Design of Computer Games
Course Program
Martin Sillaots
Aug 5 2019
# 0
Course Objectives
Research and Theory
Design and Implementation
of Computer Games
Course Content
• Game definition and classification
• Game elements
• Design stages and roles
• Game Idea and concept
• Gameplay
• Core mechanics and balancing
• Game world
• Character design
• Storytelling
• User Interface and prototyping
Course Schedule
• Mo Aug 5
– Introduction, Game elements
– Game examples. Design
Process, Game idea
generation
• Tu Aug 6
– Game Ideas, Teams and Roles
– Game concept
– Gameplay - Challenges and
Actions
• We Aug 7
– Core Mechanics
– Game Balancing
– Game world
• Th Aug 8
– Game characters
– Game story
– Prototype and Level Design
• Fr Aug 9
– Game implementation
– Prototype presentation
Course Time Table
• 10:00 First session
• 11:30 Lunch
• 12:30 Second session
• 14:00 Coffee break
• 14:30 Third session
• 16:00 Free workshop
Session = teacher presentation + quiz + workshop + student presentations
Learning Materials
www.ludoguru.com/gamedesign
Design of Computer Games
Learning Methods
Gamification
Project Based Learning
Missions
• Game analysis 2 XP
• Game Idea = 2 + 2 XP
• Teams and Roles = 2 XP
• Game Concept = 2 XP
• Gameplay = 2 XP
• Core mechanics = 2 XP
• Game world = 2 XP
• Characters = 2 XP
• Game story = 2 XP
• Prototype = 10 XP
• Final presentation = 10
XP
• Attending the classes (N
= 14) = A 1 XP
• Quizzes (N = 8) = A 0 …
3 XP
Levels and XP’s
XP Level
0 - 2 0
3 - 5 1
6 - 9 2
10 - 13 3
14 - 18 4
19 - 23 5
24 - 29 6
30 - 35 7
36 - 42 8
43 - 49 9
50 - ... 10
Content from
Time Mesh History Game
www.timemesh.eu
Game for teaching history of Europe
Examples from
Introduction to Game Design

Introduction to Game Design

  • 1.
    Design of ComputerGames Course Program Martin Sillaots Aug 5 2019 # 0
  • 2.
    Course Objectives Research andTheory Design and Implementation of Computer Games
  • 3.
    Course Content • Gamedefinition and classification • Game elements • Design stages and roles • Game Idea and concept • Gameplay • Core mechanics and balancing • Game world • Character design • Storytelling • User Interface and prototyping
  • 4.
    Course Schedule • MoAug 5 – Introduction, Game elements – Game examples. Design Process, Game idea generation • Tu Aug 6 – Game Ideas, Teams and Roles – Game concept – Gameplay - Challenges and Actions • We Aug 7 – Core Mechanics – Game Balancing – Game world • Th Aug 8 – Game characters – Game story – Prototype and Level Design • Fr Aug 9 – Game implementation – Prototype presentation
  • 5.
    Course Time Table •10:00 First session • 11:30 Lunch • 12:30 Second session • 14:00 Coffee break • 14:30 Third session • 16:00 Free workshop Session = teacher presentation + quiz + workshop + student presentations
  • 6.
  • 8.
  • 9.
    Missions • Game analysis2 XP • Game Idea = 2 + 2 XP • Teams and Roles = 2 XP • Game Concept = 2 XP • Gameplay = 2 XP • Core mechanics = 2 XP • Game world = 2 XP • Characters = 2 XP • Game story = 2 XP • Prototype = 10 XP • Final presentation = 10 XP • Attending the classes (N = 14) = A 1 XP • Quizzes (N = 8) = A 0 … 3 XP
  • 10.
    Levels and XP’s XPLevel 0 - 2 0 3 - 5 1 6 - 9 2 10 - 13 3 14 - 18 4 19 - 23 5 24 - 29 6 30 - 35 7 36 - 42 8 43 - 49 9 50 - ... 10
  • 11.
  • 12.
    Time Mesh HistoryGame www.timemesh.eu Game for teaching history of Europe Examples from

Editor's Notes

  • #3 introduction for extended game studies background allowing communication with experts of the game field
  • #5 14:15 – 15:45 4 EAP 13 x 2 = 26 h
  • #14 Score !!! Questions?