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February 13, 2017
Gummy Drop! Success: 

The Secret Ingredient

Chris George, General Manager 

3rd
Party Free-to-Play
Agenda
o A little about Big Fish Games
o Gummy Drop! Success: The Numbers
o Gummy Drop! Success: The Recipe
oThe Secret Ingredient
o How to partner with Big Fish
2
History of Success with Premium Games
Big Fish Games
o We’ve distributed over 2.5 billion games since our
founding in 2002, focusing first on premium games:
o Mystery Case Files
o Grim Tales
o Dark Parables
o Lifeline
3
Big Fish has been in Mobile Free-to-Play since 2012
4
o Currently looking to partner with developers on mid-core and
casual free-to-play content!
publishing@bigfishgames.com
Big Fish has been in Mobile Free-to-Play since 2012
5
o Currently looking to partner with developers on mid-core and
casual free-to-play content!
publishing@bigfishgames.com
Gummy Drop! Success

Background
Gummy Drop!
o Developed by Studio Game Forest
o Published by Big Fish Games
o Soft launched in June 2014
o Worldwide launched in September 2014
o Still going strong!
7
Number of Countries with Top Grossing Ranks
Gummy Drop!
Top 100 Grossing in 146 countries
8
Number of Countries with Top Grossing Ranks
Gummy Drop!
Top 100 Grossing in 146 countries
Top 10 Grossing in 124 countries
9
Number of Countries with Top Grossing Ranks
Gummy Drop!
Top 100 Grossing in 146 countries
Top 10 Grossing in 124 countries
Top 5 Grossing in 101 countries
10
Number of Countries with Top Grossing Ranks
Gummy Drop!
Top 100 Grossing in 146 countries
Top 10 Grossing in 124 countries
Top 5 Grossing in 101 countries
#1 Top Grossing in 38 countries
10 Big Fish Confidential
11
Gummy Drop! Success

The Recipe
The Recipe
Gummy Drop! Success
13World-Class Developer
The Recipe
Gummy Drop! Success
World-Class Developer
o Experienced - Studio Game Forest has been making
games since 2005
o Developed over 30 premium titles including the
7 Wonders match 3 franchise (5 installments)
o Passionate
o Determined
o Collaborative
o Creative
o Currently looking for a talented game designer:
studio@game-forest.com
14
The Recipe
Gummy Drop! Success
15World-Class Developer
Focus
The Recipe
Gummy Drop! Success
Focus
o We allow developers to focus on what
they do best: making great games
o Big Fish takes care of the rest:
Marketing, Analytics, QA, Production
help, Engineering
16
The Recipe
Gummy Drop! Success
17World-Class Developer
Focus
Installs
The Recipe
Gummy Drop! Success
Installs
o The greatest game ever is nothing without
installs, and the greatest marketing team is
nothing without a great game
o Have a plan:
o Featuring
o Cross-Marketing
o Paid Marketing
18
The Recipe
Gummy Drop! Success
Big Fish has paid for
20M installs
of Gummy Drop!
19
The Recipe
Gummy Drop! Success
20World-Class Developer
Focus
Installs
Communication
The Recipe
Gummy Drop! Success
Communication & Collaboration
o Daily communication
o In-person visits
o We’ve actually met the Gummy Drop! team in
person 10 times in 2.5 years
o Exchange ideas and brainstorming
o English helps
21
The Recipe
Gummy Drop! Success
22World-Class Developer
Focus
Installs
Communication
Content
The Recipe
Gummy Drop! Success
Content
o New cities get released every 2 - 3 weeks
o Each city has about 190 levels
o Almost 50 cities
o Over 9,000 levels
23
The Recipe
Gummy Drop! Success
24World-Class Developer
Focus
Installs
Communication
Content
Luck
The Recipe
Gummy Drop! Success
Luck
25
The Recipe
Gummy Drop! Success
Luck
26
“It may be lucky,
but it’s not an
accident.”
~Chris Sacca
The Secret Ingredient
Gummy Drop!
We didn’t proceed directly from Premium to hit game
Free-to-Play is a Process
28
Before Gummy Drop! there was Zombie! Zombie! Zombie!
Free-to-Play is a Process
29
Zombie! Zombie! Zombie!
A strong start…
o Launched in October 2013
o Great featuring
o Over 500,000 installs in the first 2 months
30
Zombie! Zombie! Zombie!
…but not where we wanted
to finish
o ~$38k revenue
o ~$0.63 per download
o Removed from sale in May 2014
o Big Fish had over six figures in losses
31
The Secret Ingredient
A Great Publisher-Developer Relationship
o Without a great publisher-developer relationship Gummy
Drop! would have never happened
o There are some publishers who, given Zombie’s
performance, would have chosen to end the partnership
o Publishing with Big Fish is not a transaction
o We don’t evaluate a developer on a specific game – we
ask ourselves whether we can make a hit game together
o If the answer is yes…
32
More Games
o …we make more games!
o Currently we are working with Studio Game
Forest to develop 3 new games
33
o World-class developer with Mid-Core or Casual
content
o Passionate about games
o Collaborative
o publishing@bigfishgames.com
How you can work with Big Fish
34

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Chris George, Big Fish Games

  • 1. February 13, 2017 Gummy Drop! Success: 
 The Secret Ingredient
 Chris George, General Manager 
 3rd Party Free-to-Play
  • 2. Agenda o A little about Big Fish Games o Gummy Drop! Success: The Numbers o Gummy Drop! Success: The Recipe oThe Secret Ingredient o How to partner with Big Fish 2
  • 3. History of Success with Premium Games Big Fish Games o We’ve distributed over 2.5 billion games since our founding in 2002, focusing first on premium games: o Mystery Case Files o Grim Tales o Dark Parables o Lifeline 3
  • 4. Big Fish has been in Mobile Free-to-Play since 2012 4 o Currently looking to partner with developers on mid-core and casual free-to-play content! publishing@bigfishgames.com
  • 5. Big Fish has been in Mobile Free-to-Play since 2012 5 o Currently looking to partner with developers on mid-core and casual free-to-play content! publishing@bigfishgames.com
  • 7. Background Gummy Drop! o Developed by Studio Game Forest o Published by Big Fish Games o Soft launched in June 2014 o Worldwide launched in September 2014 o Still going strong! 7
  • 8. Number of Countries with Top Grossing Ranks Gummy Drop! Top 100 Grossing in 146 countries 8
  • 9. Number of Countries with Top Grossing Ranks Gummy Drop! Top 100 Grossing in 146 countries Top 10 Grossing in 124 countries 9
  • 10. Number of Countries with Top Grossing Ranks Gummy Drop! Top 100 Grossing in 146 countries Top 10 Grossing in 124 countries Top 5 Grossing in 101 countries 10
  • 11. Number of Countries with Top Grossing Ranks Gummy Drop! Top 100 Grossing in 146 countries Top 10 Grossing in 124 countries Top 5 Grossing in 101 countries #1 Top Grossing in 38 countries 10 Big Fish Confidential 11
  • 13. The Recipe Gummy Drop! Success 13World-Class Developer
  • 14. The Recipe Gummy Drop! Success World-Class Developer o Experienced - Studio Game Forest has been making games since 2005 o Developed over 30 premium titles including the 7 Wonders match 3 franchise (5 installments) o Passionate o Determined o Collaborative o Creative o Currently looking for a talented game designer: studio@game-forest.com 14
  • 15. The Recipe Gummy Drop! Success 15World-Class Developer Focus
  • 16. The Recipe Gummy Drop! Success Focus o We allow developers to focus on what they do best: making great games o Big Fish takes care of the rest: Marketing, Analytics, QA, Production help, Engineering 16
  • 17. The Recipe Gummy Drop! Success 17World-Class Developer Focus Installs
  • 18. The Recipe Gummy Drop! Success Installs o The greatest game ever is nothing without installs, and the greatest marketing team is nothing without a great game o Have a plan: o Featuring o Cross-Marketing o Paid Marketing 18
  • 19. The Recipe Gummy Drop! Success Big Fish has paid for 20M installs of Gummy Drop! 19
  • 20. The Recipe Gummy Drop! Success 20World-Class Developer Focus Installs Communication
  • 21. The Recipe Gummy Drop! Success Communication & Collaboration o Daily communication o In-person visits o We’ve actually met the Gummy Drop! team in person 10 times in 2.5 years o Exchange ideas and brainstorming o English helps 21
  • 22. The Recipe Gummy Drop! Success 22World-Class Developer Focus Installs Communication Content
  • 23. The Recipe Gummy Drop! Success Content o New cities get released every 2 - 3 weeks o Each city has about 190 levels o Almost 50 cities o Over 9,000 levels 23
  • 24. The Recipe Gummy Drop! Success 24World-Class Developer Focus Installs Communication Content Luck
  • 25. The Recipe Gummy Drop! Success Luck 25
  • 26. The Recipe Gummy Drop! Success Luck 26 “It may be lucky, but it’s not an accident.” ~Chris Sacca
  • 28. We didn’t proceed directly from Premium to hit game Free-to-Play is a Process 28
  • 29. Before Gummy Drop! there was Zombie! Zombie! Zombie! Free-to-Play is a Process 29
  • 30. Zombie! Zombie! Zombie! A strong start… o Launched in October 2013 o Great featuring o Over 500,000 installs in the first 2 months 30
  • 31. Zombie! Zombie! Zombie! …but not where we wanted to finish o ~$38k revenue o ~$0.63 per download o Removed from sale in May 2014 o Big Fish had over six figures in losses 31
  • 32. The Secret Ingredient A Great Publisher-Developer Relationship o Without a great publisher-developer relationship Gummy Drop! would have never happened o There are some publishers who, given Zombie’s performance, would have chosen to end the partnership o Publishing with Big Fish is not a transaction o We don’t evaluate a developer on a specific game – we ask ourselves whether we can make a hit game together o If the answer is yes… 32
  • 33. More Games o …we make more games! o Currently we are working with Studio Game Forest to develop 3 new games 33
  • 34. o World-class developer with Mid-Core or Casual content o Passionate about games o Collaborative o publishing@bigfishgames.com How you can work with Big Fish 34