The document explains the fundamentals of 3D technology, including its definition, how it works through human depth perception, and the use of 3D glasses (active and passive) for viewing. It discusses 3D capture technology, including motion capture for realistic animations in movies and games, and the process of creating 3D models which can be solid or shell types for various applications such as medical, entertainment, and engineering. Lastly, it covers 3D interaction, emphasizing the importance of user interfaces and specialized input/output devices in enabling effective interaction within three-dimensional spaces.