Gamification of cognitive training: a crowdsourcing- inspired approach for ol...Alberto Mora
Cognitive impairment is a serious concern for the most advanced societies in the world. Current research focuses on prevention strategies, which aim to delay as much as possible the first symptoms from appearing. Common therapeutic strategies rely on participants regularly completing diverse tasks in a monotonous way, which may get tiresome as they become routine, tempting participants to drop out after a short time. According to the motivational outcomes of the strategic use of game design elements, gamification arises as an effective technique for user engagement in non-leisure contexts like healthcare and well-being. Therefore, in this work we present Preventive Neuro Health (PNH), a gamified crowdsourcing-inspired tool for cognitive impairment prevention of older adults that enables personalization both from clinical and engagement perspectives.
Gamification in Education - February 2017 - 4 Helsinki UniversityOscar Garcia-Panella
This is the presentation that backs up my seminar about Gamification in Education as delivered in the University of Helsinki that kindly invited me to be there.
La Salle Almere (The Netherlands) offers a unique project-based short course on Serious Games & Gamification at a very particular place: Barcelona's Media Dome (4th to 8th, February 2013)
Lecture 1 of 4 in the Game Design Class, Fall 2012 - Structure of Games: introduction to formal, dramatic, spatial elements, and a definition of games.
Gamification of cognitive training: a crowdsourcing- inspired approach for ol...Alberto Mora
Cognitive impairment is a serious concern for the most advanced societies in the world. Current research focuses on prevention strategies, which aim to delay as much as possible the first symptoms from appearing. Common therapeutic strategies rely on participants regularly completing diverse tasks in a monotonous way, which may get tiresome as they become routine, tempting participants to drop out after a short time. According to the motivational outcomes of the strategic use of game design elements, gamification arises as an effective technique for user engagement in non-leisure contexts like healthcare and well-being. Therefore, in this work we present Preventive Neuro Health (PNH), a gamified crowdsourcing-inspired tool for cognitive impairment prevention of older adults that enables personalization both from clinical and engagement perspectives.
Gamification in Education - February 2017 - 4 Helsinki UniversityOscar Garcia-Panella
This is the presentation that backs up my seminar about Gamification in Education as delivered in the University of Helsinki that kindly invited me to be there.
La Salle Almere (The Netherlands) offers a unique project-based short course on Serious Games & Gamification at a very particular place: Barcelona's Media Dome (4th to 8th, February 2013)
Lecture 1 of 4 in the Game Design Class, Fall 2012 - Structure of Games: introduction to formal, dramatic, spatial elements, and a definition of games.
Gamification 101: Learn the Basics of Gamification StrategyTechnologyAdvice
Learn the basics of gamification strategy, including common terms, how to implement solutions, and what it can do for your company.
For more gamification resources, visit us at TechnologyAdvice.com
3 Storytelling Tips - From Acclaimed Writer Burt HelmEthos3
Visit the Ethos3 blog (http://buff.ly/1B8ehRa) to get the full scoop on these tips. By reading the Ethos3 blog post, you will learn how to tell stories that will captivate even the most challenging audiences.
If you need help creating professional presentations, email us at: info@ethos3.com
Ethos3 is a presentation design agency with premier PowerPoint and presentation designers. We can create the perfect presentation for you: www.ethos3.com
Gamification - Defining, Designing and Using itZac Fitz-Walter
A presentation that describes the concept of gamification, it's roots, design and application. Minimal words, lots of pics and lots of fun to present. :)
Make sure to sign up to my weekly gamification newsletter: http://gamificationweekly.com
15 Quotes To Nurture Your Creative Soul!DesignMantic
Every now and then, we all crave inspiration to get started. but often times, inspiration is hardest is to find when it is needed the most. but powerful words almost always do the trick. They have power that is undeniable. So for all the creative souls out there, here we share some remarkable sayings from legends to feed your mind and strengthen your design game ...
Remember, sharing is caring! :)
Tired of losing sales pitches? Look no further, get some timeless advice from high-stakes presentation consultant: Cliff Atkinson on how to throw out your old sales pitch and make your next one count.
Download here: http://www.paywithapost.de/pay?id=80eb8437-7393-4e61-b8a6-175d76d9eb5b
The X factor: The Secret to Better Content Marketing Mathew Sweezey
Content Marketing is something we all must do, but we do not all do it well. The X Factor which separates the two is Agile Marketing. In this presentation I'll teach you what Agile Content Marketing is, the data to prove why Agile is better, and how to execute agile content marketing with agile lead nurturing, agile social advertising, and agile content creation.
When you are creating a visuals and want them to look as snazzy as possible, there is a lot you can do to make your images shine with the brightness and glory of a thousand suns. You can add beautiful background textures, have perfectly complimentary fonts, or play with the orientation of your text in different ways. Even so, if you are not careful your text can look boring. Another way to make your presentation slides look spiffy (and certainly not boring) is to change up the way you display your text. Here are ten clever and easy to implement design tips for mixing up your text display and maximizing your design potential.
At Officevibe, we end our daily standup meetings with an inspirational quote to start the day on a positive note.
Whoever’s turn it is to speak holds a basketball, and the last one to speak has to come up with a quote of the day.
Everyone puts their finger on the ball, and when the quote is said, the ball gets thrown up in the air and we all say “think about it”, as a reminder to really let the hidden meaning of the quote sink in.
read the full article on Officevibe blog:
https://www.officevibe.com/blog/20-inspirational-leadership-quotes
Learn more about the simplest tool for a greater workplace:
https://www.officevibe.com/
“An apple a day keeps the doctor away.” Many of us are familiar with this saying and it is certainly a good thing to do! However, it’s not the only thing that you need to do to maintain a healthy life and lifestyle! The ABC’s of Living a Healthy Lifestyle is a fun way to help you focus on obtaining a good health.
Gamificación y RRHH: Psicología + Tecnología = Cambio - HR gamification day 2017Oscar Garcia-Panella
Mi charla del pasado 22 de Noviembre de 2017 en el certamen http://www.hrgamificationday.com/ organizado desde The Key Talent.
Gamificación y RRHH: Psicología + Tecnología = Cambio
Presentació de l'Oscar García Pañella de l'ENTI-UB i COOKIE BOX a la jornadaen Formació Continuada del passat dilluns 13 de juny de 2016 (Gràcies SNACKSON :)
Gamification has many axes. Some are related to creation (Game Design, Technology, Storytelling and Art as Jesse Schell would present) and some others...are within this presentation :) I also present a complete Transmedia project developed at the university.
Privacity, Mobile Devices and New Generations: what do they know? what should they get at the university level when regarding to privacity and digital content? what do they care or care not? what do they think?...from the Videogame side...IP is a very rellevant matter! (IN SPANISH)
ENTI - The REAL Videogame School! The Quest begins ... (July 2013)Oscar Garcia-Panella
ENTI-UB es la nueva escuela de Videojuegos con su grado universitario oficial, el primero en ofrecerse en Cataluña. Lo vamos a hacer muy bién y lo vamos a pasar mejor. Te apuntas?
Gamification 101: Learn the Basics of Gamification StrategyTechnologyAdvice
Learn the basics of gamification strategy, including common terms, how to implement solutions, and what it can do for your company.
For more gamification resources, visit us at TechnologyAdvice.com
3 Storytelling Tips - From Acclaimed Writer Burt HelmEthos3
Visit the Ethos3 blog (http://buff.ly/1B8ehRa) to get the full scoop on these tips. By reading the Ethos3 blog post, you will learn how to tell stories that will captivate even the most challenging audiences.
If you need help creating professional presentations, email us at: info@ethos3.com
Ethos3 is a presentation design agency with premier PowerPoint and presentation designers. We can create the perfect presentation for you: www.ethos3.com
Gamification - Defining, Designing and Using itZac Fitz-Walter
A presentation that describes the concept of gamification, it's roots, design and application. Minimal words, lots of pics and lots of fun to present. :)
Make sure to sign up to my weekly gamification newsletter: http://gamificationweekly.com
15 Quotes To Nurture Your Creative Soul!DesignMantic
Every now and then, we all crave inspiration to get started. but often times, inspiration is hardest is to find when it is needed the most. but powerful words almost always do the trick. They have power that is undeniable. So for all the creative souls out there, here we share some remarkable sayings from legends to feed your mind and strengthen your design game ...
Remember, sharing is caring! :)
Tired of losing sales pitches? Look no further, get some timeless advice from high-stakes presentation consultant: Cliff Atkinson on how to throw out your old sales pitch and make your next one count.
Download here: http://www.paywithapost.de/pay?id=80eb8437-7393-4e61-b8a6-175d76d9eb5b
The X factor: The Secret to Better Content Marketing Mathew Sweezey
Content Marketing is something we all must do, but we do not all do it well. The X Factor which separates the two is Agile Marketing. In this presentation I'll teach you what Agile Content Marketing is, the data to prove why Agile is better, and how to execute agile content marketing with agile lead nurturing, agile social advertising, and agile content creation.
When you are creating a visuals and want them to look as snazzy as possible, there is a lot you can do to make your images shine with the brightness and glory of a thousand suns. You can add beautiful background textures, have perfectly complimentary fonts, or play with the orientation of your text in different ways. Even so, if you are not careful your text can look boring. Another way to make your presentation slides look spiffy (and certainly not boring) is to change up the way you display your text. Here are ten clever and easy to implement design tips for mixing up your text display and maximizing your design potential.
At Officevibe, we end our daily standup meetings with an inspirational quote to start the day on a positive note.
Whoever’s turn it is to speak holds a basketball, and the last one to speak has to come up with a quote of the day.
Everyone puts their finger on the ball, and when the quote is said, the ball gets thrown up in the air and we all say “think about it”, as a reminder to really let the hidden meaning of the quote sink in.
read the full article on Officevibe blog:
https://www.officevibe.com/blog/20-inspirational-leadership-quotes
Learn more about the simplest tool for a greater workplace:
https://www.officevibe.com/
“An apple a day keeps the doctor away.” Many of us are familiar with this saying and it is certainly a good thing to do! However, it’s not the only thing that you need to do to maintain a healthy life and lifestyle! The ABC’s of Living a Healthy Lifestyle is a fun way to help you focus on obtaining a good health.
Gamificación y RRHH: Psicología + Tecnología = Cambio - HR gamification day 2017Oscar Garcia-Panella
Mi charla del pasado 22 de Noviembre de 2017 en el certamen http://www.hrgamificationday.com/ organizado desde The Key Talent.
Gamificación y RRHH: Psicología + Tecnología = Cambio
Presentació de l'Oscar García Pañella de l'ENTI-UB i COOKIE BOX a la jornadaen Formació Continuada del passat dilluns 13 de juny de 2016 (Gràcies SNACKSON :)
Gamification has many axes. Some are related to creation (Game Design, Technology, Storytelling and Art as Jesse Schell would present) and some others...are within this presentation :) I also present a complete Transmedia project developed at the university.
Privacity, Mobile Devices and New Generations: what do they know? what should they get at the university level when regarding to privacity and digital content? what do they care or care not? what do they think?...from the Videogame side...IP is a very rellevant matter! (IN SPANISH)
ENTI - The REAL Videogame School! The Quest begins ... (July 2013)Oscar Garcia-Panella
ENTI-UB es la nueva escuela de Videojuegos con su grado universitario oficial, el primero en ofrecerse en Cataluña. Lo vamos a hacer muy bién y lo vamos a pasar mejor. Te apuntas?
Charla sobre iniciación a la Gamificación con métricas de Game Design, que ofrecí el pasado Jueves 6-12-2012 con mi compañero (y otro medio cerebro) Emiliano Labrador :) en la Barcelona Developer's Conference
Los juegos serios o Serious Games son catalizadores, contenedores de un conocimiento que liberan en la dosis correcta, en el momento adecuado. Muchos de los desarrollos TIC que realizamos hoy en día, además de diversas campañas de “nuevo marketing” basadas en preceptos de “Gamification”, orbitan alrededor de los 4 ejes de la creación de una buena experiencia memorable: la definición del criterio estético, la creación de un buen conjunto de reglas percibidas como justas por parte del usuario/a, una buena y densa historia que contar así como la tecnología más adecuada. Tenemos que equilibrar retos, decisiones con significado, dosis de suerte y destreza, un buén empleo de la cabeza sin olvidar las manos, cooperación y competición así como pequeños castigos y constantes premios. Siempre dirigidos a “innovar desde la creatividad” buscando la más memorable de las experiencias finales.
2. oscargp@enti.cat - @kokopus_dark
Tens 2
XPs
GAMIFIQUES QUAN APLIQUES PRECEPTES DEL
DISSENY DE JOCS AL DESENVOLUPAMENT
COMPETENCIAL, A L’APRENENTATGE I, EN
DEFINITIVA, AL CANVI COMPORTAMENTAL…
JA
JA
JA!