The challenges posed by the complexity of our times requires the Design discipline to understand the many complex relationships behind the social, business, technology and territory dimensions of each project. Such nature of complex systems lays not only inside design projects, but also inside the design processes that generate them, and the ability of organizing them through meta-design approaches is becoming strategic. Since the turn of the century, the design discipline has increasingly moved its scope from single users to local and online communities, from isolated projects to system of solutions. This shift has brought researchers and practitioners to investigate tools and strategies to enable mass- scale interactions by adopting several models and tools coming from software development and web-based technologies: Open Source, P2P, DDD (Diffuse, Distributed, and Decentralized) systems. This influence has matured over the years, and if we observed in the past how such systemic models can be applied in the design practice (part 1), we are facing now a new phase where Design will have an increasing role in enabling such systems through the analysis, visualization and design of their collaborative tools, platforms, processes and organizations (part 2). This scope falls into the Meta-Design domain, where designers build environments for the collaborative design of open processes and their resulting organizations (part 3). In this paper, we address this phenomena by elaborating the Open Meta-Design framework (part 4), that provides a way for designing open, collaborative and distributed processes (including those in the professional design domain). The paper positions the framework among current meta-design and design approaches and develops its features of modeling, analysis, management and visualization of processes. This framework is based on four dimensions: conceptual (describing the philosophy, context and limitations of the approach), data (describing the ontology of design processes), design (visualizing designing processes) and software (managing the connections between the ontology and the visualization, the data and design dimensions). We believe that such a framework could potentially facilitate the participation and the creation of open, collaborative and distributed processes, enabling therefore more relevant interactions for communities. As a conclusion, the paper provides a roadmap for developing and testing the Open Meta-Design framework, and therefore evaluating its relevance in supporting complex projects (part 5).
Presentation for the project OSIRIS about the topic on Open Data and the impact in jobs and related skills.
Fundao, Portugal 14. December 2016
http://www.interregeurope.eu/osiris/
(note: this is a mashup of different presentations)
The challenges posed by the complexity of our times requires the Design discipline to understand the many complex relationships behind the social, business, technology and territory dimensions of each project. Such nature of complex systems lays not only inside design projects, but also inside the design processes that generate them, and the ability of organizing them through meta-design approaches is becoming strategic. Since the turn of the century, the design discipline has increasingly moved its scope from single users to local and online communities, from isolated projects to system of solutions. This shift has brought researchers and practitioners to investigate tools and strategies to enable mass- scale interactions by adopting several models and tools coming from software development and web-based technologies: Open Source, P2P, DDD (Diffuse, Distributed, and Decentralized) systems. This influence has matured over the years, and if we observed in the past how such systemic models can be applied in the design practice (part 1), we are facing now a new phase where Design will have an increasing role in enabling such systems through the analysis, visualization and design of their collaborative tools, platforms, processes and organizations (part 2). This scope falls into the Meta-Design domain, where designers build environments for the collaborative design of open processes and their resulting organizations (part 3). In this paper, we address this phenomena by elaborating the Open Meta-Design framework (part 4), that provides a way for designing open, collaborative and distributed processes (including those in the professional design domain). The paper positions the framework among current meta-design and design approaches and develops its features of modeling, analysis, management and visualization of processes. This framework is based on four dimensions: conceptual (describing the philosophy, context and limitations of the approach), data (describing the ontology of design processes), design (visualizing designing processes) and software (managing the connections between the ontology and the visualization, the data and design dimensions). We believe that such a framework could potentially facilitate the participation and the creation of open, collaborative and distributed processes, enabling therefore more relevant interactions for communities. As a conclusion, the paper provides a roadmap for developing and testing the Open Meta-Design framework, and therefore evaluating its relevance in supporting complex projects (part 5).
Presentation for the project OSIRIS about the topic on Open Data and the impact in jobs and related skills.
Fundao, Portugal 14. December 2016
http://www.interregeurope.eu/osiris/
(note: this is a mashup of different presentations)
A very simple presentation to introduce the concept of civic hacking: with definition and some italian examples.
The lesson include a short tutorial to show open data by using raw and umap.
As a professor in “Revolution in the Manufacturing Industry”, Peter examines the impact of new, direct digital manufacturing technologies and methods ( such as Fab Labs and 3D printing) for design and manufacturing.
"Open and collaborative design processes. Meta-Design, ontologies and platforms within the Maker Movement"
Doctoral defense @Aalto University 11.11.2020
Custos: Professor Lily Diaz-Kommonen, Aalto University, Department of Media, Aalto Media Lab
Opponent: Professor Elisa Giaccardi, Delft University of Technology, The Netherlands
The emergence of the Maker Movement has taken place in the context of a design practice and research that is now open, peer-to-peer, diffuse, distributed, decentralized; activity-based; meta-designed; ontologically-defined; locally-bounded but globally-networked and community-centered. For many years the author participated and worked in the Maker Movement, with a special focus on its usage of digital platforms and digital fabrication tools for collaboratively designing and manufacturing digital and physical artifacts as Open Design projects. The author’s main focus in practice and research as a meta-designer was in understanding how can participants in distributed systems collaboratively work together through tools and platforms for the designing and managing of collaborative processes. The main research question of this dissertation is: How can we support and integrate the research and practice of meta-designers in analyzing, designing and sharing open and collaborative design and making processes within open, peer-to-peer and distributed systems?
Press release: https://www.aalto.fi/en/events/defense-in-the-field-of-new-media-msc-massimo-menichinelli
Video: https://youtu.be/ZYSCcIG0Q6k
Dissertation: http://urn.fi/URN:ISBN:978-952-64-0091-4
Lecture on Open Data and its relationship to Civic Governance and Sustainable Place-based Spatial Planning and Development given as part of Seminar on Design and Civic Governance in School of Architecture, University of Limerick on 10th October, 2011
Paper presented at the SALIS Conference 2009 in Halifax N.S. Discusses the current state of play in the sector and suggests possible courses for the future.
Open Data per il riuso della PSI: l'Europa spinge sull'economia del futuroMatteo Brunati
Presentazione portata all'evento "Hack4Med and roadmap to Veneto Open Data" per dare un po' di visione sulla questione europea riguardo alla PSI, e raccontare anche qualche contesto di riuso in chiave business. Il lato da incentivare e da comunicare maggiormente.
Drupal as a runaway object: conceptualisation of peer production activities t...David Rozas
Slides of the presentation "Drupal as a runaway object: conceptualisation of peer production activities through Activity Theory" at the European Group for Organizational Studies annual conference (2015) - http://www.egosnet.org/jart/prj3/egos/main.jart?rel=de&reserve-mode=active&content-id=1392376003637&subtheme_id=1368705967560 .
Open Data is a long long process for innovation The actual vision too much restricted to transparecy issues is not enough. We can have more effects. We have to trust it and fight.
A simple presentation about the confusion between big data and open data and some suggestions to use open data for business
A very simple presentation to introduce the concept of civic hacking: with definition and some italian examples.
The lesson include a short tutorial to show open data by using raw and umap.
As a professor in “Revolution in the Manufacturing Industry”, Peter examines the impact of new, direct digital manufacturing technologies and methods ( such as Fab Labs and 3D printing) for design and manufacturing.
"Open and collaborative design processes. Meta-Design, ontologies and platforms within the Maker Movement"
Doctoral defense @Aalto University 11.11.2020
Custos: Professor Lily Diaz-Kommonen, Aalto University, Department of Media, Aalto Media Lab
Opponent: Professor Elisa Giaccardi, Delft University of Technology, The Netherlands
The emergence of the Maker Movement has taken place in the context of a design practice and research that is now open, peer-to-peer, diffuse, distributed, decentralized; activity-based; meta-designed; ontologically-defined; locally-bounded but globally-networked and community-centered. For many years the author participated and worked in the Maker Movement, with a special focus on its usage of digital platforms and digital fabrication tools for collaboratively designing and manufacturing digital and physical artifacts as Open Design projects. The author’s main focus in practice and research as a meta-designer was in understanding how can participants in distributed systems collaboratively work together through tools and platforms for the designing and managing of collaborative processes. The main research question of this dissertation is: How can we support and integrate the research and practice of meta-designers in analyzing, designing and sharing open and collaborative design and making processes within open, peer-to-peer and distributed systems?
Press release: https://www.aalto.fi/en/events/defense-in-the-field-of-new-media-msc-massimo-menichinelli
Video: https://youtu.be/ZYSCcIG0Q6k
Dissertation: http://urn.fi/URN:ISBN:978-952-64-0091-4
Lecture on Open Data and its relationship to Civic Governance and Sustainable Place-based Spatial Planning and Development given as part of Seminar on Design and Civic Governance in School of Architecture, University of Limerick on 10th October, 2011
Paper presented at the SALIS Conference 2009 in Halifax N.S. Discusses the current state of play in the sector and suggests possible courses for the future.
Open Data per il riuso della PSI: l'Europa spinge sull'economia del futuroMatteo Brunati
Presentazione portata all'evento "Hack4Med and roadmap to Veneto Open Data" per dare un po' di visione sulla questione europea riguardo alla PSI, e raccontare anche qualche contesto di riuso in chiave business. Il lato da incentivare e da comunicare maggiormente.
Drupal as a runaway object: conceptualisation of peer production activities t...David Rozas
Slides of the presentation "Drupal as a runaway object: conceptualisation of peer production activities through Activity Theory" at the European Group for Organizational Studies annual conference (2015) - http://www.egosnet.org/jart/prj3/egos/main.jart?rel=de&reserve-mode=active&content-id=1392376003637&subtheme_id=1368705967560 .
Open Data is a long long process for innovation The actual vision too much restricted to transparecy issues is not enough. We can have more effects. We have to trust it and fight.
A simple presentation about the confusion between big data and open data and some suggestions to use open data for business
Hands on digital fabrication, an introduction to rapid prototyping at ArabNet...ArabNet ME
The purpose of this presentation is to provide a basic introduction on 3D-printing and how rapid prototyping will help your business by Guillaume Crédoz, Founder of Ghouyoum, Principal at RapidManufactory at ArabNet Beirut 2017
Process, Community, Business: the systems behind Open Design - Barcelona 06.0...Massimo Menichinelli
http://fad.cat/congres/en/
http://fad.cat/congres/en/?p=1167
After more than 10 years of development, Open Design is no longer an underground hypothesis, but a real strategy that designers, companies and design institutions are increasingly embracing. Even so, many aspects of Open Design still need to be developed, tested and defined, making the future of Open Design still open.
This openness is what is making Open Design very promising, a global concept with local and distributed adaptations: not only Open Design projects can be modified and customized, but the same processes and systems behind such projects can be designed and modified in order to fit the specific needs of each locality. There is no single format, business model, system or organization model for Open Design at the moment, and this fact lets Open Design to be adopted and used in a different way in each locality. Designers are increasingly focusing on the systems that enable Open Design projects, which can be designed and developed with design tools and processes and tools and processes from other fields by working on the metadesign level.
How can we organize Open Design initiatives? What are the processes behind Open Design? How can we understand the participation of a community in an Open Design project? What about the business models of Open Design?
ICSME 2016 keynote: An ecosystemic and socio-technical view on software maint...Tom Mens
These are the slides of my ICSME 2016 keynote, presented on 5 October 2016 in Raleigh, North Carolina. I focus on the difficulties of maintaining and evolving software ecosystems, large collections of interacting software components that are maintained by a large and active community of contributors and that evolve together in the same environment. Software ecosystems are becoming ubiquitous due to the omnipresence of open source software. I present several problems that arise during maintenance and evolution of software ecosystems, and I argue how some of these challenges should be addressed by adopting a socio-technical view and by relying on a multidisciplinary and mixed methods research approach. I illustrate this with examples of social network analysis, complex systems research, ecological biodiversity, and survival analysis.
Open P2P Design brings open source and peer-to-peer dynamics inside a community-centered design process, in order to have real co-design projects with people and their communities. We can use Open P2P Design for co-designing Open Design processes or commercial or public services with open and peer-to-peer dynamics, starting from communities and involving them inside the design process. We can also use it for analyzing an existing business and opening to collaboration some of its activities, or design new ones in order to start a collaboration with a community of users.
http://dmy-berlin.com/en/festival/2011-2/makerlab/
Avoiding Maslow’s Hammer: Or the Problem of the Birmingham Screwdriver in Ope...Stephen Walli
Linux Foundation Summit, Dublin, 2022
Video: https://www.youtube.com/watch?v=-y1O7NPiGM4
Maslow’s Hammer refers to the adage that if all you have is a hammer, every problem looks like a nail. Non-profits serve open source project communities in very particular ways. Creating non-profits to support the community’s work takes skill and thoughtfulness, often as much as the work building the community itself around the project. The successful creation of the non-profit structure can lead to the next wave of growth for the community. An unhealthy non-profit is a drain on everyone’s energy. This talk provides a framework for understanding how a non-profit solves certain inescapable problems that successful open source project communities encounter in their growth. It provides practices and processes and tools to engage partners in creating successful non-profits. It looks at a number of real world examples. Anti-patterns are presented along the way.
L4.2 Interagir com ‘climate change data’: uma revisão de Human Computer Inter...SciComPt
Marta Ferreira1, 2*; Valentina Nisi1, 2; Nuno Nunes1, 2; 1 Laboratory for Robotics and Engineering Systems, Interactive Technologies Institute, Portugal; 2 Instituto Superior Técnico, Universidade de Lisboa, Portugal
Apresentamos uma revisão de literatura de projetos de HCI e Design sobre alterações climáticas focadas no público em geral. O resultado é a análise e discussão de 74 projetos, dos quais propomos cinco implicações para design que podem informar futura investigação aplicada sobre este tópico urgente.
Promotion of social inclusion and intercultural values through ECO decentrali...EADTU
Presentation by Angela Benavides Barahona (UNED) in the context of ECO webinars on Sustainable business models for MOOCs: the need for cross-institutional cooperation, 28 September 2016
The presentation aims to emphasize the need for more applications and prototypes in the area of the Semantic Web that will showcase the various research findings and technologies.
Summary of social media techniques and applications that can be used to improve the public involvement process in urban and transport planning. Including reporting applications, serious games, collaboration tools, educational applications and supporting tools.
Intelligent school design - english versionVoD_group
VoD platform proposes the postgraduate course “Intelligent school design” in order to give a practical interpretation to the recent D.M. 11/4/2013, guidelines for sustainable design of schools. The course works both in distance learning and in face to face learning. The organization of the course is thus light and interactive, it doesn't interfere with the working activities of the participants. Thou the low cost of participation, it gives a high surplus value, both professional and social, thanks to three final collaborative workshops.
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You could be a professional graphic designer and still make mistakes. There is always the possibility of human error. On the other hand if you’re not a designer, the chances of making some common graphic design mistakes are even higher. Because you don’t know what you don’t know. That’s where this blog comes in. To make your job easier and help you create better designs, we have put together a list of common graphic design mistakes that you need to avoid.
Between Filth and Fortune- Urban Cattle Foraging Realities by Devi S Nair, An...Mansi Shah
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Book Formatting: Quality Control Checks for DesignersConfidence Ago
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4. Policies: topics (brief)
● Manufacturing locally, and creating global impact
● Distributed energy production
● Cryptocurrency for a new economy
● Food production and urban permaculture
● Educating for the future
● Building the future circular [spiral] economy
● Collaboration between governments and the civil society
31. The Italian Maker Community, mapped
Source: http://www.openp2pdesign.org/2013/social-network-analysis/mappando-la-comunita-italiana-di-makers-e-
fabbing/
32. The Italian Maker Community, mapped
Source: http://www.openp2pdesign.org/2013/social-network-analysis/mappando-la-comunita-italiana-di-makers-e-
fabbing/
33. The Italian Maker Community, mapped
Source: http://www.openp2pdesign.org/2013/social-network-analysis/mappando-la-comunita-italiana-di-makers-e-
fabbing/
34. A project on GitHub, mapped
Source:http://www.openp2pdesign.org/2013/social-network-analysis/mining-the-social-interactions-on-github/
35. A project on GitHub, mapped
Source:http://www.openp2pdesign.org/2013/social-network-analysis/mining-the-social-interactions-on-github/
42. Maker labs?
Source: Menichinelli, M. (2016). Mapping the structure of the global maker laboratories community through Twitter
connections. In C. Levallois, M. Marchand, T. Mata, & A. Panisson (Eds.), Twitter for Research Handbook 2015 – 2016 (pp.
47–62). Lyon: EMLYON Press. Retrieved from http://dx.doi.org/10.5281/zenodo.44882
47. Participation?
Source: Arnstein, S. R. (1969). A ladder of citizen participation. Journal of the American Institute of Planners, 35(4), 216–
224. Retrieved from http://www.tandfonline.com/doi/abs/10.1080/01944366908977225 + http://www.vcn.bc.ca/citizens-
handbook/arnsteinsladder.html
48. Participation as a tool
Source: https://github.com/OpenDesign-WorkingGroup/Open-Design-Definition
49. Participation in open projects (?)
While researchers are becoming increasingly interested in studying OSS phenomenon, there is
still a small number of studies analyzing larger samples of projects investigating the structure of
activities among OSS developers. The significant amount of information that has been gathered in
the publicly available open-source software repositories and mailing-list archives offers an
opportunity to analyze projects structures and participant involvement. In this article, using on
commits data from 263 Apache projects repositories (nearly all), we show that although OSS
development is often described as collaborative, but it in fact predominantly relies on radically
solitary input and individual, non-collaborative contributions. We also show, in the first published
study of this magnitude, that the engagement of contributors is based on a power-law distribution.
Source: Chełkowski, T., Gloor, P., & Jemielniak, D. (2016). Inequalities in Open Source Software Development: Analysis of
Contributor’s Commits in Apache Software Foundation Projects. PLOS ONE, 11(4), e0152976. http://doi.org/10.
1371/journal.pone.0152976
53. Projects
● Not finished in 5 days: communication is more important
than project depth & debugging
● Project = a story about a possible side of a Fab City
● Project = an idea we could discuss with stakeholders
● Location-based storytelling with Odyssey.JS
59. Projects
● Concept? Today, during the morning
● Stakeholders? Today, during the morning
● Manufacturing plan? Today, during the afternoon
● Documentation / Odissey.JS? Tomorrow