Personal Information
Organization / Workplace
Seongnam, Gyeonggi-do, Korea Korea, South
Occupation
Professor
Industry
Technology / Software / Internet
Website
http://www.github.com/zeliard
About
I have been programming since 1986 (Apple II)
Linux system programmer since 1993 (SLS Linux 1.x)
Game programmer since 1997
Contributions for Game Industry
- Evolving MMORPG Combat. Game Developer Magazine. May 2012
- How to Support an Action-Heavy MMORPG from the Angle of Server Architecture. China Game Developer Conference. 2010
- Some open source MMOG server projects as a committer since 2008
Tags
nhn next
게임서버 프로그래밍
게임제작개론
iocp
게임
tech debt
video games
software development
multiplayer game
determinism
server-rewind
networking
cap theorem
sync
private server
ndc14
server emulator
game track
network extensions
windows rio
performance
epoll
라이브 서비스
게임제작프로세스
게임 리소스
팀 구성
게임 구조
게임 동기
게임의 영향
플레이어 이해
게임 밸런싱
community
indirect control
game
게임 디자인
게임 제작 개론
기획
제작
tera
gdmag
See more
Presentations
(27)Likes
(3)Github Markdown
Hoyoung Jung
•
8 years ago
Modern C++ 프로그래머를 위한 CPP11/14 핵심
흥배 최
•
9 years ago
NDC14 모바일 게임서비스를 위한 사설 클라우드 구축/운영 분투기
Jinuk Kim
•
9 years ago
Personal Information
Organization / Workplace
Seongnam, Gyeonggi-do, Korea Korea, South
Occupation
Professor
Industry
Technology / Software / Internet
Website
http://www.github.com/zeliard
About
I have been programming since 1986 (Apple II)
Linux system programmer since 1993 (SLS Linux 1.x)
Game programmer since 1997
Contributions for Game Industry
- Evolving MMORPG Combat. Game Developer Magazine. May 2012
- How to Support an Action-Heavy MMORPG from the Angle of Server Architecture. China Game Developer Conference. 2010
- Some open source MMOG server projects as a committer since 2008
Tags
nhn next
게임서버 프로그래밍
게임제작개론
iocp
게임
tech debt
video games
software development
multiplayer game
determinism
server-rewind
networking
cap theorem
sync
private server
ndc14
server emulator
game track
network extensions
windows rio
performance
epoll
라이브 서비스
게임제작프로세스
게임 리소스
팀 구성
게임 구조
게임 동기
게임의 영향
플레이어 이해
게임 밸런싱
community
indirect control
game
게임 디자인
게임 제작 개론
기획
제작
tera
gdmag
See more