The document outlines plans to establish an interdisciplinary gaming initiative between multiple institutions. It discusses bringing together computer science, art, and other students and faculty to work on game development. The course would include lectures, lab sessions for hands-on work, and an final project to create an original game. Challenges included balancing teams of students from different backgrounds and structuring the labs, lectures, and assessments. Student feedback suggested focusing more on projects and hands-on work than lectures. Plans for the future included making the program sustainable and improving the lab sessions.