GAME DESIGN
FUNDAMENTALS OF GAME DESIGN
1. Game Design Definitions
2. Moment Based Design
3. Experience Architecture
WHAT IS GAME DESIGN?
Game design is the craft
of designing experiences
that will evoke a specific
emotional response.
THREE PRIMARY PRINCIPLES OF GAME
DESIGN
1. Build around a core game mechanic
2. Easy to learn but fun to master
3. Reward the player
EXAMPLE
Pac Man
T-Rex Game
WHAT IS MOMENT BASED DESIGN?
WHAT IS EXPERIENCE ARCHITECTURE?
Experience architecture is the art of
articulating a clear user journey through
an information architecture, interaction
design and experience design that an end
use navigates across products.
INTEREST CURVES
The quality of an entertainment experience is determined by how well
the sequence of events is able to hold the interest of the audience.
GOODVS BAD INTEREST CURVES
CONCLUSION
Game
Fun
InteractionChallenge
Three elements that
allow for interesting, fun,
moving, emotional and
challenging moments.

Game Design Principle

Editor's Notes

  • #5 Study other game in other to get an idea. (The game mechanic may be same however the new element in that game that could bring fun to the player.) For an example, chess game is popular game and it is easy to learn and there are plenty of way how player can defeat their opponent. (The game consist of simple rules that are easy to understand. As human beings there’s nothing that motivates us more than positive reinforcement. For an example, super power, high score, new abilities and others.
  • #7 Experience goals (Player will feel a sense of happiness or playfulness rather than competitiveness / Player will have the freedom to pursue the goals of the game in any order that they choose. Outsmarting the AI/Game (Powerful feedback/ Being surprised/Winning)
  • #11 It will create the opportunities for the player to make an interesting choice that results in an engaging moment.