George Papagiannakis presentation
2014 EVA/Minerva Jerusalem International Conference on Digitisation of Cultural Heritage
http://2014.minervaisrael.org.il
http://www.digital-heritage.org.il
Gamification with virtual characters at the borders of mixed realities and al...George Papagiannakis
“Gamification” as the use of game design elements in non-game contexts, has attracted significant attention in various application fields of mixed reality, such as cultural heritage and education. At the same time, the rediscovery of geometric algebra via modern GPU-enhanced generators empowers computer graphics scientists with powerful new tools. These allow the replacement of different types of algebras, and their in-between conversions between CPU and GPU, such as linear algebra matrices, quaternions, dual-quaternions and Euler angles with a single geometric algebra mathematical representation. Such a representation enables enhanced gamified character simulation in different realities in the mixed reality spectrum, such as VR and AR. In this talk I will be presenting our latest results in these areas.
Artemis Valanis is a Dipl. Rural and Surveying Engineer with over 15 years of experience in 3D laser scanning, photogrammetry, and 3D modeling of cultural heritage sites and engineering projects. They have extensive experience processing laser scan and image data to create high-resolution 3D textured models and orthophotomosaics, and have worked on documentation projects for the Acropolis Restoration Service and Astrolabe Engineering. Their professional experience also includes work with Norconsult AB on 3D modeling and orthophotomosaics of the Royal Palace of Stockholm.
This document describes Intan Zulailka Binti Rahimi's final year project to develop an augmented reality application called "Discovery Natural Satellites Of The Solar System". The project aims to help users learn about and interact with models of natural satellites in an interactive way. It will use marker-based augmented reality techniques to display 3D models and provide information about satellites. The target users are teachers and students who can learn about satellites in a more engaging and visualized manner compared to traditional manuals. The application is being developed for Android devices and will include zooming and rotating satellite models as well as information in different languages. Literature on existing augmented reality applications and techniques was reviewed to inform the project methodology and development.
Background: Introduction to Augmented Reality
Projection-based Augmented Reality
Ongoing Research of the Speaker
Ending remarks: Further Research & Future Path
Mobilising Remote Student Engagement: Lessons Learned from the FieldMorse Project
The document summarizes a project that studied the use of mobile and personal technologies to support remote student engagement during field trips. It discusses how tools like cameras, audio recorders, and GPS were used to capture primary data in the field. Students could then analyze and share this data with peers in real-time through tools like Flickr, blogs, and live tracking maps. The project found that technologies enhanced learning by allowing immediate analysis and collaboration, but that support and ground rules are needed to effectively integrate technologies into fieldwork assessments.
Mobilising Remote Student Engagement: Lessons Learned from the FieldMorse Project
JISC funded Mobilising Remote Student Engagement Project (MoRSE). A collaborative project between Kingston University and De Montfort University.
http://morse.ac.uk
Gamification with virtual characters at the borders of mixed realities and al...George Papagiannakis
“Gamification” as the use of game design elements in non-game contexts, has attracted significant attention in various application fields of mixed reality, such as cultural heritage and education. At the same time, the rediscovery of geometric algebra via modern GPU-enhanced generators empowers computer graphics scientists with powerful new tools. These allow the replacement of different types of algebras, and their in-between conversions between CPU and GPU, such as linear algebra matrices, quaternions, dual-quaternions and Euler angles with a single geometric algebra mathematical representation. Such a representation enables enhanced gamified character simulation in different realities in the mixed reality spectrum, such as VR and AR. In this talk I will be presenting our latest results in these areas.
Artemis Valanis is a Dipl. Rural and Surveying Engineer with over 15 years of experience in 3D laser scanning, photogrammetry, and 3D modeling of cultural heritage sites and engineering projects. They have extensive experience processing laser scan and image data to create high-resolution 3D textured models and orthophotomosaics, and have worked on documentation projects for the Acropolis Restoration Service and Astrolabe Engineering. Their professional experience also includes work with Norconsult AB on 3D modeling and orthophotomosaics of the Royal Palace of Stockholm.
This document describes Intan Zulailka Binti Rahimi's final year project to develop an augmented reality application called "Discovery Natural Satellites Of The Solar System". The project aims to help users learn about and interact with models of natural satellites in an interactive way. It will use marker-based augmented reality techniques to display 3D models and provide information about satellites. The target users are teachers and students who can learn about satellites in a more engaging and visualized manner compared to traditional manuals. The application is being developed for Android devices and will include zooming and rotating satellite models as well as information in different languages. Literature on existing augmented reality applications and techniques was reviewed to inform the project methodology and development.
Background: Introduction to Augmented Reality
Projection-based Augmented Reality
Ongoing Research of the Speaker
Ending remarks: Further Research & Future Path
Mobilising Remote Student Engagement: Lessons Learned from the FieldMorse Project
The document summarizes a project that studied the use of mobile and personal technologies to support remote student engagement during field trips. It discusses how tools like cameras, audio recorders, and GPS were used to capture primary data in the field. Students could then analyze and share this data with peers in real-time through tools like Flickr, blogs, and live tracking maps. The project found that technologies enhanced learning by allowing immediate analysis and collaboration, but that support and ground rules are needed to effectively integrate technologies into fieldwork assessments.
Mobilising Remote Student Engagement: Lessons Learned from the FieldMorse Project
JISC funded Mobilising Remote Student Engagement Project (MoRSE). A collaborative project between Kingston University and De Montfort University.
http://morse.ac.uk
2014 EVA/Minerva Jerusalem International Conference on Digitisation of Cultural Heritage
http://2014.minervaisrael.org.il
http://www.digital-heritage.org.il
2014 EVA/Minerva Jerusalem International Conference on Digitisation of Cultural Heritage
http://2014.minervaisrael.org.il
http://www.digital-heritage.org.il
B10 regina franken wendelstorf-enhancing_exhibitsevaminerva
The document discusses research projects aimed at enhancing museum exhibits through multimedia technology. It describes two projects: HARDMUT, which developed mobile multimedia systems to bring museum objects to schools, and MINERVA, which uses location awareness and augmented reality in new forms of museum presentations. The research group seeks to support different learning and playing styles by allowing various sensory experiences through combinations of haptic, virtual, auditory and collaborative elements.
SCIENTIX Session
2014 EVA/Minerva Jerusalem International Conference on Digitisation of Cultural Heritage
http://2014.minervaisrael.org.il
http://www.digital-heritage.org.il
2014 EVA/Minerva Jerusalem International Conference on Digitisation of Cultural Heritage
http://2014.minervaisrael.org.il
http://www.digital-heritage.org.il
2014 EVA/Minerva Jerusalem International Conference on Digitisation of Cultural Heritage
http://2014.minervaisrael.org.il
http://www.digital-heritage.org.il
Yoram E. Shamir discusses his efforts over many years to preserve and digitize the artistic works of his father and uncle, the Shamir Brothers. This included donating over 100 of their posters to archives and discovering more of their works stored in unexpected places. He has worked extensively with various archives and museums to catalog, scan, and make accessible numerous collections of political cartoons, portraits, and other artworks. Most recently, he partnered with the Judaica Collection at Harvard University to establish a National Digital Portrait Gallery containing over 30,000 works by artist Joseph Ross. Shamir emphasizes the importance of digitization for researchers and curators to study these collections.
2014 EVA/Minerva Jerusalem International Conference on Digitisation of Cultural Heritage
http://2014.minervaisrael.org.il
http://www.digital-heritage.org.il
The document summarizes the results of a collaboration between the Israel Museum in Jerusalem and Europeana Fashion on an exhibition called "Dress Codes: Revealing the Jewish Wardrobe". Approximately 100,000 people visited the exhibition in person, while around 30,000 visited it virtually. The virtual visitors came from a variety of sources like the museum's website, news sites, blogs, and social media. As part of their outreach efforts, the museum updated Wikipedia articles and added images related to the exhibition. These efforts helped increase virtual visits over time. The collaboration required dedication from museum staff across different departments and helped better research and catalogue the museum's collections.
2014 EVA/Minerva Jerusalem International Conference on Digitisation of Cultural Heritage
http://2014.minervaisrael.org.il
http://www.digital-heritage.org.il
2014 EVA/Minerva Jerusalem International Conference on Digitisation of Cultural Heritage
http://2014.minervaisrael.org.il
http://www.digital-heritage.org.il
2014 EVA/Minerva Jerusalem International Conference on Digitisation of Cultural Heritage
http://2014.minervaisrael.org.il
http://www.digital-heritage.org.il
E1 pavel katz_europeana_cloud_initiativesevaminerva
2014 EVA/Minerva Jerusalem International Conference on Digitisation of Cultural Heritage
http://2014.minervaisrael.org.il
http://www.digital-heritage.org.il
2014 EVA/Minerva Jerusalem International Conference on Digitisation of Cultural Heritage
http://2014.minervaisrael.org.il
http://www.digital-heritage.org.il
B1 maria teresanatale_storytelling_movioevaminerva
2014 EVA/Minerva Jerusalem International Conference on Digitisation of Cultural Heritage
http://2014.minervaisrael.org.il
http://www.digital-heritage.org.il
2014 EVA/Minerva Jerusalem International Conference on Digitisation of Cultural Heritage
http://2014.minervaisrael.org.il
http://www.digital-heritage.org.il
2014 EVA/Minerva Jerusalem International Conference on Digitisation of Cultural Heritage
http://2014.minervaisrael.org.il
http://www.digital-heritage.org.il
2014 EVA/Minerva Jerusalem International Conference on Digitisation of Cultural Heritage
http://2014.minervaisrael.org.il
http://www.digital-heritage.org.il
2014 EVA/Minerva Jerusalem International Conference on Digitisation of Cultural Heritage
http://2014.minervaisrael.org.il
http://www.digital-heritage.org.il
2014 EVA/Minerva Jerusalem International Conference on Digitisation of Cultural Heritage
http://2014.minervaisrael.org.il
http://www.digital-heritage.org.il
The document summarizes the work of Dr. Woontack Woo and the UVR Lab at KAIST. It discusses the lab's research into ubiquitous VR (UVR), which aims to develop new computing paradigms for augmented experiences in smart spaces. The UVR lab works on 3D tracking, hand interaction, collaboration between real and virtual spaces, and applications like AR authoring and sculpting. It also discusses trends in wearable AR/VR and the future of augmented humans. The document outlines several of the lab's current projects, including work on hand tracking, remote collaboration using HMDs, and realistic rendering in augmented reality.
Final lecture from the COMP 4010 course on Virtual and Augmented Reality. This lecture was about Research Directions in Augmented Reality. Taught by Mark Billinghurst on November 1st 2016 at the University of South Australia
2014 EVA/Minerva Jerusalem International Conference on Digitisation of Cultural Heritage
http://2014.minervaisrael.org.il
http://www.digital-heritage.org.il
2014 EVA/Minerva Jerusalem International Conference on Digitisation of Cultural Heritage
http://2014.minervaisrael.org.il
http://www.digital-heritage.org.il
B10 regina franken wendelstorf-enhancing_exhibitsevaminerva
The document discusses research projects aimed at enhancing museum exhibits through multimedia technology. It describes two projects: HARDMUT, which developed mobile multimedia systems to bring museum objects to schools, and MINERVA, which uses location awareness and augmented reality in new forms of museum presentations. The research group seeks to support different learning and playing styles by allowing various sensory experiences through combinations of haptic, virtual, auditory and collaborative elements.
SCIENTIX Session
2014 EVA/Minerva Jerusalem International Conference on Digitisation of Cultural Heritage
http://2014.minervaisrael.org.il
http://www.digital-heritage.org.il
2014 EVA/Minerva Jerusalem International Conference on Digitisation of Cultural Heritage
http://2014.minervaisrael.org.il
http://www.digital-heritage.org.il
2014 EVA/Minerva Jerusalem International Conference on Digitisation of Cultural Heritage
http://2014.minervaisrael.org.il
http://www.digital-heritage.org.il
Yoram E. Shamir discusses his efforts over many years to preserve and digitize the artistic works of his father and uncle, the Shamir Brothers. This included donating over 100 of their posters to archives and discovering more of their works stored in unexpected places. He has worked extensively with various archives and museums to catalog, scan, and make accessible numerous collections of political cartoons, portraits, and other artworks. Most recently, he partnered with the Judaica Collection at Harvard University to establish a National Digital Portrait Gallery containing over 30,000 works by artist Joseph Ross. Shamir emphasizes the importance of digitization for researchers and curators to study these collections.
2014 EVA/Minerva Jerusalem International Conference on Digitisation of Cultural Heritage
http://2014.minervaisrael.org.il
http://www.digital-heritage.org.il
The document summarizes the results of a collaboration between the Israel Museum in Jerusalem and Europeana Fashion on an exhibition called "Dress Codes: Revealing the Jewish Wardrobe". Approximately 100,000 people visited the exhibition in person, while around 30,000 visited it virtually. The virtual visitors came from a variety of sources like the museum's website, news sites, blogs, and social media. As part of their outreach efforts, the museum updated Wikipedia articles and added images related to the exhibition. These efforts helped increase virtual visits over time. The collaboration required dedication from museum staff across different departments and helped better research and catalogue the museum's collections.
2014 EVA/Minerva Jerusalem International Conference on Digitisation of Cultural Heritage
http://2014.minervaisrael.org.il
http://www.digital-heritage.org.il
2014 EVA/Minerva Jerusalem International Conference on Digitisation of Cultural Heritage
http://2014.minervaisrael.org.il
http://www.digital-heritage.org.il
2014 EVA/Minerva Jerusalem International Conference on Digitisation of Cultural Heritage
http://2014.minervaisrael.org.il
http://www.digital-heritage.org.il
E1 pavel katz_europeana_cloud_initiativesevaminerva
2014 EVA/Minerva Jerusalem International Conference on Digitisation of Cultural Heritage
http://2014.minervaisrael.org.il
http://www.digital-heritage.org.il
2014 EVA/Minerva Jerusalem International Conference on Digitisation of Cultural Heritage
http://2014.minervaisrael.org.il
http://www.digital-heritage.org.il
B1 maria teresanatale_storytelling_movioevaminerva
2014 EVA/Minerva Jerusalem International Conference on Digitisation of Cultural Heritage
http://2014.minervaisrael.org.il
http://www.digital-heritage.org.il
2014 EVA/Minerva Jerusalem International Conference on Digitisation of Cultural Heritage
http://2014.minervaisrael.org.il
http://www.digital-heritage.org.il
2014 EVA/Minerva Jerusalem International Conference on Digitisation of Cultural Heritage
http://2014.minervaisrael.org.il
http://www.digital-heritage.org.il
2014 EVA/Minerva Jerusalem International Conference on Digitisation of Cultural Heritage
http://2014.minervaisrael.org.il
http://www.digital-heritage.org.il
2014 EVA/Minerva Jerusalem International Conference on Digitisation of Cultural Heritage
http://2014.minervaisrael.org.il
http://www.digital-heritage.org.il
2014 EVA/Minerva Jerusalem International Conference on Digitisation of Cultural Heritage
http://2014.minervaisrael.org.il
http://www.digital-heritage.org.il
The document summarizes the work of Dr. Woontack Woo and the UVR Lab at KAIST. It discusses the lab's research into ubiquitous VR (UVR), which aims to develop new computing paradigms for augmented experiences in smart spaces. The UVR lab works on 3D tracking, hand interaction, collaboration between real and virtual spaces, and applications like AR authoring and sculpting. It also discusses trends in wearable AR/VR and the future of augmented humans. The document outlines several of the lab's current projects, including work on hand tracking, remote collaboration using HMDs, and realistic rendering in augmented reality.
Final lecture from the COMP 4010 course on Virtual and Augmented Reality. This lecture was about Research Directions in Augmented Reality. Taught by Mark Billinghurst on November 1st 2016 at the University of South Australia
This document summarizes a study that evaluated the impact of field of view (FOV) and tracking artifacts on user performance in an augmented reality (AR) information-seeking task. The study used a virtual reality (VR) system to simulate different FOV conditions (full vs constrained) and the presence or absence of mild tracking artifacts. Participants completed information retrieval tasks in a simulated AR tourism site. Results found that a constrained FOV significantly increased task completion time, and older participants were more impacted by tracking artifacts than younger ones. The study demonstrated the potential impact of FOV and tracking on AR design and experience.
This document discusses using mobile augmented reality (MAR) to boost physics education. It defines MAR and outlines several MAR apps that can be used to teach science concepts, such as Wikitude for location-based information and Aurasma for overlaying digital content on images. Examples are given of how Aurasma can be used to teach electromagnetic induction and density measurement. Pre-service teachers participated in MAR activities and had positive attitudes towards integrating such technologies. Challenges include technical issues and limited research, but opportunities exist to increase student motivation and accessibility through MAR.
Grab your attention with AI - Next steps for VR Mu Mu
The document discusses research into using virtual reality (VR) and machine learning to study human attention and improve user experiences. Key areas covered include:
1. Conducting experiments using eye tracking in VR to study patterns of visual attention and gaze.
2. Developing AI-assisted navigation models using recurrent neural networks to recommend destinations in VR environments based on user walking behavior.
3. Integrating trained models into VR experiments to provide implicit and explicit navigation recommendations to participants and compare the impact on experience.
4. Suggesting future work on using VR and AI to detect and treat mental illnesses like social anxiety disorder.
This is a guest lecture given by Mark Billinghurst at the University of Sydney on March 27th 2024. It discusses some future research directions for Augmented Reality.
How to avoid one hit AR wonders?
scalable yet engaging content
appropriate evaluation research
stable tools, long-term robust infrastructure essential
Non-technical constraint: VR and AR/MR preconceptions.
WebVR and WebXR formats
Two projects
CMR: two HoloLens HMDs
CVR: 2 people, 2 devices share + control 1 character
The document discusses augmented reality (AR) and its potential applications. It defines AR as using transparent head-mounted displays to overlay computer-generated images onto the physical environment. It mentions how AR could be used to overlay additional information and knowledge to enhance learning. The document also discusses different types of AR including wearable, spatial, hand-held, and projection-based AR and some examples of technologies in each category. It raises issues about using AR on mobile devices and discusses how AR could enable new forms of collaboration and interaction between people.
This document presents a study comparing 3D walkthroughs created using a game engine to photo stitching techniques for developing virtual tours. The study aims to demonstrate that a 3D walkthrough of a university facility created in Unreal Engine 4 provides advantages over a photo stitching approach. These advantages include improved realism, interactivity, and ease of updating the virtual tour when the real environment changes. Background research on related virtual tour projects and the limitations of photo stitching techniques is also provided.
This powerpoint describes the affordances of Virtual Reality and Augmented Reality with respect to their use in education and give examples based on its use in teaching and learning in a secondary school in Singapore.
A Survey on Different Approaches to Augmented Reality inthe Educational FieldIRJET Journal
This document summarizes research on using augmented reality in education. It discusses how AR can help students learn actively and motivate learning by providing realistic virtual experiences. The document reviews several studies on using AR in education. One study proposed a framework called "inverse augmented reality" that allows virtual agents to observe both virtual and real objects. Another designed an AR game to guide tourists to locations and display historical information. A third explored using blockchain to allow users to contribute AR content. The document concludes AR shows potential for improving skills like spatial ability but also faces challenges from technical issues and complexity.
Presentation on trends and future research directions in Augmented Reality. Given by Mark Billinghurst at the Smart Cloud 2015 conference on September 16th, 2015, in Seoul, Korea.
"The Impact of Augmented Reality and Virtual Reality on Learning Styles in th...IRJET Journal
This document summarizes a research paper that explores how augmented reality (AR) and virtual reality (VR) can impact learning styles in creative design education. It discusses how AR and VR can appeal to different learning styles like visual, auditory, and kinesthetic learners by making design concepts more interactive and experiential. However, using these technologies for education also presents challenges as not all students may have access to them and teachers need to adapt their teaching methods. Overall, the research finds that AR and VR have the potential to improve design education by making learning more engaging and interactive for all types of students.
COMP 4010 - Lecture 1: Introduction to Virtual RealityMark Billinghurst
Lecture 1 of the VR/AR class taught by Mark Billinghurst and Bruce Thomas at the University of South Australia. This lecture provides an introduction to VR and was taught on July 26th 2016.
Delve into the Deep: Learning Potential in Metaverses and 3D WorldseLearning Papers
Author(s): Mar Camacho, Vanessa Esteve, Mercè Gisbert.
Metaverses and 3D Virtual Worlds are increasingly being used in education and training to create learning experiences which are immersive, authentic and media rich. In particular, they provide opportunities to structure remote learning in engaging ways and are fast becoming part of the learning landscape in general.
Woontack Woo introduces the UVR Lab at KAIST, which researches ubiquitous VR (UVR) and aims to create new spatial computing paradigms. The lab has over 20 PhD students and researchers working on projects involving augmented reality, digital twins, augmented humans, and more. Upcoming projects include creating digital twins with IoT and AI, developing augmented collaboration spaces, and creating augmented tourism and museum experiences using mixed reality. The document outlines several technical challenges remaining in areas like wearable platforms, environment awareness, context-aware augmentation, and social platforms.
Augmented Reality with litrature review.pptxMeghaGambhire
Augmented reality (AR) is an enhanced version of the real physical world that is achieved through the use of digital visual elements, sound, or other sensory stimuli delivered via technology
Revolutionizing Creativity and Communication: Introducing Air CanvasIRJET Journal
1. The document introduces Air Canvas, an interactive drawing platform that allows users to paint in mid-air using hand gestures detected through computer vision techniques.
2. It leverages OpenCV and MediaPipe to monitor real-time hand movements with precision and translate hand gestures into strokes on a digital canvas.
3. This work underscores the potential of computer vision and gesture recognition for immersive, creative applications that bridge the gap between technology and art.
Similar to I3 George Papagiannakis Mobile Crossplatform AR EVA/Minerva 2014 (20)
The National Library of Israel is using international standards like IIIF and LD to provide open access to digital reproductions and metadata through graph databases and discovery of entities. They are developing apps using MediaWiki and cooperating with Wikimedia Israel to enrich Wikidata with NLI data. The NLI is also working with The Public Workshop NGO, generating sitemaps to improve search engine discovery of its data repository, launching a developers website, and analyzing data access and usage to improve its internet presence.
G12 susan hazan_roundtableopenaccesjewishevaminerva
Susan Hazan, The Israel Museum, Jerusalem, Harvard
2016 EVA/Minerva Jerusalem International Conference on Digitisation of Cultural Heritage
http://2016.minervaisrael.org.il
http://www.digital-heritage.org.il
G12 susan hazan_roundtableopenaccesjewishevaminerva
Susan Hazan, The Israel Museum, Jerusalem, Harvard
2016 EVA/Minerva Jerusalem International Conference on Digitisation of Cultural Heritage
http://2016.minervaisrael.org.il
http://www.digital-heritage.org.il
Alex Valdman, The Central Archives for the History of the Jewish People and the Ben-Gurion University of the Negev
Jewish Documentary Heritage Online: The Yerusha Project at the Central Archives for the History of the Jewish People
2016 EVA/Minerva Jerusalem International Conference on Digitisation of Cultural Heritage
http://2016.minervaisrael.org.il
http://www.digital-heritage.org.il
Alex Valdman, The Central Archives for the History of the Jewish People and the Ben-Gurion University of the Negev
Jewish Documentary Heritage Online: The Yerusha Project at the Central Archives for the History of the Jewish People
2016 EVA/Minerva Jerusalem International Conference on Digitisation of Cultural Heritage
http://2016.minervaisrael.org.il
http://www.digital-heritage.org.il
Ronit Gadish and Alexander Vainer, The Academy of the Hebrew Language
Hebrew Terminology: Presentation of Data and Technological Challenges
2016 EVA/Minerva Jerusalem International Conference on Digitisation of Cultural Heritage
http://2016.minervaisrael.org.il
http://www.digital-heritage.org.il
Ronit Gadish and Alexander Vainer, The Academy of the Hebrew Language
Hebrew Terminology: Presentation of Data and Technological Challenges
2016 EVA/Minerva Jerusalem International Conference on Digitisation of Cultural Heritage
http://2016.minervaisrael.org.il
http://www.digital-heritage.org.il
Edwin Seroussi and Josef Sprinzak, Da'at Hamakom Center for the Study of Cultures of Place in Jewish Modernity, The Hebrew University
Mapping Jewish Culture in Time and Place: The Interactive Map of Da'at Hamakom
2016 EVA/Minerva Jerusalem International Conference on Digitisation of Cultural Heritage
http://2016.minervaisrael.org.il
http://www.digital-heritage.org.il
Edwin Seroussi and Josef Sprinzak, Da'at Hamakom Center for the Study of Cultures of Place in Jewish Modernity, The Hebrew University
Mapping Jewish Culture in Time and Place: The Interactive Map of Da'at Hamakom
2016 EVA/Minerva Jerusalem International Conference on Digitisation of Cultural Heritage
http://2016.minervaisrael.org.il
http://www.digital-heritage.org.il
Menachem Katz, The Open University of Israel, The Friedberg Jewish Manuscript Society
Hillel Gershuni, Hebrew University of Jerusalem, The Friedberg Jewish Manuscript Society
Categorization of Textual Variants in Digital Synopses and its Research Potential
2016 EVA/Minerva Jerusalem International Conference on Digitisation of Cultural Heritage
http://2016.minervaisrael.org.il
http://www.digital-heritage.org.il
Menachem Katz, The Open University of Israel, The Friedberg Jewish Manuscript Society
Hillel Gershuni, Hebrew University of Jerusalem, The Friedberg Jewish Manuscript Society
Categorization of Textual Variants in Digital Synopses and its Research Potential
2016 EVA/Minerva Jerusalem International Conference on Digitisation of Cultural Heritage
http://2016.minervaisrael.org.il
http://www.digital-heritage.org.il
Jonathan Ben-Dov, University of Haifa
Scripta Qumranica Electronica: Dead Sea Scrolls Aggregated Database and Virtual Research Environment
2016 EVA/Minerva Jerusalem International Conference on Digitisation of Cultural Heritage
http://2016.minervaisrael.org.il
http://www.digital-heritage.org.il
Oren Ableman and Orit Rosengarten, Israel Antiquities Authority
The Leon Levy Dead Sea Scrolls Digital Library: Digitizing and Cataloging the Dead Sea Scrolls
2016 EVA/Minerva Jerusalem International Conference on Digitisation of Cultural Heritage
http://2016.minervaisrael.org.il
http://www.digital-heritage.org.il
Oren Ableman and Orit Rosengarten, Israel Antiquities Authority
The Leon Levy Dead Sea Scrolls Digital Library: Digitizing and Cataloging the Dead Sea Scrolls
2016 EVA/Minerva Jerusalem International Conference on Digitisation of Cultural Heritage
http://2016.minervaisrael.org.il
http://www.digital-heritage.org.il
Daniel Stoeckl ben Ezra, EPHE, Sorbonne, France
Hayim Lapin, University of Maryland, US
Building the Next Generation of Resources for Cultural Heritage Digital Texts: Mishna and Tosefta
2016 EVA/Minerva Jerusalem International Conference on Digitisation of Cultural Heritage
http://2016.minervaisrael.org.il
http://www.digital-heritage.org.il
Daniel Stoeckl ben Ezra, EPHE, Sorbonne, France
Hayim Lapin, University of Maryland, US
Building the Next Generation of Resources for Cultural Heritage Digital Texts: Mishna and Tosefta
2016 EVA/Minerva Jerusalem International Conference on Digitisation of Cultural Heritage
http://2016.minervaisrael.org.il
http://www.digital-heritage.org.il
Michael Satlow, Brown University
Inscriptions of Israel/Palestine: A Digital Project
2016 EVA/Minerva Jerusalem International Conference on Digitisation of Cultural Heritage
http://2016.minervaisrael.org.il
http://www.digital-heritage.org.il
Michael Satlow, Brown University
Inscriptions of Israel/Palestine: A Digital Project
2016 EVA/Minerva Jerusalem International Conference on Digitisation of Cultural Heritage
http://2016.minervaisrael.org.il
http://www.digital-heritage.org.il
Sigal Arie-Erez, Director, Cataloguing Department, Archives Division, Yad Vashem
Reconnecting the Past: How to Link Archival Descriptions – the EHRI Portal Model
2016 EVA/Minerva Jerusalem International Conference on Digitisation of Cultural Heritage
http://2016.minervaisrael.org.il
http://www.digital-heritage.org.il
Sigal Arie-Erez, Director, Cataloguing Department, Archives Division, Yad Vashem
Reconnecting the Past: How to Link Archival Descriptions – the EHRI Portal Model
2016 EVA/Minerva Jerusalem International Conference on Digitisation of Cultural Heritage
http://2016.minervaisrael.org.il
http://www.digital-heritage.org.il
Threats to mobile devices are more prevalent and increasing in scope and complexity. Users of mobile devices desire to take full advantage of the features
available on those devices, but many of the features provide convenience and capability but sacrifice security. This best practices guide outlines steps the users can take to better protect personal devices and information.
AI-Powered Food Delivery Transforming App Development in Saudi Arabia.pdfTechgropse Pvt.Ltd.
In this blog post, we'll delve into the intersection of AI and app development in Saudi Arabia, focusing on the food delivery sector. We'll explore how AI is revolutionizing the way Saudi consumers order food, how restaurants manage their operations, and how delivery partners navigate the bustling streets of cities like Riyadh, Jeddah, and Dammam. Through real-world case studies, we'll showcase how leading Saudi food delivery apps are leveraging AI to redefine convenience, personalization, and efficiency.
For the full video of this presentation, please visit: https://www.edge-ai-vision.com/2024/06/building-and-scaling-ai-applications-with-the-nx-ai-manager-a-presentation-from-network-optix/
Robin van Emden, Senior Director of Data Science at Network Optix, presents the “Building and Scaling AI Applications with the Nx AI Manager,” tutorial at the May 2024 Embedded Vision Summit.
In this presentation, van Emden covers the basics of scaling edge AI solutions using the Nx tool kit. He emphasizes the process of developing AI models and deploying them globally. He also showcases the conversion of AI models and the creation of effective edge AI pipelines, with a focus on pre-processing, model conversion, selecting the appropriate inference engine for the target hardware and post-processing.
van Emden shows how Nx can simplify the developer’s life and facilitate a rapid transition from concept to production-ready applications.He provides valuable insights into developing scalable and efficient edge AI solutions, with a strong focus on practical implementation.
HCL Notes und Domino Lizenzkostenreduzierung in der Welt von DLAUpanagenda
Webinar Recording: https://www.panagenda.com/webinars/hcl-notes-und-domino-lizenzkostenreduzierung-in-der-welt-von-dlau/
DLAU und die Lizenzen nach dem CCB- und CCX-Modell sind für viele in der HCL-Community seit letztem Jahr ein heißes Thema. Als Notes- oder Domino-Kunde haben Sie vielleicht mit unerwartet hohen Benutzerzahlen und Lizenzgebühren zu kämpfen. Sie fragen sich vielleicht, wie diese neue Art der Lizenzierung funktioniert und welchen Nutzen sie Ihnen bringt. Vor allem wollen Sie sicherlich Ihr Budget einhalten und Kosten sparen, wo immer möglich. Das verstehen wir und wir möchten Ihnen dabei helfen!
Wir erklären Ihnen, wie Sie häufige Konfigurationsprobleme lösen können, die dazu führen können, dass mehr Benutzer gezählt werden als nötig, und wie Sie überflüssige oder ungenutzte Konten identifizieren und entfernen können, um Geld zu sparen. Es gibt auch einige Ansätze, die zu unnötigen Ausgaben führen können, z. B. wenn ein Personendokument anstelle eines Mail-Ins für geteilte Mailboxen verwendet wird. Wir zeigen Ihnen solche Fälle und deren Lösungen. Und natürlich erklären wir Ihnen das neue Lizenzmodell.
Nehmen Sie an diesem Webinar teil, bei dem HCL-Ambassador Marc Thomas und Gastredner Franz Walder Ihnen diese neue Welt näherbringen. Es vermittelt Ihnen die Tools und das Know-how, um den Überblick zu bewahren. Sie werden in der Lage sein, Ihre Kosten durch eine optimierte Domino-Konfiguration zu reduzieren und auch in Zukunft gering zu halten.
Diese Themen werden behandelt
- Reduzierung der Lizenzkosten durch Auffinden und Beheben von Fehlkonfigurationen und überflüssigen Konten
- Wie funktionieren CCB- und CCX-Lizenzen wirklich?
- Verstehen des DLAU-Tools und wie man es am besten nutzt
- Tipps für häufige Problembereiche, wie z. B. Team-Postfächer, Funktions-/Testbenutzer usw.
- Praxisbeispiele und Best Practices zum sofortigen Umsetzen
Unlock the Future of Search with MongoDB Atlas_ Vector Search Unleashed.pdfMalak Abu Hammad
Discover how MongoDB Atlas and vector search technology can revolutionize your application's search capabilities. This comprehensive presentation covers:
* What is Vector Search?
* Importance and benefits of vector search
* Practical use cases across various industries
* Step-by-step implementation guide
* Live demos with code snippets
* Enhancing LLM capabilities with vector search
* Best practices and optimization strategies
Perfect for developers, AI enthusiasts, and tech leaders. Learn how to leverage MongoDB Atlas to deliver highly relevant, context-aware search results, transforming your data retrieval process. Stay ahead in tech innovation and maximize the potential of your applications.
#MongoDB #VectorSearch #AI #SemanticSearch #TechInnovation #DataScience #LLM #MachineLearning #SearchTechnology
Ocean lotus Threat actors project by John Sitima 2024 (1).pptxSitimaJohn
Ocean Lotus cyber threat actors represent a sophisticated, persistent, and politically motivated group that poses a significant risk to organizations and individuals in the Southeast Asian region. Their continuous evolution and adaptability underscore the need for robust cybersecurity measures and international cooperation to identify and mitigate the threats posed by such advanced persistent threat groups.
Removing Uninteresting Bytes in Software FuzzingAftab Hussain
Imagine a world where software fuzzing, the process of mutating bytes in test seeds to uncover hidden and erroneous program behaviors, becomes faster and more effective. A lot depends on the initial seeds, which can significantly dictate the trajectory of a fuzzing campaign, particularly in terms of how long it takes to uncover interesting behaviour in your code. We introduce DIAR, a technique designed to speedup fuzzing campaigns by pinpointing and eliminating those uninteresting bytes in the seeds. Picture this: instead of wasting valuable resources on meaningless mutations in large, bloated seeds, DIAR removes the unnecessary bytes, streamlining the entire process.
In this work, we equipped AFL, a popular fuzzer, with DIAR and examined two critical Linux libraries -- Libxml's xmllint, a tool for parsing xml documents, and Binutil's readelf, an essential debugging and security analysis command-line tool used to display detailed information about ELF (Executable and Linkable Format). Our preliminary results show that AFL+DIAR does not only discover new paths more quickly but also achieves higher coverage overall. This work thus showcases how starting with lean and optimized seeds can lead to faster, more comprehensive fuzzing campaigns -- and DIAR helps you find such seeds.
- These are slides of the talk given at IEEE International Conference on Software Testing Verification and Validation Workshop, ICSTW 2022.
Your One-Stop Shop for Python Success: Top 10 US Python Development Providersakankshawande
Simplify your search for a reliable Python development partner! This list presents the top 10 trusted US providers offering comprehensive Python development services, ensuring your project's success from conception to completion.
TrustArc Webinar - 2024 Global Privacy SurveyTrustArc
How does your privacy program stack up against your peers? What challenges are privacy teams tackling and prioritizing in 2024?
In the fifth annual Global Privacy Benchmarks Survey, we asked over 1,800 global privacy professionals and business executives to share their perspectives on the current state of privacy inside and outside of their organizations. This year’s report focused on emerging areas of importance for privacy and compliance professionals, including considerations and implications of Artificial Intelligence (AI) technologies, building brand trust, and different approaches for achieving higher privacy competence scores.
See how organizational priorities and strategic approaches to data security and privacy are evolving around the globe.
This webinar will review:
- The top 10 privacy insights from the fifth annual Global Privacy Benchmarks Survey
- The top challenges for privacy leaders, practitioners, and organizations in 2024
- Key themes to consider in developing and maintaining your privacy program
GraphRAG for Life Science to increase LLM accuracyTomaz Bratanic
GraphRAG for life science domain, where you retriever information from biomedical knowledge graphs using LLMs to increase the accuracy and performance of generated answers
How to Get CNIC Information System with Paksim Ga.pptxdanishmna97
Pakdata Cf is a groundbreaking system designed to streamline and facilitate access to CNIC information. This innovative platform leverages advanced technology to provide users with efficient and secure access to their CNIC details.
Full-RAG: A modern architecture for hyper-personalizationZilliz
Mike Del Balso, CEO & Co-Founder at Tecton, presents "Full RAG," a novel approach to AI recommendation systems, aiming to push beyond the limitations of traditional models through a deep integration of contextual insights and real-time data, leveraging the Retrieval-Augmented Generation architecture. This talk will outline Full RAG's potential to significantly enhance personalization, address engineering challenges such as data management and model training, and introduce data enrichment with reranking as a key solution. Attendees will gain crucial insights into the importance of hyperpersonalization in AI, the capabilities of Full RAG for advanced personalization, and strategies for managing complex data integrations for deploying cutting-edge AI solutions.
Let's Integrate MuleSoft RPA, COMPOSER, APM with AWS IDP along with Slackshyamraj55
Discover the seamless integration of RPA (Robotic Process Automation), COMPOSER, and APM with AWS IDP enhanced with Slack notifications. Explore how these technologies converge to streamline workflows, optimize performance, and ensure secure access, all while leveraging the power of AWS IDP and real-time communication via Slack notifications.
Monitoring and Managing Anomaly Detection on OpenShift.pdfTosin Akinosho
Monitoring and Managing Anomaly Detection on OpenShift
Overview
Dive into the world of anomaly detection on edge devices with our comprehensive hands-on tutorial. This SlideShare presentation will guide you through the entire process, from data collection and model training to edge deployment and real-time monitoring. Perfect for those looking to implement robust anomaly detection systems on resource-constrained IoT/edge devices.
Key Topics Covered
1. Introduction to Anomaly Detection
- Understand the fundamentals of anomaly detection and its importance in identifying unusual behavior or failures in systems.
2. Understanding Edge (IoT)
- Learn about edge computing and IoT, and how they enable real-time data processing and decision-making at the source.
3. What is ArgoCD?
- Discover ArgoCD, a declarative, GitOps continuous delivery tool for Kubernetes, and its role in deploying applications on edge devices.
4. Deployment Using ArgoCD for Edge Devices
- Step-by-step guide on deploying anomaly detection models on edge devices using ArgoCD.
5. Introduction to Apache Kafka and S3
- Explore Apache Kafka for real-time data streaming and Amazon S3 for scalable storage solutions.
6. Viewing Kafka Messages in the Data Lake
- Learn how to view and analyze Kafka messages stored in a data lake for better insights.
7. What is Prometheus?
- Get to know Prometheus, an open-source monitoring and alerting toolkit, and its application in monitoring edge devices.
8. Monitoring Application Metrics with Prometheus
- Detailed instructions on setting up Prometheus to monitor the performance and health of your anomaly detection system.
9. What is Camel K?
- Introduction to Camel K, a lightweight integration framework built on Apache Camel, designed for Kubernetes.
10. Configuring Camel K Integrations for Data Pipelines
- Learn how to configure Camel K for seamless data pipeline integrations in your anomaly detection workflow.
11. What is a Jupyter Notebook?
- Overview of Jupyter Notebooks, an open-source web application for creating and sharing documents with live code, equations, visualizations, and narrative text.
12. Jupyter Notebooks with Code Examples
- Hands-on examples and code snippets in Jupyter Notebooks to help you implement and test anomaly detection models.
Ivanti’s Patch Tuesday breakdown goes beyond patching your applications and brings you the intelligence and guidance needed to prioritize where to focus your attention first. Catch early analysis on our Ivanti blog, then join industry expert Chris Goettl for the Patch Tuesday Webinar Event. There we’ll do a deep dive into each of the bulletins and give guidance on the risks associated with the newly-identified vulnerabilities.
I3 George Papagiannakis Mobile Crossplatform AR EVA/Minerva 2014
1. Mobile, cross-platform, life-size animated virtual
characters in indoors and outdoors AR scenes
George Papagiannakis, Greasidou Elissavet, Panos Trahanias, Michalis Tsioumas
University of Crete Foundation for Research and Technology - Hellas
EVA/MINERVA 2014, Slide 1
2. Overview
• State-of-the-art in mobile AR
• How many Realities?
• Presence?
• Our previous AR systems for cultural heritage
• Current motivation and research questions
• Methodology
• Results Conclusions
University of Crete Foundation for Research and Technology - Hellas
EVA/MINERVA 2014, Slide 2
3. How many Realities? Mixed Reality = AR + VR and AV, CR, IR, HR…
AR AV
VR
MR Reality-Virtuality Continuum
Extent of World Knowledge
Real
Environment
World
Unmodeled
The Mixed Reality (MR) Continuum [Milgram99] [Azuma01]
Virtual
Environment
World Fully
Modeled
CR-IR
HR
AR-VR: Papagiannakis, G., Schertenleib, S., O'Kennedy, B., Poizat, M., Magnenat-Thalmann, N., Stoddart, A., Thalmann, D.,. 2005. Mixing Virtual and
Real scenes in the site of ancient Pompeii. Computer Animation and Virtual Worlds, John Wiley and Sons Ltd 16, 1, 11–24.
Cross-Reality (CR): Davies, C.J., Miller, A., and Allison, C. 2012. Virtual Time Windows: Applying cross reality to cultural heritage. Proceedings of the
Postgraduate Conference on the Convergence of Networking and Telecomunications, ISBN: 978-1-902560-26-7.
Hybrid-Reality (HR): Reda, K., Febretti, A., Knoll, A., et al. 2013. Visualizing Large, Heterogeneous Data in Hybrid-Reality Environments. Computer
Graphics and Applications, IEEE 33, 4, 38–48.
Indirect Reality (IR): Wither, J., Tsai, Y.-T., and Azuma, R. 2011. Indirect augmented reality. Computers Graphics 35, 4, 810–822.
University of Crete Foundation for Research and Technology - Hellas
EVA/MINERVA 2014, Slide 3
4. State-of-the-art and recent advances in AR
• Latest research surveys in the field
① Presence and Interaction in Mixed Reality Environments by Egges et al 2007
② A survey of mobile and wireless technologies for AR Papagiannakis et al 2008
③ AR technologies, systems and applications by Carmizziani et al 2011
④ AR in built environment: Classification and implications Wang et al 2013
⑤ Mobile AR survey: a bottom-up approach Huang et al 2013
⑥ Kick-starter camera tracking projects and novel glasses: Meta-View, Occipital,
Atheerlabs, PrimeSense Capri, Google™glasses and recent Samsung, Apple,
Microsoft patents on AR glasses
University of Crete Foundation for Research and Technology - Hellas
EVA/MINERVA 2014, Slide 4
5. What is Presence
• “Immersive virtual environments can break the deep, everyday connection between
where our senses tell us we are and where we are actually located and whom we are
with”.
• Typically, the visual fidelity of a VE display is low compared with physical reality.
• The concept of ‘presence’ refers to the phenomenon of behaving and feeling as if we
are in the virtual world created by computer displays [Sanchez-Vives05].
• Another approach is that the sense of ‘being there’ in a VE is grounded on the ability
to ‘do’ there [Sanchez-Vives05] and recently extended to MR [Egges07].
Sanchez-Vives M., and Slater, M., “From presence to consciousness through virtual reality”. Nature Reviews Neuroscience (2005) vol. 6 (4) pp. pp.
332-339
Egges, A., Papagiannakis, G., Magnenat-Thalmann, N., “Presence and Interaction in Mixed Realities”, The Visual Computer, Springer-Verlag, Volume
23, Number 5, May 2007
University of Crete Foundation for Research and Technology - Hellas
EVA/MINERVA 2014, Slide 5
6. The importance of Tracking
• Tracking is the basic enabling technology for Augmented Reality
• Without accurate tracking you can’t generate the merged real-virtual
environment
• Tracking is significantly more difficult in AR than in Virtual Environments
track
camera
generate
VR
Papagiannakis, G., Schertenleib, S., O’Kennedy, B., Poizat, M., Magnenat-Thalmann, N., Stoddart, A., Thalmann, D., “Mixing Virtual and Real scenes
in the site of ancient Pompeii”, Journal of Computer Animation and Virtual Worlds, pp. 11-24, vol. 16, issue 1, John Wiley and Sons Ltd,
February 2005
University of Crete Foundation for Research and Technology - Hellas
EVA/MINERVA 2014, Slide 6
7. 2. MOBILE AR CULTURAL HERITAGE GUIDE ON A SINGLE
LAPTOP
Papagiannakis, G., Schertenleib, S., O’Kennedy, B., Arevalo-Poizat, M., Magnenat-Thalmann, N.,
Stoddart, A., Thalmann, D., “Mixing Virtual and Real scenes in the site of ancient Pompeii”, Computer
Animation and Virtual Worlds, p 11-24, Volume 16, Issue 1, John Wiley and Sons Ltd, February 2005.
Papagiannakis, G., Magnenat-Thalmann, N., “Mobile Augmented Heritage: Enabling Human Life in
ancient Pompeii”, International Journal of Architectural Computing, Multi-Science Publishing, July
2007, issue 02, volume 05, pp.395-415, 2007.
University of Crete Foundation for Research and Technology - Hellas
EVA/MINERVA 2014, Slide 7
8. 3. AR PRESENCE AND INTERACTION BASED ON A SINGLE MOBILE
WORKSTATION
Egges, A., Papagiannakis, G., Magnenat-Thalmann, N., “Presence and Interaction in Mixed Realities“,
The Visual Computer, Springer-Verlag, Volume 23, Number 5, May, 2007.
University of Crete Foundation for Research and Technology - Hellas
EVA/MINERVA 2014, Slide 9
9. 4. AR SELF ADAPTIVE ANIMATION ON A UMPC
Chaudhuri, P., Papagiannakis, G., Magnenat-Thalmann, N., “Self adaptive animation based on user
perspective”, The Visual Computer, Springer-Verlag, 24(7-9), pp. 525-533,July 2008
University of Crete Foundation for Research and Technology - Hellas
EVA/MINERVA 2014, Slide 11
10. Motivation: Research question I
• Limitations of CG linear algebra
representations
• Points, lines, areas, vector products
• E.g. cross product not defined in 3D
• CG scientists apply several fixes:
• Separate data structures (e.g. quaternions)
• Different combinational programming procedures
(line-sphere-triangle-plane intersections)
• Is there an alternative?
University of Crete Foundation for Research and Technology - Hellas
EVA/MINERVA 2014, Slide 15
11. Motivation: Research question II
• In [Kavan et al. 2008] dual quaternions were employed for geometrical
skinning (but not for animation).
• In [Chaudhuri et al. 2008] we employed them for animation blending
• Dual quaternions:
q ˆ= ( q, q, q, q)+ε ( q, q, q, q) = q+εq1234 01020304 0 ε
• where qε and q0 are real quaternions and ε is the dual number where ε2 = 0 . This looks
just like Clifford’s biquaternion q + ωr where ω2 = 0 [Clifford 1873].
• In our recent geometric algebra (GA) [Papagiannakis 2013] framework we
replaced quaternions with GA:
• Character animation blending
• Drop-in, efficient replacement
of existing quaternion spherical interpolation methods
• Can this GA framework be employed in modern ARM architectures for
mobile AR?
[Clifford 1873] CLIFFORD, W.K. 1873. A preliminary sketch of biquaternions. Proc. London Math. Soc. 4:381–395
[Kavan 2008] KAVAN, L., COLLINS, S., ZARA, J., AND CO'SULLIVAN. 2008. Geometric skinning with approximate dual quaternion blending. ACM Transactions on Graphics.
[Chaudhuri 2008] CHAUDHURI, P., PAPAGIANNAKIS, G., AND MAGNENAT-THALMANN, N. 2008. Self Adaptive Animation based on User Perspective. The Visual Computer, Springer-Verlag 24,
7-9, 525–533.
[Papagiannakis 2013] PAPAGIANNAKIS, G. 2013. Geometric algebra rotors for skinned character animation blending. Technical Brief, ACM SIGGRAPH ASIA 2013, Hong Kong, November
2013, 1–6.
University of Crete Foundation for Research and Technology - Hellas
EVA/MINERVA 2014, Slide 16
12. Contribution: Main novelties
• Use of GA for encoding
orientations, for mobile AR
devices (ARM architecture)
• The GA rotors e(φ I*α/2n) can
convert any axis α (not only at
the origin) into a rotational
operator.
• Quaternions can be used only on
other quaternions.
• GA rotors are universal operators
capable of rotating other subspaces:
lines, planes, and volumes as first
class operators.
University of Crete Foundation for Research and Technology - Hellas
EVA/MINERVA 2014, Slide 19
13. Results on mobile AR
University of Crete Foundation for Research and Technology - Hellas
EVA/MINERVA 2014, Slide 20
14. glGA Framework: architecture I
21
Resources
Textures Shader Programs 3D Models
glGA
Utilities
glGAHelper Application
glGARigMesh
glGAMesh
PlatformWrapper
Init
Display
Platforms
Windows Mac Linux IOS
External
Libraries
GLEW
GLFW
AntTweakBar
GLM
Assimp
ImageMagick
University of Crete Foundation for Research and Technology - Hellas
EVA/MINERVA 2014, Slide 21
15. Future Work
• Finalize the Roman Forum virtual characters according to
archaeologists
• fully subsume existing different algebras (linear algebra, (dual)
quaternion) under a single representation in a GA algebraic
framework,
• including translation and scaling transformations
• Employ GA rotors for real-time gesture tracking and area light
rotation and rendering
University of Crete Foundation for Research and Technology - Hellas
EVA/MINERVA 2014, Slide 24
16. Presence or Realism for digital heritage?
Computer graphics modelling, animation and rendering technology tools demo, Whiskytree.com, ACM
SIGGRAPH 2013
University of Crete Foundation for Research and Technology - Hellas
EVA/MINERVA 2014, Slide 25
17. Thank you!
University of Crete Foundation for Research and Technology - Hellas
EVA/MINERVA 2014, Slide 26