We can also use it for analyzing an existing business and opening to collaboration some of its activities, or design new ones in order to start a collaboration with a community of users.
http://dmy-berlin.com/en/festival/2011-2/makerlab/
Process, Community, Business: the systems behind Open Design - Barcelona 06.0...Massimo Menichinelli
http://fad.cat/congres/en/
http://fad.cat/congres/en/?p=1167
After more than 10 years of development, Open Design is no longer an underground hypothesis, but a real strategy that designers, companies and design institutions are increasingly embracing. Even so, many aspects of Open Design still need to be developed, tested and defined, making the future of Open Design still open.
This openness is what is making Open Design very promising, a global concept with local and distributed adaptations: not only Open Design projects can be modified and customized, but the same processes and systems behind such projects can be designed and modified in order to fit the specific needs of each locality. There is no single format, business model, system or organization model for Open Design at the moment, and this fact lets Open Design to be adopted and used in a different way in each locality. Designers are increasingly focusing on the systems that enable Open Design projects, which can be designed and developed with design tools and processes and tools and processes from other fields by working on the metadesign level.
How can we organize Open Design initiatives? What are the processes behind Open Design? How can we understand the participation of a community in an Open Design project? What about the business models of Open Design?
Open P2P Design brings open source and peer-to-peer dynamics inside a community-centered design process, in order to have real co-design projects with people and their communities. We can use Open P2P Design for co-designing Open Design processes or commercial or public services with open and peer-to-peer dynamics, starting from communities and involving them inside the design process. We can also use it for analyzing an existing business and opening to collaboration some of its activities, or design new ones in order to start a collaboration with a community of users.
http://dmy-berlin.com/en/festival/2011-2/makerlab/
My presentation for the third day at the Open P2P Design workshop organized with Roger Pitiot at IDAS in Singapore.
http://www.workshop.colab-design.org/
Open P2P Design: A Metadesign methodology for Open Design Projects @IaacMassimo Menichinelli
Presentation about Open P2P Design applied to Open Design projects at the Institute for Advanced Architecture of Catalonia,
Barcelona
01-02-10
http://www.iaac.net/
http://www.iaacblog.com/2010/02/s2-open-source-design-5/
My presentation for the third day at the Open P2P Design workshop organized with Roger Pitiot at IDAS in Singapore.
http://www.workshop.colab-design.org/
We need Metadesign and Strategic Design projects in order to build the tools, processes and systems we need for really working Open Design Projects.
Media Ecologies & Post-Industrial Production Conference, Manchester 03/11/09
http://www.espach.salford.ac.uk/sssi/p2p/
openp2pdesign.org. Metadesign and Strategic Design For Open Design Projects. ...Massimo Menichinelli
Keynote Speech at Open 2009
Media Lab Helsinki Doctor of Arts Symposium
5th–6th November at Media Lab
University of Art and Design Helsinki
http://opensymposium.net/2009/
My presentation for the third day at the Open P2P Design workshop organized with Roger Pitiot at IDAS in Singapore.
http://www.workshop.colab-design.org/
Open P2P Design: A Metadesign methodology for Open Design Projects @IaacMassimo Menichinelli
Presentation about Open P2P Design applied to Open Design projects at the Institute for Advanced Architecture of Catalonia,
Barcelona
01-02-10
http://www.iaac.net/
http://www.iaacblog.com/2010/02/s2-open-source-design-5/
My presentation for the third day at the Open P2P Design workshop organized with Roger Pitiot at IDAS in Singapore.
http://www.workshop.colab-design.org/
We need Metadesign and Strategic Design projects in order to build the tools, processes and systems we need for really working Open Design Projects.
Media Ecologies & Post-Industrial Production Conference, Manchester 03/11/09
http://www.espach.salford.ac.uk/sssi/p2p/
openp2pdesign.org. Metadesign and Strategic Design For Open Design Projects. ...Massimo Menichinelli
Keynote Speech at Open 2009
Media Lab Helsinki Doctor of Arts Symposium
5th–6th November at Media Lab
University of Art and Design Helsinki
http://opensymposium.net/2009/
NTU Workshop: 03 What Is The Distributed Manufacturing ScenarioMassimo Menichinelli
My presentation for the third day at the Open P2P Design workshop organized with Roger Pitiot at IDAS in Singapore.
http://www.workshop.colab-design.org/
Scale14x Patterns and Practices for Open Source Project SuccessStephen Walli
There are two parts to the “success” of an open source software project:
Deployment growth: One publishes software to see it used. As the software is used, it reflects the dynamic nature of software, and is used in new ways to solve new problems. This leads to the second part of the success formula -- contributions.
Contribution flow: A free or open source software project is at it’s simplest a discussion in software, and without contributions the conversation fades and fails. From a more complex community perspective, a FOSS project is about the economics of collaborative innovation and development. Without a continuous contribution flow, the dynamic aspect of a software project will become static and brittle and lose its relevancy.
There are three on ramps to be built to drive the success of an open source project: Bringing new users to the project, enabling developers, and encouraging contributors. This talk looks at how these on ramps can be organized to drive growth and adoption, and to grow a successful and vibrant community around an open source project.
The talk was delivered at SCaLE 14x: https://www.socallinuxexpo.org/scale/14x/presentations/patterns-and-practices-open-source-project-success
How to start an open source project slides-dec2016Dirk Frigne
My Personal and shared experience about starting an open source project based on the book of Karl Fogel. Focus on how to get involved with open source communities. History of open source.
Presentation of the open source BIM collective during the W78 CIB conference in Nice, France 2011.
Featuring BIM tools for sketchup, IfcOpenShell, BIMserver, BIMsurfer, IfcWebServer, UBERviewer.
These days, source code is more liked to opened to others than before. Many companies runs tremendous open-source projects, developers are more interested in the open-source projects for their careers.
In this topic, Hermet Park likes to share his open-source activity experience with attendees. He will not only describe why we are interested in the open-source projects but also talk about open-source activities describing his experiences.
A startup with no office, hipster tools and open source productsFrank Rousseau
This how we are organized at Cozy Cloud, a very young startup with no office and open source products: light agile method, teleworking, open source and fun !
https://cozycloud.cc/
Talk performed @ LyonJS Meetup, April 2013
"Open and collaborative design processes. Meta-Design, ontologies and platforms within the Maker Movement"
Doctoral defense @Aalto University 11.11.2020
Custos: Professor Lily Diaz-Kommonen, Aalto University, Department of Media, Aalto Media Lab
Opponent: Professor Elisa Giaccardi, Delft University of Technology, The Netherlands
The emergence of the Maker Movement has taken place in the context of a design practice and research that is now open, peer-to-peer, diffuse, distributed, decentralized; activity-based; meta-designed; ontologically-defined; locally-bounded but globally-networked and community-centered. For many years the author participated and worked in the Maker Movement, with a special focus on its usage of digital platforms and digital fabrication tools for collaboratively designing and manufacturing digital and physical artifacts as Open Design projects. The author’s main focus in practice and research as a meta-designer was in understanding how can participants in distributed systems collaboratively work together through tools and platforms for the designing and managing of collaborative processes. The main research question of this dissertation is: How can we support and integrate the research and practice of meta-designers in analyzing, designing and sharing open and collaborative design and making processes within open, peer-to-peer and distributed systems?
Press release: https://www.aalto.fi/en/events/defense-in-the-field-of-new-media-msc-massimo-menichinelli
Video: https://youtu.be/ZYSCcIG0Q6k
Dissertation: http://urn.fi/URN:ISBN:978-952-64-0091-4
Research On And Through Design With Open, Distributed And Collaborative Desig...Massimo Menichinelli
Massimo Menichinelli
"Research On And Through Design With Open, Distributed And Collaborative Design Processes Within The Maker Movement"
08/11/2019
https://www.designsociety.org/939/Symposium+on+Design+Theory+and+Innovation
Platforms, Networks And Impact Of Open, Distributed And Collaborative Design ...Massimo Menichinelli
Massimo Menichinelli
"Platforms, Networks And Impact Of Open, Distributed And Collaborative Design And Making Processes"
Tongji University - Shanghai
19/11/2019
The Decentralization Turns In Design: An Exploration Through The Maker Moveme...Massimo Menichinelli
Massimo Menichinelli
Priscilla Ferronato
"The Decentralization Turns In Design: An Exploration Through The Maker Movement"
DeSForm19 - MIT Design Lab
10/10/2019
The challenges posed by the complexity of our times requires the Design discipline to understand the many complex relationships behind the social, business, technology and territory dimensions of each project. Such nature of complex systems lays not only inside design projects, but also inside the design processes that generate them, and the ability of organizing them through meta-design approaches is becoming strategic. Since the turn of the century, the design discipline has increasingly moved its scope from single users to local and online communities, from isolated projects to system of solutions. This shift has brought researchers and practitioners to investigate tools and strategies to enable mass- scale interactions by adopting several models and tools coming from software development and web-based technologies: Open Source, P2P, DDD (Diffuse, Distributed, and Decentralized) systems. This influence has matured over the years, and if we observed in the past how such systemic models can be applied in the design practice (part 1), we are facing now a new phase where Design will have an increasing role in enabling such systems through the analysis, visualization and design of their collaborative tools, platforms, processes and organizations (part 2). This scope falls into the Meta-Design domain, where designers build environments for the collaborative design of open processes and their resulting organizations (part 3). In this paper, we address this phenomena by elaborating the Open Meta-Design framework (part 4), that provides a way for designing open, collaborative and distributed processes (including those in the professional design domain). The paper positions the framework among current meta-design and design approaches and develops its features of modeling, analysis, management and visualization of processes. This framework is based on four dimensions: conceptual (describing the philosophy, context and limitations of the approach), data (describing the ontology of design processes), design (visualizing designing processes) and software (managing the connections between the ontology and the visualization, the data and design dimensions). We believe that such a framework could potentially facilitate the participation and the creation of open, collaborative and distributed processes, enabling therefore more relevant interactions for communities. As a conclusion, the paper provides a roadmap for developing and testing the Open Meta-Design framework, and therefore evaluating its relevance in supporting complex projects (part 5).
Storytelling For The Web: Integrate Storytelling in your Design ProcessChiara Aliotta
In this slides I explain how I have used storytelling techniques to elevate websites and brands and create memorable user experiences. You can discover practical tips as I showcase the elements of good storytelling and its applied to some examples of diverse brands/projects..
Can AI do good? at 'offtheCanvas' India HCI preludeAlan Dix
Invited talk at 'offtheCanvas' IndiaHCI prelude, 29th June 2024.
https://www.alandix.com/academic/talks/offtheCanvas-IndiaHCI2024/
The world is being changed fundamentally by AI and we are constantly faced with newspaper headlines about its harmful effects. However, there is also the potential to both ameliorate theses harms and use the new abilities of AI to transform society for the good. Can you make the difference?
Transforming Brand Perception and Boosting Profitabilityaaryangarg12
In today's digital era, the dynamics of brand perception, consumer behavior, and profitability have been profoundly reshaped by the synergy of branding, social media, and website design. This research paper investigates the transformative power of these elements in influencing how individuals perceive brands and products and how this transformation can be harnessed to drive sales and profitability for businesses.
Through an exploration of brand psychology and consumer behavior, this study sheds light on the intricate ways in which effective branding strategies, strategic social media engagement, and user-centric website design contribute to altering consumers' perceptions. We delve into the principles that underlie successful brand transformations, examining how visual identity, messaging, and storytelling can captivate and resonate with target audiences.
Methodologically, this research employs a comprehensive approach, combining qualitative and quantitative analyses. Real-world case studies illustrate the impact of branding, social media campaigns, and website redesigns on consumer perception, sales figures, and profitability. We assess the various metrics, including brand awareness, customer engagement, conversion rates, and revenue growth, to measure the effectiveness of these strategies.
The results underscore the pivotal role of cohesive branding, social media influence, and website usability in shaping positive brand perceptions, influencing consumer decisions, and ultimately bolstering sales and profitability. This paper provides actionable insights and strategic recommendations for businesses seeking to leverage branding, social media, and website design as potent tools to enhance their market position and financial success.
Hello everyone! I am thrilled to present my latest portfolio on LinkedIn, marking the culmination of my architectural journey thus far. Over the span of five years, I've been fortunate to acquire a wealth of knowledge under the guidance of esteemed professors and industry mentors. From rigorous academic pursuits to practical engagements, each experience has contributed to my growth and refinement as an architecture student. This portfolio not only showcases my projects but also underscores my attention to detail and to innovative architecture as a profession.
White wonder, Work developed by Eva TschoppMansi Shah
White Wonder by Eva Tschopp
A tale about our culture around the use of fertilizers and pesticides visiting small farms around Ahmedabad in Matar and Shilaj.
EASY TUTORIAL OF HOW TO USE CAPCUT BY: FEBLESS HERNANEFebless Hernane
CapCut is an easy-to-use video editing app perfect for beginners. To start, download and open CapCut on your phone. Tap "New Project" and select the videos or photos you want to edit. You can trim clips by dragging the edges, add text by tapping "Text," and include music by selecting "Audio." Enhance your video with filters and effects from the "Effects" menu. When you're happy with your video, tap the export button to save and share it. CapCut makes video editing simple and fun for everyone!
Open P2P Design @ Simbioms.org, Helsinki 12/11/2011
1. Open (P2P) Design
Massimo Menichinelli
---------------------------------------------------------------------------
November 12th 2011
SIMBioMS Developer Meeting, Helsinki
http://simbioms.org/
Presentation available at:
http://www.slideshare.net/openp2pdesign
15. What is Open Source (Software)? A generic definition
A (software) project published with a license that facilitates
its access + modifying + sharing in a collaborative way.
A (software) project developed collaboratively by a
community, based not on hierarchy but on reputation.
16. Open Source Everywhere...
“Software is just the beginning … open source is doing for
mass innovation what the assembly line did for mass
production. Get ready for the era when collaboration replaces
the corporation.”
Thomas Goetz, Wired November 2003
http://www.wired.com/wired/archive/11.11/opensource.html
17. Open Source Everywhere... Open Drinks (marketing)
Source: http://en.wikipedia.org/wiki/OpenCola_(drink) http://en.wikipedia.org/wiki/Free_Beer
http://www.flickr.com/photos/16038409@N02/2327138220/in/photostream
18. Open Source Everywhere... Open Movies + Videogames
Done with and for Blender (Open Source 3D modeling software)
Source: http://www.elephantsdream.org/ http://www.bigbuckbunny.org/ http://www.sintel.org/
26. What is Open Design? A generic definition
a project published with a license that facilitates its sharing
and that can be “compiled” or “manufactured” locally.
* sharing
* collaboration
* open licenses
* code --> artifact
Open Design refers to every kind of design projects that can
be shared in a digital format over a network.
27. OpenMoko: a completely open product
The first product sold (2007-2009) with:
* Open Source Software + Hardware + Design
Source: http://wiki.openmoko.org/wiki/Main_Page
28. OpenMoko: product hacking
It was even sold with a toolkit for product hacking!
Source: http://wiki.openmoko.org/wiki/Main_Page
29. BugLabs
A more successful example (approaching $ 1.000.000 in revenue in 2010, est.)
Source: http://www.buglabs.net/
33. The current status of Open Design: going mainstream
Source:
http://craphound.com/makers/download/
http://opendesignnow.org/
34. The current status of Open Design: going mainstream
Source:
http://www.instructables.com/community/Instructables-Joins-Autodesk/
http://techcrunch.com/2011/08/01/autodesk-acquires-diy-community-instructables/
35. The current status of Open Design
* single persons or small groups design a project and then
just publish it online
* lack of new tools, processes, systems that enable
designers and users in developing open design projects
--> where is the collaboration?
--> where are the open processes?
--> where are the communities?
36. … the big picture of Open Source software: the process
Source:
http://www.michaelogawa.com/research/storylines/
37. Innovation in a closed process
Source: http://en.wikipedia.org/wiki/Timeline_of_Microsoft_Windows
39. What can we do for Open Design projects? Metadesign
Metadesign is the design of the design tools, processes and
systems
* research and share design knowledge
* research and share business models
* research and share financial and environmental sustainability
* design and share design tools
* design and share design processes
* facilitate design & manufacturing & end-of-life systems
* facilitate the distributed creativity
For designers For communities For users For enterprises
41. Open P2P Design and openp2pdesign.org come from...
* March 2005, Milan (Polytechnic)
* a master degree thesis in industrial + service design
* Design researchers were studying Design+Locality:
* Spark! Design and Locality (Europe) http://www2.uiah.fi/virtu/spark/index.html
* Me.Design (Italy) http://www.sistemadesignitalia.it/sdi/ricerche/medesign/index.php
--> How can we design for a locality and its community?
--> How can we enable the participation of a community in
the design process?
42. Designing Open Collaborative projects: Thinkcycle
First open and collaborative design process (2000-2007)
Source: http://www.thinkcycle.org (now closed) http://web.media.mit.edu/~nitin/thesis/
43. P2P Service Design: Open Health (RED - Design Council)
First p2p public services by design (2004-2006)
Source: http://www.designcouncil.info/mt/RED/ (now inactive) http://www.participle.net/
44. April 2006, Master Degree Thesis
Reti Collaborative.
Il design per una auto-organizzazione
Open Peer-to-Peer
(Collaborative Networks.
Design for an Open Peer-to-Peer
self-organization)
Tutor: Ezio Manzini
Politecnico di Milano, Faculty of Design
You can download it here:
http://www.openp2pdesign.org/source
45. September 2008, a shorter book
There's also a short (and updated) version
in English (and Spanish and Italian) too!
openp2pdesign.org_1.1
http://www.issuu.com/openp2pdesign
http://www.scribd.com/openp2pdesign
http://stores.lulu.com/openp2pdesign
46. Where should we use Open P2P Design?
* for community-centered projects
* for community-based services / businesses
* for projects that are distributed in a territory / locality
* for complex projects
* for participatory processes
* for open processes and projects
In Open Design, Open Innovation, Open Business, Open
Government...
47. Why Open P2P Design?
* mass-collaboration/crowdsourcing --> change in the role
of designers
* being subjected to mass collaboration --> designing it
* communities generate innovations --> more opportunities
for designers
--> designers can be enablers / facilitators of distributed
creativity
--> designers still have more knowledge and expertise, just
now they are part of collaborative networks
--> designers could even adopt open strategies
48. And the Design research and practice is changing
Design by author -->
Design by marketing -->
User-centred Design -->
User-experience Design -->
Activity-centred Design -->
Co-Design --> …
* Researching how to design better projects for the people
that use them
49. What does Open P2P Design design?
}
Activity Theory +
Service Design (+ Activity Theory) + Activity
Action Planning (Urbanism) +
Social Network Analysis +
...
--> Open Source Software development process + P2P dynamics
Self-reflexive (metadesign): activity self-analysis + design -->
* analyse and design the design activity itself
* easier to participate and to suggest changes
* shared understanding of the collaborative process
50. Activity Theory
Activity theory is an approach in psychology that aims to understand
individual / social entities, through an analysis of the genesis, structure, and
processes of their activities.
Source: http://www.helsinki.fi/cradle/chat.htm http://www.helsinki.fi/cradle/activitysystem.htm
51. Metadesign with Open P2P Design ?
}
Analysis + Design process:
Concept design + A systemic activity
Prototyping + comprising set of
Manufacturing + actions (sub-
Distribution + activities), with
Support + their own tools,
End of life + roles, rules
...
52. What about the source code for Open P2P Design?
Participation matrix + } Process Design
Activity analysis +
Social Network Analysis + } Community analysis
}
Storyboard +
System map +
Service blueprint + Activity Design
Motivation matrix +
Activity description +
…
Design project + } Open Design
54. A toolkit for the Open P2P Design methodology
Download it here:
http://www.issuu.com/openp2pdesign
http://www.scribd.com/openp2pdesign
http://www.openp2pdesign.org/source
56. 01. The context of the project
01.01 Choose a community, and choose one of its activities that may have
problems we want to solve with our Open Design project, that is a
collaborative design activity:
.........................................................................................................................................
.........................................................................................................................................
.........................................................................................................................................
.........................................................................................................................................
or
01.01 Choose a community, and choose an existing activity, in order to see
how it can be improved through opening it to an open community around a
collaborative activity
.........................................................................................................................................
.........................................................................................................................................
.........................................................................................................................................
.........................................................................................................................................
57. 02. Define the project
02.01 Which is the local context in which our project is being developed and
then realized?
..............................................................................................................................
..............................................................................................................................
..............................................................................................................................
..............................................................................................................................
..............................................................................................................................
..............................................................................................................................
02.02 Which is the community we design with and for this project?
..............................................................................................................................
..............................................................................................................................
..............................................................................................................................
..............................................................................................................................
..............................................................................................................................
..............................................................................................................................
58. 02. Define the project
02.03 Which is the problem / opportunity we may find within this community
we want to design with/for?
..............................................................................................................................
..............................................................................................................................
..............................................................................................................................
..............................................................................................................................
..............................................................................................................................
..............................................................................................................................
02.04 Which is the reason, our motivations, our mission, that move us to
design this project with open and p2p dynamics?
..............................................................................................................................
..............................................................................................................................
..............................................................................................................................
..............................................................................................................................
..............................................................................................................................
..............................................................................................................................
59. 02. Define the project
02.05 How do we see the future of this community? Which is the vision we
have that our collaborative process will achieve in the community and for us?
..............................................................................................................................
..............................................................................................................................
..............................................................................................................................
..............................................................................................................................
..............................................................................................................................
..............................................................................................................................
02.06 What do we want to change and communicate with this collaborative
process? Which are our values and the values of the project?
..............................................................................................................................
..............................................................................................................................
..............................................................................................................................
..............................................................................................................................
..............................................................................................................................
..............................................................................................................................
61. 04. Activity Analysis
01. Which is the activity we are analysing here?
.........................................................................................................................................
.........................................................................................................................................
.........................................................................................................................................
.........................................................................................................................................
02. Who is the subject of this activity? Who does carry out this activity?
..................................................................................................................................... ....
.........................................................................................................................................
.........................................................................................................................................
03. Through the activity, the subject is working actively on an object. What is
this object?
.........................................................................................................................................
.........................................................................................................................................
.........................................................................................................................................
62. 04. Activity Analysis
04. Which are the rules that this subject has to follow within the activity?
.........................................................................................................................................
.........................................................................................................................................
.........................................................................................................................................
05. How is the activity organized among the people? How is the work
divided? Which are the roles?
.........................................................................................................................................
.........................................................................................................................................
.........................................................................................................................................
06. Which are the artifacts (materials, tools, communications, knowledge)
that are needed in order to run the activity?
.........................................................................................................................................
.........................................................................................................................................
.........................................................................................................................................
63. 04. Activity Analysis
07. Which is the bigger context (the bigger community where this
collaborative community takes place) where this activity runs?
.........................................................................................................................................
.........................................................................................................................................
.........................................................................................................................................
07.01 Which are the reputation levels that are present in this activity? How
do people structure reputation?
.........................................................................................................................................
.........................................................................................................................................
.........................................................................................................................................
07.02 Which kind of participation is available to the participants? Top-
down / emergent bottom-up / a marketplace service that let people establish
p2p connections?
.........................................................................................................................................
.........................................................................................................................................
.........................................................................................................................................
64. 04. Activity Analysis
08. What does the activity gets in the end? Which are the results, objectives,
outcomes the activity looks for?
.........................................................................................................................................
.........................................................................................................................................
.........................................................................................................................................
09. Are there any contradictions (that is, sources of possible changes) within
one of the previous elements? [Primary contradictions]
.........................................................................................................................................
.........................................................................................................................................
.........................................................................................................................................
10. Are there any contradictions (that is, sources of possible changes)
between two (or more) of the previous elements? [Secondary contradictions]
.........................................................................................................................................
.........................................................................................................................................
.........................................................................................................................................
65. 04. Activity Analysis
11. Are there any contradictions (sources of possible changes) between the
existing results, objectives, outcomes and probably new ones, coming from
outside? [Tertiary contradictions]
.........................................................................................................................................
.........................................................................................................................................
.........................................................................................................................................
12. Are there any contradictions (sources of possible changes) between this
activity and its neighbor activities? [Quaternary contradictions]
.........................................................................................................................................
.........................................................................................................................................
.........................................................................................................................................
13. Which are the possible changes that these contradictions can bring?
.........................................................................................................................................
.........................................................................................................................................
.........................................................................................................................................
66. 05. Activity Design: Open Design Activity
01. Which is the activity we are analysing here?
.........................................................................................................................................
.........................................................................................................................................
.........................................................................................................................................
.........................................................................................................................................
02. Who is the subject of this activity? Who does carry out this activity?
..................................................................................................................................... ....
.........................................................................................................................................
.........................................................................................................................................
03. Through the activity, the subject is working actively on an object. What is
this object?
.........................................................................................................................................
.........................................................................................................................................
.........................................................................................................................................
67. 05. Activity Design: Open Design Activity
04. Which are the rules that this subject has to follow within the activity?
.........................................................................................................................................
.........................................................................................................................................
.........................................................................................................................................
05. How is the activity organized among the people? How is the work
divided? Which are the roles?
.........................................................................................................................................
.........................................................................................................................................
.........................................................................................................................................
06. Which are the artifacts (materials, tools, communications, knowledge)
that are needed in order to run the activity?
.........................................................................................................................................
.........................................................................................................................................
.........................................................................................................................................
68. 05. Activity Design: Open Design Activity
07. Which is the bigger context (the bigger community where this
collaborative community takes place) where this activity runs?
.........................................................................................................................................
.........................................................................................................................................
.........................................................................................................................................
07.01 Which are the reputation levels that are present in this activity? How
do people structure reputation?
.........................................................................................................................................
.........................................................................................................................................
.........................................................................................................................................
07.02 Which kind of participation is available to the participants? Top-
down / emergent bottom-up / a marketplace service that let people establish
p2p connections?
.........................................................................................................................................
.........................................................................................................................................
.........................................................................................................................................
69. 05. Activity Design: Open Design Activity
08. What does the activity gets in the end? Which are the results, objectives,
outcomes the activity looks for?
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--> We (obviously) don't design contradictions but we should
look for them continuously, in order to understand when and
where the collaborative Open Design activity could be
changed and improved.
70. 06. System Map
The System Map is very useful to visualize and design interactions as flows
between people. Its elements are:
* material flows
* information flows
* financial flows
+ roles
+ border of the system
Source: http://www.mepss.nl/index.php?p=tool&l4=W21
72. 07. Motivation Matrix
The Motivation Matrix is useful for analysing, designing, visualizing
interactions as motivations between the roles of the Open Design activity.
Source: http://www.servicedesigntools.org/tools/20 http://servicedesign.wikispaces.com/Motivation+Matrix
73. 08. Blueprint
Service Blueprints are used in torder to design and visualize processes and
specifications of the Activity when it happens inside an organization
(Enterprise, Public Administration, Party ...) or there is a place where it meets
people from outside.
Source: http://www.face.ubiobio.cl/webfile/media/42/version%20-8-1/mariaperez.pdf
http://www.servicedesigntools.org/tools/35
75. 09. Storyboard
Storyboards are graphic organizers such as a series of illustrations or images
displayed in sequence for the purpose of pre-visualizing a motion picture,
animation. They enable analysing, designing, visualizing interactions
through time as a story.
Source: http://www.servicedesigntools.org/tools/13
http://en.wikipedia.org/wiki/Storyboard http://www.flickr.com/photos/ninga/473316247/
76. 10. Let's design the Reputation Levels
Explicit and tacit knowledge is what shapes the Collaborative Activity and
the Community: an open and p2p horizontal structure, as the result of the
interactions, reputation and their history:
information --> knowledge --> action --> reputation --> organization
Source: http://en.wikipedia.org/wiki/Legitimate_peripheral_participation
The structure / weight
of interactions
77. 11. License
In order to be able to design or to modify the project in a collaborative way,
we need a legal License that let us:
* share and distribute the project
* modify the project
* create a new project from another one
The License is
* a legal tool and a social contract that manage the results and the goals
Source:
http://en.wikipedia.org/wiki/Creative_commons
http://en.wikipedia.org/wiki/Public_domain
http://creativecommons.org/
78. 11. License: 01 – Review conditions
Attribution: Licensees may copy, distribute, display and perform
the work and make derivative works based on it only if they give
the author or licensor the credits in the manner specified by these.
Non commercial: Licensees may copy, distribute, display, and
perform the work and make derivative works based on it only for
noncommercial purposes.
No Derivate Works: Licensees may copy, distribute, display and
perform only verbatim copies of the work, not derivative works
based on it.
Share alike: Licensees may distribute derivative works only under a
license identical to the license that governs the original work.
Source:
http://creativecommons.org/
84. Open P2P Design Workshop, Singapore, NTU
With Roger Pitiot
25-27 November 2009, NTU University
Singapore Design Festival
http://www.openp2pdesign.org/projects/past-projects/open-p2p-design-workshop-seoul-singapore-2009/
86. 02. Participation Matrix
“First version of the Participation
Matrix, we do everything by
ourselves”
“Second version, now the students
manufacture and manage the
product, we just help them
distributing it”