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LESSON (2)
TECHNOLOGY AND LANGUAGE LEARNING



Computer-Assisted Language
     Learning (CALL)
WHAT IS CALL?

   CALL stands for "Computer Assisted Language
    Learning".


   It is defined as "the search for and study of
    the application of the computer in
    language teaching and learning"
BEGINNING OF CALL

   The idea of using the computer in teaching
    language dates back to the 1950s.

   However, the first real application of the computer
    in teaching language was in the 1960s and 1970s.
CALL , CALI & TELL
 The term CALI (Computer-assisted language
  instruction) was in use before CALL since the
  1950s.
 CALI fell out of favour among language teachers as
  it appeared to imply a teacher-centred approach
  (instructional), whereas language teachers are
  more inclined to prefer a student-centred
  approach, focusing on learning rather than
  instruction.
CALL , CALI & TELL
 In the 1980s, the communicative approach to
  language teaching changed the focus from teaching
  and instruction into learning.
 The whole process changed into CALL (Computer
  Assisted Language Learning) as it provided a highly
  interactive and communicative support for the four
  skills and the use of multimedia, CD-ROMs and the
  internet.
CALL , CALI & TELL
   In the 2000s different types of technology were
    presented besides computers and the Post-
    communicative approaches to teaching and
    learning effected the advance of TELL (Technology
    Enhanced Language Learning).
NATURE OF CALL
 of CALL is essentially a tool that helps teachers to
  facilitate the language learning process.
 It can be used to reinforce what has been already
  been learned in the classroom or as a remedial tool
  to help learners who require additional support.
 The design of CALL materials generally takes into
  consideration principles of language pedagogy
  and methodology, which may be derived from
  different learning theories (e.g.
  behaviourist, cognitive, constructivist) and second
  language learning theories.
GENERAL HISTORY OF TECHNOLOGY IN
LANGUAGE LEARNING
   CALL dates back to the 1960s, when it was first
    introduced on university mainframe computers. The
    PLATO project, initiated at the University of Illinois
    in 1960, is an important landmark in the early
    development of CALL (Marty 1981).
GENERAL HISTORY OF TECHNOLOGY IN
LANGUAGE LEARNING
   The advent of the microcomputer in the late 1970s
    brought computing within the range of a wider
    audience, resulting in a boom in the development of
    CALL programs and a flurry of publications of books
    on CALL in the early 1980s.
THREE PHASES OF CALL
   The history of Call is usually divided into three
    phases:
       Behavioristic CALL
         Structural CALL
         Restricted CALL


       Communicative CALL
           Open CALL
       Integrative CALL
           Integrated CALL
BEHAVIORISTIC CALL
(STRUCTURAL CALL, RESTRICTED CALL)
 The first phase of CALL
 It was conceived in the 1950s and implemented in
  the 1970s and 1980s,
 It was based on the then-dominant behaviorist
  theories of learning.
 Programs of this phase entailed repetitive
  language drills.
 Drill and practice courseware is based on the model
  of computer as tutor. In other words the computer
  serves as a vehicle for delivering instructional
  materials to the student.
BEHAVIORISTIC CALL
(STRUCTURAL CALL, RESTRICTED CALL)
   The rationale behind drill and practice is briefly put
    as follows:
     Repeated exposure to the same material is beneficial or
      even essential to learning
     A computer is ideal for carrying out repeated drills, since
      the machine does not get bored with presenting the
      same material and since it can provide immediate non-
      judgmental feedback
     A computer can present such material on an
      individualized basis, allowing students to proceed at
      their own pace and freeing up class time for other
      activities
BEHAVIORISTIC CALL
(STRUCTURAL CALL, RESTRICTED CALL)
 Based on these notions, a number of CALL tutoring
  systems were developed for the mainframe
  computers which were used at that time.
 One of the most sophisticated of these was the
  PLATO system, which ran on its own special
  PLATO hardware, including central computers and
  terminals.
 The PLATO system included vocabulary drills, brief
  grammar explanations and drills, and translations
  tests at various intervals.
BEHAVIORISTIC CALL
(STRUCTURAL CALL, RESTRICTED CALL)
   In the late 1970s and early 1980s, behavioristic
    CALL was undermined by two important factors.
     First, behavioristic approaches to language learning had
      been rejected at both the theoretical and the
      pedagogical level.
     Secondly, the introduction of the microcomputer allowed
      a whole new range of possibilities. The stage was set
      for a new phase of CALL.
COMMUNICATIVE CALL (OPEN CALL)

 The second phase, Communicative CALL, is based
  on the communicative approach that became
  prominent in the late 1980s and 1990s.
 In the communicative approach the focus is on
  using the language rather than analysis of the
  language, and grammar is taught implicitly rather
  than explicitly. It also allows for originality and
  flexibility in student output of language.
 The communicative approach coincided with the
  arrival of the PC, which made computing much
  more widely available and resulted in a boom in the
  development of software for language learning.
COMMUNICATIVE CALL (OPEN CALL)

   The first CALL software in this phase continued to
    provide skill practice but not in a drill format, for
    example: paced reading, text reconstruction and
    language games, but the computer remained the tutor.
   In this phase computers provided context for students to
    use the language, such as asking for directions to a
    place, and programs not designed for language learning
    such as Sim City, Sleuth and Where in the World is
    Carmen Sandiego? were used for language learning.
   Criticisms of this approach include using the computer in
    an ad hoc and disconnected manner for more marginal
    aims rather than the central aims of language teaching.
INTEGRATIVE CALL (INTEGRATED CALL)
   The third phase of CALL, Integrative CALL, starting from
    the 2000s, tried to address criticisms of the
    communicative approach by integrating the teaching of
    language skills into tasks or projects to provide direction
    and coherence.
   It also coincided with the development of multimedia
    technology (providing text, graphics, sound and
    animation) as well as Computer-mediated
    communication (CMC).
   CALL in this period saw a definitive shift of the use of
    the computer for drill and tutorial purposes (the
    computer as a finite, authoritative base for a specific
    task) to a medium for extending education beyond the
    classroom.
INTEGRATIVE CALL (INTEGRATED CALL)
 Multimedia CALL started with interactive laser
  videodiscs such as Montevidisco (Schneider &
  Bennion 1984) and A la rencontre de
  Philippe (Fuerstenberg 1993), both of which were
  simulations of situations where the learner played a
  key role.
 These programs later were transferred to CD-
  ROMs, and new role-playing games (RPGs) such
  as Who is Oscar Lake? made their appearance in a
  range of different languages.

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Technology and Language Learning

  • 1. LESSON (2) TECHNOLOGY AND LANGUAGE LEARNING Computer-Assisted Language Learning (CALL)
  • 2. WHAT IS CALL?  CALL stands for "Computer Assisted Language Learning".  It is defined as "the search for and study of the application of the computer in language teaching and learning"
  • 3. BEGINNING OF CALL  The idea of using the computer in teaching language dates back to the 1950s.  However, the first real application of the computer in teaching language was in the 1960s and 1970s.
  • 4. CALL , CALI & TELL  The term CALI (Computer-assisted language instruction) was in use before CALL since the 1950s.  CALI fell out of favour among language teachers as it appeared to imply a teacher-centred approach (instructional), whereas language teachers are more inclined to prefer a student-centred approach, focusing on learning rather than instruction.
  • 5. CALL , CALI & TELL  In the 1980s, the communicative approach to language teaching changed the focus from teaching and instruction into learning.  The whole process changed into CALL (Computer Assisted Language Learning) as it provided a highly interactive and communicative support for the four skills and the use of multimedia, CD-ROMs and the internet.
  • 6. CALL , CALI & TELL  In the 2000s different types of technology were presented besides computers and the Post- communicative approaches to teaching and learning effected the advance of TELL (Technology Enhanced Language Learning).
  • 7. NATURE OF CALL  of CALL is essentially a tool that helps teachers to facilitate the language learning process.  It can be used to reinforce what has been already been learned in the classroom or as a remedial tool to help learners who require additional support.  The design of CALL materials generally takes into consideration principles of language pedagogy and methodology, which may be derived from different learning theories (e.g. behaviourist, cognitive, constructivist) and second language learning theories.
  • 8. GENERAL HISTORY OF TECHNOLOGY IN LANGUAGE LEARNING  CALL dates back to the 1960s, when it was first introduced on university mainframe computers. The PLATO project, initiated at the University of Illinois in 1960, is an important landmark in the early development of CALL (Marty 1981).
  • 9. GENERAL HISTORY OF TECHNOLOGY IN LANGUAGE LEARNING  The advent of the microcomputer in the late 1970s brought computing within the range of a wider audience, resulting in a boom in the development of CALL programs and a flurry of publications of books on CALL in the early 1980s.
  • 10. THREE PHASES OF CALL  The history of Call is usually divided into three phases:  Behavioristic CALL  Structural CALL  Restricted CALL  Communicative CALL  Open CALL  Integrative CALL  Integrated CALL
  • 11. BEHAVIORISTIC CALL (STRUCTURAL CALL, RESTRICTED CALL)  The first phase of CALL  It was conceived in the 1950s and implemented in the 1970s and 1980s,  It was based on the then-dominant behaviorist theories of learning.  Programs of this phase entailed repetitive language drills.  Drill and practice courseware is based on the model of computer as tutor. In other words the computer serves as a vehicle for delivering instructional materials to the student.
  • 12. BEHAVIORISTIC CALL (STRUCTURAL CALL, RESTRICTED CALL)  The rationale behind drill and practice is briefly put as follows:  Repeated exposure to the same material is beneficial or even essential to learning  A computer is ideal for carrying out repeated drills, since the machine does not get bored with presenting the same material and since it can provide immediate non- judgmental feedback  A computer can present such material on an individualized basis, allowing students to proceed at their own pace and freeing up class time for other activities
  • 13. BEHAVIORISTIC CALL (STRUCTURAL CALL, RESTRICTED CALL)  Based on these notions, a number of CALL tutoring systems were developed for the mainframe computers which were used at that time.  One of the most sophisticated of these was the PLATO system, which ran on its own special PLATO hardware, including central computers and terminals.  The PLATO system included vocabulary drills, brief grammar explanations and drills, and translations tests at various intervals.
  • 14. BEHAVIORISTIC CALL (STRUCTURAL CALL, RESTRICTED CALL)  In the late 1970s and early 1980s, behavioristic CALL was undermined by two important factors.  First, behavioristic approaches to language learning had been rejected at both the theoretical and the pedagogical level.  Secondly, the introduction of the microcomputer allowed a whole new range of possibilities. The stage was set for a new phase of CALL.
  • 15. COMMUNICATIVE CALL (OPEN CALL)  The second phase, Communicative CALL, is based on the communicative approach that became prominent in the late 1980s and 1990s.  In the communicative approach the focus is on using the language rather than analysis of the language, and grammar is taught implicitly rather than explicitly. It also allows for originality and flexibility in student output of language.  The communicative approach coincided with the arrival of the PC, which made computing much more widely available and resulted in a boom in the development of software for language learning.
  • 16. COMMUNICATIVE CALL (OPEN CALL)  The first CALL software in this phase continued to provide skill practice but not in a drill format, for example: paced reading, text reconstruction and language games, but the computer remained the tutor.  In this phase computers provided context for students to use the language, such as asking for directions to a place, and programs not designed for language learning such as Sim City, Sleuth and Where in the World is Carmen Sandiego? were used for language learning.  Criticisms of this approach include using the computer in an ad hoc and disconnected manner for more marginal aims rather than the central aims of language teaching.
  • 17. INTEGRATIVE CALL (INTEGRATED CALL)  The third phase of CALL, Integrative CALL, starting from the 2000s, tried to address criticisms of the communicative approach by integrating the teaching of language skills into tasks or projects to provide direction and coherence.  It also coincided with the development of multimedia technology (providing text, graphics, sound and animation) as well as Computer-mediated communication (CMC).  CALL in this period saw a definitive shift of the use of the computer for drill and tutorial purposes (the computer as a finite, authoritative base for a specific task) to a medium for extending education beyond the classroom.
  • 18. INTEGRATIVE CALL (INTEGRATED CALL)  Multimedia CALL started with interactive laser videodiscs such as Montevidisco (Schneider & Bennion 1984) and A la rencontre de Philippe (Fuerstenberg 1993), both of which were simulations of situations where the learner played a key role.  These programs later were transferred to CD- ROMs, and new role-playing games (RPGs) such as Who is Oscar Lake? made their appearance in a range of different languages.