This document presents a study comparing 3D walkthroughs created using a game engine to photo stitching techniques for developing virtual tours. The study aims to demonstrate that a 3D walkthrough of a university facility created in Unreal Engine 4 provides advantages over a photo stitching approach. These advantages include improved realism, interactivity, and ease of updating the virtual tour when the real environment changes. Background research on related virtual tour projects and the limitations of photo stitching techniques is also provided.