๏ฝ Animation is actually giving life to something.
๏ฝ A rapid display of 2D & 3D sequenced images.
๏ฝ Persistence of vision.
2Ds IMAGE 3Ds IMAGE
๏ฝ 2D images are created/ edited on computers
using bitmap graphics or created using 2D
vector graphics.
๏ฝ 3D images are generally modeled and
manipulated by an animator.
๏ฝ Arrange item in settings according to your
environment to create a model for your game
or movie.
๏ฝ Animate the characters, set them in motion,
make them speak, dance or move.
๏ฝ 3Ds maxโ€™s main objective is to make any
design into a 3D volume.
๏ฝ Modeling in 3D is similar to sculpting.
๏ฝ Many different techniques' are there to create
the model you require.
๏ฝ By applying materials, they make your scene
look real.
๏ฝ Texture is the image that apply to your
image.
๏ฝ Ex: transparent, opacity, color, etc.
๏ฝ Improve the illumination of the room.
๏ฝ Enhance a sceneโ€™s realism
๏ฝ Casts shadows.
๏ฝ It is the most technically complex aspect of
3D animation.
๏ฝ REWIND TOOL:
The rewind tool passes over a strip of
thumbnails, each of which represents a
previously selected navigation point.
๏ฝ TRANSFORM GIZMO:
Move objects using the transform gizmo in the
viewport or the transform type-in floater.
PPT BY: C.Abhiram
CLASS: X-B
ROLL.NO: 29

3Ds MAX & INTRODUCTION TO ANIMATION IN AUTODESK 3Ds MAX

  • 2.
    ๏ฝ Animation isactually giving life to something. ๏ฝ A rapid display of 2D & 3D sequenced images. ๏ฝ Persistence of vision.
  • 4.
  • 5.
    ๏ฝ 2D imagesare created/ edited on computers using bitmap graphics or created using 2D vector graphics. ๏ฝ 3D images are generally modeled and manipulated by an animator.
  • 6.
    ๏ฝ Arrange itemin settings according to your environment to create a model for your game or movie. ๏ฝ Animate the characters, set them in motion, make them speak, dance or move.
  • 8.
    ๏ฝ 3Ds maxโ€™smain objective is to make any design into a 3D volume.
  • 9.
    ๏ฝ Modeling in3D is similar to sculpting. ๏ฝ Many different techniques' are there to create the model you require.
  • 10.
    ๏ฝ By applyingmaterials, they make your scene look real. ๏ฝ Texture is the image that apply to your image. ๏ฝ Ex: transparent, opacity, color, etc.
  • 11.
    ๏ฝ Improve theillumination of the room. ๏ฝ Enhance a sceneโ€™s realism ๏ฝ Casts shadows.
  • 12.
    ๏ฝ It isthe most technically complex aspect of 3D animation.
  • 13.
    ๏ฝ REWIND TOOL: Therewind tool passes over a strip of thumbnails, each of which represents a previously selected navigation point. ๏ฝ TRANSFORM GIZMO: Move objects using the transform gizmo in the viewport or the transform type-in floater.
  • 14.
    PPT BY: C.Abhiram CLASS:X-B ROLL.NO: 29