Statistics on the mobile games industry in China from Super Data, iResearch, KPCB, Maopao AppStore, Umeng. Presentation organized by SkyMobi, Nasdaq listed, China-based leading mobile games publisher.
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"A blast of market data on the Chinese mobile games market by the stat experts" by SkyMobi
1. “By the Numbers – A blast of market data on the
Chinese market by the stat experts”
• Market Overview
• Market Breakdown by City Tier
• Overview of ‘Diaosi’
William Heathershaw, Head of International Marketing, SkyMobi
8. Know Who Your Customer Is
Population: 1.36 billion
Mobile internet users: 500 million
Mobile gamers: 266 million MAU
All these 266 million gamers are pretty much the
same profile, right? NO
9. Classify Users by the
Tiers of Cities in China
• Population
• Provincial GDP
• Cities with strong economic growth
• Geography vicinity to other powerful cities
• Advanced transportation infrastructure
• Historical and cultural significance
Source: American Chamber of Commerce
Let’s Break it Down
10. 1st Tier cities only have 10%
of China’s population
1st Tier Cities: Beijing,
Shanghai, Guangzhou,
Shenzhen
Distribution of Active Devices in Chinese Cities
13. Top 5 Android Brands per City Tier (2014 Q1)
Source: umeng
14. I see the significance of focusing on lower tiered cities
…but what do the users look like?
• Game Preferences
• Game Preference Trends
• User Behavior
Diaosi
21. Games Are Most Important to 3rd Tier and Below
Source: umeng
22. “Hmm, does Diaosi have money to spend?”
• Most affordable form of entertainment
• Able to “show face” through games
23. Reaching Diaosi
• Maopao app store
• Pre-installed on 40% of Android handsets
• 147 million users, 25 million MAU
• Partners
• 100+ Chinese OEMs
• 30,000+ China Unicom & China Mobile stores
• 70+ distribution channels incl Tencent, Qihoo, Baidu