GAME DESIGN :: LD1 – STRUCTURE OF GAMES




                   LD1. STRUCTURE OF GAMES
Andrea Resmini

Game Design
HT12 / HÖGSKOLAN I BORÅS, NOV 9 2012


 ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
GAME DESIGN :: LD1 – STRUCTURE OF GAMES

COURSE STRUCTURE



                     Lectures                (LD1 - LD4)
                     Workshops               (LD1 - LD4)
                     Report & presentation   (LD5)
                     BG and VG workshops     (W1 - W2)


ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
GAME DESIGN :: LD1 – STRUCTURE OF GAMES

LECTURES: DESIGN


                     LD1 – Structure of games
                     LD2 – Game space
                     LD3 – Formal elements of games
                     LD4 – Dramatic elements and player
                           embodiment
                     LD5 – Project discussion and wrap-up

ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
GAME DESIGN :: LD1 – STRUCTURE OF GAMES

GROUP WORK: DESIGN




ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS   Prince of Persia, Sands of Time
GAME DESIGN :: LD1 – STRUCTURE OF GAMES

GROUP WORK: DESIGN


                     the group project will take us
                     through PoP – Sands of Time
                     and will lead to the design and
                     implementation of a “sequel” in
                     the form of a platformer/scroller


ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS   We will tackle and discuss group work during the workshops
GAME DESIGN :: LD1 – STRUCTURE OF GAMES

TODAY'S CLASS



                     What is a game
                     Game elements
                     Break
                     Workshop


ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS   Based on Fullerton, T. (2008). Game Design Workshop. Morgan Kauffman
GAME DESIGN :: LD1 – STRUCTURE OF GAMES

PLAY AND GAMES



                    play and games are related
                    but not the same thing.
                    Play can be many different,
                    sometimes serious things

ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
GAME DESIGN :: LD1 – STRUCTURE OF GAMES




                                                 GAME, YOU CAN WIN


                                              PUZZLE, PROVIDES GOAL


                                            TOY, PROVIDES NO GOAL


                                   STORY, PROVIDES NO INTERACTION




ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS                Fullerton, T. (2008). Game Design Workshop. Morgan Kauffman
GAME DESIGN :: LD1 – STRUCTURE OF GAMES

MECHANICS, NARRATIVE, SPACE



                    we will look at games from
                    the points of view of game
                    mechanics, game narrative,
                    and game space

ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
GAME DESIGN :: LD1 – STRUCTURE OF GAMES

WHAT IS A GAME?




ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
GAME DESIGN :: LD1 – STRUCTURE OF GAMES

WHAT IS A GAME?




ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
GAME DESIGN :: LD1 – STRUCTURE OF GAMES

WHAT IS A GAME?




ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
GAME DESIGN :: LD1 – STRUCTURE OF GAMES

WHAT IS A GAME?




ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
GAME DESIGN :: LD1 – STRUCTURE OF GAMES

WHAT IS A GAME?



                      are these just different or
                      can it be said they share
                      common characteristics?


ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
GAME DESIGN :: LD1 – STRUCTURE OF GAMES

#1




                    they all require players



ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
GAME DESIGN :: LD1 – STRUCTURE OF GAMES

#2




                    they all set out objectives



ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
GAME DESIGN :: LD1 – STRUCTURE OF GAMES

#3




                    they all lay out procedures



ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
GAME DESIGN :: LD1 – STRUCTURE OF GAMES

#4




                    they all state rules



ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
GAME DESIGN :: LD1 – STRUCTURE OF GAMES

#5




                    they all provide resources



ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
GAME DESIGN :: LD1 – STRUCTURE OF GAMES

#6




                    they all thrive on conflict



ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
GAME DESIGN :: LD1 – STRUCTURE OF GAMES

#7




                    they all enforce boundaries



ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
GAME DESIGN :: LD1 – STRUCTURE OF GAMES

#8




                    they all resolve to an outcome



ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
GAME DESIGN :: LD1 – STRUCTURE OF GAMES

FORMAL ELEMENTS




                    these are (some of) the
                    formal elements that
                    qualify a game as a game


ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
GAME DESIGN :: LD1 – STRUCTURE OF GAMES

ELEMENTS AND MEANING




                    how do these qualities
                    acquire meaning for the
                    players?


ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
GAME DESIGN :: LD1 – STRUCTURE OF GAMES

THE WALKING DEAD




ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
GAME DESIGN :: LD1 – STRUCTURE OF GAMES

GAMES ARE EXPERIENCED




                    how does a game connect
                    emotionally to its players?


ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
GAME DESIGN :: LD1 – STRUCTURE OF GAMES

#1




                    it allows play



ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
GAME DESIGN :: LD1 – STRUCTURE OF GAMES

#2




                    it challenges players



ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
GAME DESIGN :: LD1 – STRUCTURE OF GAMES

#3




                    it provides a premise



ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
GAME DESIGN :: LD1 – STRUCTURE OF GAMES




ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
GAME DESIGN :: LD1 – STRUCTURE OF GAMES

#4




                    it works through characters



ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
GAME DESIGN :: LD1 – STRUCTURE OF GAMES

#5




                    it weaves a story



ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
GAME DESIGN :: LD1 – STRUCTURE OF GAMES

DRAMATIC ELEMENTS



                    these are (some of the)
                    dramatic elements that
                    contextualize formal
                    elements within a game

ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
GAME DESIGN :: LD1 – STRUCTURE OF GAMES

FORMAL AND DRAMATIC ELEMENTS




                    we will explore both formal
                    and dramatic elements in
                    detail in L3


ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
GAME DESIGN :: LD1 – STRUCTURE OF GAMES

SPATIAL ELEMENTS


                    formal and dramatic
                    elements both contribute
                    to create and work inside
                    game space, which we will
                    discuss in depth in L2

ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
GAME DESIGN :: LD1 – STRUCTURE OF GAMES

MORE THAN THE SUM OF ITS PARTS




                    a game is a dynamic system



ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
GAME DESIGN :: LD1 – STRUCTURE OF GAMES

WHAT IS A GAME?



                    a game is a dynamic system
                    structured by formal
                    elements which engages
                    through dramatic elements

ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
GAME DESIGN :: LD1 – STRUCTURE OF GAMES

ANYTHING ELSE?



                    a game is a dynamic system
                    structured by formal
                    elements which engages
                    through dramatic elements

ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
GAME DESIGN :: LD1 – STRUCTURE OF GAMES

BUT WHAT ABOUT BOUNDARIES?




                                            Humans vs Zombies at Indiana University
ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS   Pope Guilty, http://www.flickr.com/photos/popeguilty/2696780797/
GAME DESIGN :: LD1 – STRUCTURE OF GAMES

BUT WHAT ABOUT BOUNDARIES?



                    a game's boundaries are
                    both physical, spatial, and
                    conceptual, obeying a set of
                    rules and procedures

ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
GAME DESIGN :: LD1 – STRUCTURE OF GAMES

GAME BOUNDARIES



                    a game's boundaries are
                    both physical, spatial, and
                    conceptual, obeying a set of
                    rules and procedures

ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
GAME DESIGN :: LD1 – STRUCTURE OF GAMES

SPATIAL BOUNDARIES




ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS   Nandadevieast, http://www.flickr.com/photos/agnihot/4937763060/
GAME DESIGN :: LD1 – STRUCTURE OF GAMES

PROCEDURAL BOUNDARIES




ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
GAME DESIGN :: LD1 – STRUCTURE OF GAMES

EMOTIONAL BOUNDARIES




ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS   Tanzen80, http://www.flickr.com/photos/tanzen80/6140025125/
GAME DESIGN :: LD1 – STRUCTURE OF GAMES

EMOTIONAL BOUNDARIES




ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS   chloester, http://www.flickr.com/photos/etherealdawn/4599010666/
GAME DESIGN :: LD1 – STRUCTURE OF GAMES

BOUNDARIES




                    are real life and a game
                    one and the same?


ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
GAME DESIGN :: LD1 – STRUCTURE OF GAMES

BOUNDARIES




                    ever slaughtered any of
                    your best friends in Halo
                    or in Call of Duty?


ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
GAME DESIGN :: LD1 – STRUCTURE OF GAMES

#1




                    a game is an invitation
                    to play and to enter the
                    magic circle


ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
GAME DESIGN :: LD1 – STRUCTURE OF GAMES

#1




                    a game is a closed system



ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
GAME DESIGN :: LD1 – STRUCTURE OF GAMES

PLAYERS




                    and could there be a
                    game without players?


ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
GAME DESIGN :: LD1 – STRUCTURE OF GAMES

#2



                    a game engages players
                    in a conflict structured by
                    formal, dramatic, and
                    spatial elements

ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
GAME DESIGN :: LD1 – STRUCTURE OF GAMES

WINNERS




                    and could you have a
                    game without a winner?


ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
GAME DESIGN :: LD1 – STRUCTURE OF GAMES

#3




                    a game resolves its
                    uncertainties in unequal
                    outcomes


ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
GAME DESIGN :: LD1 – STRUCTURE OF GAMES

#1 + #2 + #3



                    a game is a formal, closed
                    system that engages players
                    in structured conflict and
                    resolves its uncertainties in
                    an unequal outcome

ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
GAME DESIGN :: LD1 – STRUCTURE OF GAMES

BREAK




ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS   Back in 15, right? Thanks.
GAME DESIGN :: LD1 – STRUCTURE OF GAMES

WORKSHOP




ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS   Let's get going
GAME DESIGN :: LD1 – STRUCTURE OF GAMES

THAT'S ALL FOLKS




                    coming up next time is
                    LD2. Game space



ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS

Game Design - Lecture 1

  • 1.
    GAME DESIGN ::LD1 – STRUCTURE OF GAMES LD1. STRUCTURE OF GAMES Andrea Resmini Game Design HT12 / HÖGSKOLAN I BORÅS, NOV 9 2012 ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  • 2.
    GAME DESIGN ::LD1 – STRUCTURE OF GAMES COURSE STRUCTURE Lectures (LD1 - LD4) Workshops (LD1 - LD4) Report & presentation (LD5) BG and VG workshops (W1 - W2) ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  • 3.
    GAME DESIGN ::LD1 – STRUCTURE OF GAMES LECTURES: DESIGN LD1 – Structure of games LD2 – Game space LD3 – Formal elements of games LD4 – Dramatic elements and player embodiment LD5 – Project discussion and wrap-up ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  • 4.
    GAME DESIGN ::LD1 – STRUCTURE OF GAMES GROUP WORK: DESIGN ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS Prince of Persia, Sands of Time
  • 5.
    GAME DESIGN ::LD1 – STRUCTURE OF GAMES GROUP WORK: DESIGN the group project will take us through PoP – Sands of Time and will lead to the design and implementation of a “sequel” in the form of a platformer/scroller ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS We will tackle and discuss group work during the workshops
  • 6.
    GAME DESIGN ::LD1 – STRUCTURE OF GAMES TODAY'S CLASS What is a game Game elements Break Workshop ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS Based on Fullerton, T. (2008). Game Design Workshop. Morgan Kauffman
  • 7.
    GAME DESIGN ::LD1 – STRUCTURE OF GAMES PLAY AND GAMES play and games are related but not the same thing. Play can be many different, sometimes serious things ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  • 8.
    GAME DESIGN ::LD1 – STRUCTURE OF GAMES GAME, YOU CAN WIN PUZZLE, PROVIDES GOAL TOY, PROVIDES NO GOAL STORY, PROVIDES NO INTERACTION ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS Fullerton, T. (2008). Game Design Workshop. Morgan Kauffman
  • 9.
    GAME DESIGN ::LD1 – STRUCTURE OF GAMES MECHANICS, NARRATIVE, SPACE we will look at games from the points of view of game mechanics, game narrative, and game space ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  • 10.
    GAME DESIGN ::LD1 – STRUCTURE OF GAMES WHAT IS A GAME? ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  • 11.
    GAME DESIGN ::LD1 – STRUCTURE OF GAMES WHAT IS A GAME? ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  • 12.
    GAME DESIGN ::LD1 – STRUCTURE OF GAMES WHAT IS A GAME? ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  • 13.
    GAME DESIGN ::LD1 – STRUCTURE OF GAMES WHAT IS A GAME? ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  • 14.
    GAME DESIGN ::LD1 – STRUCTURE OF GAMES WHAT IS A GAME? are these just different or can it be said they share common characteristics? ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  • 15.
    GAME DESIGN ::LD1 – STRUCTURE OF GAMES #1 they all require players ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  • 16.
    GAME DESIGN ::LD1 – STRUCTURE OF GAMES #2 they all set out objectives ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  • 17.
    GAME DESIGN ::LD1 – STRUCTURE OF GAMES #3 they all lay out procedures ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  • 18.
    GAME DESIGN ::LD1 – STRUCTURE OF GAMES #4 they all state rules ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  • 19.
    GAME DESIGN ::LD1 – STRUCTURE OF GAMES #5 they all provide resources ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  • 20.
    GAME DESIGN ::LD1 – STRUCTURE OF GAMES #6 they all thrive on conflict ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  • 21.
    GAME DESIGN ::LD1 – STRUCTURE OF GAMES #7 they all enforce boundaries ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  • 22.
    GAME DESIGN ::LD1 – STRUCTURE OF GAMES #8 they all resolve to an outcome ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  • 23.
    GAME DESIGN ::LD1 – STRUCTURE OF GAMES FORMAL ELEMENTS these are (some of) the formal elements that qualify a game as a game ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  • 24.
    GAME DESIGN ::LD1 – STRUCTURE OF GAMES ELEMENTS AND MEANING how do these qualities acquire meaning for the players? ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  • 25.
    GAME DESIGN ::LD1 – STRUCTURE OF GAMES THE WALKING DEAD ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  • 26.
    GAME DESIGN ::LD1 – STRUCTURE OF GAMES GAMES ARE EXPERIENCED how does a game connect emotionally to its players? ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  • 27.
    GAME DESIGN ::LD1 – STRUCTURE OF GAMES #1 it allows play ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  • 28.
    GAME DESIGN ::LD1 – STRUCTURE OF GAMES #2 it challenges players ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  • 29.
    GAME DESIGN ::LD1 – STRUCTURE OF GAMES #3 it provides a premise ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  • 30.
    GAME DESIGN ::LD1 – STRUCTURE OF GAMES ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  • 31.
    GAME DESIGN ::LD1 – STRUCTURE OF GAMES #4 it works through characters ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  • 32.
    GAME DESIGN ::LD1 – STRUCTURE OF GAMES #5 it weaves a story ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  • 33.
    GAME DESIGN ::LD1 – STRUCTURE OF GAMES DRAMATIC ELEMENTS these are (some of the) dramatic elements that contextualize formal elements within a game ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  • 34.
    GAME DESIGN ::LD1 – STRUCTURE OF GAMES FORMAL AND DRAMATIC ELEMENTS we will explore both formal and dramatic elements in detail in L3 ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  • 35.
    GAME DESIGN ::LD1 – STRUCTURE OF GAMES SPATIAL ELEMENTS formal and dramatic elements both contribute to create and work inside game space, which we will discuss in depth in L2 ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  • 36.
    GAME DESIGN ::LD1 – STRUCTURE OF GAMES MORE THAN THE SUM OF ITS PARTS a game is a dynamic system ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  • 37.
    GAME DESIGN ::LD1 – STRUCTURE OF GAMES WHAT IS A GAME? a game is a dynamic system structured by formal elements which engages through dramatic elements ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  • 38.
    GAME DESIGN ::LD1 – STRUCTURE OF GAMES ANYTHING ELSE? a game is a dynamic system structured by formal elements which engages through dramatic elements ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  • 39.
    GAME DESIGN ::LD1 – STRUCTURE OF GAMES BUT WHAT ABOUT BOUNDARIES? Humans vs Zombies at Indiana University ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS Pope Guilty, http://www.flickr.com/photos/popeguilty/2696780797/
  • 40.
    GAME DESIGN ::LD1 – STRUCTURE OF GAMES BUT WHAT ABOUT BOUNDARIES? a game's boundaries are both physical, spatial, and conceptual, obeying a set of rules and procedures ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  • 41.
    GAME DESIGN ::LD1 – STRUCTURE OF GAMES GAME BOUNDARIES a game's boundaries are both physical, spatial, and conceptual, obeying a set of rules and procedures ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  • 42.
    GAME DESIGN ::LD1 – STRUCTURE OF GAMES SPATIAL BOUNDARIES ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS Nandadevieast, http://www.flickr.com/photos/agnihot/4937763060/
  • 43.
    GAME DESIGN ::LD1 – STRUCTURE OF GAMES PROCEDURAL BOUNDARIES ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  • 44.
    GAME DESIGN ::LD1 – STRUCTURE OF GAMES EMOTIONAL BOUNDARIES ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS Tanzen80, http://www.flickr.com/photos/tanzen80/6140025125/
  • 45.
    GAME DESIGN ::LD1 – STRUCTURE OF GAMES EMOTIONAL BOUNDARIES ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS chloester, http://www.flickr.com/photos/etherealdawn/4599010666/
  • 46.
    GAME DESIGN ::LD1 – STRUCTURE OF GAMES BOUNDARIES are real life and a game one and the same? ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  • 47.
    GAME DESIGN ::LD1 – STRUCTURE OF GAMES BOUNDARIES ever slaughtered any of your best friends in Halo or in Call of Duty? ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  • 48.
    GAME DESIGN ::LD1 – STRUCTURE OF GAMES #1 a game is an invitation to play and to enter the magic circle ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  • 49.
    GAME DESIGN ::LD1 – STRUCTURE OF GAMES #1 a game is a closed system ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  • 50.
    GAME DESIGN ::LD1 – STRUCTURE OF GAMES PLAYERS and could there be a game without players? ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  • 51.
    GAME DESIGN ::LD1 – STRUCTURE OF GAMES #2 a game engages players in a conflict structured by formal, dramatic, and spatial elements ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  • 52.
    GAME DESIGN ::LD1 – STRUCTURE OF GAMES WINNERS and could you have a game without a winner? ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  • 53.
    GAME DESIGN ::LD1 – STRUCTURE OF GAMES #3 a game resolves its uncertainties in unequal outcomes ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  • 54.
    GAME DESIGN ::LD1 – STRUCTURE OF GAMES #1 + #2 + #3 a game is a formal, closed system that engages players in structured conflict and resolves its uncertainties in an unequal outcome ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  • 55.
    GAME DESIGN ::LD1 – STRUCTURE OF GAMES BREAK ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS Back in 15, right? Thanks.
  • 56.
    GAME DESIGN ::LD1 – STRUCTURE OF GAMES WORKSHOP ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS Let's get going
  • 57.
    GAME DESIGN ::LD1 – STRUCTURE OF GAMES THAT'S ALL FOLKS coming up next time is LD2. Game space ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS