This document discusses using the Nintendo Wii video game console in ESL classrooms. It provides details on the Wii, including its features and specifications. Benefits of using the Wii in the classroom include motivating and engaging students through physical games. Specific Wii games are suggested for educational use in developing language, cognitive, and social skills. Potential challenges include noise disruption, lack of internet access, and safety issues if controllers are not properly secured. Overall, the Wii is presented as an affordable and student-centered tool that can be integrated into language learning curriculum.
Language Learning with Technology: Good PracticeGraham Stanley
https://www.cambridgeenglishteacher.org/eventdetail/1501
How best can teachers incorporate technology into their practice without sacrificing language learning aims? In this session I will give teachers ideas how best to do this, illustrated with example activities from the handbook for teachers 'Language learning with technology' (CUP, 2013), winner of the English Speaking Union HRH Duke of Edinburgh ELT Book of the year and recently short-listed for a British Council ELT Innovation (ELTon) award for best teacher resources.
In the United States, many public school teachers must teach not only their mainstream native speaking students, but also adapt their subject matter and teaching for ESL students. It's a big job. And it's hard to do. Graphic organizers are one way to bridge the subject matter content for ESL students, and make it possible for them to develop their own language skills and vocabulary about the subject. This ppt talks about how to use GRAPHIC ORGANIZERS in class, to help ESL students grow their English.
Part 2 - Learning the Language of Technology TutorialReachOut Pro
Reach Out Pro Module - Connecting Our Worlds
Part 2
This tutorial is designed to give you a basic overview of some of the popular programs, sites and technologies in use by young people. This overview is intended to give you a flavour of the technologies, but is not intended as a complete guide to the programs.
Video Games The Learning Revolution Tesol FrancePaul Maglione
For years, videogames have been demonstrating in practice what brain-based learning studies are concluding in theory. The potential for applying these principles to English Language Teaching is considerable.
Language Learning with Technology: Good PracticeGraham Stanley
https://www.cambridgeenglishteacher.org/eventdetail/1501
How best can teachers incorporate technology into their practice without sacrificing language learning aims? In this session I will give teachers ideas how best to do this, illustrated with example activities from the handbook for teachers 'Language learning with technology' (CUP, 2013), winner of the English Speaking Union HRH Duke of Edinburgh ELT Book of the year and recently short-listed for a British Council ELT Innovation (ELTon) award for best teacher resources.
In the United States, many public school teachers must teach not only their mainstream native speaking students, but also adapt their subject matter and teaching for ESL students. It's a big job. And it's hard to do. Graphic organizers are one way to bridge the subject matter content for ESL students, and make it possible for them to develop their own language skills and vocabulary about the subject. This ppt talks about how to use GRAPHIC ORGANIZERS in class, to help ESL students grow their English.
Part 2 - Learning the Language of Technology TutorialReachOut Pro
Reach Out Pro Module - Connecting Our Worlds
Part 2
This tutorial is designed to give you a basic overview of some of the popular programs, sites and technologies in use by young people. This overview is intended to give you a flavour of the technologies, but is not intended as a complete guide to the programs.
Video Games The Learning Revolution Tesol FrancePaul Maglione
For years, videogames have been demonstrating in practice what brain-based learning studies are concluding in theory. The potential for applying these principles to English Language Teaching is considerable.
Exploiting Artificial Intelligence for Empowering Researchers and Faculty, In...Dr. Vinod Kumar Kanvaria
Exploiting Artificial Intelligence for Empowering Researchers and Faculty,
International FDP on Fundamentals of Research in Social Sciences
at Integral University, Lucknow, 06.06.2024
By Dr. Vinod Kumar Kanvaria
Macroeconomics- Movie Location
This will be used as part of your Personal Professional Portfolio once graded.
Objective:
Prepare a presentation or a paper using research, basic comparative analysis, data organization and application of economic information. You will make an informed assessment of an economic climate outside of the United States to accomplish an entertainment industry objective.
Acetabularia Information For Class 9 .docxvaibhavrinwa19
Acetabularia acetabulum is a single-celled green alga that in its vegetative state is morphologically differentiated into a basal rhizoid and an axially elongated stalk, which bears whorls of branching hairs. The single diploid nucleus resides in the rhizoid.
Synthetic Fiber Construction in lab .pptxPavel ( NSTU)
Synthetic fiber production is a fascinating and complex field that blends chemistry, engineering, and environmental science. By understanding these aspects, students can gain a comprehensive view of synthetic fiber production, its impact on society and the environment, and the potential for future innovations. Synthetic fibers play a crucial role in modern society, impacting various aspects of daily life, industry, and the environment. ynthetic fibers are integral to modern life, offering a range of benefits from cost-effectiveness and versatility to innovative applications and performance characteristics. While they pose environmental challenges, ongoing research and development aim to create more sustainable and eco-friendly alternatives. Understanding the importance of synthetic fibers helps in appreciating their role in the economy, industry, and daily life, while also emphasizing the need for sustainable practices and innovation.
Introduction to AI for Nonprofits with Tapp NetworkTechSoup
Dive into the world of AI! Experts Jon Hill and Tareq Monaur will guide you through AI's role in enhancing nonprofit websites and basic marketing strategies, making it easy to understand and apply.
Embracing GenAI - A Strategic ImperativePeter Windle
Artificial Intelligence (AI) technologies such as Generative AI, Image Generators and Large Language Models have had a dramatic impact on teaching, learning and assessment over the past 18 months. The most immediate threat AI posed was to Academic Integrity with Higher Education Institutes (HEIs) focusing their efforts on combating the use of GenAI in assessment. Guidelines were developed for staff and students, policies put in place too. Innovative educators have forged paths in the use of Generative AI for teaching, learning and assessments leading to pockets of transformation springing up across HEIs, often with little or no top-down guidance, support or direction.
This Gasta posits a strategic approach to integrating AI into HEIs to prepare staff, students and the curriculum for an evolving world and workplace. We will highlight the advantages of working with these technologies beyond the realm of teaching, learning and assessment by considering prompt engineering skills, industry impact, curriculum changes, and the need for staff upskilling. In contrast, not engaging strategically with Generative AI poses risks, including falling behind peers, missed opportunities and failing to ensure our graduates remain employable. The rapid evolution of AI technologies necessitates a proactive and strategic approach if we are to remain relevant.
Read| The latest issue of The Challenger is here! We are thrilled to announce that our school paper has qualified for the NATIONAL SCHOOLS PRESS CONFERENCE (NSPC) 2024. Thank you for your unwavering support and trust. Dive into the stories that made us stand out!
4. NEW The Wii is today's hottest gaming console, vastly outselling the PlayStation and garnering gobs of media attention with its inventive and easily understood games. More than twenty-four million Wii units have sold globally, according to its maker, Nintendo.
7. The accelerometers located inside the controller and infrared detector to sense the position in 3D space can measure movements at all speeds and all directions. Nintendo Wii comes as the smallest and lightest home gaming console. The Wii has a powerful 512 MB internal flash memory, two number USB 2.0 ports and a slot provided for SD memory expansion. Wii Features
8. The SD card can be used for a variety of purpose, for example, as a back up for saved game data and downloaded virtual console games. The WiiConnect 24 allows download to players via the Internet. While playing offline, a maximum of four controllers can be used in Wii. Wii`s operating system interface is divided into a number of smaller channels, designed similar to the television channels. Wii Features
18. Everybody Votes Channel This is a channel that lets students answer a question that is open to the world. This is great for generating conversation and incorporating predication reading strategies.
21. Is it cost efficient? The Nintendo’s Wii is available on the market with the price range of $200-250 dollars. Grants are available through many outlets to get a Wii in your classroom or school. Funds provided by the government might make this product easier to purchase and acquire.
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23. In my opinion the Nintendo Wii is a great affordable new tool that could be indeed integrated into the curriculum as it is student centered, produces motivation and entertainment for everyone in a classroom. Wiiin the ESL Classroom
24. The Wii offers a combination of fun video games and real physical activity. It can benefit Elementary and Secondary students. It can motivate students by making the class more fun and exciting. It can be integrated in all courses: (English, Math, Physics, Gym class, and others) Gives the teacher a chance to engage the students in a completely different way other than the usual. Pros of Wii in the ESL Classroom
25. Some games keeps trail of the child’s progress so you can look back over the year and see where they started until their most recent session. Most games are highly motivating and entertaining. The Wii will work the children’s muscles all over their body. It helps with bilateral and unilateral coordination, and it improves hand-eye coordination. Pros of Wii in the ESL Classroom
26. There are MANY Wii games that have educational value and help learning and improving cognitive skills. Another plus is that this game automatically changes levels of difficulty for each cognitive task presented. The Wii will also assist in the development of social skills and it will help them to support others through cheering on and supporting their friends during the games. Pros of Wii in the ESL Classroom
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28. Loud sound quality in these games can be disruptive to children pursuing other activities in the classroom. Not all schools have internet or wireless connection. If the Wii remote controllers don’t have their gel coverings, they can crash into anything or anybody and hurt them. If while playing, students don’t strap the Wii remote controllers to their wrists, again they can go flying off and hurt someone or break something. Cons of Wii in the ESL Classroom
29. View video as an example of having a Nintendo Wii game integrated in a school