SlideShare a Scribd company logo
Crafting New Worlds: Inspirations from Gaming User Experiences Amit Pande Credits: Sameer Bhiwani, Adesh Singh, Deepak Srinivasan, Shami Raj
About me ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Is this your image of Gaming? Chicago Tribune: 76% of casual gamers are women…
Two main objectives today ,[object Object],[object Object],[object Object]
Basketball players in regular game? Ancient  gladiators fighting till death for glory?
Students creating art on stones with paint Wizards creating spells to cast new magic
Old fogies playing poker with money in poker club Generals  planning attack  against robotic alien army
The  Importance  of Gaming ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Moksha Patamu: Ancient India
Go: Ancient China
Monopoly: 1935
Space Invaders: 1978
LAN parties: 1980+ Above: DreamHack 2007, Germany, 10445 gamers
The  UX   Impact  of Gaming ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Gaming and business model innovations ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Gaming and technology innovations ,[object Object],[object Object],[object Object],[object Object],[object Object]
Gaming and experience ecosystems ,[object Object],[object Object],[object Object],[object Object],[object Object]
Gaming and Product User Experience ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
4 Interesting Gaming Experiences ,[object Object],[object Object],[object Object],[object Object]
Nintendo Wii Experience  ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
 
World Of Warcraft Experience ,[object Object],[object Object],[object Object],[object Object]
 
 
 
BrainAge Experience Nintendo Annual report: Worldwide sales of 13 million copies, Mar 2008
Spore Experience ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Spore Experience ,[object Object],[object Object],[object Object],[object Object]
CELL CREATURE TRIBE
CIVILIZATION SPACE
Software UX –Some inspirations from Gaming ,[object Object],[object Object]
Gaming Inspirations for Consumer software ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
 
Source: Jonathan Harris: We Feel Fine (www.wefeelfine.org)
Source: Jonathan Harris: We Feel Fine (www.wefeelfine.org)
Gaming Inspirations for Enterprise software ,[object Object],[object Object],[object Object]
Game Over (for now..)  ,[object Object],[object Object],[object Object]
APPENDIX
Design Patterns for Games
Design Patterns - Usability Source:  http://www.gamasutra.com/view/feature/1408/designing_usable_and_accessible_.php?print=1
Design Patterns - Accessibility Source:  http://www.gamasutra.com/view/feature/1408/designing_usable_and_accessible_.php?print=1
Commentaries on games ,[object Object],[object Object],[object Object],[object Object]
Game Design References ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Game Design References ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Mario motions that cause “feel”  Source:  http://www.gamasutra.com/view/feature/2322/game_feel_the_secret_ingredient.php?page=4

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