Niraj Mandaliyanirajmandaliya57@gmail.com
DesigningTool
ANIMATION
Indian animation hISTORY 
In 1956, Disney Studiosanimator Clair Weeks, who had worked on Bambi, was invited to Films Division of Indiain Mumbai to establish and train the country's first animation studio as part of the American Technical Co-Operation mission. 
whose first production was a film called The Banyan Deer (1957). 
Veteran animator Ram Mohanstarted his career at Films Division's Cartoon Unit. 
“EkAnekAurEkta” a short traditionally animatedshort educational film released in 1974.
Award and festival 
24FPS Animation Awards is a celebration of animation excellence and recognition of the best animation talent in India. 
Annually held 24FPS Animation Awards is amongst the premier animation competitions in the country. It is organized by Maya Academy of Advanced Cinematics(MAAC).
Introduction 
Because of the growth of technology now a days each and every thing which is going to be producedis checked Previously. 
And due to the advancementin technology, it is necessary to have the ability to work with digitalmedia. 
This Presentation is an introduction to the basics of 3D-MAX.
Basic Difference between 2D & 3D 
2D 
3D
2D-Image 
3D-Image
Working 
1.Animation 
2.Architecture 
3.Logos 
4.Multimedia 
5.Manufacturing 
6.Virtual reality 
7.CGI 
8.Game
History & Basic Information 
Written in C++ 
Available in 40 Languages 
Platform Mac OSX, Microsoft windows
Examining the 3ds Max Interface 
The workspace include the following elements. 
Menu Bar 
Tool Bar 
View Ports 
Command Panel 
Lower Interface
Types of Modeling 
oBox Modeling 
oPlane Modeling (Mesh Smooth)
Rigging 
•Digital skeletal structure that can be used to control the mesh this process is called Rigging
Rendering 
•Renderingis the process of generating an image from amodel by means of computer programs. 
It would contain 
1.Viewpoint 
2.Geometry 
3.Texture 
4.Lighting 
5.Shading 
information as a description of the virtual scene
•Animation is actually giving life to something. 
•Rapid Display of sequenced 2D & 3D images. 
•Persistence of Vision 
Animation
There are Basically three types of Animation 
•Traditional Animation 
•Stop Motion 
•Computer Animation 
I.2D animation. 
II.3D animation.
Traditional Animation 
•Traditional animation (also called celanimation or hand-drawn animation) was the process used for most animated films of the 20th century. 
•Sketches and Paintings per frame are moved such that
Stop Motion Animation 
•In this Animation Photographs are taken of a real life things and then placed on timeline to made an animation.
Computer Animation 
•Animation which is produced using animation soft wares and graphic images is called Computer Animation. 
•Computer animation encompasses a variety of techniques, the unifying factor being that the animation is created digitally on a computer.
2D Animation 
•2D animationfigures are created and/or edited on the computer using 2Dbitmap graphicsor created and edited using 2Dvector graphics.
3D Animation 
•3D animationis digitally modeled and manipulated by an animator. 
•Mathematical Functions. 
•Various other techniques can be applied,such as fire and water and the use ofmotioncapture.
Motion Capture 
•In this technique censors are attached with the body and a 3D video/movie is created on the computer with the use of some software. 
•The best example of motion capture is AVATAR.
Uses 
1.Logo 
2.Architecture 
3.Cars 
4.Games 
5.Movies 
6.Manufacturing
Logo
Architecture
Cars
Games
Movies 
Avatar2012 
Hell BoyIron Man 
Mission Impossible IISpeed 
Spider Man 3Star Wars 
Sword FishThe Core 
The MatrixThe Italian Job 
The MummyX-Men 
TransformerHereafter
The Italian Job
Mission Impossible 4
Pirates of the Caribbean
Transformers
Games 
Assassin CreedRed Dead Redemption 
Alan WakeHitmanSilent Assassin 
Asphalt Gear Of Wars 
GTA IVUncharted 
FableWET 
HarmonixFar cry 
Medal Of honourThief 
The Bourne Darkwatch
Clothes Designing
Character Finalizing
Thank You
3Ds MAX

3Ds MAX

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    Indian animation hISTORY In 1956, Disney Studiosanimator Clair Weeks, who had worked on Bambi, was invited to Films Division of Indiain Mumbai to establish and train the country's first animation studio as part of the American Technical Co-Operation mission. whose first production was a film called The Banyan Deer (1957). Veteran animator Ram Mohanstarted his career at Films Division's Cartoon Unit. “EkAnekAurEkta” a short traditionally animatedshort educational film released in 1974.
  • 5.
    Award and festival 24FPS Animation Awards is a celebration of animation excellence and recognition of the best animation talent in India. Annually held 24FPS Animation Awards is amongst the premier animation competitions in the country. It is organized by Maya Academy of Advanced Cinematics(MAAC).
  • 7.
    Introduction Because ofthe growth of technology now a days each and every thing which is going to be producedis checked Previously. And due to the advancementin technology, it is necessary to have the ability to work with digitalmedia. This Presentation is an introduction to the basics of 3D-MAX.
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    Working 1.Animation 2.Architecture 3.Logos 4.Multimedia 5.Manufacturing 6.Virtual reality 7.CGI 8.Game
  • 11.
    History & BasicInformation Written in C++ Available in 40 Languages Platform Mac OSX, Microsoft windows
  • 14.
    Examining the 3dsMax Interface The workspace include the following elements. Menu Bar Tool Bar View Ports Command Panel Lower Interface
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    Types of Modeling oBox Modeling oPlane Modeling (Mesh Smooth)
  • 24.
    Rigging •Digital skeletalstructure that can be used to control the mesh this process is called Rigging
  • 27.
    Rendering •Renderingis theprocess of generating an image from amodel by means of computer programs. It would contain 1.Viewpoint 2.Geometry 3.Texture 4.Lighting 5.Shading information as a description of the virtual scene
  • 29.
    •Animation is actuallygiving life to something. •Rapid Display of sequenced 2D & 3D images. •Persistence of Vision Animation
  • 30.
    There are Basicallythree types of Animation •Traditional Animation •Stop Motion •Computer Animation I.2D animation. II.3D animation.
  • 31.
    Traditional Animation •Traditionalanimation (also called celanimation or hand-drawn animation) was the process used for most animated films of the 20th century. •Sketches and Paintings per frame are moved such that
  • 32.
    Stop Motion Animation •In this Animation Photographs are taken of a real life things and then placed on timeline to made an animation.
  • 33.
    Computer Animation •Animationwhich is produced using animation soft wares and graphic images is called Computer Animation. •Computer animation encompasses a variety of techniques, the unifying factor being that the animation is created digitally on a computer.
  • 34.
    2D Animation •2Danimationfigures are created and/or edited on the computer using 2Dbitmap graphicsor created and edited using 2Dvector graphics.
  • 35.
    3D Animation •3Danimationis digitally modeled and manipulated by an animator. •Mathematical Functions. •Various other techniques can be applied,such as fire and water and the use ofmotioncapture.
  • 36.
    Motion Capture •Inthis technique censors are attached with the body and a 3D video/movie is created on the computer with the use of some software. •The best example of motion capture is AVATAR.
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    Uses 1.Logo 2.Architecture 3.Cars 4.Games 5.Movies 6.Manufacturing
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    Movies Avatar2012 HellBoyIron Man Mission Impossible IISpeed Spider Man 3Star Wars Sword FishThe Core The MatrixThe Italian Job The MummyX-Men TransformerHereafter
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    Pirates of theCaribbean
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    Games Assassin CreedRedDead Redemption Alan WakeHitmanSilent Assassin Asphalt Gear Of Wars GTA IVUncharted FableWET HarmonixFar cry Medal Of honourThief The Bourne Darkwatch
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