This document provides instructions for preparing motion capture data for use in virtual reality simulations. It outlines the process of modeling and rigging a character in Maya, capturing mocap data with Qualisys, cleaning up the data in MotionBuilder, exporting to 3DS Max, and finally using the data in Vizard simulations. Key steps include modeling a character as a single piece with a HumanIK rig in Maya, applying the mocap data in MotionBuilder by creating an actor and marker set, and exporting animated character files from 3DS Max for use in Vizard. The document provides helpful tips for motion capture and details each software's role in the pipeline to get custom character animations into virtual reality.