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Phase-Modulation Based 3D
   Optical Visualization
  for Wide Viewing Zone
    Osamu Matoba & Nozomu Ueda
        from Kobe University




                                 Chris Huang
Visual perception of human

         Background




Object     Reference
 beam        beam




                            Left   Right
                  Compile
3D technology


Left & right sight         Face tracking         Phase modulation
   separation



 Left       Right

                            A         B




                                    B location
                     A location
Example
          Toshiba 3D TV

                    Features :
                    •   Glass-free (two-eye-
                        viewing separation)
                    •   Face tracking (9
                        viewing positions)
                    •   Smart 2D-3D
                        switching
                    •   Ridiculously expensive
                        (£7,000 available in
                        Germany only)
Phase Modulation
Spatial Light Modulator (SLM)




            Phase modulation transmissive mode of SLM
Simulation
Resolution :
                                        2048×2048
                                        Pixel size :
                                        8μm×8μm




Numerical reconstruction at directions :
 (a) -20°, (b) -10°, (c) 0°, (d) 10°, (e) 20°
Experiment




             NDF : neutral density
             filter
             BE : beam expander
             BS : beam splitter
             LCOS-SLM : liquid
             crystal on Silicon SLM
Resolution :
                                           1920×1080
                                           Pixel size :
                                           8μm×8μm




Exp results of reconstructed 3D object at angles :
      (a) -20°, (b) -10°, (c) 0°, (d) 10°, (e) 20°
How to get the source images ?
Phase       Electro-
Modulation   Holography




                 Super high
               resolution film
Holography             Electro-Holography

                           Image data
                             (input)




               Laser
             (backlight)        M
                       SLM
                     (output)




                                        3D image
Q : Source ?
A : holography with SLM as the film.
Q : Limitation ?
A : 1.                             2.
Interference patterns record the        Pixel sizes are too larger,
“phase” information, but consume        much than the wavelength,
the resolution.                         so diffraction angles are
                                        almost 0°.




                                                M
Comparison

           Left & right sight                                   Phase modulation
                                        Face tracking
              separation                                      (Electro-holography)


       1. Commercially available 1.   Real 3D images       1. Real 3D images
       2. Photo and Video        2.   Full resolution      2. Photo and Video
 Adv      available              3.   No visual fatigue       available
       3. Low data volume in                               3. No visual fatigue
          media files
       1. Narrow view angle      1.   Extremely big data 1. Very low resolution
          (naked-eye type)            volume (photo only) 2. Narrow view angle
       2. Bad user experience 2.      Single viewer only      due to the large pixel
          (glass-needed type)    3.   High quality front      size
       3. Non-reasonable / fake       camera and efficient 3. Monochromatic
Disadv    3D images                   algorithm required      images (transmission
       4. Resolution reduction        for face detection      mode)
          (some types)
       5. Visual fatigues (all
          types)
Conclusion
• 3D images are the future.
• The current 3D movies suck, which look fake and
  uncomfortable.
• Electro-holography could be a promising 3D
  technique.
• Full-color electro-hologram might be the next
  step.
Thank You for Your
    Attention

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Phase-Modulation Based 3D technology

  • 1. Phase-Modulation Based 3D Optical Visualization for Wide Viewing Zone Osamu Matoba & Nozomu Ueda from Kobe University Chris Huang
  • 2. Visual perception of human Background Object Reference beam beam Left Right Compile
  • 3. 3D technology Left & right sight Face tracking Phase modulation separation Left Right A B B location A location
  • 4. Example Toshiba 3D TV Features : • Glass-free (two-eye- viewing separation) • Face tracking (9 viewing positions) • Smart 2D-3D switching • Ridiculously expensive (£7,000 available in Germany only)
  • 5. Phase Modulation Spatial Light Modulator (SLM) Phase modulation transmissive mode of SLM
  • 7. Resolution : 2048×2048 Pixel size : 8μm×8μm Numerical reconstruction at directions : (a) -20°, (b) -10°, (c) 0°, (d) 10°, (e) 20°
  • 8. Experiment NDF : neutral density filter BE : beam expander BS : beam splitter LCOS-SLM : liquid crystal on Silicon SLM
  • 9. Resolution : 1920×1080 Pixel size : 8μm×8μm Exp results of reconstructed 3D object at angles : (a) -20°, (b) -10°, (c) 0°, (d) 10°, (e) 20°
  • 10. How to get the source images ?
  • 11. Phase Electro- Modulation Holography Super high resolution film
  • 12. Holography Electro-Holography Image data (input) Laser (backlight) M SLM (output) 3D image
  • 13. Q : Source ? A : holography with SLM as the film. Q : Limitation ? A : 1. 2. Interference patterns record the Pixel sizes are too larger, “phase” information, but consume much than the wavelength, the resolution. so diffraction angles are almost 0°. M
  • 14. Comparison Left & right sight Phase modulation Face tracking separation (Electro-holography) 1. Commercially available 1. Real 3D images 1. Real 3D images 2. Photo and Video 2. Full resolution 2. Photo and Video Adv available 3. No visual fatigue available 3. Low data volume in 3. No visual fatigue media files 1. Narrow view angle 1. Extremely big data 1. Very low resolution (naked-eye type) volume (photo only) 2. Narrow view angle 2. Bad user experience 2. Single viewer only due to the large pixel (glass-needed type) 3. High quality front size 3. Non-reasonable / fake camera and efficient 3. Monochromatic Disadv 3D images algorithm required images (transmission 4. Resolution reduction for face detection mode) (some types) 5. Visual fatigues (all types)
  • 15. Conclusion • 3D images are the future. • The current 3D movies suck, which look fake and uncomfortable. • Electro-holography could be a promising 3D technique. • Full-color electro-hologram might be the next step.
  • 16. Thank You for Your Attention