This document discusses the key elements needed to create a good quality scene in 3Ds Max, including objects, materials, lights, cameras, and animation. Objects can be basic shapes or user-designed models. Materials are applied to objects and have properties like diffuse, opacity, and bump mapping. Different light types illuminate scenes in various ways. Cameras are used to render scenes from different angles. Animation is created by altering object properties over time. Together, modeling accurate objects, applying high-quality materials, using proper lighting, camera placement, and animation can produce a high-quality rendered scene.
3D Modelling, Animation, Rendering, and Compositing Solutions for a variety of Industries, including Engineering and Architectural design (Building and Landscape), Motion Graphics, Game Design, and Film Editing.
3D Modelling, Animation, Rendering, and Compositing Solutions for a variety of Industries, including Engineering and Architectural design (Building and Landscape), Motion Graphics, Game Design, and Film Editing.
toolbars and axis , how to import file from autocad to sketchup , basic tools of sketchup , how to extrude walls , how to make a window (quick way ) , how to see dimensions, commands - position camera, walk and look around. All this can be learned in this presentation. A guide for beginners.
How to use Sketchup
Once you have downloaded the Sketchup app on desktop and created a Trimble ID, you are ready to go on a Sketchup ride!
I’ll be explaining the free version of Sketchup on the web:
Suppose, you are encountered with John when you open Sketchup. John enjoys long strolls, in the fields, basketball, and other sports. You can remove John or just let him hang there.
The toolbar on the left contains a pencil, the arc, and squares. These are used to make sketch lines, make circles and draw squares respectively. You can visit sketchup 3d by LiveTrainingLab.
https://livetraininglab.pk/courses/google-sketchup/
First Day on Online training on Auto Cad 2020, the PPT mainly covers
1) introduction to AUTODESK company
2) Introduction to AUTOCAD
3) How to install AUTOCAD student version
Introduction of Graphics Design - Graphic design, also known as communication design, is the art and practice of planning and projecting ideas and experiences with visual and textual content
AutoCAD For
1.Mechanical Engineers
2.Civil Engineers
3.Electrical Engineers
4.Architecture Professionals
5.Interior Designers
6.Electronics Engineer
7.ITI Students or working Professionals
8.Any Graduates
Get 100% Job Assistance from CADD Mastre
Photoshop is often used to design websites, but there are many reasons that make its vector-based cousin, Adobe Illustrator, a tool of choice. In this session, we’ll cover the differences between working with Photoshop and Illustrator. We’ll explain what vector art is and the advantages of a vector-first mindset when it comes to the ability to iterate quickly, provide multiple design options, design responsively and to keep visuals consistent across a variety of media. We’ll also cover some basic how-to items.
WHAT IS GRAPHIC DESIGN? (Intro to GD, Wk 1)Shawn Calvert
Week 1, What Is GD
Presentation from Introduction to Graphic Design, Columbia College Chicago. Much of the content taken from readings, including the textbooks: Timothy Samara's "Design Elements" and "Design Evolution." Other references cited in presentation. Please note: many slides are intended for class discussion and might not make sense out of context.
3D printed cars, homes, prosthetic hands, food, International Space Station tools, and almost anything imagined is now mainstream. 3D printing seems to have taken over the world and 3D printers are now affordable for many consumers. However, basic 3D design principles tend to be neglected, especially in library makerspaces. 3D printing objects work well only when one follows basic fundamentals of 3D design. In this webinar:
- Understand 3D printing and how it works.
- Discover a variety of free 3D design applications and repositories.
- Learn basic 3D design fundamentals (e.g., understanding 3D space and geometry, modeling, surfaces, textures, and rendering images).
- Gain hands-on experience designing a 3D object that can be 3D printed.
Note: it is recommended attendees create a Tinkercad (https://www.tinkercad.com/) account before this workshop.
Το 3D Studio Max παρέχει τη δυνατότητα ανάπτυξης μιας απεικόνισης από 2D σχέδιο, από φωτογραφία ή από καρέ video σε τρισδιάστατη επιφάνεια του αντικειμένου, μέσω εξειδικευμένης γνώσης που σου παρέχεται.
toolbars and axis , how to import file from autocad to sketchup , basic tools of sketchup , how to extrude walls , how to make a window (quick way ) , how to see dimensions, commands - position camera, walk and look around. All this can be learned in this presentation. A guide for beginners.
How to use Sketchup
Once you have downloaded the Sketchup app on desktop and created a Trimble ID, you are ready to go on a Sketchup ride!
I’ll be explaining the free version of Sketchup on the web:
Suppose, you are encountered with John when you open Sketchup. John enjoys long strolls, in the fields, basketball, and other sports. You can remove John or just let him hang there.
The toolbar on the left contains a pencil, the arc, and squares. These are used to make sketch lines, make circles and draw squares respectively. You can visit sketchup 3d by LiveTrainingLab.
https://livetraininglab.pk/courses/google-sketchup/
First Day on Online training on Auto Cad 2020, the PPT mainly covers
1) introduction to AUTODESK company
2) Introduction to AUTOCAD
3) How to install AUTOCAD student version
Introduction of Graphics Design - Graphic design, also known as communication design, is the art and practice of planning and projecting ideas and experiences with visual and textual content
AutoCAD For
1.Mechanical Engineers
2.Civil Engineers
3.Electrical Engineers
4.Architecture Professionals
5.Interior Designers
6.Electronics Engineer
7.ITI Students or working Professionals
8.Any Graduates
Get 100% Job Assistance from CADD Mastre
Photoshop is often used to design websites, but there are many reasons that make its vector-based cousin, Adobe Illustrator, a tool of choice. In this session, we’ll cover the differences between working with Photoshop and Illustrator. We’ll explain what vector art is and the advantages of a vector-first mindset when it comes to the ability to iterate quickly, provide multiple design options, design responsively and to keep visuals consistent across a variety of media. We’ll also cover some basic how-to items.
WHAT IS GRAPHIC DESIGN? (Intro to GD, Wk 1)Shawn Calvert
Week 1, What Is GD
Presentation from Introduction to Graphic Design, Columbia College Chicago. Much of the content taken from readings, including the textbooks: Timothy Samara's "Design Elements" and "Design Evolution." Other references cited in presentation. Please note: many slides are intended for class discussion and might not make sense out of context.
3D printed cars, homes, prosthetic hands, food, International Space Station tools, and almost anything imagined is now mainstream. 3D printing seems to have taken over the world and 3D printers are now affordable for many consumers. However, basic 3D design principles tend to be neglected, especially in library makerspaces. 3D printing objects work well only when one follows basic fundamentals of 3D design. In this webinar:
- Understand 3D printing and how it works.
- Discover a variety of free 3D design applications and repositories.
- Learn basic 3D design fundamentals (e.g., understanding 3D space and geometry, modeling, surfaces, textures, and rendering images).
- Gain hands-on experience designing a 3D object that can be 3D printed.
Note: it is recommended attendees create a Tinkercad (https://www.tinkercad.com/) account before this workshop.
Το 3D Studio Max παρέχει τη δυνατότητα ανάπτυξης μιας απεικόνισης από 2D σχέδιο, από φωτογραφία ή από καρέ video σε τρισδιάστατη επιφάνεια του αντικειμένου, μέσω εξειδικευμένης γνώσης που σου παρέχεται.
Animation's Life Cycle And Its ApplicationShakaib Arif
This is my first presentation in the University in Computer Science Programme which went really well.So I thought to share it with someone out there, if it could be helpful to anyone.
Pallavi Sharma,B.Sc.-Interior Design +One Year Residential Design Diploma Pro...dezyneecole
Student of Dezyne E'cole College ,the student is updating his industry required skills of Interior Design through the Diploma Programme.This is a work showcase of of student after one year of her study of Residential Design Programme www.dezyneecole.com
During our What's New in Revit 2017 we'll be diving into new features and enhancements. During this presentation we will see improvements to navigation, sheet views, revisions, as well as performance improvements. Please join Ian Donovan, Autodesk Software Account Manager, and Curt Egli, Sr. Software Application Specialist as they walk us through the 2017 changes.
So far the feedback from the users of both the Autodesk' software might be in favor of Maya 2015 but ratings apart, 3ds Max too has it’s some own advantage over Maya 2015.
An overview of the AutoCAD Map 3D tools that are built into AutoCAD Civil 3D. This was a specialized presentation, so the slide background was scrubbed out and a standard design used in its place.
Volume rendering 3D volume data (medical CT scans) in Unity3D.
Covering the following topics:
- Raymarching
- Maximum Intensity Projection
- Direct Volume Rendering with compositing
- Isosurface rendering
- Transfer functions
- 2D Transfer Functions
- Slice rendering
Source code here: https://github.com/mlavik1/UnityVolumeRendering
A graphic library and an application for simple curve manipolationgraphitech
The project consists in a software that uses a developed library in the Intermediate project to construct complex functionalities.
The functional asked requisites are:
1. Load a picture in background.
2. Generate different kinds of curves using points generated by mouse:
a. Hermite Spline,
b. Bezier Spline,
c. BSpline,
d. Lagrange.
In this way we can isolate the perimeter of the previous loaded picture.
3. Move single points using the mouse drag property.
4. Select multi points and move them together.
5. Curves must be connected to each other.
6. Save the composition of curves in a file.
7. Load the composition of curves saved before.
8. Load a point file ad interpolate the points using the available curves. In this way we can observe the differences generated when same points are interpolated by different kind curves.
9. Change in real time the kind of curve that interpolates a set of points.
In this short presentation I have tried to cover Google Provided Material Design guideline. As we are directly involved with Google glass development, I also covered Google Glass design principles for my team mates.
This is a presentation about the basics of rendering, which was made with an intention to help people, who work with real-time graphics applications, understand the steps we need to perform in order to produce the image on the screen.
thGAP - BAbyss in Moderno!! Transgenic Human Germline Alternatives ProjectMarc Dusseiller Dusjagr
thGAP - Transgenic Human Germline Alternatives Project, presents an evening of input lectures, discussions and a performative workshop on artistic interventions for future scenarios of human genetic and inheritable modifications.
To begin our lecturers, Marc Dusseiller aka "dusjagr" and Rodrigo Martin Iglesias, will give an overview of their transdisciplinary practices, including the history of hackteria, a global network for sharing knowledge to involve artists in hands-on and Do-It-With-Others (DIWO) working with the lifesciences, and reflections on future scenarios from the 8-bit computer games of the 80ies to current real-world endeavous of genetically modifiying the human species.
We will then follow up with discussions and hands-on experiments on working with embryos, ovums, gametes, genetic materials from code to slime, in a creative and playful workshop setup, where all paticipant can collaborate on artistic interventions into the germline of a post-human future.
Explore the multifaceted world of Muntadher Saleh, an Iraqi polymath renowned for his expertise in visual art, writing, design, and pharmacy. This SlideShare delves into his innovative contributions across various disciplines, showcasing his unique ability to blend traditional themes with modern aesthetics. Learn about his impactful artworks, thought-provoking literary pieces, and his vision as a Neo-Pop artist dedicated to raising awareness about Iraq's cultural heritage. Discover why Muntadher Saleh is celebrated as "The Last Polymath" and how his multidisciplinary talents continue to inspire and influence.
The perfect Sundabet Slot mudah menang Promo new member Animated PDF for your conversation. Discover and Share the best GIFs on Tenor
Admin Ramah Cantik Aktif 24 Jam Nonstop siap melayani pemain member Sundabet login via apk sundabet rtp daftar slot gacor daftar
2137ad Merindol Colony Interiors where refugee try to build a seemengly norm...luforfor
This are the interiors of the Merindol Colony in 2137ad after the Climate Change Collapse and the Apocalipse Wars. Merindol is a small Colony in the Italian Alps where there are around 4000 humans. The Colony values mainly around meritocracy and selection by effort.
The Legacy of Breton In A New Age by Master Terrance LindallBBaez1
Brave Destiny 2003 for the Future for Technocratic Surrealmageddon Destiny for Andre Breton Legacy in Agenda 21 Technocratic Great Reset for Prison Planet Earth Galactica! The Prophecy of the Surreal Blasphemous Desires from the Paradise Lost Governments!
2137ad - Characters that live in Merindol and are at the center of main storiesluforfor
Kurgan is a russian expatriate that is secretly in love with Sonia Contado. Henry is a british soldier that took refuge in Merindol Colony in 2137ad. He is the lover of Sonia Contado.
2. Working with 3Ds Max.
To Create a good quality scene or image using 3Ds
max there’s some requirement that must exist in the
scene in order to produce a good product.
The object.
Materials.
Lights.
Cameras.
Animations.
3. Objects.
The objects that can be represented in the scene can
be predefined primitives and models or user
designed models.
4. Predefined Models.
Standard primitives: the simple primitives offered by
3Ds Max like ( box, sphere , cylinder , tours , etc ….)
can be created from the create panel or the create
menu.
Extended primitives : more complex primitives that
are defined and offered by 3Ds Max like (chamfer
box, chamfer cylinder, capsule , hose , hedra , oil
tank , etc ..)
5. User Designed Models.
Any model that have been designed and modeled by the user is a
User Designed model. Theres so many modeling techniques like
(poly , mesh , patch and NURBS ) modeling.
6. Modeling Techniques .
Poly and Mesh : are very similar but the poly is
better than the mesh it has more modeling tools
and more flexible than the mesh modeling it can be
considered as an developed version of the mesh
modeling.
NURBS : (Non-Uniform Rational B-Splines) is a
technique for interactively modeling 3D curves and
surfaces.
Patch : the same as the ploy but with different tools
for modeling.
7. Materials & Textures
There’s a a difference between the material and the texture.
Texture : is the image or the picture the will be applied to one
property of the Material like (diffusion “color” , opacity , bump ,
reflection , etc.. ).
To apply a texture to a model we apply the texture of image to
the diffuse property of the material associated to the model.
The material : is the skin that covers the model there’s a set of
properties associated to each material changing these properties
produces a different material .
8. Materials & Textures continue.
Diffuse: the color or texture of the material.
Opacity : the transparency of the material.
Self Illumination : the self shining degree of the
object color or texture.
Bump : to assign a prominence texture to the material
(to increase the details of the objects with out the
need for complicated modeling.)
Reflection: to assign a reflection map to an object to
represent the global environment reflection that can
occur on the object if it was really reflective object.
9. Materials Types.
Standard Material : the default material supported by
the 3Ds Max and have all the previous properties .
Raytrace: creates fully raytraced reflections and
refractions. It also supports fog, color density,
translucency, fluorescence.
Architectural: provides a physically accurate material.
It is especially intended for use with the default
scanline renderer and radiosity.
Mental ray: are provided for use with the mental ray
render.
10. Materials Types continue.
MattShadow: is specifically for making an object into
a matt object that reveals the current environment
map. A matte object is effectively invisible in the
scene, but it can receive shadows cast onto it from
other objects.
Shell: is for storing and viewing rendered textures.
Advanced Light override: is used to fine-tune the
effects of a material on radiosity or the light tracer.
This material is not required for calculating advanced
lighting, but it can help improve the result.
11. Materials Types continue.
LightScape: helps support import and export of data
from the Lightscape product.
Ink 'n Paint: gives a cartoon appearance to objects.
The DirectX 9 Shader: enables you to shade objects
in viewports using DirectX 9 (DX9) shaders. To use
this material, you must have a display driver that
supports DirectX 9, and you must be using the
Direct3D display driver.
Other material types fall into the category of
Compound materials
12. Compound Materials.
Blend: mixes two materials on a single side of a surface.
Composite: mixes up to 10 materials, using additive colors, subtractive
colors, or opacity mixing.
Double-Sided: lets you assign different materials to the front and back
faces of an object.
Morpher: uses the Morpher modifier to manage multiple materials over
time.
Multi/Sub-Object: uses the sub-object level to assign multiple materials
to a single object, based on material ID values.
Shellac: material superimposes one material on another using additive
composition.
Top/Bottom: material lets you assign different materials to the top and
bottom of faces of an object.
13. Lights.
Lights are objects that simulate real lights such as household or
office lamps, the light instruments used in stage and film work, and
the sun itself. Different kinds of light objects cast light in different
ways, emulating different kinds of real-world light sources.
14. Target Spotlight.
A spotlight casts a focused beam of light like a
flashlight, a follow spot in a theater, or a headlight. A
target spotlight uses a target object to aim the
camera.
15. Free Spotlight.
A spotlight casts a focused beam of light like a flashlight, a follow
spot in a theater, or a headlight. Unlike a targeted spotlight, a Free
Spot has no target object. You can move and rotate the free spot to
aim it in any direction.
16. Targeted Directional lights.
Directional lights cast parallel light rays in a single direction, as the
sun does (for all practical purposes) at the surface of the earth.
Directional lights are primarily used to simulate sunlight. You can
adjust the color of the light and position and rotate the light in 3D
space.
17. Free Directional lights.
Unlike a targeted directional light, a Free Direct light
has no target object. You can move and rotate the
light object to aim it in any direction.
18. Omni light.
An Omni light casts rays in all directions from a single
source. Omni lights are useful for adding "fill lighting"
to your scene, or simulating point source lights
19. Skylight light.
The Skylight light models daylight. It is meant for use
with the Light Tracer You can set the color of the sky
or assign it a map. The sky is modeled as a dome
above the scene.
20. Cameras.
Cameras present a scene from a particular point of
view. Camera objects simulate still-image, motion
picture, or video cameras in the real world.
21. Animation.
The basic way to animate is quite simple. You animate the transform
parameters of any object to change its position, rotation, and scale over
time. Turning on the Auto Key button, then moving the time slider places
you in a state in which any changes you make will create animation for the
selected objects in the viewport.
22. Animation Types.
There is a lot of animation types supported by 3Ds Max.
1. Standard animation: changing the objects parameters on
time using key frames then the program will calculate the
intermediate frames .
2. Constrains animation: where the object animated using a
certain constrain (sound wav, path, noise , etc..)
3. Motion Capture Animation : motion capture animation is an
animation method where humans use machines to capture
their movement to assign it to other 3D character models or
any other model.
23. Animation Types.
4. Characters Animation: where user can use a certain behavior in
the animation (steps , speed , etc ..).
5. IK animation : type of animation used to animate Machines and
electronic robots where the arms of the object animated under
certain constrains and behavior (can be used for character
animation .)
6. Physical Computation : where you assign a physical parameters
to each object on the scene and global environmental physical
values like (gravity , wind direction , wind speed , objects mass ,
etc ..)
24. Good Scene Requirements.
1. Accurately Modeled Models.
2. High level Detailed materials.
3. Accurate lights distribution (supporting indirect
lights will increase the image realty in a good way )
4. Cameras ( the picturing process and the setting of
the camera helps in increasing the final image
quality .)
5. Global Environment .
6. Animation.
7. Special Effects. (if needed)