This document discusses how principles from game design and behavior design can be applied to business transformation. It provides examples of how compelling gameplay was achieved in the popular mobile game Angry Birds through techniques like establishing a story, mission, tasks and measures of success. The document also examines models for understanding human behavior and motivation, such as Fogg's Behavior Model, which outlines ability, motivation and triggers as key factors. It proposes a process for behavior design involving selecting a goal, mapping paths to achieve it, and rapidly testing ideas through trials rather than extensive planning. The goal is to influence behaviors and outcomes in business contexts by applying lessons from engaging game design.