The Gamification of… Everything?Margaret Wallace, CEOmargaret@playmatics.comTwitter: @MargaretWallace
AboutTwitter: @MargaretWallace
AboutPlaymaticsA company that creates highly engaging games, media, user experiences and applications on the Internet, as part of social media networks, and on a variety of connected platforms.
What is Gamification?
GamificationThe use of game play mechanics for non-game consumer applications, products and other related services.“Gamification works by making a technology, product or service more engaging by taking advantage of humans‘ psychological predisposition to engage in gaming.”Source: Wikipedia
GamificationFramework for addressing emotions, motivations and consumer behavior in a proactive way to positively impact a consumer’s relationship to a product, technology or service.
Across Multiple Sectors
A Growing Market“Companies across multiple industries are beginning to realize that establishing some form of game mechanics goes a long way in maintaining loyal, engaged and more well-informed customers.”Wanda Meloni, M2 Research
What are Games?“A game is a system in which players engage in an artificial conflict, defined by rules, that results in a quantifiable outcome.”- Eric Zimmerman, Katie Salen: “Rules of Play”
RulesRules provide the internal structure for games.Rules are…Unambiguous tenets that guide and also inform behavior.
Moment-By-Moment InteractionGames are concerned with moment-by-moment interaction:What is the pacing of the game?What are the major milestones of the game?
Game MechanicsUnderlying interlocking systems that form the “engine” of an experience in order to communicate a sense of context, meaning and overall progression. Can include:LevelsPointsMissionsBadgesRankingsTrophies
FarmvilleMoving Player from Novice to….Farmville, by Zynga
FarmvilleA Power User!Scheduled TasksIncentives to Return DailyHourly InteractionFarmville, by Zynga
Games Are Inherently Social
Lusory AttitudeBeing “in the zone” – disposition needed to engage in the play of a game.Players buy into limitations imposed by the rules because of the benefits a game affords.A successful game requires players to take part in this lusory attitude.
Lusory Attitude in ActionWhy not?
Gamification Trends
Gamification TrendsIt’s All Social:Leveraging the Social Aspects of Gaming
Shopping is Social By NatureCommunicates Status  & IdentityFulfills Needs & Desires
Social Shopping: GrouponSources: Venturebeat & Groupon
Gamification TrendsThe “Game” of Life:Turning Real-Life Experiences into Game Events
Gamification TrendsMilestones & Markers:Using Game Techniques to Show Progression
Social City, by Playdom
Gamification TrendsStatus & Success:Appealing to People’s Need to Achieve
Twitter: Personal Brand-Building
Gamification TrendsUser-Generated Content (UGC):Incorporating user-created content into experience to play off social context and to foster engagement
Facebook Home Page
Gamification TrendsPoints, Currency & Rewards:Creating a Virtual Currency to Increase Engagement
JetBlue & American Express  Rewards
Gamification TrendsCreating Scarcity:Using Scarcity to Force Choices & Create Demand
Gamification TrendsVisual Design:Using Game-Like Iconography in Non-Gaming Products
UPS “Logistics” Campaign
Gamification TrendsMerging of Media & Gaming Elements: Making Media Properties More Game-Like
Disney Parks on Gowalla
Bravo Television on Foursquare
Avatar
World of Warcraft
Avatar
World of Warcraft
Meaning and Engagement“If your team can’t tie back every decision they are making to the emotion you want people to feel when they are using your social product, then your reason for existence isn’t strong enough to serve its role, which is to guide your team and the product decisions you are making.”Gina Bianchini, TechCrunchCo-Founder, Former CEO of Ning
Meaning & EngagementLeverage existing key elements of your product or service to integrate gamification features.
Best Practices – Nike+
Best Practices – DevHubImprovements in:RetentionRevenuesEngagement80% of users finish building sites (up from 10%).Source: Dean Takahashi, Venturebeathttp://venturebeat.com/2010/08/25/devhub-scores-engagement-increase-by-gamifying-its-web-site-creation-tools/
Is this working?
Gamification & Its DetractorsMuch-Needed Debate & Scrutiny
Rendering The Intangible TangibleBoy Scout Badges = StatusChess = War GamesMaps = National BoundariesPaper & Metal Currency = Value
Questions?Margaret Wallace, CEOmargaret@playmatics.comTwitter: @MargaretWallace

The Gamification of...Everything?

Editor's Notes

  • #10 Conflict and Context are Key
  • #50 What’s it really all about?