Beyond GamificationDesigning The Player JourneyAmy Jo Kim, Ph.D.                                                  © 2011 All Rights Reserved
What is gamification?
A Loyalty Program on Steroids?
using game techniches to turbo-charge products & services?
Using Levels, Rewards & Unlocks to drive behavior?
Turning real-world activities into games?
… currently experiencing a Hype cycle 
Let’s Cut Through the Hype
Gamification 101Gamification      using game techniques to make activities more engaging & fun
Game Techniques ≠ Core Experience
Intrinsic value > extrinsic rewardsQuestsThreatsMasteryAutonomySatisfactionPowerLeaderboardsSexMeaningLoveRewardsBelongingFunBadgesLearningLevels PunishmentsLoss of PowerPoints
Extrinsic Motivators completing tasks
Intrinsic Motivators  long-term engagement
Gamification 101Gamification       using game techniques to make activities more engaging & funPlayer	               the person playing your game (AKA user, consumer, customer)
Good Games balance Skill & Challenge to keep players engaged
Gamification 101Gamification      using game techniques to make activities more engaging & funPlayer	               the person playing your game (AKA user, consumer)Journey  	  a player’s experience/progression over time (AKA lifecycle)
Journey = Lifecycle + ProgressionMasterExpertNoviceGood games give players something to master
Novice needs onboarding(welcome + goals + progress + achievable rewards)
Expert needs fresh content/activities/people(also status/customization/powertools)
Masters need exclusive access, activities, unlocks
Think Like a Game DesignerDynamicsMechanicsPlayerJourneyAestheticsUse game techniques to guide and motivate the players journey
Gamification 101Gamification      using game techniques to make activities more engaging & funPlayer	               the person playing your game (AKA user, consumer)Journey  	  a player’s experience/progression over time (AKA lifecycle)Dynamics	  the time-based patterns & systems in your game
Game Dynamics = patterns over timeDynamicsPacingAppointmentsProgressiveUnlocksRewardSchedulesDynamicSystems
Patterns are programmed into game systemsReward Schedules  Habits, Surprise, Addiction
Gamification 101Gamification      using game techniques to make activities more engaging & funPlayer	               the person playing your game (AKA user, consumer)Journey  	  a player’s experience/progression over time (AKA lifecycle)Dynamics	  the time-based patterns & systems in your gameMechanics 	  the systems & features that make progress visible
Game Mechanics make progress visibleMechanicsLevelsPointsLeaderboardsBadgesPlayerJourneyMissionsVirtualGoods
Mechanics “light the way” in a player’s journey
Gamification 101Gamification      using game techniques to make activities more engaging & funPlayer	               the person playing your game (AKA user, consumer)Journey  	  a player’s experience/progression over time (AKA lifecycle)Dynamics	  the time-based patterns & systems in your gameMechanics 	  the systems & features that make progress visible Aesthetics 	  the overall experience that yields emotional engagement
Game Aesthetics evoke emotionAestheticsCuriositySatisfactionSurpriseTrustDelightFunPrideEnvyConnection
Emotion drives action & engagementA good game takes the player on an emotional journey over time
Gamification 101Gamification      using game techniques to make activities more engaging & funPlayer	               the person playing your game (AKA user, consumer)Journey  	  a player’s experience/progression over time (AKA lifecycle)Dynamics	  the time-based patterns & systems in your gameMechanics 	  the systems & features that make progress visible Aesthetics 	  the overall experience that yields emotional engagementSocial Actions	  how players engage with each other in your game
Social Actions  Building Blocks of Social EngagementPlayerJourneyWHO am I playing with? HOW are we engaging? WHAT are we engaging around?
Who are players engaging with? What’s their preferred social style?
CompetitionBragging, Taunting, Challenging
CooperationSharing, Helping, Gifting, Greeting
Self-Expressioncustomizing, selecting, designing, creating
Bartles Player Types (1996)AchieversKillersSocializersExplorers
Social Actions (2010)WinCreateChallengeAchieversShowoffCompare
Social Actions (2010)WinCreateChallengeAchieversShowoffCompareExpressLikeHelpShareSocializersCommentGreetGive
Social Actions (2010)WinCreateChallengeAchieversShowoffCompareExpressLikeViewHelpExploreShareSocializersExplorersRateVoteCommentGreetGiveReviewCurate
Social Actions (2010)WinHackHarassCreateChallengeCheatKillersAchieversTauntHeckleShowoffCompareTeaseExpressLikeViewHelpExploreShareSocializersExplorersRateVoteCommentGreetGiveReviewCurate
Case Study: Foursquare
Why Does Foursquare Work?
Core activity: the checkin
Checkin to venues to earn Points & Stats
Badges mark progress and suggest goals
Badges have personality, attitude, humour
Mayorship rewards loyalty, recency – drives competition
Sharing checkins and badges promotes social engagement
Why does Foursquare work?Core activity has intrinsic motivationchecking into venues delivers lightweight fun, has both personal & social value
Why does Foursquare work?Core activity has intrinsic motivationchecking into venues delivers lightweight fun, has both personal & social value Progress mechanics light the waybadges guide players towards action & completion + have element of surprisemayorships mirror real-world dynamics, stimulate loyalty & competition
Why does Foursquare work?Core activity has intrinsic motivationchecking into venues delivers lightweight fun, has both personal & social value Progress mechanics light the waybadges guide players towards action & completion + have element of surprisemayorships mirror real-world dynamics, stimulate loyalty & competitionSocial Actions aligned with Social Needsexplore, showoff, share, compare, compete
Smart Gamification: Key QuestionsVISIONWhat’s our vision for this project? What’s the key benefit? Where’s the fun?
What’s the Core Game?
Smart Gamification: Key QuestionsVISIONWhat’s our vision for this project? What’s the key benefit? Where’s the fun?PLAYSTYLE Who’s playing? Who are they playing WITH? What’s their primary playstyle? What social actions do they find engaging – and why?
How do Players want to engage?
Smart Gamification: Key QuestionsVISIONWhat’s our vision for this project? What’s the key benefit? Where’s the fun?PLAYSTYLE Who’s playing? Who are they playing WITH? What’s their primary playstyle? What social actions do they find engaging – and why? MASTERYWhat’s the core activity and feedback system? What are players optimizing? What skills are they learning? What journey are they on? What’s driving them to keep playing? What does it mean to “play well?”
What can players learn and master?
Smart Gamification: Key QuestionsVISIONWhat’s our vision for this project? What’s the key benefit? Where’s the fun?PLAYSTYLE Who’s playing? Who are they playing WITH? What’s their primary playstyle? What social actions do they find engaging – and why? MASTERYWhat’s the core activity and feedback system? What are players optimizing? What skills are they learning? What journey are they on? What’s driving them to keep playing? What does it mean to “play well”? PROGRESSHow will you “light the way” towards mastery? How will players know how to get started, and what to do? How will they know if they’re playing well, or poorly?
What are the key progress metrics?
Smart Gamification: Key QuestionsVISIONWhat’s our vision for this project? What’s the key benefit? Where’s the fun?PLAYSTYLE Who’s playing? Who are they playing WITH? What’s their primary playstyle? What social actions do they find engaging – and why? MASTERYWhat’s the core activity and feedback system? What are players optimizing? What skills are they learning? What journey are they on? What’s driving them to keep playing? What does it mean to “play well”? PROGRESSHow will you “light the way” towards mastery? How will players know how to get started, and what to do? How will they know if they’re playing well, or poorly?ENGAGEMENT	What activities and events will re-engage players throughout their lifecycle? How do these activities leverage core social actions?
What’s our core engagement loop?MasterEnthusiastExpertRegularNoviceNewbie
Thank You!for more like this, follow me on Twitter @amyjokimContact me with feedback & questionsamyjokim@gmail.com

Beyond Gamification: designing the player journey