This document outlines a teacher games literacy project conducted over 4 days. The project aimed to help teachers understand games through playing physical games, designing games, and learning about game mechanics. Each day covered different topics like types of fun, prototyping, and pitching games. Teachers experimented with games, reflected on their experiences, and considered how rules and fiction intersect in games. Students also participated on the last day by designing and pitching their own games. The project helped bring teachers and students together and showed that teachers already have strong games literacy skills.