This document provides an overview of game development including defining video games, common genres, the size of the industry, and the development process from concept to release. It also outlines the major roles in game development such as designers, artists, programmers, testers, and producers. Finally, it discusses skills required for different roles and ways to get started in the industry such as through independent game development.
Introduction to Game Development and the Game IndustryNataly Eliyahu
Talk about games and the game industry at She Codes meeting at the Weizmann Institute of Science.
Basic introduction to the game industry and what to learn to get into game programming.
“Intoduction To Game Development ”
This sesion will be covering some aspects of the theory and practice of game development and design .
- For those who are intersted in game development , This session will should be enough to get you started .
Game Development workshop with Unity3D.Ebtihaj khan
Game development using Unity3D
May 2015
This lecture was given by Ebtihaj at various universities in Peshawar, Pakistan.
The talk begins with what really a game is, and how can you differentiate it from an ordinary software and a movie.
After that the focus is shifted to how are games made and how big is the gaming industry.
Later on Unity3D and its basic components are introduced with a hands on workshop.
Introduction to Game Development and the Game IndustryNataly Eliyahu
Talk about games and the game industry at She Codes meeting at the Weizmann Institute of Science.
Basic introduction to the game industry and what to learn to get into game programming.
“Intoduction To Game Development ”
This sesion will be covering some aspects of the theory and practice of game development and design .
- For those who are intersted in game development , This session will should be enough to get you started .
Game Development workshop with Unity3D.Ebtihaj khan
Game development using Unity3D
May 2015
This lecture was given by Ebtihaj at various universities in Peshawar, Pakistan.
The talk begins with what really a game is, and how can you differentiate it from an ordinary software and a movie.
After that the focus is shifted to how are games made and how big is the gaming industry.
Later on Unity3D and its basic components are introduced with a hands on workshop.
Learn how to design a game with Seth Sivak, CEO of Proletariat. This deck covers Basic game design skills, how to analyze an entertainment experience, and tips on how to leverage common user behaviors.
In this course concepts and requirements of the video game development will be taught. Students will get familiar to the fundamentals of the game industry and finally put all the learned stuff together to work on a small game project.
Game Development is the art of creating games and describes the design, development and release of a game. It may involve concept generation, design, build, test and release. While you create a game, it is important to think about the game mechanics, rewards, player engagement and level design.
There’s a rise in demand for professionals in the field, game development jobs beat any typical 9-5 work, and there are plenty of exciting roles available. You will not only create games but can be immersed in the world of gaming – all in a day at work.
Dive in and learn all about game development!
Game Design Document - Step by Step GuideDevBatch Inc.
A well documented game design is your absolute asset to build a successful game. It doesn't only allow you picture the final shape of it but keeps you precise about the resources, expertise and team needed. For game development phase, you might want to consider pro services at hello@devbatch.com
Good Luck!
Game design is the art of applying design and aesthetics to create a game for entertainment or for educational, exercise, or experimental purposes. Increasingly, elements and principles of game design are also applied to other interactions, in the form of gamification.
Intro to Game Development and the Game Industry (She Codes TLV)Nataly Eliyahu
Overview of games, the game industry (esp. in Israel), challenges unique to game programming, and tips on where to start. Lecture for women at She Codes event in Google Campus TLV.
* Introduction
* Define "video game"
* Video Game Industry Overview
* Aspects of Game Development
* Game Development Community
* Careers Available in Game Development
* Testimonies
* Options for Developing Required Skillset
* Other Avenues for Career Development
Learn how to design a game with Seth Sivak, CEO of Proletariat. This deck covers Basic game design skills, how to analyze an entertainment experience, and tips on how to leverage common user behaviors.
In this course concepts and requirements of the video game development will be taught. Students will get familiar to the fundamentals of the game industry and finally put all the learned stuff together to work on a small game project.
Game Development is the art of creating games and describes the design, development and release of a game. It may involve concept generation, design, build, test and release. While you create a game, it is important to think about the game mechanics, rewards, player engagement and level design.
There’s a rise in demand for professionals in the field, game development jobs beat any typical 9-5 work, and there are plenty of exciting roles available. You will not only create games but can be immersed in the world of gaming – all in a day at work.
Dive in and learn all about game development!
Game Design Document - Step by Step GuideDevBatch Inc.
A well documented game design is your absolute asset to build a successful game. It doesn't only allow you picture the final shape of it but keeps you precise about the resources, expertise and team needed. For game development phase, you might want to consider pro services at hello@devbatch.com
Good Luck!
Game design is the art of applying design and aesthetics to create a game for entertainment or for educational, exercise, or experimental purposes. Increasingly, elements and principles of game design are also applied to other interactions, in the form of gamification.
Intro to Game Development and the Game Industry (She Codes TLV)Nataly Eliyahu
Overview of games, the game industry (esp. in Israel), challenges unique to game programming, and tips on where to start. Lecture for women at She Codes event in Google Campus TLV.
* Introduction
* Define "video game"
* Video Game Industry Overview
* Aspects of Game Development
* Game Development Community
* Careers Available in Game Development
* Testimonies
* Options for Developing Required Skillset
* Other Avenues for Career Development
This presentation describes the game development process. Targeted at students following game related courses and others interested in game development. This presentation takes the producers view to the whole process.
Game Production Stages - eTohum Game Developers Summit - November 2013 barisyaman
How to keep the game development process efficient while growing your team?
The slides from Game Production Stages (Oyun Prodüksiyon Süreçleri) by Baris Yaman.
Conference: eTohum Game Developers Summit (Oyun Geliştiricileri Zirvesi)
Date: 23 November 2013
Location: Istanbul, Turkey
Det här är en föreläsning jag höll för Kvinna Skaraborg på Högskolan i Skövde den 13/10 -15. Föreläsningen handlar om hur kvinnor behandlas, främst inom spelbranschen.
"Sviluppare Videogiochi in 2D con Unity" by Roberto De Ioris.
Unity3D e' uno degli engine piu' utilizzati nel mondo del game development. Sebbene sia nato per realizzare giochi in 3 dimensioni, dalla versione 4 include il support per la grafica 2D. Il talk illustrera' quali sono gli step necessari per realizzarre un semplice gioco con animazioni, fisica ed effetti particellari, usando gli asset del videogioco Dolguth.
Game development is a software development process, as a video game is software with art, audio, and gameplay. Formal software development methods are often overlooked. Games with poor development methodology are likely to run over budget and time estimates, as well as contain a large number of bugs.
OpenXcell Studio Webinar: From Concept to Development - How Does Mobile Game ...Jayneel Patel
The webinar highlights important structural aspects of mobile game development. This includes -
- Concept Creation
- Storyboarding
- Art Creation
- Selection of Game Engine and
- Monetization and Marketing.
Apart from that, the presentation also cites a number of matrices for revenue and investment probabilities that mobile games can potentially attract.
Game Development Course | Game Art Institute | MAGES InstituteRogerWilson70
Develop and enhance your ability to create programming code for 2D/3D Games, Mobile Games, AI Opponents and Real-Time Virtual Environments using software such as Unity Game Engine, C#, and more. Learn from the Industry professionals the art of game and establish a successful career as a Game Developer and Artist. The Games Industry is largely passion driven, and at MAGES, you can find out why.
Essential Guide to game content development for those who think they have a great game idea, but don't know what to begin with.
The Guide covers:
pre-production - idea development, plot overview, how to staff your game development team and schedule game production,
production - game development stages, insights from real-life game development cases
Upgrading from WinS 2008/2008 R2 to WinS 2012iTawy Community
- Why Upgrade to Windows Server 2012?
- Operating System Hardware and Disk Space Requirements
- Supported Windows Clients and Servers
- Supported In-Place Upgrade Paths
- Functional Levels, Operation Master Roles, Active Directory Considerations
- Migration Tools for Windows Server 2012
- Hyper-V and Virtual Machines Considerations
- Summary
Cisco StackWise technology provides an innovative new method for collectively utilizing the capabilities of a stack of switches. Individual switches intelligently join to create a single switching unit with a 32-Gbps switching stack interconnect. Configuration and routing information is shared by every switch in the stack, creating a single switching unit. Switches can be added to and deleted from a working stack without affecting performance.
Accelerate your Kubernetes clusters with Varnish CachingThijs Feryn
A presentation about the usage and availability of Varnish on Kubernetes. This talk explores the capabilities of Varnish caching and shows how to use the Varnish Helm chart to deploy it to Kubernetes.
This presentation was delivered at K8SUG Singapore. See https://feryn.eu/presentations/accelerate-your-kubernetes-clusters-with-varnish-caching-k8sug-singapore-28-2024 for more details.
Software Delivery At the Speed of AI: Inflectra Invests In AI-Powered QualityInflectra
In this insightful webinar, Inflectra explores how artificial intelligence (AI) is transforming software development and testing. Discover how AI-powered tools are revolutionizing every stage of the software development lifecycle (SDLC), from design and prototyping to testing, deployment, and monitoring.
Learn about:
• The Future of Testing: How AI is shifting testing towards verification, analysis, and higher-level skills, while reducing repetitive tasks.
• Test Automation: How AI-powered test case generation, optimization, and self-healing tests are making testing more efficient and effective.
• Visual Testing: Explore the emerging capabilities of AI in visual testing and how it's set to revolutionize UI verification.
• Inflectra's AI Solutions: See demonstrations of Inflectra's cutting-edge AI tools like the ChatGPT plugin and Azure Open AI platform, designed to streamline your testing process.
Whether you're a developer, tester, or QA professional, this webinar will give you valuable insights into how AI is shaping the future of software delivery.
Elevating Tactical DDD Patterns Through Object CalisthenicsDorra BARTAGUIZ
After immersing yourself in the blue book and its red counterpart, attending DDD-focused conferences, and applying tactical patterns, you're left with a crucial question: How do I ensure my design is effective? Tactical patterns within Domain-Driven Design (DDD) serve as guiding principles for creating clear and manageable domain models. However, achieving success with these patterns requires additional guidance. Interestingly, we've observed that a set of constraints initially designed for training purposes remarkably aligns with effective pattern implementation, offering a more ‘mechanical’ approach. Let's explore together how Object Calisthenics can elevate the design of your tactical DDD patterns, offering concrete help for those venturing into DDD for the first time!
Dev Dives: Train smarter, not harder – active learning and UiPath LLMs for do...UiPathCommunity
💥 Speed, accuracy, and scaling – discover the superpowers of GenAI in action with UiPath Document Understanding and Communications Mining™:
See how to accelerate model training and optimize model performance with active learning
Learn about the latest enhancements to out-of-the-box document processing – with little to no training required
Get an exclusive demo of the new family of UiPath LLMs – GenAI models specialized for processing different types of documents and messages
This is a hands-on session specifically designed for automation developers and AI enthusiasts seeking to enhance their knowledge in leveraging the latest intelligent document processing capabilities offered by UiPath.
Speakers:
👨🏫 Andras Palfi, Senior Product Manager, UiPath
👩🏫 Lenka Dulovicova, Product Program Manager, UiPath
The Art of the Pitch: WordPress Relationships and SalesLaura Byrne
Clients don’t know what they don’t know. What web solutions are right for them? How does WordPress come into the picture? How do you make sure you understand scope and timeline? What do you do if sometime changes?
All these questions and more will be explored as we talk about matching clients’ needs with what your agency offers without pulling teeth or pulling your hair out. Practical tips, and strategies for successful relationship building that leads to closing the deal.
Epistemic Interaction - tuning interfaces to provide information for AI supportAlan Dix
Paper presented at SYNERGY workshop at AVI 2024, Genoa, Italy. 3rd June 2024
https://alandix.com/academic/papers/synergy2024-epistemic/
As machine learning integrates deeper into human-computer interactions, the concept of epistemic interaction emerges, aiming to refine these interactions to enhance system adaptability. This approach encourages minor, intentional adjustments in user behaviour to enrich the data available for system learning. This paper introduces epistemic interaction within the context of human-system communication, illustrating how deliberate interaction design can improve system understanding and adaptation. Through concrete examples, we demonstrate the potential of epistemic interaction to significantly advance human-computer interaction by leveraging intuitive human communication strategies to inform system design and functionality, offering a novel pathway for enriching user-system engagements.
GDG Cloud Southlake #33: Boule & Rebala: Effective AppSec in SDLC using Deplo...James Anderson
Effective Application Security in Software Delivery lifecycle using Deployment Firewall and DBOM
The modern software delivery process (or the CI/CD process) includes many tools, distributed teams, open-source code, and cloud platforms. Constant focus on speed to release software to market, along with the traditional slow and manual security checks has caused gaps in continuous security as an important piece in the software supply chain. Today organizations feel more susceptible to external and internal cyber threats due to the vast attack surface in their applications supply chain and the lack of end-to-end governance and risk management.
The software team must secure its software delivery process to avoid vulnerability and security breaches. This needs to be achieved with existing tool chains and without extensive rework of the delivery processes. This talk will present strategies and techniques for providing visibility into the true risk of the existing vulnerabilities, preventing the introduction of security issues in the software, resolving vulnerabilities in production environments quickly, and capturing the deployment bill of materials (DBOM).
Speakers:
Bob Boule
Robert Boule is a technology enthusiast with PASSION for technology and making things work along with a knack for helping others understand how things work. He comes with around 20 years of solution engineering experience in application security, software continuous delivery, and SaaS platforms. He is known for his dynamic presentations in CI/CD and application security integrated in software delivery lifecycle.
Gopinath Rebala
Gopinath Rebala is the CTO of OpsMx, where he has overall responsibility for the machine learning and data processing architectures for Secure Software Delivery. Gopi also has a strong connection with our customers, leading design and architecture for strategic implementations. Gopi is a frequent speaker and well-known leader in continuous delivery and integrating security into software delivery.
Transcript: Selling digital books in 2024: Insights from industry leaders - T...BookNet Canada
The publishing industry has been selling digital audiobooks and ebooks for over a decade and has found its groove. What’s changed? What has stayed the same? Where do we go from here? Join a group of leading sales peers from across the industry for a conversation about the lessons learned since the popularization of digital books, best practices, digital book supply chain management, and more.
Link to video recording: https://bnctechforum.ca/sessions/selling-digital-books-in-2024-insights-from-industry-leaders/
Presented by BookNet Canada on May 28, 2024, with support from the Department of Canadian Heritage.
Builder.ai Founder Sachin Dev Duggal's Strategic Approach to Create an Innova...Ramesh Iyer
In today's fast-changing business world, Companies that adapt and embrace new ideas often need help to keep up with the competition. However, fostering a culture of innovation takes much work. It takes vision, leadership and willingness to take risks in the right proportion. Sachin Dev Duggal, co-founder of Builder.ai, has perfected the art of this balance, creating a company culture where creativity and growth are nurtured at each stage.
2. Agenda
• What are video games?
• What are video games genres?
• How big is the game industry to date?
• How to develop a video game from start to finish?
• What are the roles in the video games industry ?
• What is the career path for every team member?
• How to get into the video games industry?
• References
3. What are video games?
• A video game refers to any interactive content played by
electronically manipulating images produced by any computer
program or application on any display.
• Mobile & Tablet Games
• Web Games
• Console Games
• PC Games.
4. What is the difference?
• Interactivity is what makes games differ from movie and other art
forms.
• The content of the game as a medium is what makes it differs
from other software. And obviously it is more fun.
5. What are video games genres?
• Games are often classified into genres, which purport to define
games in terms of having a common style or set of characteristics,
e.g. as defined in terms of perspective, gameplay, interaction,
objective, etc.
6. What are video games genres?
Adventure Action Action Adventure Platform
Fighting
First Person Shooter
(FPS)
Real-time strategy
(RTS)
Turn-based strategy
games
Role playing games
(RPGs)
Rhythm games
(music games)
Puzzle games Traditional games
Massively
multiplayer online
Stealth games
Survival horror
games
Simulation games
Racing games Sports games Educational games
7. How big is the game industry to date?
• Avatar vs GTA 5 (Equal Revenue Generator).
• Video Game market is highest in entertainment industry (More
than Film Industry).
8. How big is the game industry to date?
• The Dark Knight
$239 million as its first week
revenue
• Grand Theft Auto 4
$500 million as its first week
revenue
9. Top 100 Countries by Game Revenues | 2015
• Totals: $91,252,478,000
• Top countries:
China: $22,227,194,000
United States: $21,962,491,000
Japan: $12,328,860,000
South Korea: $4,022,366,000
Germany: $3,654,669,000
• What about Egypt ?
#54
revenue: $95,817,000
Source: NewZoo game market research
11. How to develop a video game from start to
finish?
• Game development process
Pre-production
Production
Postproduction
Pitch
(Concept Document)
Design
Maintenance
GCD
Programming
Customer service
Project
Plan
Art
Production
Patches and updates
Prototype(proof
of concept)
Audio
Production
QA(Testing)
14. Game Design
• Game Genre.
• Design Documents.
• The content and the rules of the game.
• Describe what the game what looks like and acts like.
• Game design is very critical and require experience and
knowledge.
15. Game Art
• Artists create all the images in a game including all the landscapes,
buildings and characters.
• 2D
Concept Art
Sprites
Texture Art
UI Art
• 3D
Concept Art
Modeling
Texture
Animation
17. Audio
• Recording, design and editing of sound effects.
• Sound design and audio engineering are growing in importance.
• These people will produce music, sound effects, dialogue and
oversee voice performance.
18. QA
• QA means testing – from functionality and game play to
localization (testing in-game text and audio in foreign languages).
All bugs are reported, fixed and re-tested.
• QA is one of the best entry points into the industry for first-time
job seekers . Graduates may accept a role as a tester to get their
‘toe in the door’ of a studio
20. What are the roles in the video games
industry ?
• Producer
• Publisher
• Development Team
21. Producer
• May also referred to as project manager, project lead, or director.
• Internal producer working for the developer, manages the
development team, schedules, reports progress, hires and assigns
staff, and so on.
• External producer working for the publisher , oversees the
developer progress and budget.
• Producer’s responsibility includes PR, contract negotiation, liaising
between the staff and stockholders, schedule and budget
maintenance, quality assurance, beta test management, and
localization.
22. Publisher
• A video game publisher is a company publishes video games that
they have either developed internally or have hade developed by
an external video developer.
• Responsible for manufacturing and marketing, include market
research and all aspects of advertising.
24. What is the career path for every team
member?
25. How to get into the video games industry?
• Answer to this question requires answering for two questions
• What to learn or skills needed to be video game developer?
• Where to get a job in the video game industry?
26. Passion
• First you should love video games, so this is more of a passion than
a skill, but if you want to get a job as a video game designer, you
have to love playing video games.
• Hiring managers want to know that you’re big into the world of
gaming—knowing about the latest games, consoles, trends and
what constitutes a good video game.
27. What are skills you need to be video game
developer?
• Game developer needed skills
• Math
• Physics
• AI
• Very good programing Skill
• Graphics (OpenGL, XNA)
• Algorithms
• Data structure
• Problem solver
• Networking
• Game engines (Unity, Cocos2d-x,YOYO, …)
28. What skills you need to be game designer?
• Creativity
• Practicality
• Problem solving – having an
• analytical attitude
• Excellent communication skills
• Team player
29. What skills you need to be game artist?
• 2D Artists
2D paint packages (Photoshop, Painter)
2D vector graphics packages (Illustrator)
• 3D Artists And Animators
3D packages (Maya, 3DS Max, Lightwave)
Specialist 3D animation packages (e.g. Animator)
2D/traditional animation formats
Game studios Animation.
30. What skills you need to be game animator?
• 3D packages (Maya, 3DS Max, Lightwave)
• Specialist 3D animation packages (e.g. Animator)
• 2D/traditional animation formats
• Game studios Animation.
31. What skills you need to be game tester?
• Bug tracking software skills
• Excellent written and verbal communication skills
• Team player
• Attention to detail
32. What skills you need to be game audio
engineer?
• Good communication
• Attention to detail
• Knowledge of audio editing software (e.g. Soundforge)
33. Where to get a job in the video game
industry?
• Gaming company
• Indie game
34. Indie game
• Video games created by individuals or small teams generally
without video game publisher financial support. Indie games often
focus on innovation and rely on digital distribution.
• Indie gaming has seen a rise in the latter half of the 2000s decade,
primarily due to new online distribution methods and development
tools.
35. Indie game
• Some games
originated as indie
have become very
successful financially
• Braid, World of Goo,
and Minecraft.
36. Publishing you game
• Publishing video game become so simple today
• Playstore, Appstore, Xbox store,..
• Game website
• Facebook
• Online games
38. Monetizing
• Selling Content (DLC)
• Premium version –You release a light version of your game and allow users
to upgrade to the full version via an In-App Purchase.
• Worlds (visual customizations) – with this option you create and sell a
customized version of the original game by modifying the look and feel of
the game.
• Wallpapers – some users will like your game so much, they will buy a
wallpaper for their phone.
• Ringtones – if you composed an original music for your game you could sell
it in your store.
41. Monetizing
• Merchandising
• T-shirts – Your fans want to show how much they love your game? You can
sell t-shirts in your game.
• Lunch boxes – Popular Merchandising option with kids games.
• Branded cases – What could be a better match for a game then a shield for
the user smartphone.