January 2012 GameSalad's Billy Garretsen, Manager Game Development taught us how to build a game and publish it to our fav iOS, Android platforms.
Ck out UW Bothell Center for Serious Play: http://uwbcsp.com/
Building the pipeline for FUN - Game DevelopmentFaunaFace, Inc
Don't just build a game that you think is going to be FUN. Before start building a game that is supposed to be fun. Make sure you have a pipeline for FUN.
Here in my presentation I gave at PGC-London-2016, I talk about the Four keys elements of your FUN pipeline, that helps you build games that you and your players think will be FUN.
Four Key elements:
- Your FUN pipeline has three elements : Team/Tools, Game , Players
- Your FUN pipeline starts and ends with your [Customer/Mkt]
- Your FUN pipeline has two sides [Pyramid & Funnel]
- Your FUN pipeline is built Iteratively [Build, Share, Measure, Refine]
Make sure you are not just building a game, you might end up with a game that only you think might be FUN!
Ever wonder what it takes to put together a blockbuster 3D game? Wonder no more. In this talk, we’ll discuss game theory as it relates to today’s gaming industry, examine the essential components of a 3D game, and survey the roles and specialties involved in making a AAA title.
Card Game Development, Dice Game Development, Web & Desktop Games Development, Mobile / PDA Games Development, I-phone Game Development, Flash Game Development, Interactive TV Game Development, Game Engine Development, Game Testing and Analysis,
Console Based Games
Game Production Stages - eTohum Game Developers Summit - November 2013 barisyaman
How to keep the game development process efficient while growing your team?
The slides from Game Production Stages (Oyun Prodüksiyon Süreçleri) by Baris Yaman.
Conference: eTohum Game Developers Summit (Oyun Geliştiricileri Zirvesi)
Date: 23 November 2013
Location: Istanbul, Turkey
Building the pipeline for FUN - Game DevelopmentFaunaFace, Inc
Don't just build a game that you think is going to be FUN. Before start building a game that is supposed to be fun. Make sure you have a pipeline for FUN.
Here in my presentation I gave at PGC-London-2016, I talk about the Four keys elements of your FUN pipeline, that helps you build games that you and your players think will be FUN.
Four Key elements:
- Your FUN pipeline has three elements : Team/Tools, Game , Players
- Your FUN pipeline starts and ends with your [Customer/Mkt]
- Your FUN pipeline has two sides [Pyramid & Funnel]
- Your FUN pipeline is built Iteratively [Build, Share, Measure, Refine]
Make sure you are not just building a game, you might end up with a game that only you think might be FUN!
Ever wonder what it takes to put together a blockbuster 3D game? Wonder no more. In this talk, we’ll discuss game theory as it relates to today’s gaming industry, examine the essential components of a 3D game, and survey the roles and specialties involved in making a AAA title.
Card Game Development, Dice Game Development, Web & Desktop Games Development, Mobile / PDA Games Development, I-phone Game Development, Flash Game Development, Interactive TV Game Development, Game Engine Development, Game Testing and Analysis,
Console Based Games
Game Production Stages - eTohum Game Developers Summit - November 2013 barisyaman
How to keep the game development process efficient while growing your team?
The slides from Game Production Stages (Oyun Prodüksiyon Süreçleri) by Baris Yaman.
Conference: eTohum Game Developers Summit (Oyun Geliştiricileri Zirvesi)
Date: 23 November 2013
Location: Istanbul, Turkey
Game programming language is the software development for the video games. Programming for games needs the substantial skill in the software engineering and required specialization in the computer graphic, stage design, and simulation.
"You Made a Game, Now What?" #6: Game Feel - "Juicing" your gameChristopher Totten
This talk introduces the idea of "Game Feel" and its many elements. I also look at some research into understanding the nuances of this phenomena in game design and how it applies to games with different aesthetic goals.
We at Acacia Games encourage talented developers from all around the world and want that their work be recognised. We appretiate their work by putting in all our efforts for showcasing their talent by publishing their apps.
* Introduction
* Define "video game"
* Video Game Industry Overview
* Aspects of Game Development
* Game Development Community
* Careers Available in Game Development
* Testimonies
* Options for Developing Required Skillset
* Other Avenues for Career Development
Monkey Rush is an arcade mobile game, developed by using java scripts, HTML5 and Panda JS game engine.
The mobile game is aside-scroller where the player has to use the touch screen and tap to control the flying monkey, trying to fly between rows of logs without going to get in touch with them.
• Used HTML5, Java Scripts, Panda js HTML5 game engine to make the game application.
• Implemented on Apache Cordova (formerly PhoneGap) development framework.
• Used Adobe Photoshop to design the graphs
Kodu (previously Boku) is a tool used to create game using visual programming by Microsoft's FUSE Labs. It helps in teaching kids programming concepts.
OpenXcell Studio Webinar: From Concept to Development - How Does Mobile Game ...Jayneel Patel
The webinar highlights important structural aspects of mobile game development. This includes -
- Concept Creation
- Storyboarding
- Art Creation
- Selection of Game Engine and
- Monetization and Marketing.
Apart from that, the presentation also cites a number of matrices for revenue and investment probabilities that mobile games can potentially attract.
Play to Learn: Learning Games and Gamification that Get ResultsHRDQ-U
Are you a trainer or eLearning designer who wants to use games to engage your learners? While learning games and gamification have the potential to motivate and excite, your efforts can fall flat if not designed properly. To be successful, you need a solid strategy that carefully connects business goals to learning objectives and game mechanics.
Game programming language is the software development for the video games. Programming for games needs the substantial skill in the software engineering and required specialization in the computer graphic, stage design, and simulation.
"You Made a Game, Now What?" #6: Game Feel - "Juicing" your gameChristopher Totten
This talk introduces the idea of "Game Feel" and its many elements. I also look at some research into understanding the nuances of this phenomena in game design and how it applies to games with different aesthetic goals.
We at Acacia Games encourage talented developers from all around the world and want that their work be recognised. We appretiate their work by putting in all our efforts for showcasing their talent by publishing their apps.
* Introduction
* Define "video game"
* Video Game Industry Overview
* Aspects of Game Development
* Game Development Community
* Careers Available in Game Development
* Testimonies
* Options for Developing Required Skillset
* Other Avenues for Career Development
Monkey Rush is an arcade mobile game, developed by using java scripts, HTML5 and Panda JS game engine.
The mobile game is aside-scroller where the player has to use the touch screen and tap to control the flying monkey, trying to fly between rows of logs without going to get in touch with them.
• Used HTML5, Java Scripts, Panda js HTML5 game engine to make the game application.
• Implemented on Apache Cordova (formerly PhoneGap) development framework.
• Used Adobe Photoshop to design the graphs
Kodu (previously Boku) is a tool used to create game using visual programming by Microsoft's FUSE Labs. It helps in teaching kids programming concepts.
OpenXcell Studio Webinar: From Concept to Development - How Does Mobile Game ...Jayneel Patel
The webinar highlights important structural aspects of mobile game development. This includes -
- Concept Creation
- Storyboarding
- Art Creation
- Selection of Game Engine and
- Monetization and Marketing.
Apart from that, the presentation also cites a number of matrices for revenue and investment probabilities that mobile games can potentially attract.
Play to Learn: Learning Games and Gamification that Get ResultsHRDQ-U
Are you a trainer or eLearning designer who wants to use games to engage your learners? While learning games and gamification have the potential to motivate and excite, your efforts can fall flat if not designed properly. To be successful, you need a solid strategy that carefully connects business goals to learning objectives and game mechanics.
These slides accompany a workshop called "Play to Learn" presented at Learning Solutions 2015 conference. In the workshop participants complete an entire instructional game prototyping process.
Presentation from DevGAMM Moscow 2016:
In this session we will talk about the playtest practices: what makes sense to use, when you develop an III or AAA project. How these practices are related to production stage and, most importantly, how to collect and interpret results.
This session will help you to succeed in playtest: one of the most important feedback tools.
Not WHEN Games but WHICH Learning GamesSharon Boller
L&D people think games are useful in a subset of situations. This session showcases numerous games to show how vast the landscape of learning games can be - from games involving only people to tabletop games to asynchronous digital games
Essential Guide to game content development for those who think they have a great game idea, but don't know what to begin with.
The Guide covers:
pre-production - idea development, plot overview, how to staff your game development team and schedule game production,
production - game development stages, insights from real-life game development cases
Videogame Design and Programming - 04 ConceptualizationPier Luca Lanzi
Lecture for the Videogame Design and Programming course for the MSc Engineering of Computing Systems (Laurea Magistrale in Ingegneria Informatica) - Politecnico di Milano.
Prof. Pier Luca Lanzi
Dipartimento di Elettronica, Informazione, e Bioingegneria
Course Webpage:
http://www.polimigamecollective.org
Course Facebook Page:
https://www.facebook.com/polimigamecollective
Aculist Report - Data for the week of Nov 28, 2020Lynne Watanabe
The Weekly Update looks at real estate activity in the five counties serviced by
MLSListings.
• The time period covered is March thru last Saturday, Nov 28th
• The slides compare 2020 to 2019 activity on a weekly basis with a focus on New
Listings, Changes to Contingent and Pending, and Closed Sales.
• There are also slides that compare 2020 to 2019 on a monthly basis.
The Weekly Update looks at real estate activity in the five counties serviced by
MLSListings.
• The time period covered is March thru last Saturday, July 4th
• The slides compare 2020 to 2019 activity on a weekly basis with a focus on New
Listings, Changes to Contingent and Pending, and Closed Sales.
• There are also slides that compare 2020 to 2019 on a monthly basis.
**If you're interested in learning about your specific area, let me know and I'll provide a report delivered to you!
Lynne MacFarlane, MCDM, SRES Realtor
Professional Fiduciary Association California, affiliate member
LMacFarlane @ Intero . com
Laws & regulations surrounding the evolution of TelemedicineLynne Watanabe
Brief overview of the legalities surrounding the adoption of telemedicine and electronic medical records for MCDM Law Com 558 class. Twitter feed: #com558.
Ethnobotany and Ethnopharmacology:
Ethnobotany in herbal drug evaluation,
Impact of Ethnobotany in traditional medicine,
New development in herbals,
Bio-prospecting tools for drug discovery,
Role of Ethnopharmacology in drug evaluation,
Reverse Pharmacology.
2024.06.01 Introducing a competency framework for languag learning materials ...Sandy Millin
http://sandymillin.wordpress.com/iateflwebinar2024
Published classroom materials form the basis of syllabuses, drive teacher professional development, and have a potentially huge influence on learners, teachers and education systems. All teachers also create their own materials, whether a few sentences on a blackboard, a highly-structured fully-realised online course, or anything in between. Despite this, the knowledge and skills needed to create effective language learning materials are rarely part of teacher training, and are mostly learnt by trial and error.
Knowledge and skills frameworks, generally called competency frameworks, for ELT teachers, trainers and managers have existed for a few years now. However, until I created one for my MA dissertation, there wasn’t one drawing together what we need to know and do to be able to effectively produce language learning materials.
This webinar will introduce you to my framework, highlighting the key competencies I identified from my research. It will also show how anybody involved in language teaching (any language, not just English!), teacher training, managing schools or developing language learning materials can benefit from using the framework.
Palestine last event orientationfvgnh .pptxRaedMohamed3
An EFL lesson about the current events in Palestine. It is intended to be for intermediate students who wish to increase their listening skills through a short lesson in power point.
Read| The latest issue of The Challenger is here! We are thrilled to announce that our school paper has qualified for the NATIONAL SCHOOLS PRESS CONFERENCE (NSPC) 2024. Thank you for your unwavering support and trust. Dive into the stories that made us stand out!
The French Revolution, which began in 1789, was a period of radical social and political upheaval in France. It marked the decline of absolute monarchies, the rise of secular and democratic republics, and the eventual rise of Napoleon Bonaparte. This revolutionary period is crucial in understanding the transition from feudalism to modernity in Europe.
For more information, visit-www.vavaclasses.com
We all have good and bad thoughts from time to time and situation to situation. We are bombarded daily with spiraling thoughts(both negative and positive) creating all-consuming feel , making us difficult to manage with associated suffering. Good thoughts are like our Mob Signal (Positive thought) amidst noise(negative thought) in the atmosphere. Negative thoughts like noise outweigh positive thoughts. These thoughts often create unwanted confusion, trouble, stress and frustration in our mind as well as chaos in our physical world. Negative thoughts are also known as “distorted thinking”.
Model Attribute Check Company Auto PropertyCeline George
In Odoo, the multi-company feature allows you to manage multiple companies within a single Odoo database instance. Each company can have its own configurations while still sharing common resources such as products, customers, and suppliers.
Welcome to TechSoup New Member Orientation and Q&A (May 2024).pdfTechSoup
In this webinar you will learn how your organization can access TechSoup's wide variety of product discount and donation programs. From hardware to software, we'll give you a tour of the tools available to help your nonprofit with productivity, collaboration, financial management, donor tracking, security, and more.
How to Create Map Views in the Odoo 17 ERPCeline George
The map views are useful for providing a geographical representation of data. They allow users to visualize and analyze the data in a more intuitive manner.
Students, digital devices and success - Andreas Schleicher - 27 May 2024..pptxEduSkills OECD
Andreas Schleicher presents at the OECD webinar ‘Digital devices in schools: detrimental distraction or secret to success?’ on 27 May 2024. The presentation was based on findings from PISA 2022 results and the webinar helped launch the PISA in Focus ‘Managing screen time: How to protect and equip students against distraction’ https://www.oecd-ilibrary.org/education/managing-screen-time_7c225af4-en and the OECD Education Policy Perspective ‘Students, digital devices and success’ can be found here - https://oe.cd/il/5yV
GIÁO ÁN DẠY THÊM (KẾ HOẠCH BÀI BUỔI 2) - TIẾNG ANH 8 GLOBAL SUCCESS (2 CỘT) N...
GameSalad Weekend Intensive
1. Game Creation for Everyone.
GameSalad Weekend Seminar
January 2012
Billy Garretsen, Manager Game Development
billy@gamesalad.com
Monday, January 30, 12
2. GameSalad - Confidential Game Development Seminar2
INTRODUCTIONS
• What is GameSalad?
• A little background on Billy Garretsen
Session 1 Overview
GAME DESIGN PRIMER
• Why are we all here?
• The core components of a game
GAMESALAD
• General UI Discussion
• Actors and Scenes
• Behaviors and Attributes
• Advanced: Custom Attributes
• Tables
• Advanced: Expressions
Monday, January 30, 12
3. GameSalad - Confidential Game Development Seminar
What is GameSalad?
3
TOOL OVERVIEW
• Logic-based
• Drag & Drop functionality
• No coding or programming
• Uses logic & mathematical
expressions
BENEFITS
• Rapid prototyping
• Test out gameplay
• Free to use
• Easy to learn
• Test live on the device as
you go
PLATFORMS
• iOS
• Android
• Mac Desktop
• HTML5
Monday, January 30, 12
4. GameSalad - Confidential Game Development Seminar
A Little About Billy Garretsen
4
CURRENT TITLE
• GameSalad: Manager, Game Development
• Head of internal Game Team One
EDUCATION
• BA Studio Art, University of Texas at Austin
2004
INDEPENDENT DEVELOPMENT
• Made first publicly released game at age 19
• Formed Perfect Dork Studios LLC in 2007
• Contributed development and art services for
Wii, Xbox360, PSHome, iOS, Android, PC and
Mac titles
• Experience with multiple game development
platforms such as Torque, Unity and Unreal
PROFESSIONAL DEVELOPMENT
• Spent 7 years designing and illustrating
casino games for Multimedia Games, Inc.
• Have shipped over 50 titles and hold a
number of gaming patents (pending) CREDITED ROLES TO DATE
• Director
• Designer
• Art Direction
• Illustration & Animation
• Music Composer
Monday, January 30, 12
5. GameSalad - Confidential Game Development Seminar
Why Are We Here?
5
WE LOVE PLAYING GAMES
WE LOVE SOLVING PROBLEMS
WE LOVE SHARING IDEAS
WE LOVE EXPRESSIVE TECHNOLOGIES
BEING PASSIONATE ABOUT GAMES
ULTIMATELY DRIVES US TO BECOMING
GREAT GAME MAKERS.
WE LOVE INTERACTION
WE LOVE ART & MUSIC
WE LOVE LEARNING
Monday, January 30, 12
6. GameSalad - Confidential Game Development Seminar
The Core Components of A Game
6
A DRASTIC SIMPLIFICATION OF WHAT MAKES A GAME:
GRAPHICS
• The visual representation
of game mechanics
• Reinforcement of positive
or negative game feedback
AUDIO
• Aural feedback/cues and
reinforcement of game
mechanics
• Often used as the
emotional backbone
Recommended Reading:
The Art of Game Design - A Book
of Lenses by Jesse Schell
GAME MECHANICS
• The actual activity the
player is engaged in from
moment to moment
• Can be emotionally driven.
Games can encourage,
taunt, frustrate and satisfy
“Elemental
Tetrad” (Schell)
Monday, January 30, 12
8. GameSalad - Confidential Game Development Seminar
GameSalad Interface
8
LAUNCH SCREEN
• Select new or existing
projects
• Open templates and
tutorials
SCENE SELECTION
• Add new scenes to the game
• Rearrange existing scenes
• Rename scenes
ACTOR EDITOR
• Add behaviors, rules, notes,
and groups to the actor
• Edit attributes, images
• Add new attributes
Monday, January 30, 12
9. GameSalad - Confidential Game Development Seminar
BREAK FOR LUNCH!
9
CAFFEINE
• Try Coffee or Tea
• Limit your Sodas
• Don’t overdo it
A QUICK WORD ON DEVELOPER FITNESS
SNACKS
• Try and handful of nuts
or dried fruit
• Chips and candy will
slow you down
SESSION 2 BEGINS AT 1PM
YOUR BRAIN & BODY NEED TO STAY FIT
EXERCISE
• Doesn’t take much
• Get up and stretch once
and in a while
• Good circulation keeps
you focused
Monday, January 30, 12
10. GameSalad - Confidential Game Development Seminar10
ELEMENT 1: Core Theme and Mechanics
• The Design Process
• High Level Objectives
• Reinforcement of theme
Session 2 - Let’s Design a Game!
ELEMENT 2: Presentation
• Different views for different genres
• Technical considerations based on POV
ELEMENT 3: Planning Ahead
• Thought maps and flow charts are great!
• Understanding how it all fits together
Monday, January 30, 12
11. GameSalad - Confidential Game Development Seminar11
The Design Process
• Anything can inspire a game
• Imitation is sometimes the best way to learn
• It is easier to change direction early on
• Ask a lot of questions - explore a lot of options
Core Theme and Mechanics
High Level Objectives
• What is the meat versus what are the potatoes?
• Hammering down the handful of game mechanics that define
your game vision
• Genre, control schemes, etc
• Think broadly within your constraints...leave a little wiggle room
Reinforcement of Theme
• Begin understanding that everything in your game should
tie into and reinforce your central vision
• Includes visuals, audio, level design
Monday, January 30, 12
12. GameSalad - Confidential Game Development Seminar12
Different views for different genres
• How will the player experience your vision?
• Genre and Point of View
• Scale as an emotional and communication tool
Presentation
Technical Considerations based on POV
• Understanding that some genres are more intense
than others design and development wise
• Static Camera versus scrolling
• Top Down vs. Flat Side Scrolling vs. Multiplanar
Side Scrolling...
• Room-by-room exploration vs. Open World
Monday, January 30, 12
13. GameSalad - Confidential Game Development Seminar13
Thought Maps and
Flow Charts
• Gathering your ideas
visually is a great way to
organize all of your
individual thoughts into a
cohesive design
• Thought Maps allow you to
take the elements of your
design and categorize them
in a hierarchy that will make
your flow charts and engine
easier to create
• You’ve probably seen Flow
Charts before. They are the
visual representation of
what will ultimately be your
game logic with an
emphasis on order and
dependencies
Planning Ahead - EVERYTHING is Connected
Monday, January 30, 12
14. GameSalad - Confidential Game Development Seminar14
Collaborative Design Exercises
EXERCISE 1:
GOAL: Create a Thought Map
& General Flow Chart as a group
EXERCISE 2:
GOAL: Translate Flow Chart
into logic using GameSalad
Monday, January 30, 12
15. GameSalad - Confidential Game Development Seminar15
Jump Right In
For the rest of today’s session you will be
working on your own original design and
implementation using GameSalad.
GameSalad associates will be available for
Q&A and assistance if you get stuck!
Tomorrow we will review your work and offer
critique. Afterwards we will go through a few
more goal-driven design challenges before
wrapping up at noon.
Monday, January 30, 12
16. GameSalad - Confidential Game Development Seminar16
DESIGN CHALLENGE 1
30 Minutes
• Build a scrolling top down shooter
• Key Components: Keyboard Input, scene wrap, actor spawning
Session 3 Design Challenges
DESIGN CHALLENGE 2
30 Minutes
• Build a point-and-click navigation game
• Key Components: Device Attributes, Constraints and Move To Behavior
DESIGN CHALLENGE 3
60 Minutes
• Build a basic side scrolling platformer with jumping and platforms
• Key Components: Game Attributes, Keyboard Input, Collision, Velocity
ONE on ONE REVIEWS and Q&A
60 Minutes (Optional Attendance)
• Review any work from previous session and field individual questions
Monday, January 30, 12
17. GameSalad - Confidential Game Development Seminar17
In Closing
GAME DESIGN IS AN ART AND A SCIENCE
• Play Games...IT’S RESEARCH!
• Make games as often as you can with any tool you can...even pen & paper
• Study other designer’s documents. Don’t design in a bubble.
GAMESALAD AS A DEVELOPMENT PLATFORM
• Unrivaled in speed and accessibility
• Prototype your ideas faster to find out if they are fun
• Great for the transition from student to professional.
DESIGNER EXPERIENCE IS CUMULATIVE
• Good game designers usually have a number of years or titles under
their belt. Each project will teach you something new you can take
into the next one to make it better/faster/bigger
PATIENCE WITH A CAPITAL P
• You will probably fail more times than you succeed and that is
normal. As long as you can assess your ideas objectively and learn
from your design choices (good and bad) you will come out on top
• Don’t ever give up! Games are AWESOME!
Monday, January 30, 12
18. Thank you for attending!
Questions? Comments? Contact us at:
billy@gamesalad.com
msones@gamesalad.com
Monday, January 30, 12