This document provides information on core mechanics for game design. It defines core mechanics as the data and algorithms that describe game rules and operations. Core mechanics activate challenges, track player actions, and determine success/failure. The document discusses defining resources, objects and their behaviors, relationships between objects, events/processes related to objects, and conditions for objects/events. It provides examples of core mechanics for a WW2 Paris game, including objects, relationships, and conditions. The document concludes by outlining guidelines for designing core mechanics, emphasizing simplicity, generalization, and achieving an appropriate level of detail.