This document summarizes key concepts from Sun Tzu's classic book "The Art of War" and applies them to business strategy. It discusses how the principles of laying plans, waging war, attacking by strategem, tactical disposition, directing energy, exploiting weaknesses and strengths, maneuvering forces, varying tactics, army movement, and assessing terrain can be used by business leaders. The summary emphasizes strategic planning, leadership, flexibility, observing competitors, securing advantages, and positioning the company for success based on Sun Tzu's teachings for outmaneuvering opponents in conflict.
The Art of Scrum - Agile Principles in ‘Sun Tzu's Art of War’ A BA perspectiv...liviubaiu
A comparison between the precepts of a 2500 years old military treatise and the Agile Principles.
The tools and techniques described by a military strategist and their utility in the everyday life of a BA in an agile environment.
This chapter outlines nine common situations faced in warfare:
1. Dispersive ground - Where the enemy can be made to disperse.
2. Ground of intersecting highways - Where a good general can eliminate smaller forces one by one.
3. Ground of crisis - Where the outcome of the battle hangs in the balance.
4. Ground of death - Where fighting can only be survived through tactical skill and awareness of limitations.
5. Difficult ground - Where supplies are difficult and troops become demoralized.
6. Ground of intersecting lines - Where the enemy can be made to interfere with reinforcements.
7. Serious ground - Where the general is overwhelmed
Neil McDonnell and the GovCon Chamber of Commerce make the Army's Futures Command concept documents available to federal government contractors as they do their "homework" to support the Department of Defense.
This document provides a 3-paragraph summary of the key points from Sun Tzu's classic text "The Art of War". The summary outlines some of the major strategies and tactics discussed in the book, including the importance of preparation, flexibility, deception, assessing strengths and weaknesses, and varying tactics. Specific strategies mentioned include surrounding the enemy, attacking where they are unprepared, dividing opposing forces, and knowing both yourself and your enemy. The document provides high-level insights into the essential teachings from this influential work on military strategy.
Sun Tzu's The Art of War provides strategic leadership lessons that can be applied to business. It discusses estimating strengths and weaknesses, the importance of flexibility, gaining intelligence, and balancing control with caring for employees. The text advocates an authoritarian leadership style to maintain strict discipline, while also balancing many delicate factors like a "hundred weight stone." It teaches how to effectively organize and direct resources to overcome competitors without prolonged fighting.
Sun Tzu was a Chinese military general whose teachings on war and management have been published in the book The Art of War. To test Sun Tzu's skills, the King of Wu had him train 180 concubines as soldiers. When the concubines did not follow orders and giggled, Sun Tzu had the king's two favorite concubines executed to demonstrate that he would carry out his duties, even over the king's protests. Sun Tzu's teachings in The Art of War emphasize strategies like avoiding direct conflict, exploiting weaknesses, deception, preparation, and leading troops effectively. His principles continue to be widely studied and applied to various competitive situations today.
The title of the Williams Foundation Seminar held on October 24, 2019 was “the requirements for fifth generation manoeuvre.” But those presentations which dealt with the industry and the government-industry relationship highlighted that the legacy approach to setting requirements which not deliver effectively fifth-generation manoeuvre capabilities.
The industrial-government eco system is evolving and that evolution needs to deliver cross-domain integration which requires government and industry to work together more effectively. And moving passed stove-piped platform acquisition and finding ways to shape Australian defense architectures which can subsume systems bought abroad within a more integrated Australian set of capabilities are two of the key tasks facing the Australian defense system.
Richard Czumak of Lockheed Martin provided his perspective in his presentation to the Seminar.
This document summarizes key concepts from Sun Tzu's classic book "The Art of War" and applies them to business strategy. It discusses how the principles of laying plans, waging war, attacking by strategem, tactical disposition, directing energy, exploiting weaknesses and strengths, maneuvering forces, varying tactics, army movement, and assessing terrain can be used by business leaders. The summary emphasizes strategic planning, leadership, flexibility, observing competitors, securing advantages, and positioning the company for success based on Sun Tzu's teachings for outmaneuvering opponents in conflict.
The Art of Scrum - Agile Principles in ‘Sun Tzu's Art of War’ A BA perspectiv...liviubaiu
A comparison between the precepts of a 2500 years old military treatise and the Agile Principles.
The tools and techniques described by a military strategist and their utility in the everyday life of a BA in an agile environment.
This chapter outlines nine common situations faced in warfare:
1. Dispersive ground - Where the enemy can be made to disperse.
2. Ground of intersecting highways - Where a good general can eliminate smaller forces one by one.
3. Ground of crisis - Where the outcome of the battle hangs in the balance.
4. Ground of death - Where fighting can only be survived through tactical skill and awareness of limitations.
5. Difficult ground - Where supplies are difficult and troops become demoralized.
6. Ground of intersecting lines - Where the enemy can be made to interfere with reinforcements.
7. Serious ground - Where the general is overwhelmed
Neil McDonnell and the GovCon Chamber of Commerce make the Army's Futures Command concept documents available to federal government contractors as they do their "homework" to support the Department of Defense.
This document provides a 3-paragraph summary of the key points from Sun Tzu's classic text "The Art of War". The summary outlines some of the major strategies and tactics discussed in the book, including the importance of preparation, flexibility, deception, assessing strengths and weaknesses, and varying tactics. Specific strategies mentioned include surrounding the enemy, attacking where they are unprepared, dividing opposing forces, and knowing both yourself and your enemy. The document provides high-level insights into the essential teachings from this influential work on military strategy.
Sun Tzu's The Art of War provides strategic leadership lessons that can be applied to business. It discusses estimating strengths and weaknesses, the importance of flexibility, gaining intelligence, and balancing control with caring for employees. The text advocates an authoritarian leadership style to maintain strict discipline, while also balancing many delicate factors like a "hundred weight stone." It teaches how to effectively organize and direct resources to overcome competitors without prolonged fighting.
Sun Tzu was a Chinese military general whose teachings on war and management have been published in the book The Art of War. To test Sun Tzu's skills, the King of Wu had him train 180 concubines as soldiers. When the concubines did not follow orders and giggled, Sun Tzu had the king's two favorite concubines executed to demonstrate that he would carry out his duties, even over the king's protests. Sun Tzu's teachings in The Art of War emphasize strategies like avoiding direct conflict, exploiting weaknesses, deception, preparation, and leading troops effectively. His principles continue to be widely studied and applied to various competitive situations today.
The title of the Williams Foundation Seminar held on October 24, 2019 was “the requirements for fifth generation manoeuvre.” But those presentations which dealt with the industry and the government-industry relationship highlighted that the legacy approach to setting requirements which not deliver effectively fifth-generation manoeuvre capabilities.
The industrial-government eco system is evolving and that evolution needs to deliver cross-domain integration which requires government and industry to work together more effectively. And moving passed stove-piped platform acquisition and finding ways to shape Australian defense architectures which can subsume systems bought abroad within a more integrated Australian set of capabilities are two of the key tasks facing the Australian defense system.
Richard Czumak of Lockheed Martin provided his perspective in his presentation to the Seminar.
The Future of GameMaker: How It Changes The Way to Design Games
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At Techbox Square, in Singapore, we're not just creative web designers and developers, we're the driving force behind your brand identity. Contact us today.
The Future of GameMaker: How It Changes The Way to Design Games
(White Nights Conference St. Petersburg 2017)
The official conference website — http://wnconf.com
Marketing a Mobile Action Game in Asia: Lessons Learnt
(White Nights Conference St. Petersburg 2017)
The official conference website — http://wnconf.com
Where's the Money, Lebowski? How to Spot And Fix an In-Game Economy Problem
(White Nights Conference St. Petersburg 2017)
The official conference website — http://wnconf.com
The Wild Eight: How to Publish a Game on Steam Successfully
(White Nights Conference St. Petersburg 2017)
The official conference website — http://wnconf.com
Idols of the Game Design or Things That Can Ruin Your Fruitful Farms, Great Cities, and Other Genius Games
(White Nights Conference St. Petersburg 2017)
The official conference website — http://wnconf.com
Analytics That Increased ARPU: Real Life Cases of Using Events in AppMetrica
(White Nights Conference St. Petersburg 2017)
The official conference website — http://wnconf.com
“Video” Games: Exploring the Power of Video in Mobile Gaming Monetization
(White Nights Conference St. Petersburg 2017)
The official conference website — http://wnconf.com
This document analyzes data from over 120 million mobile users and 25,000 apps to evaluate mobile advertising formats and networks. It finds that rewarded videos generated the highest eCPMs, particularly from AdColony, Vungle, and Chartboost. Interstitials also increased and remained reliable, with top networks being OpenX, MoPub, and Amazon Ads. Video ads grew strongly, led by MoPub, Applovin, and Vungle. The document provides recommendations for implementing different ad formats effectively based on the analysis.
At Techbox Square, in Singapore, we're not just creative web designers and developers, we're the driving force behind your brand identity. Contact us today.
Anny Serafina Love - Letter of Recommendation by Kellen Harkins, MS.AnnySerafinaLove
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IMPACT Silver is a pure silver zinc producer with over $260 million in revenue since 2008 and a large 100% owned 210km Mexico land package - 2024 catalysts includes new 14% grade zinc Plomosas mine and 20,000m of fully funded exploration drilling.
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Understanding User Needs and Satisfying ThemAggregage
https://www.productmanagementtoday.com/frs/26903918/understanding-user-needs-and-satisfying-them
We know we want to create products which our customers find to be valuable. Whether we label it as customer-centric or product-led depends on how long we've been doing product management. There are three challenges we face when doing this. The obvious challenge is figuring out what our users need; the non-obvious challenges are in creating a shared understanding of those needs and in sensing if what we're doing is meeting those needs.
In this webinar, we won't focus on the research methods for discovering user-needs. We will focus on synthesis of the needs we discover, communication and alignment tools, and how we operationalize addressing those needs.
Industry expert Scott Sehlhorst will:
• Introduce a taxonomy for user goals with real world examples
• Present the Onion Diagram, a tool for contextualizing task-level goals
• Illustrate how customer journey maps capture activity-level and task-level goals
• Demonstrate the best approach to selection and prioritization of user-goals to address
• Highlight the crucial benchmarks, observable changes, in ensuring fulfillment of customer needs
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Content acquisition strategies are also discussed, highlighting the dual approach of purchasing broadcasting rights for existing films and TV shows and investing in original content production. This section underscores the importance of a robust content library in attracting and retaining subscribers.The presentation addresses the challenges faced by OTT platforms, including the unpredictability of content acquisition and audience preferences. It emphasizes the difficulty of balancing content investment with returns in a competitive market, the high costs associated with marketing, and the need for continuous innovation and adaptation to stay relevant.
The impact of OTT platforms on the Bollywood film industry is significant. The competition for viewers has led to a decrease in cinema ticket sales, affecting the revenue of Bollywood films that traditionally rely on theatrical releases. Additionally, OTT platforms now pay less for film rights due to the uncertain success of films in cinemas.
Looking ahead, the future of OTT in India appears promising. The market is expected to grow by 20% annually, reaching a value of ₹1200 billion by the end of the decade. The increasing availability of affordable smartphones and internet access will drive this growth, making OTT platforms a primary source of entertainment for many viewers.
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At Techbox Square, in Singapore, we're not just creative web designers and developers, we're the driving force behind your brand identity. Contact us today.
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Have you ever heard that user-generated content or video testimonials can take your brand to the next level? We will explore how you can effectively use video testimonials to leverage and boost your sales, content strategy, and increase your CRM data.🤯
We will dig deeper into:
1. How to capture video testimonials that convert from your audience 🎥
2. How to leverage your testimonials to boost your sales 💲
3. How you can capture more CRM data to understand your audience better through video testimonials. 📊
6. The strategy video game genre
● Early ties to military board games
● Not necessarily military conflict
● Birth of new subgenres/spinoffs:
RTS, Tower defense, Time
management, MOBA…
7. ● Define game vision
● Find the right
audience
● Competitive
analysis
● Arguing on the ‘net
HOLD MY CALLS
SOMEONE IS WRONG
ON THE INTERNET
Why classification is important?
8. “War is the continuation
of politics by other
means”
Carl von Clausewitz*
* 19th century military dude. Wrote the book
“Vom Kriege”. Also coined the term “fog of war”
What is war?
9. LEVELOFWAR
Strategic: the art and science
of employing national power
Operational: the planning and
conduct of campaigns
Tactical: the application of
concentrated force to gain
objectives
Levels of war
10. Wikipedia definition:
“In the field of military theory, the operational level of war
(also called the operational art, as derived from Russian:
оперативное искусство) represents the level of command
that connects the details of tactics with the goals of
strategy”
Operational level of war
11. At the most basic level, a conflict is like
a game of tug-of-war.
Offensive and/or defensive maneuvers
are being carried by opposing teams,
both trying to tip the balance in their
favor.
Breaking Down Conflict
12. Level of war Defense Offense
Strategic
Base and force
building
Choose best plan
to achieve goal
Operational
Economy
management
High level combat
management
Tactical
Defensive layout
and maneuvers
Individual unit
control
Plotting the level-of-war chart
13. Level of war Defense Offense
Strategic
Base and force
building
Choose best plan
to achieve goal
Operational
Economy
management
High level combat
management
Tactical
Defensive layout
and maneuvers
Individual unit
control
“Classic” strategy game flow
21. Classify subgenres
● Where lies the “center of gravity”?
● 4X / Grand strategy games
● Tower defense games
● Real Time Tactics
● Food for thought: Are MOBAs
even strategy games?
22. Level of war Defense Offense
Strategic
Base and force
building
Choose best plan
to achieve goal
Operational
Economy
management
High level combat
management
Tactical
Defensive layout
and maneuvers
Individual unit
control
4X Strategy games
24. Level of war Defense Offense
Strategic
Base and force
building
Choose best plan
to achieve goal
Operational
Economy
management
High level combat
management
Tactical
Defensive layout
and maneuvers
Individual unit
control
Godlike strategy games
25. Level of war Defense Offense
Strategic
Base and force
building
Choose best plan
to achieve goal
Operational
Economy
management
High level combat
management
Tactical
Defensive layout
and maneuvers
Individual unit
control
Real Time Tactics?
26. Level of war Defense Offense
Strategic
Base and force
building
Choose best plan
to achieve goal
Operational
Economy
management
High level combat
management
Tactical
Defensive layout
and maneuvers
Individual unit
control
Offensive tactical games
27. Level of war Defense Offense
Strategic
Base and force
building
Choose best plan
to achieve goal
Operational
Economy
management
High level combat
management
Tactical
Defensive layout
and maneuvers
Individual unit
control
Tower defense games
28. Level of war Defense Offense
Strategic
Base and force
building
Choose best plan
to achieve goal
Operational
Economy
management
High level combat
management
Tactical
Defensive layout
and maneuvers
Individual unit
control
Social strategy games
34. Clash Royale Breakdown
Level of war Defense Offense
Strategic Base and
force building
Choose best
plan to
achieve goal
Operational Economy
management
High level
combat
management
Tactical Defensive
layout and
maneuvers
Individual unit
control
35. Level of war Defense Offense
Strategic Base and
force building
Choose best
plan to
achieve goal
Operational Economy
management
High level
combat
management
Tactical Defensive
layout and
maneuvers
Individual unit
control
Clash Royale Breakdown
36. Level of war Defense Offense
Strategic Base and
force building
Choose best
plan to
achieve goal
Operational Economy
management
High level
combat
management
Tactical Defensive
layout and
maneuvers
Individual unit
control
Clash Royale Breakdown
37. Level of war Defense Offense
Strategic Base and
force building
Choose best
plan to
achieve goal
Operational Economy
management
High level
combat
management
Tactical Defensive
layout and
maneuvers
Individual unit
control
Clash Royale Breakdown
38. Level of war Defense Offense
Strategic Base and
force building
Choose best
plan to
achieve goal
Operational Economy
management
High level
combat
management
Tactical Defensive
layout and
maneuvers
Individual unit
control
Clash Royale Breakdown
39. Level of war Defense Offense
Strategic Base and
force building
Choose best
plan to
achieve goal
Operational Economy
management
High level
combat
management
Tactical Defensive
layout and
maneuvers
Individual unit
control
Clash Royale Breakdown
40. Level of war Defense Offense
Strategic Base and
force building
Choose best
plan to
achieve goal
Operational Economy
management
High level
combat
management
Tactical Defensive
layout and
maneuvers
Individual unit
control
Clash Royale Breakdown
46. Level of war Defense Offense
Strategic Base and force
building
Choose best
plan to achieve
goal
Operational Economy
management
High level
combat
management
Tactical Defensive
layout and
maneuvers
Individual unit
control
Are MOBAs even strategy games?
47. Closing remarks
● Analyze your game: where can you
place it on the level-of-war model?
● Compare to the competition
● Do the game mechanics actually
support the intended approach?
49. Thank you! Questions?
● On War – Wikipedia article:
en.wikipedia.org/wiki/On_War
● Operational level of war
en.wikipedia.org/wiki/Operational_level_of_war
● Plarium is hiring
company.plarium.com/career/
53. Platform limitations
● Consoles/Gamepad
● Web/Social
● Mobile/Touch
● Make sure that your chosen levels of war
blend is appropriate for the chosen platform
and its associated input method. A real-time
4X mobile game with heavy focus on unit
micromanagement? Perhaps that is not the
best combination.
55. Time management games
Level of war Defense Offense
Strategic Base and force
building
Choose best
plan to achieve
goal
Operational Economy
management
High level
combat
management
Tactical Defensive
layout and
maneuvers
Individual unit
control